Sweden-Number/include/dplay.h

970 lines
47 KiB
C

#ifndef __WINE_DPLAY_H
#define __WINE_DPLAY_H
/* FIXME: GCC doesn't yet support annon structures so some of the structures defined here don't match the sdk exactly.
* I've tried to come up with suitably terse names, but this file won't cut it for inclusion into a WineLib app.
*/
#include "wine/obj_base.h"
#ifdef __cplusplus
extern "C" {
#endif /* defined(__cplusplus) */
#include "pshpack1.h"
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(CLSID_DirectPlay,0xd1eb6d20, 0x8923, 0x11d0, 0x9d, 0x97, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
DEFINE_GUID(IID_IDirectPlay, 0x5454e9a0, 0xdb65, 0x11ce, 0x92, 0x1c, 0x00, 0xaa, 0x00, 0x6c, 0x49, 0x72);
typedef struct IDirectPlay IDirectPlay,*LPDIRECTPLAY;
DEFINE_GUID(IID_IDirectPlay2, 0x2b74f7c0, 0x9154, 0x11cf, 0xa9, 0xcd, 0x0, 0xaa, 0x0, 0x68, 0x86, 0xe3);
typedef struct IDirectPlay2 IDirectPlay2,*LPDIRECTPLAY2;
DEFINE_GUID(IID_IDirectPlay2A,0x9d460580, 0xa822, 0x11cf, 0x96, 0xc, 0x0, 0x80, 0xc7, 0x53, 0x4e, 0x82);
typedef struct IDirectPlay2 IDirectPlay2A,*LPDIRECTPLAY2A;
DEFINE_GUID(IID_IDirectPlay3, 0x133efe40, 0x32dc, 0x11d0, 0x9c, 0xfb, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
typedef struct IDirectPlay3 IDirectPlay3,*LPDIRECTPLAY3;
DEFINE_GUID(IID_IDirectPlay3A,0x133efe41, 0x32dc, 0x11d0, 0x9c, 0xfb, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
typedef struct IDirectPlay3 IDirectPlay3A,*LPDIRECTPLAY3A;
DEFINE_GUID(IID_IDirectPlay4, 0xab1c530, 0x4745, 0x11d1, 0xa7, 0xa1, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
typedef struct IDirectPlay4 IDirectPlay4,*LPDIRECTPLAY4;
DEFINE_GUID(IID_IDirectPlay4A,0xab1c531, 0x4745, 0x11d1, 0xa7, 0xa1, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
typedef struct IDirectPlay4 IDirectPlay4A,*LPDIRECTPLAY4A;
/*
* GUIDS used by Service Providers shipped with DirectPlay
* Use these to identify Service Provider returned by EnumConnections
*/
/* GUID for IPX service provider {685BC400-9D2C-11cf-A9CD-00AA006886E3} */
DEFINE_GUID(DPSPGUID_IPX, 0x685bc400, 0x9d2c, 0x11cf, 0xa9, 0xcd, 0x0, 0xaa, 0x0, 0x68, 0x86, 0xe3);
/* GUID for TCP/IP service provider {36E95EE0-8577-11cf-960C-0080C7534E82} */
DEFINE_GUID(DPSPGUID_TCPIP, 0x36E95EE0, 0x8577, 0x11cf, 0x96, 0xc, 0x0, 0x80, 0xc7, 0x53, 0x4e, 0x82);
/* GUID for Serial service provider {0F1D6860-88D9-11cf-9C4E-00A0C905425E} */
DEFINE_GUID(DPSPGUID_SERIAL, 0xf1d6860, 0x88d9, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/* GUID for Modem service provider {44EAA760-CB68-11cf-9C4E-00A0C905425E} */
DEFINE_GUID(DPSPGUID_MODEM, 0x44eaa760, 0xcb68, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/*****************************************************************************
* Miscellaneous
*/
/* Return Values for Direct Play */
#define _FACDP 0x877
#define MAKE_DPHRESULT( code ) MAKE_HRESULT( 1, _FACDP, code )
#define DP_OK S_OK
#define DPERR_ALREADYINITIALIZED MAKE_DPHRESULT( 5 )
#define DPERR_ACCESSDENIED MAKE_DPHRESULT( 10 )
#define DPERR_ACTIVEPLAYERS MAKE_DPHRESULT( 20 )
#define DPERR_BUFFERTOOSMALL MAKE_DPHRESULT( 30 )
#define DPERR_CANTADDPLAYER MAKE_DPHRESULT( 40 )
#define DPERR_CANTCREATEGROUP MAKE_DPHRESULT( 50 )
#define DPERR_CANTCREATEPLAYER MAKE_DPHRESULT( 60 )
#define DPERR_CANTCREATESESSION MAKE_DPHRESULT( 70 )
#define DPERR_CAPSNOTAVAILABLEYET MAKE_DPHRESULT( 80 )
#define DPERR_EXCEPTION MAKE_DPHRESULT( 90 )
#define DPERR_GENERIC E_FAIL
#define DPERR_INVALIDFLAGS MAKE_DPHRESULT( 120 )
#define DPERR_INVALIDOBJECT MAKE_DPHRESULT( 130 )
#define DPERR_INVALIDPARAM E_INVALIDARG
#define DPERR_INVALIDPARAMS DPERR_INVALIDPARAM
#define DPERR_INVALIDPLAYER MAKE_DPHRESULT( 150 )
#define DPERR_INVALIDGROUP MAKE_DPHRESULT( 155 )
#define DPERR_NOCAPS MAKE_DPHRESULT( 160 )
#define DPERR_NOCONNECTION MAKE_DPHRESULT( 170 )
#define DPERR_NOMEMORY E_OUTOFMEMORY
#define DPERR_OUTOFMEMORY DPERR_NOMEMORY
#define DPERR_NOMESSAGES MAKE_DPHRESULT( 190 )
#define DPERR_NONAMESERVERFOUND MAKE_DPHRESULT( 200 )
#define DPERR_NOPLAYERS MAKE_DPHRESULT( 210 )
#define DPERR_NOSESSIONS MAKE_DPHRESULT( 220 )
#define DPERR_PENDING E_PENDING
#define DPERR_SENDTOOBIG MAKE_DPHRESULT( 230 )
#define DPERR_TIMEOUT MAKE_DPHRESULT( 240 )
#define DPERR_UNAVAILABLE MAKE_DPHRESULT( 250 )
#define DPERR_UNSUPPORTED E_NOTIMPL
#define DPERR_BUSY MAKE_DPHRESULT( 270 )
#define DPERR_USERCANCEL MAKE_DPHRESULT( 280 )
#define DPERR_NOINTERFACE E_NOINTERFACE
#define DPERR_CANNOTCREATESERVER MAKE_DPHRESULT( 290 )
#define DPERR_PLAYERLOST MAKE_DPHRESULT( 300 )
#define DPERR_SESSIONLOST MAKE_DPHRESULT( 310 )
#define DPERR_UNINITIALIZED MAKE_DPHRESULT( 320 )
#define DPERR_NONEWPLAYERS MAKE_DPHRESULT( 330 )
#define DPERR_INVALIDPASSWORD MAKE_DPHRESULT( 340 )
#define DPERR_CONNECTING MAKE_DPHRESULT( 350 )
#define DPERR_CONNECTIONLOST MAKE_DPHRESULT( 360 )
#define DPERR_UNKNOWNMESSAGE MAKE_DPHRESULT( 370 )
#define DPERR_CANCELFAILED MAKE_DPHRESULT( 380 )
#define DPERR_INVALIDPRIORITY MAKE_DPHRESULT( 390 )
#define DPERR_NOTHANDLED MAKE_DPHRESULT( 400 )
#define DPERR_CANCELLED MAKE_DPHRESULT( 410 )
