Sweden-Number/dlls/wined3d
Henri Verbeet 5c3d52468c wined3d: Take the resource data type into account in shader_glsl_gen_sample_code(). 2014-12-03 11:14:27 +01:00
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Makefile.in
arb_program_shader.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
cs.c wined3d: Dirtify pixel shader on texture format change. 2014-11-04 21:15:57 +09:00
device.c wined3d: Restore the display mode on focus change. 2014-11-19 17:56:44 +09:00
directx.c wined3d: Fix mode comparison in wined3d_set_adapter_display_mode. 2014-11-20 22:30:48 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Take the resource data type into account in shader_glsl_gen_sample_code(). 2014-12-03 11:14:27 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm1.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm4.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
state.c
stateblock.c wined3d: Unbind shader resource views in state_unbind_resources(). 2014-12-01 11:00:22 +01:00
surface.c
swapchain.c wined3d: Add a comment about reset during focus change. 2014-12-02 13:05:54 +01:00
texture.c
utils.c wined3d: Add ATI1N texture format support. 2014-11-04 21:15:56 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00