Sweden-Number/dlls/wined3d
Joachim Priesner 3cd86c9f62 wined3d: Clear active lights when cleaning up a D3D stateblock.
This prevents dangling pointers as the light structures that the pointers in
the state->lights array point to are freed below when cleaning the light maps.
2014-05-09 20:03:43 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Fix a couple of string declarations. 2014-05-02 13:45:10 +02:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Fix a couple of string declarations. 2014-05-02 13:45:10 +02:00
cs.c
device.c
directx.c wined3d: Fix a couple of string declarations. 2014-05-02 13:45:10 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Fix a couple of string declarations. 2014-05-02 13:45:10 +02:00
nvidia_texture_shader.c
palette.c wined3d: Store RGBQUADs in palettes. 2014-05-07 20:21:56 +02:00
query.c
resource.c
sampler.c
shader.c wined3d: Fix a couple of string declarations. 2014-05-02 13:45:10 +02:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Clear active lights when cleaning up a D3D stateblock. 2014-05-09 20:03:43 +02:00
surface.c wined3d: Store RGBQUADs in palettes. 2014-05-07 20:21:56 +02:00
swapchain.c
texture.c
utils.c wined3d: Store RGBQUADs in palettes. 2014-05-07 20:21:56 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store RGBQUADs in palettes. 2014-05-07 20:21:56 +02:00