#define DPERR_ABORTED MAKE_DPHRESULT( 420 )
#define DPERR_BUFFERTOOLARGE MAKE_DPHRESULT( 1000 )
#define DPERR_CANTCREATEPROCESS MAKE_DPHRESULT( 1010 )
#define DPERR_APPNOTSTARTED MAKE_DPHRESULT( 1020 )
#define DPERR_INVALIDINTERFACE MAKE_DPHRESULT( 1030 )
#define DPERR_NOSERVICEPROVIDER MAKE_DPHRESULT( 1040 )
#define DPERR_UNKNOWNAPPLICATION MAKE_DPHRESULT( 1050 )
#define DPERR_NOTLOBBIED MAKE_DPHRESULT( 1070 )
#define DPERR_SERVICEPROVIDERLOADED MAKE_DPHRESULT( 1080 )
#define DPERR_ALREADYREGISTERED MAKE_DPHRESULT( 1090 )
#define DPERR_NOTREGISTERED MAKE_DPHRESULT( 1100 )
#define DPERR_AUTHENTICATIONFAILED MAKE_DPHRESULT( 2000 )
#define DPERR_CANTLOADSSPI MAKE_DPHRESULT( 2010 )
#define DPERR_ENCRYPTIONFAILED MAKE_DPHRESULT( 2020 )
#define DPERR_SIGNFAILED MAKE_DPHRESULT( 2030 )
#define DPERR_CANTLOADSECURITYPACKAGE MAKE_DPHRESULT( 2040 )
#define DPERR_ENCRYPTIONNOTSUPPORTED MAKE_DPHRESULT( 2050 )
#define DPERR_CANTLOADCAPI MAKE_DPHRESULT( 2060 )
#define DPERR_NOTLOGGEDIN MAKE_DPHRESULT( 2070 )
#define DPERR_LOGONDENIED MAKE_DPHRESULT( 2080 )
/* DPID - DirectPlay player and group ID */
typedef DWORD DPID, *LPDPID;
/* DPID from whence originate messages - just an ID */
#define DPID_SYSMSG 0 /* DPID of system */
#define DPID_ALLPLAYERS 0 /* DPID of all players */
#define DPID_SERVERPLAYER 1 /* DPID of the server player */
#define DPID_UNKNOWN 0xFFFFFFFF /* Player ID is unknown */
/* DPCAPS - Used to obtain the capabilities of a DirectPlay object */
typedef struct tagDPCAPS
{
DWORD dwSize; /* Size of structure in bytes */
DWORD dwFlags;
DWORD dwMaxBufferSize;
DWORD dwMaxQueueSize; /* Obsolete. */
DWORD dwMaxPlayers; /* Maximum players/groups (local + remote) */
DWORD dwHundredBaud; /* Bandwidth in 100 bits per second units;
* i.e. 24 is 2400, 96 is 9600, etc.
*/
DWORD dwLatency; /* Estimated latency; 0 = unknown */
DWORD dwMaxLocalPlayers; /* Maximum # of locally created players */
DWORD dwHeaderLength; /* Maximum header length in bytes */
DWORD dwTimeout; /* Service provider's suggested timeout value
* This is how long DirectPlay will wait for
* responses to system messages
*/
} DPCAPS, *LPDPCAPS;
typedef struct tagDPNAME
{
DWORD dwSize;
DWORD dwFlags; /* Not used must be 0 */
union /*playerShortName */ /* Player's Handle? */
{
LPWSTR lpszShortName;
LPSTR lpszShortNameA;
}psn;
union /*playerLongName */ /* Player's formal/real name */
{
LPWSTR lpszLongName;
LPSTR lpszLongNameA;
}pln;
} DPNAME, *LPDPNAME;
#define DPLONGNAMELEN 52
#define DPSHORTNAMELEN 20
#define DPSESSIONNAMELEN 32
#define DPPASSWORDLEN 16
#define DPUSERRESERVED 16
typedef struct tagDPSESSIONDESC
{
DWORD dwSize;
GUID guidSession;
DWORD dwSession;
DWORD dwMaxPlayers;
DWORD dwCurrentPlayers;
DWORD dwFlags;
char szSessionName[ DPSESSIONNAMELEN ];
char szUserField[ DPUSERRESERVED ];
DWORD dwReserved1;
char szPassword[ DPPASSWORDLEN ];
DWORD dwReserved2;
DWORD dwUser1;
DWORD dwUser2;
DWORD dwUser3;
DWORD dwUser4;
} DPSESSIONDESC, *LPDPSESSIONDESC;
typedef struct tagDPSESSIONDESC2
{
DWORD dwSize;
DWORD dwFlags;
GUID guidInstance;
GUID guidApplication; /* GUID of the DP application, GUID_NULL if
* all applications! */
DWORD dwMaxPlayers;
DWORD dwCurrentPlayers; /* (read only value) */
union /* Session name */
{
LPWSTR lpszSessionName;
LPSTR lpszSessionNameA;
}sess;
union /* Optional password */
{
LPWSTR lpszPassword;
LPSTR lpszPasswordA;
}pass;
DWORD dwReserved1;
DWORD dwReserved2;
DWORD dwUser1; /* For use by the application */
DWORD dwUser2;
DWORD dwUser3;
DWORD dwUser4;
} DPSESSIONDESC2, *LPDPSESSIONDESC2;
typedef const DPSESSIONDESC2* LPCDPSESSIONDESC2;
#define DPOPEN_JOIN 0x00000001
#define DPOPEN_CREATE 0x00000002
#define DPOPEN_RETURNSTATUS DPENUMSESSIONS_RETURNSTATUS
#define DPSESSION_NEWPLAYERSDISABLED 0x00000001
#define DPSESSION_MIGRATEHOST 0x00000004
#define DPSESSION_NOMESSAGEID 0x00000008
#define DPSESSION_JOINDISABLED 0x00000020
#define DPSESSION_KEEPALIVE 0x00000040
#define DPSESSION_NODATAMESSAGES 0x00000080
#define DPSESSION_SECURESERVER 0x00000100
#define DPSESSION_PRIVATE 0x00000200
#define DPSESSION_PASSWORDREQUIRED 0x00000400
#define DPSESSION_MULTICASTSERVER 0x00000800
#define DPSESSION_CLIENTSERVER 0x00001000
typedef struct tagDPLCONNECTION
{
DWORD dwSize;
DWORD dwFlags;
LPDPSESSIONDESC2 lpSessionDesc; /* Ptr to session desc to use for connect */
LPDPNAME lpPlayerName; /* Ptr to player name structure */
GUID guidSP; /* GUID of Service Provider to use */
LPVOID lpAddress; /* Ptr to Address of Service Provider to use */
DWORD dwAddressSize; /* Size of address data */
} DPLCONNECTION, *LPDPLCONNECTION;
/* DPLCONNECTION flags (for dwFlags) */
#define DPLCONNECTION_CREATESESSION DPOPEN_CREATE
#define DPLCONNECTION_JOINSESSION DPOPEN_JOIN
typedef struct tagDPCHAT
{
DWORD dwSize;
DWORD dwFlags;
union
{ /* Message string */
LPWSTR lpszMessage; /* Unicode */
LPSTR lpszMessageA; /* ANSI */
}msgstr;
} DPCHAT, *LPDPCHAT;
typedef struct tagDPSECURITYDESC
{
DWORD dwSize; /* Size of structure */
DWORD dwFlags; /* Not used. Must be zero. */
union
{ /* SSPI provider name */
LPWSTR lpszSSPIProvider; /* Unicode */
