2941 lines
92 KiB
C
2941 lines
92 KiB
C
/*
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* Thread pooling
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*
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* Copyright (c) 2006 Robert Shearman
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* Copyright (c) 2014-2016 Sebastian Lackner
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <limits.h>
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#define NONAMELESSUNION
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#include "ntstatus.h"
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#define WIN32_NO_STATUS
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#include "winternl.h"
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#include "wine/debug.h"
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#include "wine/list.h"
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#include "ntdll_misc.h"
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WINE_DEFAULT_DEBUG_CHANNEL(threadpool);
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/*
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* Old thread pooling API
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*/
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struct rtl_work_item
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{
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PRTL_WORK_ITEM_ROUTINE function;
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PVOID context;
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};
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#define EXPIRE_NEVER (~(ULONGLONG)0)
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#define TIMER_QUEUE_MAGIC 0x516d6954 /* TimQ */
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static RTL_CRITICAL_SECTION_DEBUG critsect_compl_debug;
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static struct
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{
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HANDLE compl_port;
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RTL_CRITICAL_SECTION threadpool_compl_cs;
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}
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old_threadpool =
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{
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NULL, /* compl_port */
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{ &critsect_compl_debug, -1, 0, 0, 0, 0 }, /* threadpool_compl_cs */
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};
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static RTL_CRITICAL_SECTION_DEBUG critsect_compl_debug =
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{
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0, 0, &old_threadpool.threadpool_compl_cs,
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{ &critsect_compl_debug.ProcessLocksList, &critsect_compl_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": threadpool_compl_cs") }
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};
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struct wait_work_item
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{
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HANDLE Object;
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HANDLE CancelEvent;
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WAITORTIMERCALLBACK Callback;
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PVOID Context;
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ULONG Milliseconds;
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ULONG Flags;
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HANDLE CompletionEvent;
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LONG DeleteCount;
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int CallbackInProgress;
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};
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struct timer_queue;
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struct queue_timer
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{
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struct timer_queue *q;
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struct list entry;
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ULONG runcount; /* number of callbacks pending execution */
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RTL_WAITORTIMERCALLBACKFUNC callback;
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PVOID param;
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DWORD period;
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ULONG flags;
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ULONGLONG expire;
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BOOL destroy; /* timer should be deleted; once set, never unset */
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HANDLE event; /* removal event */
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};
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struct timer_queue
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{
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DWORD magic;
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RTL_CRITICAL_SECTION cs;
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struct list timers; /* sorted by expiration time */
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BOOL quit; /* queue should be deleted; once set, never unset */
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HANDLE event;
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HANDLE thread;
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};
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/*
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* Object-oriented thread pooling API
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*/
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#define THREADPOOL_WORKER_TIMEOUT 5000
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#define MAXIMUM_WAITQUEUE_OBJECTS (MAXIMUM_WAIT_OBJECTS - 1)
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/* internal threadpool representation */
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struct threadpool
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{
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LONG refcount;
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LONG objcount;
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BOOL shutdown;
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CRITICAL_SECTION cs;
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/* pool of work items, locked via .cs */
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struct list pool;
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RTL_CONDITION_VARIABLE update_event;
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/* information about worker threads, locked via .cs */
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int max_workers;
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int min_workers;
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int num_workers;
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int num_busy_workers;
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};
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enum threadpool_objtype
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{
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TP_OBJECT_TYPE_SIMPLE,
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TP_OBJECT_TYPE_WORK,
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TP_OBJECT_TYPE_TIMER,
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TP_OBJECT_TYPE_WAIT
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};
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/* internal threadpool object representation */
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struct threadpool_object
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{
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LONG refcount;
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BOOL shutdown;
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/* read-only information */
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enum threadpool_objtype type;
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struct threadpool *pool;
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struct threadpool_group *group;
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PVOID userdata;
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PTP_CLEANUP_GROUP_CANCEL_CALLBACK group_cancel_callback;
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PTP_SIMPLE_CALLBACK finalization_callback;
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BOOL may_run_long;
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HMODULE race_dll;
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/* information about the group, locked via .group->cs */
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struct list group_entry;
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BOOL is_group_member;
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/* information about the pool, locked via .pool->cs */
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struct list pool_entry;
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RTL_CONDITION_VARIABLE finished_event;
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RTL_CONDITION_VARIABLE group_finished_event;
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LONG num_pending_callbacks;
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LONG num_running_callbacks;
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LONG num_associated_callbacks;
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/* arguments for callback */
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union
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{
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struct
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{
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PTP_SIMPLE_CALLBACK callback;
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} simple;
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struct
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{
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PTP_WORK_CALLBACK callback;
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} work;
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struct
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{
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PTP_TIMER_CALLBACK callback;
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/* information about the timer, locked via timerqueue.cs */
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BOOL timer_initialized;
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BOOL timer_pending;
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struct list timer_entry;
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BOOL timer_set;
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ULONGLONG timeout;
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LONG period;
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LONG window_length;
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} timer;
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struct
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{
