Sweden-Number/dlls/wined3d
Henri Verbeet 40d4f9b7ec wined3d: Don't leak WineD3DAdapter.cfgs. 2009-03-11 13:03:32 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Don't compare const_num against -1. 2009-03-09 14:39:39 +01:00
ati_fragment_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
baseshader.c wined3d: Get rid of a few stack buffers. 2009-03-10 12:07:02 +01:00
basetexture.c
buffer.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
clipper.c
context.c wined3d: Handle error conditions better in RemoveContextFromArray(). 2009-03-09 14:44:02 +01:00
cubetexture.c wined3d: Set the correct texture names on cube surfaces. 2009-03-11 13:03:32 +01:00
device.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
directx.c wined3d: Don't leak WineD3DAdapter.cfgs. 2009-03-11 13:03:32 +01:00
drawprim.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
gl_compat.c
glsl_shader.c wined3d: Get rid of a few stack buffers. 2009-03-10 12:07:02 +01:00
nvidia_texture_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
palette.c
pixelshader.c
query.c
resource.c
state.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
stateblock.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
surface.c
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
vertexdeclaration.c
vertexshader.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_main.c wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_private.h wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_private_types.h