LPSTR lpszSSPIProviderA; /* ANSI */
}sspi;
union
{ /* CAPI provider name */
LPWSTR lpszCAPIProvider; /* Unicode */
LPSTR lpszCAPIProviderA; /* ANSI */
}capi;
DWORD dwCAPIProviderType; /* Crypto Service Provider type */
DWORD dwEncryptionAlgorithm; /* Encryption Algorithm type */
} DPSECURITYDESC, *LPDPSECURITYDESC;
typedef const DPSECURITYDESC *LPCDPSECURITYDESC;
typedef struct tagDPCREDENTIALS
{
DWORD dwSize; /* Size of structure */
DWORD dwFlags; /* Not used. Must be zero. */
union
{ /* User name of the account */
LPWSTR lpszUsername; /* Unicode */
LPSTR lpszUsernameA; /* ANSI */
}name;
union
{ /* Password of the account */
LPWSTR lpszPassword; /* Unicode */
LPSTR lpszPasswordA; /* ANSI */
}pass;
union
{ /* Domain name of the account */
LPWSTR lpszDomain; /* Unicode */
LPSTR lpszDomainA; /* ANSI */
}domain;
} DPCREDENTIALS, *LPDPCREDENTIALS;
typedef const DPCREDENTIALS *LPCDPCREDENTIALS;
typedef BOOL CALLBACK (*LPDPENUMDPCALLBACKW)(
LPGUID lpguidSP,
LPWSTR lpSPName,
DWORD dwMajorVersion,
DWORD dwMinorVersion,
LPVOID lpContext);
typedef BOOL CALLBACK (*LPDPENUMDPCALLBACKA)(
LPGUID lpguidSP,
LPSTR lpSPName, /* ptr to str w/ driver description */
DWORD dwMajorVersion, /* Major # of driver spec in lpguidSP */
DWORD dwMinorVersion, /* Minor # of driver spec in lpguidSP */
LPVOID lpContext); /* User given */
/* NOTE: This isn't in the dplay.h header file, but this shouldn't be
* a problem. We require this because we include all these header files
* which declare GUIDs in guid.c
*/
#ifndef __LPCGUID_DEFINED__
#define __LPCGUID_DEFINED__
typedef const GUID *LPCGUID;
#endif
typedef const DPNAME *LPCDPNAME;
typedef BOOL CALLBACK (*LPDPENUMCONNECTIONSCALLBACK)(
LPCGUID lpguidSP,
LPVOID lpConnection,
DWORD dwConnectionSize,
LPCDPNAME lpName,
DWORD dwFlags,
LPVOID lpContext);
typedef BOOL CALLBACK (*LPDPENUMSESSIONSCALLBACK)(
LPDPSESSIONDESC lpDPSessionDesc,
LPVOID lpContext,
LPDWORD lpdwTimeOut,
DWORD dwFlags);
extern HRESULT WINAPI DirectPlayEnumerateA( LPDPENUMDPCALLBACKA, LPVOID );
extern HRESULT WINAPI DirectPlayEnumerateW( LPDPENUMDPCALLBACKW, LPVOID );
extern HRESULT WINAPI DirectPlayCreate( LPGUID lpGUID, LPDIRECTPLAY2 *lplpDP, IUnknown *pUnk);
typedef BOOL CALLBACK (*LPDPENUMPLAYERSCALLBACK)(
DPID dpId,
LPSTR lpFriendlyName,
LPSTR lpFormalName,
DWORD dwFlags,
LPVOID lpContext );
typedef BOOL CALLBACK (*LPDPENUMPLAYERSCALLBACK2)(
DPID dpId,
DWORD dwPlayerType,
LPCDPNAME lpName,
DWORD dwFlags,
LPVOID lpContext );
typedef BOOL CALLBACK (*LPDPENUMSESSIONSCALLBACK2)(
LPCDPSESSIONDESC2 lpThisSD,
LPDWORD lpdwTimeOut,
DWORD dwFlags,
LPVOID lpContext );
#define DPESC_TIMEDOUT 0x00000001
#include "poppack.h"
/*****************************************************************************
* IDirectPlay interface
*/
#define ICOM_INTERFACE IDirectPlay
#define IDirectPlay_METHODS \
ICOM_METHOD2(HRESULT,AddPlayerToGroup, DPID,idGroup, DPID,idPlayer) \
ICOM_METHOD (HRESULT,Close) \
ICOM_METHOD4(HRESULT,CreatePlayer, LPDPID,lpidPlayer, LPSTR,lpPlayerName, LPSTR,, LPHANDLE,) \
ICOM_METHOD3(HRESULT,CreateGroup, LPDPID,lpidGroup, LPSTR,lpGroupName, LPSTR,) \
ICOM_METHOD2(HRESULT,DeletePlayerFromGroup, DPID,idGroup, DPID,idPlayer) \
ICOM_METHOD1(HRESULT,DestroyPlayer, DPID,idPlayer) \
ICOM_METHOD1(HRESULT,DestroyGroup, DPID,idGroup) \
ICOM_METHOD1(HRESULT,EnableNewPlayers, BOOL,) \
ICOM_METHOD4(HRESULT,EnumGroupPlayers, DPID,idGroup, LPDPENUMPLAYERSCALLBACK,lpEnumPlayersCallback, LPVOID,lpContext, DWORD,dwFlags) \
ICOM_METHOD4(HRESULT,EnumGroups, DWORD,, LPDPENUMPLAYERSCALLBACK,lpEnumPlayersCallback, LPVOID,lpContext, DWORD,dwFlags) \
ICOM_METHOD4(HRESULT,EnumPlayers, DWORD,, LPDPENUMPLAYERSCALLBACK,lpEnumPlayersCallback, LPVOID,lpContext, DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,EnumSessions, LPDPSESSIONDESC,lpsd, DWORD,dwTimeout, LPDPENUMSESSIONSCALLBACK,lpEnumSessionsCallback, LPVOID,lpContext, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,GetCaps, LPDPCAPS,lpDPCaps) \
ICOM_METHOD2(HRESULT,GetMessageCount, DPID,idPlayer, LPDWORD,lpdwCount) \
ICOM_METHOD2(HRESULT,GetPlayerCaps, DPID,idPlayer, LPDPCAPS,lpPlayerCaps) \
ICOM_METHOD5(HRESULT,GetPlayerName, DPID,idPlayer, LPSTR,, LPDWORD,, LPSTR,, LPDWORD,) \
ICOM_METHOD1(HRESULT,Initialize, LPGUID,lpGUID) \
ICOM_METHOD1(HRESULT,Open, LPDPSESSIONDESC,lpsd) \
ICOM_METHOD5(HRESULT,Receive, LPDPID,lpidFrom, LPDPID,lpidTo, DWORD,dwFlags, LPVOID,lpData, LPDWORD,lpdwDataSize) \
ICOM_METHOD1(HRESULT,SaveSession, LPSTR,) \
ICOM_METHOD5(HRESULT,Send, DPID,idFrom, DPID,idTo, DWORD,dwFlags, LPVOID,lpData, DWORD,dwDataSize) \
ICOM_METHOD3(HRESULT,SetPlayerName, DPID,idPlayer, LPSTR,lpPlayerName, LPSTR,)
#define IDirectPlay_IMETHODS \
IUnknown_IMETHODS \
IDirectPlay_METHODS
ICOM_DEFINE(IDirectPlay,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirectPlay_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectPlay_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectPlay_Release(p) ICOM_CALL (Release,p)
/*** IDirectPlay methods ***/
#define IDirectPlay_AddPlayerToGroup(p,a,b) ICOM_CALL2(AddPlayerToGroup,p,a,b)
