Sweden-Number/dlls/d3d11
Zebediah Figura 3ffef8fc95 d3d11: Use wined3d_device_context_dispatch().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 19:52:19 +01:00
..
tests wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed. 2021-03-25 17:56:46 +01:00
Makefile.in include: Don't default to WINE_NO_NAMELESS_EXTENSION for Wine build. 2021-03-22 21:48:38 +01:00
async.c
buffer.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
d3d11.spec
d3d11_main.c d3d11: Create an initial device ID3DDeviceContextState. 2021-02-17 21:42:18 +01:00
d3d11_private.h d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
device.c d3d11: Use wined3d_device_context_dispatch(). 2021-03-26 19:52:19 +01:00
inputlayout.c
shader.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
state.c d3d11: Ensure sampler max_lod is >= min_lod. 2021-03-11 21:52:17 +01:00
texture.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
utils.c
version.rc
view.c