347 lines
16 KiB
C
347 lines
16 KiB
C
/*
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* Direct3D 9 private include file
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3D9_PRIVATE_H
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#define __WINE_D3D9_PRIVATE_H
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#include <assert.h>
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3d9.h"
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#include "wine/wined3d.h"
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/* ===========================================================================
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Internal use
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=========================================================================== */
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extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
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D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
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/* ===========================================================================
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Macros
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=========================================================================== */
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/* Not nice, but it lets wined3d support different versions of directx */
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#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
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_pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
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_pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
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_pD3D9Caps->Caps = _pWineCaps->Caps; \
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_pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
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_pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
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_pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
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_pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
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_pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
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_pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
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_pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
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_pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
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_pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
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_pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
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_pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
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_pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
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_pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
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_pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
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_pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
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_pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
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_pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
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_pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
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_pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
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_pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
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_pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
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_pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
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_pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
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_pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
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_pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
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_pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
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_pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
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_pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
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_pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
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_pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
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_pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
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_pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
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_pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
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_pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
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_pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
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_pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
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_pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
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_pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
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_pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
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_pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
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_pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
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_pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
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_pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
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_pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
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_pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
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_pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
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_pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
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_pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
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_pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
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_pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
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_pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
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_pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
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_pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
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_pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
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_pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
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_pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
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_pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
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_pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
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_pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
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_pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
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_pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
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_pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
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_pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
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_pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
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_pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
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_pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
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_pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
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_pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
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_pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
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_pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
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_pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
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_pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
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struct d3d9
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{
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IDirect3D9Ex IDirect3D9Ex_iface;
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LONG refcount;
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struct wined3d *wined3d;
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BOOL extended;
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};
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BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
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void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
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struct fvf_declaration
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{
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struct wined3d_vertex_declaration *decl;
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DWORD fvf;
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};
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struct d3d9_device
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{
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IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
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struct wined3d_device_parent device_parent;
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LONG refcount;
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struct wined3d_device *wined3d_device;
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struct d3d9 *d3d_parent;
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struct fvf_declaration *fvf_decls;
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UINT fvf_decl_count, fvf_decl_size;
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BOOL in_destruction;
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BOOL not_reset;
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BOOL in_scene;
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};
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HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
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UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
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D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
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struct d3d9_volume
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{
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IDirect3DVolume9 IDirect3DVolume9_iface;
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LONG refcount;
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struct wined3d_volume *wined3d_volume;
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IUnknown *container;
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IUnknown *forwardReference;
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};
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HRESULT volume_init(struct d3d9_volume *volume, struct d3d9_device *device, UINT width, UINT height,
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UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
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struct d3d9_swapchain
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{
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IDirect3DSwapChain9 IDirect3DSwapChain9_iface;
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LONG refcount;
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struct wined3d_swapchain *wined3d_swapchain;
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IDirect3DDevice9Ex *parent_device;
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};
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HRESULT d3d9_swapchain_create(struct d3d9_device *device, D3DPRESENT_PARAMETERS *present_parameters,
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struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
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struct d3d9_surface
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{
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IDirect3DSurface9 IDirect3DSurface9_iface;
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LONG refcount;
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struct wined3d_surface *wined3d_surface;
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IDirect3DDevice9Ex *parent_device;
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IUnknown *container;
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IUnknown *forwardReference;
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BOOL getdc_supported;
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};
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HRESULT surface_init(struct d3d9_surface *surface, struct d3d9_device *device,
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UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
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DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
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struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_vertexbuffer
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{
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IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
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LONG refcount;
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struct wined3d_buffer *wined3d_buffer;
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IDirect3DDevice9Ex *parent_device;
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DWORD fvf;
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};
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HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
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UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
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struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_indexbuffer
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{
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IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
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LONG refcount;
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struct wined3d_buffer *wined3d_buffer;
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IDirect3DDevice9Ex *parent_device;
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enum wined3d_format_id format;
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};
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HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
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UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_texture
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{
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IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
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LONG refcount;
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struct wined3d_texture *wined3d_texture;
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IDirect3DDevice9Ex *parent_device;
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};
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HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_stateblock
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{
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IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
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LONG refcount;
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struct wined3d_stateblock *wined3d_stateblock;
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IDirect3DDevice9Ex *parent_device;
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};
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HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
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D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
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/* --------------------------- */
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/* IDirect3DVertexDeclaration9 */
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/* --------------------------- */
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/*****************************************************************************
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* IDirect3DVertexDeclaration implementation structure
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*/
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typedef struct IDirect3DVertexDeclaration9Impl {
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/* IUnknown fields */
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IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
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LONG ref;
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D3DVERTEXELEMENT9 *elements;
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UINT element_count;
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/* IDirect3DVertexDeclaration9 fields */
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struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
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DWORD convFVF;
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/* Parent reference */
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LPDIRECT3DDEVICE9EX parentDevice;
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} IDirect3DVertexDeclaration9Impl;
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HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
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const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9Impl **declaration) DECLSPEC_HIDDEN;
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IDirect3DVertexDeclaration9Impl *unsafe_impl_from_IDirect3DVertexDeclaration9(
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IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
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/* ---------------------- */
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/* IDirect3DVertexShader9 */
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/* ---------------------- */
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/*****************************************************************************
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* IDirect3DVertexShader implementation structure
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*/
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typedef struct IDirect3DVertexShader9Impl {
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IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
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LONG ref;
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struct wined3d_shader *wined3d_shader;
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IDirect3DDevice9Ex *parentDevice;
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} IDirect3DVertexShader9Impl;
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HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
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struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
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IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
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#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
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#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
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/* --------------------- */
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/* IDirect3DPixelShader9 */
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/* --------------------- */
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/*****************************************************************************
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* IDirect3DPixelShader implementation structure
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*/
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typedef struct IDirect3DPixelShader9Impl {
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IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
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LONG ref;
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struct wined3d_shader *wined3d_shader;
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IDirect3DDevice9Ex *parentDevice;
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} IDirect3DPixelShader9Impl;
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HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
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struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
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IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
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/* --------------- */
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/* IDirect3DQuery9 */
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/* --------------- */
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/*****************************************************************************
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* IDirect3DPixelShader implementation structure
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*/
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typedef struct IDirect3DQuery9Impl {
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IDirect3DQuery9 IDirect3DQuery9_iface;
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LONG ref;
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/* IDirect3DQuery9 fields */
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struct wined3d_query *wineD3DQuery;
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/* Parent reference */
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IDirect3DDevice9Ex *parentDevice;
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} IDirect3DQuery9Impl;
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HRESULT query_init(IDirect3DQuery9Impl *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
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#endif /* __WINE_D3D9_PRIVATE_H */
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