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PTP_WAIT_CALLBACK callback;
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LONG signaled;
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/* information about the wait object, locked via waitqueue.cs */
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struct waitqueue_bucket *bucket;
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BOOL wait_pending;
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struct list wait_entry;
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ULONGLONG timeout;
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HANDLE handle;
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} wait;
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} u;
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};
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/* internal threadpool instance representation */
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struct threadpool_instance
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{
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struct threadpool_object *object;
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DWORD threadid;
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BOOL associated;
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BOOL may_run_long;
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struct
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{
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CRITICAL_SECTION *critical_section;
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HANDLE mutex;
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HANDLE semaphore;
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LONG semaphore_count;
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HANDLE event;
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HMODULE library;
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} cleanup;
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};
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/* internal threadpool group representation */
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struct threadpool_group
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{
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LONG refcount;
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BOOL shutdown;
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CRITICAL_SECTION cs;
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/* list of group members, locked via .cs */
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struct list members;
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};
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/* global timerqueue object */
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static RTL_CRITICAL_SECTION_DEBUG timerqueue_debug;
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static struct
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{
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CRITICAL_SECTION cs;
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LONG objcount;
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BOOL thread_running;
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struct list pending_timers;
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RTL_CONDITION_VARIABLE update_event;
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}
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timerqueue =
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{
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{ &timerqueue_debug, -1, 0, 0, 0, 0 }, /* cs */
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0, /* objcount */
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FALSE, /* thread_running */
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LIST_INIT( timerqueue.pending_timers ), /* pending_timers */
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RTL_CONDITION_VARIABLE_INIT /* update_event */
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};
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static RTL_CRITICAL_SECTION_DEBUG timerqueue_debug =
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{
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0, 0, &timerqueue.cs,
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{ &timerqueue_debug.ProcessLocksList, &timerqueue_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": timerqueue.cs") }
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};
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/* global waitqueue object */
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static RTL_CRITICAL_SECTION_DEBUG waitqueue_debug;
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static struct
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{
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CRITICAL_SECTION cs;
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LONG num_buckets;
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struct list buckets;
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}
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waitqueue =
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{
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{ &waitqueue_debug, -1, 0, 0, 0, 0 }, /* cs */
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0, /* num_buckets */
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LIST_INIT( waitqueue.buckets ) /* buckets */
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};
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static RTL_CRITICAL_SECTION_DEBUG waitqueue_debug =
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{
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0, 0, &waitqueue.cs,
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{ &waitqueue_debug.ProcessLocksList, &waitqueue_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": waitqueue.cs") }
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};
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struct waitqueue_bucket
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{
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struct list bucket_entry;
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LONG objcount;
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struct list reserved;
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struct list waiting;
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HANDLE update_event;
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};
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static inline struct threadpool *impl_from_TP_POOL( TP_POOL *pool )
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{
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return (struct threadpool *)pool;
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}
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static inline struct threadpool_object *impl_from_TP_WORK( TP_WORK *work )
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{
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struct threadpool_object *object = (struct threadpool_object *)work;
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assert( object->type == TP_OBJECT_TYPE_WORK );
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return object;
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}
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static inline struct threadpool_object *impl_from_TP_TIMER( TP_TIMER *timer )
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{
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struct threadpool_object *object = (struct threadpool_object *)timer;
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assert( object->type == TP_OBJECT_TYPE_TIMER );
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return object;
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}
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static inline struct threadpool_object *impl_from_TP_WAIT( TP_WAIT *wait )
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{
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struct threadpool_object *object = (struct threadpool_object *)wait;
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assert( object->type == TP_OBJECT_TYPE_WAIT );
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return object;
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}
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static inline struct threadpool_group *impl_from_TP_CLEANUP_GROUP( TP_CLEANUP_GROUP *group )
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{
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return (struct threadpool_group *)group;
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}
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static inline struct threadpool_instance *impl_from_TP_CALLBACK_INSTANCE( TP_CALLBACK_INSTANCE *instance )
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{
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return (struct threadpool_instance *)instance;
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}
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static void CALLBACK threadpool_worker_proc( void *param );
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static void tp_object_submit( struct threadpool_object *object, BOOL signaled );
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static void tp_object_prepare_shutdown( struct threadpool_object *object );
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static BOOL tp_object_release( struct threadpool_object *object );
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static struct threadpool *default_threadpool = NULL;
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static inline LONG interlocked_inc( PLONG dest )
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{
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return interlocked_xchg_add( dest, 1 ) + 1;
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}
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static inline LONG interlocked_dec( PLONG dest )
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{
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return interlocked_xchg_add( dest, -1 ) - 1;
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}
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static void CALLBACK process_rtl_work_item( TP_CALLBACK_INSTANCE *instance, void *userdata )
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{
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struct rtl_work_item *item = userdata;
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TRACE("executing %p(%p)\n", item->function, item->context);
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item->function( item->context );
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RtlFreeHeap( GetProcessHeap(), 0, item );
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}
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/***********************************************************************
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* RtlQueueWorkItem (NTDLL.@)
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*
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* Queues a work item into a thread in the thread pool.