#define IDirectPlay_Close(p) ICOM_CALL (Close,p)
#define IDirectPlay_CreatePlayer(p,a,b,c,d) ICOM_CALL4(CreatePlayer,p,a,b,c,d)
#define IDirectPlay_CreateGroup(p,a,b,c) ICOM_CALL3(CreateGroup,p,a,b,c)
#define IDirectPlay_DeletePlayerFromGroup(p,a,b) ICOM_CALL2(DeletePlayerFromGroup,p,a,b)
#define IDirectPlay_DestroyPlayer(p,a) ICOM_CALL1(DestroyPlayer,p,a)
#define IDirectPlay_DestroyGroup(p,a) ICOM_CALL1(DestroyGroup,p,a)
#define IDirectPlay_EnableNewPlayers(p,a) ICOM_CALL1(EnableNewPlayers,p,a)
#define IDirectPlay_EnumGroupPlayers(p,a,b,c,d) ICOM_CALL4(EnumGroupPlayers,p,a,b,c,d)
#define IDirectPlay_EnumGroups(p,a,b,c,d) ICOM_CALL4(EnumGroups,p,a,b,c,d)
#define IDirectPlay_EnumPlayers(p,a,b,c,d) ICOM_CALL4(EnumPlayers,p,a,b,c,d)
#define IDirectPlay_EnumSessions(p,a,b,c,d,e) ICOM_CALL5(EnumSessions,p,a,b,c,d,e)
#define IDirectPlay_GetCaps(p,a) ICOM_CALL1(GetCaps,p,a)
#define IDirectPlay_GetMessageCount(p,a,b) ICOM_CALL2(GetMessageCount,p,a,b)
#define IDirectPlay_GetPlayerCaps(p,a,b) ICOM_CALL2(GetPlayerCaps,p,a,b)
#define IDirectPlay_GetPlayerName(p,a,b,c,d,e) ICOM_CALL5(GetPlayerName,p,a,b,c,d,e)
#define IDirectPlay_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirectPlay_Open(p,a) ICOM_CALL1(Open,p,a)
#define IDirectPlay_Receive(p,a,b,c,d,e) ICOM_CALL5(Receive,p,a,b,c,d,e)
#define IDirectPlay_SaveSession(p,a) ICOM_CALL1(SaveSession,p,a)
#define IDirectPlay_Send(p,a,b,c,d,e) ICOM_CALL5(Send,p,a,b,c,d,e)
#define IDirectPlay_SetPlayerName(p,a,b,c) ICOM_CALL3(SetPlayerName,p,a,b,c)
/*****************************************************************************
* IDirectPlay2 and IDirectPlay2A interface
*/
#define ICOM_INTERFACE IDirectPlay2
#define IDirectPlay2_METHODS \
ICOM_METHOD2(HRESULT,AddPlayerToGroup, DPID,idGroup, DPID,idPlayer) \
ICOM_METHOD (HRESULT,Close) \
ICOM_METHOD5(HRESULT,CreateGroup, LPDPID,lpidGroup, LPDPNAME,lpGroupName, LPVOID,lpData, DWORD,dwDataSize, DWORD,dwFlags) \
ICOM_METHOD6(HRESULT,CreatePlayer, LPDPID,lpidPlayer, LPDPNAME,lpPlayerName, HANDLE,hEvent, LPVOID,lpData, DWORD,dwDataSize, DWORD,dwFlags) \
ICOM_METHOD2(HRESULT,DeletePlayerFromGroup, DPID,idGroup, DPID,idPlayer) \
ICOM_METHOD1(HRESULT,DestroyGroup, DPID,idGroup) \
ICOM_METHOD1(HRESULT,DestroyPlayer, DPID,idPlayer) \
ICOM_METHOD5(HRESULT,EnumGroupPlayers, DPID,idGroup, LPGUID,lpguidInstance, LPDPENUMPLAYERSCALLBACK2,lpEnumPlayersCallback2, LPVOID,lpContext, DWORD,dwFlags) \
ICOM_METHOD4(HRESULT,EnumGroups, LPGUID,lpguidInstance, LPDPENUMPLAYERSCALLBACK2,lpEnumPlayersCallback2, LPVOID,lpContext, DWORD,dwFlags) \
ICOM_METHOD4(HRESULT,EnumPlayers, LPGUID,lpguidInstance, LPDPENUMPLAYERSCALLBACK2,lpEnumPlayersCallback2, LPVOID,lpContext, DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,EnumSessions, LPDPSESSIONDESC2,lpsd, DWORD,dwTimeout, LPDPENUMSESSIONSCALLBACK2,lpEnumSessionsCallback2, LPVOID,lpContext, DWORD,dwFlags) \
ICOM_METHOD2(HRESULT,GetCaps, LPDPCAPS,lpDPCaps, DWORD,dwFlags) \
ICOM_METHOD4(HRESULT,GetGroupData, DPID,idGroup, LPVOID,lpData, LPDWORD,lpdwDataSize, DWORD,dwFlags) \
ICOM_METHOD3(HRESULT,GetGroupName, DPID,idGroup, LPVOID,lpData, LPDWORD,lpdwDataSize) \
ICOM_METHOD2(HRESULT,GetMessageCount, DPID,idPlayer, LPDWORD,lpdwCount) \
ICOM_METHOD3(HRESULT,GetPlayerAddress, DPID,idPlayer, LPVOID,lpData, LPDWORD,lpdwDataSize) \
ICOM_METHOD3(HRESULT,GetPlayerCaps, DPID,idPlayer, LPDPCAPS,lpPlayerCaps, DWORD,dwFlags) \
ICOM_METHOD4(HRESULT,GetPlayerData, DPID,idPlayer, LPVOID,lpData, LPDWORD,lpdwDataSize, DWORD,dwFlags) \
ICOM_METHOD3(HRESULT,GetPlayerName, DPID,idPlayer, LPVOID,lpData, LPDWORD,lpdwDataSize) \
ICOM_METHOD2(HRESULT,GetSessionDesc, LPVOID,lpData, LPDWORD,lpdwDataSize) \
ICOM_METHOD1(HRESULT,Initialize, LPGUID,lpGUID) \
ICOM_METHOD2(HRESULT,Open, LPDPSESSIONDESC2,lpsd, DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,Receive, LPDPID,lpidFrom, LPDPID,lpidTo, DWORD,dwFlags, LPVOID,lpData, LPDWORD,lpdwDataSize) \
ICOM_METHOD5(HRESULT,Send, DPID,idFrom, DPID,idTo, DWORD,dwFlags, LPVOID,lpData, DWORD,dwDataSize) \
ICOM_METHOD4(HRESULT,SetGroupData, DPID,idGroup, LPVOID,lpData, DWORD,dwDataSize, DWORD,dwFlags) \
ICOM_METHOD3(HRESULT,SetGroupName, DPID,idGroup, LPDPNAME,lpGroupName, DWORD,dwFlags) \
ICOM_METHOD4(HRESULT,SetPlayerData, DPID,idPlayer, LPVOID,lpData, DWORD,dwDataSize, DWORD,dwFlags) \
ICOM_METHOD3(HRESULT,SetPlayerName, DPID,idPlayer, LPDPNAME,lpPlayerName, DWORD,dwFlags) \
ICOM_METHOD2(HRESULT,SetSessionDesc, LPDPSESSIONDESC2,lpSessDesc, DWORD,dwFlags)
#define IDirectPlay2_IMETHODS \
IUnknown_IMETHODS \
IDirectPlay2_METHODS
ICOM_DEFINE(IDirectPlay2,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirectPlay2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectPlay2_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectPlay2_Release(p) ICOM_CALL (Release,p)
/*** IDirectPlay2 methods ***/
#define IDirectPlay2_AddPlayerToGroup(p,a,b) ICOM_CALL2(AddPlayerToGroup,p,a,b)
#define IDirectPlay2_Close(p) ICOM_CALL (Close,p)
#define IDirectPlay2_CreateGroup(p,a,b,c,d,e) ICOM_CALL5(CreateGroup,p,a,b,c,d,e)
#define IDirectPlay2_CreatePlayer(p,a,b,c,d,e,f) ICOM_CALL6(CreatePlayer,p,a,b,c,d,e,f)
