Sweden-Number/dlls/d3dx9_36/shader.c

636 lines
21 KiB
C

/*
* Copyright 2008 Luis Busquets
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "windef.h"
#include "wingdi.h"
#include "d3dx9.h"
#include "d3dx9shader.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
{
D3DCAPS9 caps;
TRACE("device %p\n", device);
if (!device) return NULL;
IDirect3DDevice9_GetDeviceCaps(device,&caps);
switch (caps.PixelShaderVersion)
{
case D3DPS_VERSION(1, 1):
return "ps_1_1";
case D3DPS_VERSION(1, 2):
return "ps_1_2";
case D3DPS_VERSION(1, 3):
return "ps_1_3";
case D3DPS_VERSION(1, 4):
return "ps_1_4";
case D3DPS_VERSION(2, 0):
if ((caps.PS20Caps.NumTemps>=22) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
{
return "ps_2_a";
}
if ((caps.PS20Caps.NumTemps>=32) &&
(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
{
return "ps_2_b";
}
return "ps_2_0";
case D3DPS_VERSION(3, 0):
return "ps_3_0";
}
return NULL;
}
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
{
const DWORD *ptr = byte_code;
TRACE("byte_code %p\n", byte_code);
if (!ptr) return 0;
/* Look for the END token, skipping the VERSION token */
while (*++ptr != D3DSIO_END)
{
/* Skip comments */
if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
{
ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
}
}
++ptr;
/* Return the shader size in bytes */
return (ptr - byte_code) * sizeof(*ptr);
}
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
{
TRACE("byte_code %p\n", byte_code);
return byte_code ? *byte_code : 0;
}
LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
{
D3DCAPS9 caps;
TRACE("device %p\n", device);
if (!device) return NULL;
IDirect3DDevice9_GetDeviceCaps(device,&caps);
switch (caps.VertexShaderVersion)
{
case D3DVS_VERSION(1, 1):
return "vs_1_1";
case D3DVS_VERSION(2, 0):
if ((caps.VS20Caps.NumTemps>=13) &&
(caps.VS20Caps.DynamicFlowControlDepth==24) &&
(caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
{
return "vs_2_a";
}
return "vs_2_0";
case D3DVS_VERSION(3, 0):
return "vs_3_0";
}
return NULL;
}
HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
{
CONST DWORD *ptr = byte_code;
TRACE("(%p, %x, %p, %p)", byte_code, fourcc, data, size);
if (!byte_code)
return D3DERR_INVALIDCALL;
while (*++ptr != D3DSIO_END)
{
/* Check if it is a comment */
if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
{
DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
/* Check if this is the comment we are looking for */
if (*(ptr + 1) == fourcc)
{
if (size)
*size = (comment_size - 1) * sizeof(DWORD);
if (data)
*data = ptr + 2;
TRACE("Returning comment data at %p with size %d\n", *data, *size);
return D3D_OK;
}
ptr += comment_size;
}
}
return S_FALSE;
}
HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
UINT data_len,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
FIXME("(%p, %d, %p, %p, %x, %p, %p): stub\n", data, data_len, defines, include, flags, shader, error_messages);
return D3DERR_INVALIDCALL;
}
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
LPWSTR filename_w = NULL;
DWORD len;
HRESULT ret;
if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename_w) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
HeapFree(GetProcessHeap(), 0, filename_w);
return ret;
}
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
FIXME("(%s, %p, %p, %x, %p, %p): stub\n", debugstr_w(filename), defines, include, flags, shader, error_messages);
return D3DERR_INVALIDCALL;
}
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
LPCSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
HRSRC res;
LPCSTR buffer;
DWORD len;
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
}
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
LPCWSTR resource,
CONST D3DXMACRO* defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_messages)
{
HRSRC res;
LPCSTR buffer;
DWORD len;
if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
return D3DXERR_INVALIDDATA;
return D3DXAssembleShader(buffer, len, defines, include, flags,
shader, error_messages);
}
HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
UINT srcDataLen,
CONST D3DXMACRO* pDefines,
LPD3DXINCLUDE pInclude,
LPCSTR pFunctionName,
LPCSTR pProfile,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs,