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*
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* PARAMS
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* function [I] Work function to execute.
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* context [I] Context to pass to the work function when it is executed.
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* flags [I] Flags. See notes.
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: Any NTSTATUS code.
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*
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* NOTES
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* Flags can be one or more of the following:
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*|WT_EXECUTEDEFAULT - Executes the work item in a non-I/O worker thread.
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*|WT_EXECUTEINIOTHREAD - Executes the work item in an I/O worker thread.
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*|WT_EXECUTEINPERSISTENTTHREAD - Executes the work item in a thread that is persistent.
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*|WT_EXECUTELONGFUNCTION - Hints that the execution can take a long time.
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*|WT_TRANSFER_IMPERSONATION - Executes the function with the current access token.
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*/
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NTSTATUS WINAPI RtlQueueWorkItem( PRTL_WORK_ITEM_ROUTINE function, PVOID context, ULONG flags )
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{
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TP_CALLBACK_ENVIRON environment;
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struct rtl_work_item *item;
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NTSTATUS status;
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TRACE( "%p %p %u\n", function, context, flags );
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item = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*item) );
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if (!item)
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return STATUS_NO_MEMORY;
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memset( &environment, 0, sizeof(environment) );
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environment.Version = 1;
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environment.u.s.LongFunction = (flags & WT_EXECUTELONGFUNCTION) != 0;
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environment.u.s.Persistent = (flags & WT_EXECUTEINPERSISTENTTHREAD) != 0;
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item->function = function;
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item->context = context;
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status = TpSimpleTryPost( process_rtl_work_item, item, &environment );
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if (status) RtlFreeHeap( GetProcessHeap(), 0, item );
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return status;
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}
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/***********************************************************************
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* iocp_poller - get completion events and run callbacks
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*/
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static DWORD CALLBACK iocp_poller(LPVOID Arg)
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{
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HANDLE cport = Arg;
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while( TRUE )
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{
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PRTL_OVERLAPPED_COMPLETION_ROUTINE callback;
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LPVOID overlapped;
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IO_STATUS_BLOCK iosb;
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NTSTATUS res = NtRemoveIoCompletion( cport, (PULONG_PTR)&callback, (PULONG_PTR)&overlapped, &iosb, NULL );
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if (res)
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{
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ERR("NtRemoveIoCompletion failed: 0x%x\n", res);
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}
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else
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{
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DWORD transferred = 0;
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DWORD err = 0;
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if (iosb.u.Status == STATUS_SUCCESS)
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transferred = iosb.Information;
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else
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err = RtlNtStatusToDosError(iosb.u.Status);
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callback( err, transferred, overlapped );
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}
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}
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return 0;
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}
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/***********************************************************************
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* RtlSetIoCompletionCallback (NTDLL.@)
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*
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* Binds a handle to a thread pool's completion port, and possibly
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* starts a non-I/O thread to monitor this port and call functions back.
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*
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* PARAMS
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* FileHandle [I] Handle to bind to a completion port.
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* Function [I] Callback function to call on I/O completions.
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* Flags [I] Not used.
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: Any NTSTATUS code.