#define IDirectPlay2_DeletePlayerFromGroup(p,a,b) ICOM_CALL2(DeletePlayerFromGroup,p,a,b)
#define IDirectPlay2_DestroyGroup(p,a) ICOM_CALL1(DestroyGroup,p,a)
#define IDirectPlay2_DestroyPlayer(p,a) ICOM_CALL1(DestroyPlayer,p,a)
#define IDirectPlay2_EnumGroupPlayers(p,a,b,c,d,e) ICOM_CALL5(EnumGroupPlayers,p,a,b,c,d,e)
#define IDirectPlay2_EnumGroups(p,a,b,c,d) ICOM_CALL4(EnumGroups,p,a,b,c,d)
#define IDirectPlay2_EnumPlayers(p,a,b,c,d) ICOM_CALL4(EnumPlayers,p,a,b,c,d)
#define IDirectPlay2_EnumSessions(p,a,b,c,d,e) ICOM_CALL5(EnumSessions,p,a,b,c,d,e)
#define IDirectPlay2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
#define IDirectPlay2_GetGroupData(p,a,b,c,d) ICOM_CALL4(GetGroupData,p,a,b,c,d)
#define IDirectPlay2_GetGroupName(p,a,b,c) ICOM_CALL3(GetGroupName,p,a,b,c)
#define IDirectPlay2_GetMessageCount(p,a,b) ICOM_CALL2(GetMessageCount,p,a,b)
#define IDirectPlay2_GetPlayerAddress(p,a,b,c) ICOM_CALL3(GetPlayerAddress,p,a,b,c)
#define IDirectPlay2_GetPlayerCaps(p,a,b,c) ICOM_CALL3(GetPlayerCaps,p,a,b,c)
#define IDirectPlay2_GetPlayerData(p,a,b,c,d) ICOM_CALL4(GetPlayerData,p,a,b,c,d)
#define IDirectPlay2_GetPlayerName(p,a,b,c) ICOM_CALL3(GetPlayerName,p,a,b,c)
#define IDirectPlay2_GetSessionDesc(p,a,b) ICOM_CALL2(GetSessionDesc,p,a,b)
#define IDirectPlay2_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirectPlay2_Open(p,a,b) ICOM_CALL2(Open,p,a,b)
#define IDirectPlay2_Receive(p,a,b,c,d,e) ICOM_CALL5(Receive,p,a,b,c,d,e)
#define IDirectPlay2_Send(p,a,b,c,d,e) ICOM_CALL5(Send,p,a,b,c,d,e)
#define IDirectPlay2_SetGroupData(p,a,b,c,d) ICOM_CALL4(SetGroupData,p,a,b,c,d)
#define IDirectPlay2_SetGroupName(p,a,b,c) ICOM_CALL3(SetGroupName,p,a,b,c)
#define IDirectPlay2_SetPlayerData(p,a,b,c,d) ICOM_CALL4(SetPlayerData,p,a,b,c,d)
#define IDirectPlay2_SetPlayerName(p,a,b,c) ICOM_CALL3(SetPlayerName,p,a,b,c)
#define IDirectPlay2_SetSessionDesc(p,a,b) ICOM_CALL2(SetSessionDesc,p,a,b)
/*****************************************************************************
* IDirectPlay3 and IDirectPlay3A interface
*/
#define ICOM_INTERFACE IDirectPlay3
#define IDirectPlay3_METHODS \
ICOM_METHOD2(HRESULT,AddGroupToGroup, DPID,idParentGroup, DPID,idGroup) \
ICOM_METHOD6(HRESULT,CreateGroupInGroup, DPID,idParentGroup, LPDPID,lpidGroup, LPDPNAME,lpGroupName, LPVOID,lpData, DWORD,dwDataSize, DWORD,dwFlags) \
ICOM_METHOD2(HRESULT,DeleteGroupFromGroup, DPID,idParentGroup, DPID,idGroup) \
ICOM_METHOD4(HRESULT,EnumConnections, LPCGUID,lpguidApplication, LPDPENUMCONNECTIONSCALLBACK,lpEnumCallback, LPVOID,lpContext, DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,EnumGroupsInGroup, DPID,idGroup, LPGUID,lpguidInstance, LPDPENUMPLAYERSCALLBACK2,lpEnumCallback, LPVOID,lpContext, DWORD,dwFlags) \
ICOM_METHOD4(HRESULT,GetGroupConnectionSettings, DWORD,dwFlags, DPID,idGroup, LPVOID,lpData, LPDWORD,lpdwDataSize) \
ICOM_METHOD2(HRESULT,InitializeConnection, LPVOID,lpConnection, DWORD,dwFlags) \
ICOM_METHOD4(HRESULT,SecureOpen, LPCDPSESSIONDESC2,lpsd, DWORD,dwFlags, LPCDPSECURITYDESC,lpSecurity, LPCDPCREDENTIALS,lpCredentials) \
ICOM_METHOD4(HRESULT,SendChatMessage, DPID,idFrom, DPID,idTo, DWORD,dwFlags, LPDPCHAT,lpChatMessage) \
ICOM_METHOD3(HRESULT,SetGroupConnectionSettings, DWORD,dwFlags, DPID,idGroup, LPDPLCONNECTION,lpConnection) \
ICOM_METHOD2(HRESULT,StartSession, DWORD,dwFlags, DPID,idGroup) \
ICOM_METHOD2(HRESULT,GetGroupFlags, DPID,idGroup, LPDWORD,lpdwFlags) \
ICOM_METHOD2(HRESULT,GetGroupParent, DPID,idGroup, LPDPID,lpidParent) \
ICOM_METHOD4(HRESULT,GetPlayerAccount, DPID,idPlayer, DWORD,dwFlags, LPVOID,lpData, LPDWORD,lpdwDataSize) \
ICOM_METHOD2(HRESULT,GetPlayerFlags, DPID,idPlayer, LPDWORD,lpdwFlags)
#define IDirectPlay3_IMETHODS \
IDirectPlay2_IMETHODS \
IDirectPlay3_METHODS
ICOM_DEFINE(IDirectPlay3,IDirectPlay2)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirectPlay3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectPlay3_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectPlay3_Release(p) ICOM_CALL (Release,p)
/*** IDirectPlay2 methods ***/
#define IDirectPlay3_AddPlayerToGroup(p,a,b) ICOM_CALL2(AddPlayerToGroup,p,a,b)
#define IDirectPlay3_Close(p) ICOM_CALL (Close,p)
#define IDirectPlay3_CreateGroup(p,a,b,c,d,e) ICOM_CALL5(CreateGroup,p,a,b,c,d,e)
#define IDirectPlay3_CreatePlayer(p,a,b,c,d,e,f) ICOM_CALL6(CreatePlayer,p,a,b,c,d,e,f)
#define IDirectPlay3_DeletePlayerFromGroup(p,a,b) ICOM_CALL2(DeletePlayerFromGroup,p,a,b)
#define IDirectPlay3_DestroyGroup(p,a) ICOM_CALL1(DestroyGroup,p,a)
#define IDirectPlay3_DestroyPlayer(p,a) ICOM_CALL1(DestroyPlayer,p,a)
#define IDirectPlay3_EnumGroupPlayers(p,a,b,c,d,e) ICOM_CALL5(EnumGroupPlayers,p,a,b,c,d,e)
#define IDirectPlay3_EnumGroups(p,a,b,c,d) ICOM_CALL4(EnumGroups,p,a,b,c,d)
#define IDirectPlay3_EnumPlayers(p,a,b,c,d) ICOM_CALL4(EnumPlayers,p,a,b,c,d)
#define IDirectPlay3_EnumSessions(p,a,b,c,d,e) ICOM_CALL5(EnumSessions,p,a,b,c,d,e)
#define IDirectPlay3_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
#define IDirectPlay3_GetGroupData(p,a,b,c,d) ICOM_CALL4(GetGroupData,p,a,b,c,d)