LPD3DXCONSTANTTABLE * ppConstantTable)
{
FIXME("(%p, %d, %p, %p, %p, %p, %d, %p, %p, %p): stub\n",
pSrcData, srcDataLen, pDefines, pInclude, pFunctionName,
pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable);
return D3DERR_INVALIDCALL;
}
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
typedef struct ID3DXConstantTableImpl {
const ID3DXConstantTableVtbl *lpVtbl;
LONG ref;
LPVOID ctab;
DWORD size;
} ID3DXConstantTableImpl;
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXConstantTable))
{
ID3DXConstantTable_AddRef(iface);
*ppvObject = This;
return S_OK;
}
ERR("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %d\n", This, ref + 1);
if (!ref)
{
HeapFree(GetProcessHeap(), 0, This->ctab);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXBuffer methods ***/
static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->()\n", This);
return This->ctab;
}
static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
TRACE("(%p)->()\n", This);
return This->size;
}
/*** ID3DXConstantTable methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
D3DXCONSTANT_DESC *desc, UINT *count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %s): stub\n", This, constant, name);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
return NULL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, device);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, LPCVOID data, UINT bytes)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, BOOL b)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST BOOL* b, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST INT* n, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, FLOAT f)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST FLOAT* f, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
{
ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
return E_NOTIMPL;
}
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
{
/*** IUnknown methods ***/
ID3DXConstantTableImpl_QueryInterface,
ID3DXConstantTableImpl_AddRef,
ID3DXConstantTableImpl_Release,
/*** ID3DXBuffer methods ***/
ID3DXConstantTableImpl_GetBufferPointer,
ID3DXConstantTableImpl_GetBufferSize,
/*** ID3DXConstantTable methods ***/
ID3DXConstantTableImpl_GetDesc,
ID3DXConstantTableImpl_GetConstantDesc,
ID3DXConstantTableImpl_GetConstant,
ID3DXConstantTableImpl_GetConstantByName,
ID3DXConstantTableImpl_GetConstantByElement,
ID3DXConstantTableImpl_SetDefaults,
ID3DXConstantTableImpl_SetValue,
ID3DXConstantTableImpl_SetBool,
ID3DXConstantTableImpl_SetBoolArray,
ID3DXConstantTableImpl_SetInt,
ID3DXConstantTableImpl_SetIntArray,
ID3DXConstantTableImpl_SetFloat,
ID3DXConstantTableImpl_SetFloatArray,
ID3DXConstantTableImpl_SetVector,
ID3DXConstantTableImpl_SetVectorArray,
ID3DXConstantTableImpl_SetMatrix,
ID3DXConstantTableImpl_SetMatrixArray,
ID3DXConstantTableImpl_SetMatrixPointerArray,
ID3DXConstantTableImpl_SetMatrixTranspose,
ID3DXConstantTableImpl_SetMatrixTransposeArray,
ID3DXConstantTableImpl_SetMatrixTransposePointerArray
};
HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* pFunction,
DWORD flags,
LPD3DXCONSTANTTABLE* ppConstantTable)
{
ID3DXConstantTableImpl* object;
HRESULT hr;
LPCVOID data;
UINT size;
FIXME("(%p, %x, %p): semi-stub\n", pFunction, flags, ppConstantTable);
if (!pFunction || !ppConstantTable)
return D3DERR_INVALIDCALL;
hr = D3DXFindShaderComment(pFunction, MAKEFOURCC('C','T','A','B'), &data, &size);
if (hr != D3D_OK)
return D3DXERR_INVALIDDATA;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl));
if (!object)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
object->lpVtbl = &ID3DXConstantTable_Vtbl;
object->ref = 1;
object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
if (!object->ctab)
{
HeapFree(GetProcessHeap(), 0, object);
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
object->size = size;
memcpy(object->ctab, data, object->size);
*ppConstantTable = (LPD3DXCONSTANTTABLE)object;
return D3D_OK;
}
HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* pFunction,
LPD3DXCONSTANTTABLE* ppConstantTable)
{
TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", pFunction, ppConstantTable);
return D3DXGetShaderConstantTableEx(pFunction, 0, ppConstantTable);
}