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*
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*/
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NTSTATUS WINAPI RtlSetIoCompletionCallback(HANDLE FileHandle, PRTL_OVERLAPPED_COMPLETION_ROUTINE Function, ULONG Flags)
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{
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IO_STATUS_BLOCK iosb;
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FILE_COMPLETION_INFORMATION info;
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if (Flags) FIXME("Unknown value Flags=0x%x\n", Flags);
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if (!old_threadpool.compl_port)
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{
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NTSTATUS res = STATUS_SUCCESS;
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RtlEnterCriticalSection(&old_threadpool.threadpool_compl_cs);
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if (!old_threadpool.compl_port)
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{
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HANDLE cport;
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res = NtCreateIoCompletion( &cport, IO_COMPLETION_ALL_ACCESS, NULL, 0 );
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if (!res)
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{
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/* FIXME native can start additional threads in case of e.g. hung callback function. */
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res = RtlQueueWorkItem( iocp_poller, cport, WT_EXECUTEDEFAULT );
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if (!res)
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old_threadpool.compl_port = cport;
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else
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NtClose( cport );
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}
|
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}
|
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RtlLeaveCriticalSection(&old_threadpool.threadpool_compl_cs);
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if (res) return res;
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}
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|
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info.CompletionPort = old_threadpool.compl_port;
|
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info.CompletionKey = (ULONG_PTR)Function;
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|
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return NtSetInformationFile( FileHandle, &iosb, &info, sizeof(info), FileCompletionInformation );
|
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}
|
|
|
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static inline PLARGE_INTEGER get_nt_timeout( PLARGE_INTEGER pTime, ULONG timeout )
|
|
{
|
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if (timeout == INFINITE) return NULL;
|
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pTime->QuadPart = (ULONGLONG)timeout * -10000;
|
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return pTime;
|
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}
|
|
|
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static void delete_wait_work_item(struct wait_work_item *wait_work_item)
|
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{
|
|
NtClose( wait_work_item->CancelEvent );
|
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RtlFreeHeap( GetProcessHeap(), 0, wait_work_item );
|
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}
|
|
|
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static DWORD CALLBACK wait_thread_proc(LPVOID Arg)
|
|
{
|
|
struct wait_work_item *wait_work_item = Arg;
|
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NTSTATUS status;
|
|
BOOLEAN alertable = (wait_work_item->Flags & WT_EXECUTEINIOTHREAD) != 0;
|
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HANDLE handles[2] = { wait_work_item->Object, wait_work_item->CancelEvent };
|
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LARGE_INTEGER timeout;
|
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HANDLE completion_event;
|
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|
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TRACE("\n");
|
|
|
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while (TRUE)
|
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{
|
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status = NtWaitForMultipleObjects( 2, handles, TRUE, alertable,
|
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get_nt_timeout( &timeout, wait_work_item->Milliseconds ) );
|
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if (status == STATUS_WAIT_0 || status == STATUS_TIMEOUT)
|
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{
|
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BOOLEAN TimerOrWaitFired;
|
|
|
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if (status == STATUS_WAIT_0)
|
|
{
|
|
TRACE( "object %p signaled, calling callback %p with context %p\n",
|
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wait_work_item->Object, wait_work_item->Callback,
|
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wait_work_item->Context );
|
|
TimerOrWaitFired = FALSE;
|
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}
|
|
else
|
|
{
|
|
TRACE( "wait for object %p timed out, calling callback %p with context %p\n",
|
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wait_work_item->Object, wait_work_item->Callback,
|
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wait_work_item->Context );
|
|
TimerOrWaitFired = TRUE;
|
|
}
|
|
interlocked_xchg( &wait_work_item->CallbackInProgress, TRUE );
|
|
if (wait_work_item->CompletionEvent)
|
|
{
|
|
TRACE( "Work has been canceled.\n" );
|
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break;
|
|
}
|
|
wait_work_item->Callback( wait_work_item->Context, TimerOrWaitFired );
|
|
interlocked_xchg( &wait_work_item->CallbackInProgress, FALSE );
|
|
|
|
if (wait_work_item->Flags & WT_EXECUTEONLYONCE)
|
|
break;
|
|
}
|
|
else if (status != STATUS_USER_APC)
|
|
break;
|
|
}
|
|
|
|
|
|
if (interlocked_inc( &wait_work_item->DeleteCount ) == 2 )
|
|
{
|
|
completion_event = wait_work_item->CompletionEvent;
|
|
delete_wait_work_item( wait_work_item );
|
|
if (completion_event && completion_event != INVALID_HANDLE_VALUE)
|
|
NtSetEvent( completion_event, NULL );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* RtlRegisterWait (NTDLL.@)
|
|
*
|
|
* Registers a wait for a handle to become signaled.