#define IDirectPlay3_GetGroupName(p,a,b,c) ICOM_CALL3(GetGroupName,p,a,b,c)
#define IDirectPlay3_GetMessageCount(p,a,b) ICOM_CALL2(GetMessageCount,p,a,b)
#define IDirectPlay3_GetPlayerAddress(p,a,b,c) ICOM_CALL3(GetPlayerAddress,p,a,b,c)
#define IDirectPlay3_GetPlayerCaps(p,a,b,c) ICOM_CALL3(GetPlayerCaps,p,a,b,c)
#define IDirectPlay3_GetPlayerData(p,a,b,c,d) ICOM_CALL4(GetPlayerData,p,a,b,c,d)
#define IDirectPlay3_GetPlayerName(p,a,b,c) ICOM_CALL3(GetPlayerName,p,a,b,c)
#define IDirectPlay3_GetSessionDesc(p,a,b) ICOM_CALL2(GetSessionDesc,p,a,b)
#define IDirectPlay3_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirectPlay3_Open(p,a,b) ICOM_CALL2(Open,p,a,b)
#define IDirectPlay3_Receive(p,a,b,c,d,e) ICOM_CALL5(Receive,p,a,b,c,d,e)
#define IDirectPlay3_Send(p,a,b,c,d,e) ICOM_CALL5(Send,p,a,b,c,d,e)
#define IDirectPlay3_SetGroupData(p,a,b,c,d) ICOM_CALL4(SetGroupData,p,a,b,c,d)
#define IDirectPlay3_SetGroupName(p,a,b,c) ICOM_CALL3(SetGroupName,p,a,b,c)
#define IDirectPlay3_SetPlayerData(p,a,b,c,d) ICOM_CALL4(SetPlayerData,p,a,b,c,d)
#define IDirectPlay3_SetPlayerName(p,a,b,c) ICOM_CALL3(SetPlayerName,p,a,b,c)
#define IDirectPlay3_SetSessionDesc(p,a,b) ICOM_CALL2(SetSessionDesc,p,a,b)
/*** IDirectPlay3 methods ***/
#define IDirectPlay3_AddGroupToGroup(p,a,b) ICOM_CALL2(AddGroupToGroup,p,a,b)
#define IDirectPlay3_CreateGroupInGroup(p,a,b,c,d,e,f) ICOM_CALL6(CreateGroupInGroup,p,a,b,c,d,e,f)
#define IDirectPlay3_DeleteGroupFromGroup(p,a,b) ICOM_CALL2(DeleteGroupFromGroup,p,a,b)
#define IDirectPlay3_EnumConnections(p,a,b,c,d) ICOM_CALL4(EnumConnections,p,a,b,c,d)
#define IDirectPlay3_EnumGroupsInGroup(p,a,b,c,d,e) ICOM_CALL5(EnumGroupsInGroup,p,a,b,c,d,e)
#define IDirectPlay3_GetGroupConnectionSettings(p,a,b,c,d) ICOM_CALL4(GetGroupConnectionSettings,p,a,b,c,d)
#define IDirectPlay3_InitializeConnection(p,a,b) ICOM_CALL2(InitializeConnection,p,a,b)
#define IDirectPlay3_SecureOpen(p,a,b,c,d) ICOM_CALL4(SecureOpen,p,a,b,c,d)
#define IDirectPlay3_SendChatMessage(p,a,b,c,d) ICOM_CALL4(SendChatMessage,p,a,b,c,d)
#define IDirectPlay3_SetGroupConnectionSettings(p,a,b,c) ICOM_CALL3(SetGroupConnectionSettings,p,a,b,c)
#define IDirectPlay3_StartSession(p,a,b) ICOM_CALL2(StartSession,p,a,b)
#define IDirectPlay3_GetGroupFlags(p,a,b) ICOM_CALL2(GetGroupFlags,p,a,b)
#define IDirectPlay3_GetGroupParent(p,a,b) ICOM_CALL2(GetGroupParent,p,a,b)
#define IDirectPlay3_GetPlayerAccount(p,a,b,c,d) ICOM_CALL4(GetPlayerAccount,p,a,b,c,d)
#define IDirectPlay3_GetPlayerFlags(p,a,b) ICOM_CALL2(GetPlayerFlags,p,a,b)
/*****************************************************************************
* IDirectPlay4 and IDirectPlay4A interface
*/
#define ICOM_INTERFACE IDirectPlay4
#define IDirectPlay4_METHODS \
ICOM_METHOD2( HRESULT, GetGroupOwner, DPID,, LPDPID, ) \
ICOM_METHOD2( HRESULT, SetGroupOwner, DPID,, DPID, ) \
ICOM_METHOD9( HRESULT, SendEx, DPID,, DPID,, DWORD,, LPVOID,, DWORD,, DWORD,, DWORD,, LPVOID,, LPDWORD, ) \
ICOM_METHOD5( HRESULT, GetMessageQueue, DPID,, DPID,, DWORD,, LPDWORD,, LPDWORD, ) \
ICOM_METHOD2( HRESULT, CancelMessage, DWORD,, DWORD, ) \
ICOM_METHOD3( HRESULT, CancelPriority, DWORD,, DWORD,, DWORD, )
#define IDirectPlay4_IMETHODS \
IDirectPlay3_IMETHODS \
IDirectPlay4_METHODS
ICOM_DEFINE(IDirectPlay4,IDirectPlay3)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirectPlayX_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectPlayX_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectPlayX_Release(p) ICOM_CALL (Release,p)
/*** IDirectPlay2 methods ***/
#define IDirectPlayX_AddPlayerToGroup(p,a,b) ICOM_CALL2(AddPlayerToGroup,p,a,b)
#define IDirectPlayX_Close(p) ICOM_CALL (Close,p)
#define IDirectPlayX_CreateGroup(p,a,b,c,d,e) ICOM_CALL5(CreateGroup,p,a,b,c,d,e)
#define IDirectPlayX_CreatePlayer(p,a,b,c,d,e,f) ICOM_CALL6(CreatePlayer,p,a,b,c,d,e,f)
#define IDirectPlayX_DeletePlayerFromGroup(p,a,b) ICOM_CALL2(DeletePlayerFromGroup,p,a,b)
#define IDirectPlayX_DestroyGroup(p,a) ICOM_CALL1(DestroyGroup,p,a)
#define IDirectPlayX_DestroyPlayer(p,a) ICOM_CALL1(DestroyPlayer,p,a)
#define IDirectPlayX_EnumGroupPlayers(p,a,b,c,d,e) ICOM_CALL5(EnumGroupPlayers,p,a,b,c,d,e)
#define IDirectPlayX_EnumGroups(p,a,b,c,d) ICOM_CALL4(EnumGroups,p,a,b,c,d)
#define IDirectPlayX_EnumPlayers(p,a,b,c,d) ICOM_CALL4(EnumPlayers,p,a,b,c,d)
#define IDirectPlayX_EnumSessions(p,a,b,c,d,e) ICOM_CALL5(EnumSessions,p,a,b,c,d,e)
#define IDirectPlayX_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
#define IDirectPlayX_GetGroupData(p,a,b,c,d) ICOM_CALL4(GetGroupData,p,a,b,c,d)
#define IDirectPlayX_GetGroupName(p,a,b,c) ICOM_CALL3(GetGroupName,p,a,b,c)
#define IDirectPlayX_GetMessageCount(p,a,b) ICOM_CALL2(GetMessageCount,p,a,b)
#define IDirectPlayX_GetPlayerAddress(p,a,b,c) ICOM_CALL3(GetPlayerAddress,p,a,b,c)
#define IDirectPlayX_GetPlayerCaps(p,a,b,c) ICOM_CALL3(GetPlayerCaps,p,a,b,c)
#define IDirectPlayX_GetPlayerData(p,a,b,c,d) ICOM_CALL4(GetPlayerData,p,a,b,c,d)
#define IDirectPlayX_GetPlayerName(p,a,b,c) ICOM_CALL3(GetPlayerName,p,a,b,c)
#define IDirectPlayX_GetSessionDesc(p,a,b) ICOM_CALL2(GetSessionDesc,p,a,b)
