Sweden-Number/dlls/wined3d
Jan Sikorski dfeded6460 wined3d: Use atomic instructions for resource view bind counts.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-11 21:33:38 +02:00
..
Makefile.in gdi32: Don't export Wine extensions. 2021-10-08 16:54:48 +02:00
adapter_gl.c wined3d: Do not call wined3d_device_destroy_default_samplers() in the CS thread. 2021-10-11 21:33:38 +02:00
adapter_vk.c wined3d: Do not call wined3d_device_destroy_default_samplers() in the CS thread. 2021-10-11 21:33:38 +02:00
arb_program_shader.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
ati_fragment_shader.c
buffer.c wined3d: Allow constant buffers to be forced to be write-mappable. 2021-09-13 19:57:28 +02:00
context.c
context_gl.c wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
context_vk.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
cs.c wined3d: Make wined3d_device_context procedures thread safe. 2021-10-11 21:33:38 +02:00
device.c wined3d: Do not call wined3d_device_destroy_default_samplers() in the CS thread. 2021-10-11 21:33:38 +02:00
directx.c wined3d: Add GPU information for AMD VANGOGH. 2021-09-23 20:22:24 +02:00
gl_compat.c
glsl_shader.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Do not call list_remove() on a Vulkan query which has not been started. 2021-09-29 21:38:12 +02:00
resource.c wined3d: Separate a resource_offset_map_pointer() helper. 2021-10-05 20:09:20 +02:00
sampler.c
shader.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
state.c
stateblock.c
surface.c
swapchain.c wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
texture.c wined3d: Set VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT for unordered access images. 2021-10-06 20:29:35 +02:00
utils.c wined3d: Get rid of a WARN() in init_format_filter_info(). 2021-10-06 20:29:35 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Allow constant buffers to be forced to be write-mappable. 2021-09-13 19:57:28 +02:00
wined3d_private.h wined3d: Use atomic instructions for resource view bind counts. 2021-10-11 21:33:38 +02:00
wined3d_shaders.h wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
wined3d_vk.h