|
|
*
|
|
* PARAMS
|
|
* NewWaitObject [I] Handle to the new wait object. Use RtlDeregisterWait() to free it.
|
|
* Object [I] Object to wait to become signaled.
|
|
* Callback [I] Callback function to execute when the wait times out or the handle is signaled.
|
|
* Context [I] Context to pass to the callback function when it is executed.
|
|
* Milliseconds [I] Number of milliseconds to wait before timing out.
|
|
* Flags [I] Flags. See notes.
|
|
*
|
|
* RETURNS
|
|
* Success: STATUS_SUCCESS.
|
|
* Failure: Any NTSTATUS code.
|
|
*
|
|
* NOTES
|
|
* Flags can be one or more of the following:
|
|
*|WT_EXECUTEDEFAULT - Executes the work item in a non-I/O worker thread.
|
|
*|WT_EXECUTEINIOTHREAD - Executes the work item in an I/O worker thread.
|
|
*|WT_EXECUTEINPERSISTENTTHREAD - Executes the work item in a thread that is persistent.
|
|
*|WT_EXECUTELONGFUNCTION - Hints that the execution can take a long time.
|
|
*|WT_TRANSFER_IMPERSONATION - Executes the function with the current access token.
|
|
*/
|
|
NTSTATUS WINAPI RtlRegisterWait(PHANDLE NewWaitObject, HANDLE Object,
|
|
RTL_WAITORTIMERCALLBACKFUNC Callback,
|
|
PVOID Context, ULONG Milliseconds, ULONG Flags)
|
|
{
|
|
struct wait_work_item *wait_work_item;
|
|
NTSTATUS status;
|
|
|
|
TRACE( "(%p, %p, %p, %p, %d, 0x%x)\n", NewWaitObject, Object, Callback, Context, Milliseconds, Flags );
|
|
|
|
wait_work_item = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*wait_work_item) );
|
|
if (!wait_work_item)
|
|
return STATUS_NO_MEMORY;
|
|
|
|
wait_work_item->Object = Object;
|
|
wait_work_item->Callback = Callback;
|
|
wait_work_item->Context = Context;
|
|
wait_work_item->Milliseconds = Milliseconds;
|
|
wait_work_item->Flags = Flags;
|
|
wait_work_item->CallbackInProgress = FALSE;
|
|
wait_work_item->DeleteCount = 0;
|
|
wait_work_item->CompletionEvent = NULL;
|
|
|
|
status = NtCreateEvent( &wait_work_item->CancelEvent, EVENT_ALL_ACCESS, NULL, NotificationEvent, FALSE );
|
|
if (status != STATUS_SUCCESS)
|
|
{
|
|
RtlFreeHeap( GetProcessHeap(), 0, wait_work_item );
|
|
return status;
|
|
}
|
|
|
|
Flags = Flags & (WT_EXECUTEINIOTHREAD | WT_EXECUTEINPERSISTENTTHREAD |
|
|
WT_EXECUTELONGFUNCTION | WT_TRANSFER_IMPERSONATION);
|
|
status = RtlQueueWorkItem( wait_thread_proc, wait_work_item, Flags );
|
|
if (status != STATUS_SUCCESS)
|
|
{
|
|
delete_wait_work_item( wait_work_item );
|
|
return status;
|
|
}
|
|
|
|
*NewWaitObject = wait_work_item;
|
|
return status;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* RtlDeregisterWaitEx (NTDLL.@)
|
|
*
|
|
* Cancels a wait operation and frees the resources associated with calling
|
|
* RtlRegisterWait().
|
|
*
|
|
* PARAMS
|
|
* WaitObject [I] Handle to the wait object to free.
|
|
*
|
|
* RETURNS
|
|
* Success: STATUS_SUCCESS.
|
|
* Failure: Any NTSTATUS code.