#define IDirectPlayX_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirectPlayX_Open(p,a,b) ICOM_CALL2(Open,p,a,b)
#define IDirectPlayX_Receive(p,a,b,c,d,e) ICOM_CALL5(Receive,p,a,b,c,d,e)
#define IDirectPlayX_Send(p,a,b,c,d,e) ICOM_CALL5(Send,p,a,b,c,d,e)
#define IDirectPlayX_SetGroupData(p,a,b,c,d) ICOM_CALL4(SetGroupData,p,a,b,c,d)
#define IDirectPlayX_SetGroupName(p,a,b,c) ICOM_CALL3(SetGroupName,p,a,b,c)
#define IDirectPlayX_SetPlayerData(p,a,b,c,d) ICOM_CALL4(SetPlayerData,p,a,b,c,d)
#define IDirectPlayX_SetPlayerName(p,a,b,c) ICOM_CALL3(SetPlayerName,p,a,b,c)
#define IDirectPlayX_SetSessionDesc(p,a,b) ICOM_CALL2(SetSessionDesc,p,a,b)
/*** IDirectPlay3 methods ***/
#define IDirectPlayX_AddGroupToGroup(p,a,b) ICOM_CALL2(AddGroupToGroup,p,a,b)
#define IDirectPlayX_CreateGroupInGroup(p,a,b,c,d,e,f) ICOM_CALL6(CreateGroupInGroup,p,a,b,c,d,e,f)
#define IDirectPlayX_DeleteGroupFromGroup(p,a,b) ICOM_CALL2(DeleteGroupFromGroup,p,a,b)
#define IDirectPlayX_EnumConnections(p,a,b,c,d) ICOM_CALL4(EnumConnections,p,a,b,c,d)
#define IDirectPlayX_EnumGroupsInGroup(p,a,b,c,d,e) ICOM_CALL5(EnumGroupsInGroup,p,a,b,c,d,e)
#define IDirectPlayX_GetGroupConnectionSettings(p,a,b,c,d) ICOM_CALL4(GetGroupConnectionSettings,p,a,b,c,d)
#define IDirectPlayX_InitializeConnection(p,a,b) ICOM_CALL2(InitializeConnection,p,a,b)
#define IDirectPlayX_SecureOpen(p,a,b,c,d) ICOM_CALL4(SecureOpen,p,a,b,c,d)
#define IDirectPlayX_SendChatMessage(p,a,b,c,d) ICOM_CALL4(SendChatMessage,p,a,b,c,d)
#define IDirectPlayX_SetGroupConnectionSettings(p,a,b,c) ICOM_CALL3(SetGroupConnectionSettings,p,a,b,c)
#define IDirectPlayX_StartSession(p,a,b) ICOM_CALL2(StartSession,p,a,b)
#define IDirectPlayX_GetGroupFlags(p,a,b) ICOM_CALL2(GetGroupFlags,p,a,b)
#define IDirectPlayX_GetGroupParent(p,a,b) ICOM_CALL2(GetGroupParent,p,a,b)
#define IDirectPlayX_GetPlayerAccount(p,a,b,c,d) ICOM_CALL4(GetPlayerAccount,p,a,b,c,d)
#define IDirectPlayX_GetPlayerFlags(p,a,b) ICOM_CALL2(GetPlayerFlags,p,a,b)
/*** IDirectPlay4 methods ***/
#define IDirectPlayX_GetGroupOwner(p,a,b) ICOM_CALL2(GetGroupOwner,p,a,b)
#define IDirectPlayX_SetGroupOwner(p,a,b) ICOM_CALL2(SetGroupOwner,p,a,b)
#define IDirectPlayX_SendEx(p,a,b,c,d,e,f,g,h,i) ICOM_CALL9(SendEx,a,b,c,d,e,f,g,h,i)
#define IDirectPlayX_GetMessageQueue(p,a,b,c,d,e) ICOM_CALL5(GetMessageQueue,a,b,c,d,e)
#define IDirectPlayX_CancelMessage(p,a,b) ICOM_CALL2(CancelMessage,a,b)
#define IDirectPlayX_CancelPriority(p,a,b,c) ICOM_CALL3(CancelPriority,a,b,c)
/* For DirectPlay::EnumConnections */
#define DPCONNECTION_DIRECTPLAY 0x00000001
#define DPCONNECTION_DIRECTPLAYLOBBY 0x00000002
/* For DirectPlay::EnumPlayers and DirectPlay::EnumGroups */
#define DPENUMPLAYERS_ALL 0x00000000
#define DPENUMPLAYERS_LOCAL 0x00000008
#define DPENUMPLAYERS_REMOTE 0x00000010
#define DPENUMPLAYERS_GROUP 0x00000020
#define DPENUMPLAYERS_SESSION 0x00000080
#define DPENUMPLAYERS_SERVERPLAYER 0x00000100
#define DPENUMPLAYERS_SPECTATOR 0x00000200
#define DPENUMPLAYERS_OWNER 0x00002000
#define DPENUMGROUPS_ALL DPENUMPLAYERS_ALL
#define DPENUMGROUPS_LOCAL DPENUMPLAYERS_LOCAL
#define DPENUMGROUPS_REMOTE DPENUMPLAYERS_REMOTE
#define DPENUMGROUPS_SESSION DPENUMPLAYERS_SESSION
#define DPENUMGROUPS_SHORTCUT 0x00000400
#define DPENUMGROUPS_STAGINGAREA 0x00000800
#define DPENUMGROUPS_HIDDEN 0x00001000
/* For DirectPlay::CreatePlayer */
#define DPPLAYER_SERVERPLAYER DPENUMPLAYERS_SERVERPLAYER
#define DPPLAYER_SPECTATOR DPENUMPLAYERS_SPECTATOR
#define DPPLAYER_LOCAL DPENUMPLAYERS_LOCAL
#define DPPLAYER_OWNER DPENUMPLAYERS_OWNER
/* For DirectPlay::CreateGroup */
#define DPGROUP_STAGINGAREA DPENUMGROUPS_STAGINGAREA
#define DPGROUP_LOCAL DPENUMGROUPS_LOCAL
#define DPGROUP_HIDDEN DPENUMGROUPS_HIDDEN
/* For DirectPlay::EnumSessions */
#define DPENUMSESSIONS_AVAILABLE 0x00000001
#define DPENUMSESSIONS_ALL 0x00000002
#define DPENUMSESSIONS_ASYNC 0x00000010
#define DPENUMSESSIONS_STOPASYNC 0x00000020
#define DPENUMSESSIONS_PASSWORDREQUIRED 0x00000040
#define DPENUMSESSIONS_RETURNSTATUS 0x00000080
/* For DirectPlay::GetCaps and DirectPlay::GetPlayerCaps */
#define DPGETCAPS_GUARANTEED 0x00000001
/* For DirectPlay::GetGroupData and DirectPlay::GetPlayerData */
#define DPGET_REMOTE 0x00000000
#define DPGET_LOCAL 0x00000001
/* For DirectPlay::Receive */
#define DPRECEIVE_ALL 0x00000001
#define DPRECEIVE_TOPLAYER 0x00000002
#define DPRECEIVE_FROMPLAYER 0x00000004
#define DPRECEIVE_PEEK 0x00000008
/* For DirectPlay::Send */
#define DPSEND_NONGUARANTEED 0x00000000
#define DPSEND_GUARANTEED 0x00000001
#define DPSEND_HIGHPRIORITY 0x00000002
#define DPSEND_OPENSTREAM 0x00000008
#define DPSEND_CLOSESTREAM 0x00000010
#define DPSEND_SIGNED 0x00000020
#define DPSEND_ENCRYPTED 0x00000040
#define DPSEND_LOBBYSYSTEMMESSAGE 0x00000080
#define DPSEND_ASYNC 0x00000200
#define DPSEND_NOSENDCOMPLETEMSG 0x00000400
#define DPSEND_MAX_PRI 0x0000FFFF
#define DPSEND_MAX_PRIORITY DPSEND_MAX_PRI
/* For DirectPlay::SetGroupData, DirectPlay::SetGroupName,
* DirectPlay::SetPlayerData, DirectPlay::SetPlayerName and
* DirectPlay::SetSessionDesc.
