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tests
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d3d10core: Implement d3d10_texture2d_SetPrivateDataInterface().
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2015-02-24 12:36:00 +09:00 |
Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
async.c
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d3d10core: Implement d3d10_query_GetPrivateData().
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2015-02-24 12:36:09 +09:00 |
buffer.c
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d3d10core: Implement d3d10_buffer_SetPrivateData().
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2015-02-24 12:36:11 +09:00 |
d3d10core.spec
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dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
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2009-12-08 12:33:43 +01:00 |
d3d10core_main.c
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d3d10core: Remove unnecessary DllMain implementation.
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2014-05-16 11:33:45 +02:00 |
d3d10core_private.h
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d3d10core: Implement d3d10_buffer_SetPrivateData().
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2015-02-24 12:36:11 +09:00 |
device.c
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d3d10core: Implement d3d10_device_GetPrivateData().
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2015-02-24 12:35:54 +09:00 |
inputlayout.c
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wined3d: Add support for appending vertex declaration elements.
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2015-02-13 18:53:17 +09:00 |
shader.c
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wined3d: Use the input signature to setup SM4 pixel shader input semantics.
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2014-11-04 16:54:35 +09:00 |
state.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
texture.c
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d3d10core: Implement d3d10_texture2d_GetPrivateData().
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2015-02-24 12:36:02 +09:00 |
utils.c
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d3d10core: Implement d3d10_texture2d_GetPrivateData().
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2015-02-24 12:36:02 +09:00 |
version.rc
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…
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view.c
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wined3d: Keep a reference to the resource in shader resource views.
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2014-12-01 11:00:23 +01:00 |