|
|
*/
|
|
NTSTATUS WINAPI RtlDeregisterWaitEx(HANDLE WaitHandle, HANDLE CompletionEvent)
|
|
{
|
|
struct wait_work_item *wait_work_item = WaitHandle;
|
|
NTSTATUS status;
|
|
HANDLE LocalEvent = NULL;
|
|
int CallbackInProgress;
|
|
|
|
TRACE( "(%p %p)\n", WaitHandle, CompletionEvent );
|
|
|
|
if (WaitHandle == NULL)
|
|
return STATUS_INVALID_HANDLE;
|
|
|
|
interlocked_xchg_ptr( &wait_work_item->CompletionEvent, INVALID_HANDLE_VALUE );
|
|
CallbackInProgress = wait_work_item->CallbackInProgress;
|
|
TRACE( "callback in progress %u\n", CallbackInProgress );
|
|
if (CompletionEvent == INVALID_HANDLE_VALUE || !CallbackInProgress)
|
|
{
|
|
status = NtCreateEvent( &LocalEvent, EVENT_ALL_ACCESS, NULL, NotificationEvent, FALSE );
|
|
if (status != STATUS_SUCCESS)
|
|
return status;
|
|
interlocked_xchg_ptr( &wait_work_item->CompletionEvent, LocalEvent );
|
|
}
|
|
else if (CompletionEvent != NULL)
|
|
{
|
|
interlocked_xchg_ptr( &wait_work_item->CompletionEvent, CompletionEvent );
|
|
}
|
|
|
|
NtSetEvent( wait_work_item->CancelEvent, NULL );
|
|
|
|
if (interlocked_inc( &wait_work_item->DeleteCount ) == 2 )
|
|
{
|
|
status = STATUS_SUCCESS;
|
|
delete_wait_work_item( wait_work_item );
|
|
}
|
|
else if (LocalEvent)
|
|
{
|
|
TRACE( "Waiting for completion event\n" );
|
|
NtWaitForSingleObject( LocalEvent, FALSE, NULL );
|
|
status = STATUS_SUCCESS;
|
|
}
|
|
else
|
|
{
|
|
status = STATUS_PENDING;
|
|
}
|
|
|
|
if (LocalEvent)
|
|
NtClose( LocalEvent );
|
|
|
|
return status;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* RtlDeregisterWait (NTDLL.@)
|
|
*
|
|
* Cancels a wait operation and frees the resources associated with calling
|
|
* RtlRegisterWait().
|
|
*
|
|
* PARAMS
|
|
* WaitObject [I] Handle to the wait object to free.
|
|
*
|
|
* RETURNS
|
|
* Success: STATUS_SUCCESS.
|
|
* Failure: Any NTSTATUS code.
|
|
*/
|
|
NTSTATUS WINAPI RtlDeregisterWait(HANDLE WaitHandle)
|
|
{
|
|
return RtlDeregisterWaitEx(WaitHandle, NULL);
|
|
}
|
|
|
|
|
|
/************************** Timer Queue Impl **************************/
|
|
|
|
static void queue_remove_timer(struct queue_timer *t)
|
|
{
|
|
/* We MUST hold the queue cs while calling this function. This ensures
|
|
that we cannot queue another callback for this timer. The runcount
|
|
being zero makes sure we don't have any already queued. */
|
|
struct timer_queue *q = t->q;
|
|
|
|
assert(t->runcount == 0);
|
|
assert(t->destroy);
|
|
|
|
list_remove(&t->entry);
|
|
if (t->event)
|
|
NtSetEvent(t->event, NULL);
|
|
RtlFreeHeap(GetProcessHeap(), 0, t);
|
|
|
|
if (q->quit && list_empty(&q->timers))
|
|
NtSetEvent(q->event, NULL);
|
|
}
|
|
|
|
static void timer_cleanup_callback(struct queue_timer *t)
|
|
{
|
|
struct timer_queue *q = t->q;
|
|
RtlEnterCriticalSection(&q->cs);
|
|
|
|
assert(0 < t->runcount);
|
|
--t->runcount;
|
|
|
|
if (t->destroy && t->runcount == 0)
|
|
queue_remove_timer(t);
|
|
|
|
RtlLeaveCriticalSection(&q->cs);
|
|
}
|
|
|
|
static DWORD WINAPI timer_callback_wrapper(LPVOID p)
|
|
{
|
|
struct queue_timer *t = p;
|
|
t->callback(t->param, TRUE);
|
|
timer_cleanup_callback(t);
|
|
return 0;
|
|
}
|
|
|
|
static inline ULONGLONG queue_current_time(void)
|
|
{
|
|
LARGE_INTEGER now, freq;