*/
#define DPSET_REMOTE 0x00000000
#define DPSET_LOCAL 0x00000001
#define DPSET_GUARANTEED 0x00000002
/* For DirectPlay::GetMessageQueue */
#define DPMESSAGEQUEUE_SEND 0x00000001
#define DPMESSAGEQUEUE_RECEIVE 0x00000002
/* DirectPlay::Connect */
#define DPCONNECT_RETURNSTATUS (DPENUMSESSIONS_RETURNSTATUS)
/** DirectPlay system messages **/
/* A new player or group has been created in the session */
#define DPSYS_CREATEPLAYERORGROUP 0x0003
/* A player or group has been deleted from the session */
#define DPSYS_DESTROYPLAYERORGROUP 0x0005
/* A player has been added to a group */
#define DPSYS_ADDPLAYERTOGROUP 0x0007
/* A player has been deleted from a group */
#define DPSYS_DELETEPLAYERFROMGROUP 0x0021
/* Session lost for this object - ie lost contact with all players */
#define DPSYS_SESSIONLOST 0x0031
/* The current host has left the session */
#define DPSYS_HOST 0x0101
/* Player or group data has changed */
#define DPSYS_SETPLAYERORGROUPDATA 0x0102
/* The name of a player or group has changed */
#define DPSYS_SETPLAYERORGROUPNAME 0x0103
/* The session description has changed */
#define DPSYS_SETSESSIONDESC 0x0104
/* A group has been added to a group */
#define DPSYS_ADDGROUPTOGROUP 0x0105
/* A group has been deleted from a group */
#define DPSYS_DELETEGROUPFROMGROUP 0x0106
/* A secure player to player message has arrived */
#define DPSYS_SECUREMESSAGE 0x0107
/* Start a new session */
#define DPSYS_STARTSESSION 0x0108
/* A chat message has arrived */
#define DPSYS_CHAT 0x0109
/* The owner of a group has changed */
#define DPSYS_SETGROUPOWNER 0x010A
/* An async send is done (finished normally, failed or cancelled) */
#define DPSYS_SENDCOMPLETE 0x010d
/** DirectPlay System Messages **/
#define DPPLAYERTYPE_GROUP 0x00000000
#define DPPLAYERTYPE_PLAYER 0x00000001
/* NOTE: DPMSG_HOST and DPMSG_GENERIC share the same format */
typedef struct tagDPMSG_GENERIC
{
DWORD dwType; /* Use message type as described above */
} DPMSG_GENERIC, *LPDPMSG_GENERIC,
DPMSG_HOST, *LPDPMSG_HOST,
DPMSG_SESSIONLOST, *LPDPMSG_SESSIONLOST;
typedef struct tagDPMSG_CREATEPLAYERORGROUP
{
DWORD dwType; /* Use message type as described above */
DWORD dwPlayerType; /* Use DPPLAYERTYPE_GROUP or DPPLAYERTYPE_PLAYER */
DPID dpId; /* ID of the player/group */
DWORD dwCurrentPlayers; /* Current number of players/groups in session */
LPVOID lpData; /* Pointer to data */
DWORD dwDataSize; /* Size of data */
DPNAME dpnName; /* Name info */
/* dpIdParent and dwFlags are only valid in DirectPlay3 and later. What
* does that mean about the message size before? -PH */
DPID dpIdParent; /* id of parent group */
DWORD dwFlags; /* Flags for the player/group */
} DPMSG_CREATEPLAYERORGROUP, *LPDPMSG_CREATEPLAYERORGROUP;
typedef struct tagDPMSG_DESTROYPLAYERORGROUP
{
DWORD dwType; /* Use message type as described above */
DWORD dwPlayerType; /* Use DPPLAYERTYPE_GROUP or DPPLAYERTYPE_PLAYER */
DPID dpId; /* ID of player/group to be deleted */
LPVOID lpLocalData; /* Pointer to local data */
DWORD dwLocalDataSize; /* Sizeof local data */
LPVOID lpRemoteData; /* Pointer to remote data */
DWORD dwRemoteDataSize; /* Sizeof remote data */
/* dpnName, dpIdParent and dwFlags are only valid in DirectPlay3 and later. What
* does that mean about the message size before? -PH */
DPNAME dpnName; /* Name info */
DPID dpIdParent; /* id of parent group */
DWORD dwFlags; /* Flags for the player/group */
} DPMSG_DESTROYPLAYERORGROUP, *LPDPMSG_DESTROYPLAYERORGROUP;
/* NOTE: DPMSG_ADDPLAYERTOGROUP and DPMSG_DELETEPLAYERFROMGROUP are the same */
typedef struct tagDPMSG_ADDPLAYERTOGROUP
{
DWORD dwType; /* Use message type as described above */
DPID dpIdGroup; /* Group ID to add player into */
DPID dpIdPlayer; /* ID of player to add */
} DPMSG_ADDPLAYERTOGROUP, *LPDPMSG_ADDPLAYERTOGROUP,
DPMSG_DELETEPLAYERFROMGROUP, *LPDPMSG_DELETEPLAYERFROMGROUP;
/* NOTE: DPMSG_ADDGROUPTOGROUP and DPMSG_DELETEGROUPFROMGROUP are the same */
typedef struct tagDPMSG_ADDGROUPTOGROUP
{
DWORD dwType; /* Use message type as described above */
DPID dpIdParentGroup; /* Group ID to add group into */
DPID dpIdGroup; /* ID of group to add */
} DPMSG_ADDGROUPTOGROUP, *LPDPMSG_ADDGROUPTOGROUP,
DPMSG_DELETEGROUPFROMGROUP, *LPDPMSG_DELETEGROUPFROMGROUP;
typedef struct tagDPMSG_SETPLAYERORGROUPDATA
{
DWORD dwType; /* Use message type as described above */
DWORD dwPlayerType; /* Use DPPLAYERTYPE_GROUP or DPPLAYERTYPE_PLAYER */
DPID dpId; /* ID of player/group */
LPVOID lpData; /* Pointer to data */
DWORD dwDataSize; /* Size of data */
} DPMSG_SETPLAYERORGROUPDATA, *LPDPMSG_SETPLAYERORGROUPDATA;
typedef struct tagDPMSG_SETPLAYERORGROUPNAME
{
DWORD dwType; /* Use message type as described above */
DWORD dwPlayerType; /* Use DPPLAYERTYPE_GROUP or DPPLAYERTYPE_PLAYER */
DPID dpId; /* ID of player/group */
DPNAME dpnName; /* New name */
} DPMSG_SETPLAYERORGROUPNAME, *LPDPMSG_SETPLAYERORGROUPNAME;
typedef struct tagDPMSG_SETSESSIONDESC
{
DWORD dwType; /* Use message type as described above */
DPSESSIONDESC2 dpDesc; /* New session desc */
} DPMSG_SETSESSIONDESC, *LPDPMSG_SETSESSIONDESC;
typedef struct tagDPMSG_SECUREMESSAGE
{
DWORD dwType; /* Use message type as described above */
DWORD dwFlags; /* Signed/Encrypted */
DPID dpIdFrom; /* ID of from player */
LPVOID lpData; /* Message sent */
DWORD dwDataSize; /* Size of message */
} DPMSG_SECUREMESSAGE, *LPDPMSG_SECUREMESSAGE;
typedef struct tagDPMSG_STARTSESSION
{
DWORD dwType; /* Use message type as described above */
LPDPLCONNECTION lpConn; /* DPLCONNECTION structure */
} DPMSG_STARTSESSION, *LPDPMSG_STARTSESSION;
typedef struct tagDPMSG_CHAT
{
DWORD dwType; /* Use message type as described above */
DWORD dwFlags; /* Message flags */
DPID idFromPlayer; /* ID of sender */
DPID idToPlayer; /* ID of who msg is for */
DPID idToGroup; /* ID of what group msg is for */
LPDPCHAT lpChat; /* Chat message */
} DPMSG_CHAT, *LPDPMSG_CHAT;
typedef struct tagDPMSG_SETGROUPOWNER
{
DWORD dwType; /* Use message type as described above */
DPID idGroup; /* Group ID */
DPID idNewOwner; /* ID of player who now owns group */
DPID idOldOwner; /* ID of player who used to own group */
} DPMSG_SETGROUPOWNER, *LPDPMSG_SETGROUPOWNER;
typedef struct
{
DWORD dwType; /* Use message type as described above */
DPID idFrom; /* ID from */
DPID idTo; /* ID to */
DWORD dwFlags;
DWORD dwPriority;
DWORD dwTimeout;
LPVOID lpvContext;
DWORD dwMsgID;
HRESULT hr;
DWORD dwSendTime; /* When sent ? */
} DPMSG_SENDCOMPLETE, *LPDPMSG_SENDCOMPLETE;
#ifdef __cplusplus
} /* extern "C" */
#endif /* defined(__cplusplus) */
#endif /* __WINE_DPLAY_H */