|
|
NtQueryPerformanceCounter(&now, &freq);
|
|
return now.QuadPart * 1000 / freq.QuadPart;
|
|
}
|
|
|
|
static void queue_add_timer(struct queue_timer *t, ULONGLONG time,
|
|
BOOL set_event)
|
|
{
|
|
/* We MUST hold the queue cs while calling this function. */
|
|
struct timer_queue *q = t->q;
|
|
struct list *ptr = &q->timers;
|
|
|
|
assert(!q->quit || (t->destroy && time == EXPIRE_NEVER));
|
|
|
|
if (time != EXPIRE_NEVER)
|
|
LIST_FOR_EACH(ptr, &q->timers)
|
|
{
|
|
struct queue_timer *cur = LIST_ENTRY(ptr, struct queue_timer, entry);
|
|
if (time < cur->expire)
|
|
break;
|
|
}
|
|
list_add_before(ptr, &t->entry);
|
|
|
|
t->expire = time;
|
|
|
|
/* If we insert at the head of the list, we need to expire sooner
|
|
than expected. */
|
|
if (set_event && &t->entry == list_head(&q->timers))
|
|
NtSetEvent(q->event, NULL);
|
|
}
|
|
|
|
static inline void queue_move_timer(struct queue_timer *t, ULONGLONG time,
|
|
BOOL set_event)
|
|
{
|
|
/* We MUST hold the queue cs while calling this function. */
|
|
list_remove(&t->entry);
|
|
queue_add_timer(t, time, set_event);
|
|
}
|
|
|
|
static void queue_timer_expire(struct timer_queue *q)
|
|
{
|
|
struct queue_timer *t = NULL;
|
|
|
|
RtlEnterCriticalSection(&q->cs);
|
|
if (list_head(&q->timers))
|
|
{
|
|
ULONGLONG now, next;
|
|
t = LIST_ENTRY(list_head(&q->timers), struct queue_timer, entry);
|
|
if (!t->destroy && t->expire <= ((now = queue_current_time())))
|
|
{
|
|
++t->runcount;
|
|
if (t->period)
|
|
{
|
|
next = t->expire + t->period;
|
|
/* avoid trigger cascade if overloaded / hibernated */
|
|
if (next < now)
|
|
next = now + t->period;
|
|
}
|
|
else
|
|
next = EXPIRE_NEVER;
|
|
queue_move_timer(t, next, FALSE);
|
|
}
|
|
else
|
|
t = NULL;
|
|
}
|
|
RtlLeaveCriticalSection(&q->cs);
|
|
|
|
if (t)
|
|
{
|
|
if (t->flags & WT_EXECUTEINTIMERTHREAD)
|
|
timer_callback_wrapper(t);
|
|
else
|
|
{
|
|
ULONG flags
|
|
= (t->flags
|
|
& (WT_EXECUTEINIOTHREAD | WT_EXECUTEINPERSISTENTTHREAD
|
|
| WT_EXECUTELONGFUNCTION | WT_TRANSFER_IMPERSONATION));
|
|
NTSTATUS status = RtlQueueWorkItem(timer_callback_wrapper, t, flags);
|
|
if (status != STATUS_SUCCESS)
|
|
timer_cleanup_callback(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
static ULONG queue_get_timeout(struct timer_queue *q)
|
|
{
|
|
struct queue_timer *t;
|
|
ULONG timeout = INFINITE;
|
|
|
|
RtlEnterCriticalSection(&q->cs);
|
|
if (list_head(&q->timers))
|
|
{
|
|
t = LIST_ENTRY(list_head(&q->timers), struct queue_timer, entry);
|
|
assert(!t->destroy || t->expire == EXPIRE_NEVER);
|
|
|
|
if (t->expire != EXPIRE_NEVER)
|
|
{
|
|
ULONGLONG time = queue_current_time();
|
|
timeout = t->expire < time ? 0 : t->expire - time;
|
|
}
|
|
}
|
|
RtlLeaveCriticalSection(&q->cs);
|
|
|
|
return timeout;
|
|
}
|
|
|
|
static void WINAPI timer_queue_thread_proc(LPVOID p)
|
|
{
|
|
struct timer_queue *q = p;
|
|
ULONG timeout_ms;
|
|
|
|
timeout_ms = INFINITE;
|
|
for (;;)
|
|
{
|
|
LARGE_INTEGER timeout;
|
|
NTSTATUS status;
|
|
BOOL done = FALSE;
|
|
|
|
status = NtWaitForSingleObject(
|
|
q->event, FALSE, get_nt_timeout(&timeout, timeout_ms));
|
|
|
|
if (status == STATUS_WAIT_0)
|
|
{
|
|
/* There are two possible ways to trigger the event. Either
|
|
we are quitting and the last timer got removed, or a new
|
|
timer got put at the head of the list so we need to adjust
|
|
our timeout. */
|
|
RtlEnterCriticalSection(&q->cs);
|
|
if (q->quit && list_empty(&q->timers))
|
|
done = TRUE;
|
|
RtlLeaveCriticalSection(&q->cs);
|
|
}
|
|
else if (status == STATUS_TIMEOUT)
|
|
queue_timer_expire(q);
|
|
|
|
if (done)
|
|
break;
|
|
|
|
timeout_ms = queue_get_timeout(q);
|
|
}
|
|
|
|
NtClose(q->event);
|
|
RtlDeleteCriticalSection(&q->cs);
|
|
q->magic = 0;
|
|
RtlFreeHeap(GetProcessHeap(), 0, q);
|
|
RtlExitUserThread( 0 );
|
|
}
|
|
|
|
static void queue_destroy_timer(struct queue_timer *t)
|
|
{
|
|
/* We MUST hold the queue cs while calling this function. */
|
|
t->destroy = TRUE;
|
|
if (t->runcount == 0)
|
|
/* Ensure a timer is promptly removed. If callbacks are pending,
|
|
it will be removed after the last one finishes by the callback
|
|
cleanup wrapper. */
|
|
queue_remove_timer(t);
|
|
else
|
|
/* Make sure no destroyed timer masks an active timer at the head
|
|
of the sorted list. */
|
|
queue_move_timer(t, EXPIRE_NEVER, FALSE);
|
|
}
|
|
|
|
/***********************************************************************
|
|
* RtlCreateTimerQueue (NTDLL.@)
|
|
*
|
|
* Creates a timer queue object and returns a handle to it.
|
|
*
|
|
* PARAMS
|
|
* NewTimerQueue [O] The newly created queue.
|
|
*
|
|
* RETURNS
|
|
* Success: STATUS_SUCCESS.
|
|
* Failure: Any NTSTATUS code.
|
|
*/
|
|
NTSTATUS WINAPI RtlCreateTimerQueue(PHANDLE NewTimerQueue)
|
|
{
|
|
NTSTATUS status;
|
|
struct timer_queue *q = RtlAllocateHeap(GetProcessHeap(), 0, sizeof *q);
|
|
if (!q)
|
|
return STATUS_NO_MEMORY;
|
|
|
|
RtlInitializeCriticalSection(&q->cs);
|
|
list_init(&q->timers);
|
|
q->quit = FALSE;
|
|
q->magic = TIMER_QUEUE_MAGIC;
|
|
status = NtCreateEvent(&q->event, EVENT_ALL_ACCESS, NULL, SynchronizationEvent, FALSE);
|
|
if (status != STATUS_SUCCESS)
|
|
{
|
|
RtlFreeHeap(GetProcessHeap(), 0, q);
|
|
return status;
|
|
}
|
|
status = RtlCreateUserThread(GetCurrentProcess(), NULL, FALSE, NULL, 0, 0,
|
|
timer_queue_thread_proc, q, &q->thread, NULL);
|
|
if (status != STATUS_SUCCESS)
|
|
{
|
|
NtClose(q->event);
|
|
RtlFreeHeap(GetProcessHeap(), 0, q);
|
|
return status;
|
|
}
|
|
|
|
*NewTimerQueue = q;
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* RtlDeleteTimerQueueEx (NTDLL.@)
|
|
*
|
|
* Deletes a timer queue object.
|
|
*
|
|
* PARAMS
|
|
* TimerQueue [I] The timer queue to destroy.
|
|
* CompletionEvent [I] If NULL, return immediately. If INVALID_HANDLE_VALUE,
|
|
* wait until all timers are finished firing before
|
|
* returning. Otherwise, return immediately and set the
|
|
* event when all timers are done.
|
|
*
|
|
* RETURNS
|
|
* Success: STATUS_SUCCESS if synchronous, STATUS_PENDING if not.
|
|
* Failure: Any NTSTATUS code.
|
|
*/
|
|
NTSTATUS WINAPI RtlDeleteTimerQueueEx(HANDLE TimerQueue, HANDLE CompletionEvent)
|
|
{
|
|
struct timer_queue *q = TimerQueue;
|
|
struct queue_timer *t, *temp;
|
|
HANDLE thread;
|
|
NTSTATUS status;
|
|
|
|
if (!q || q->magic != TIMER_QUEUE_MAGIC)
|
|
return STATUS_INVALID_HANDLE;
|
|
|
|
thread = q->thread;
|
|
|
|
RtlEnterCriticalSection(&q->cs);
|
|
q->quit = TRUE;
|
|
if (list_head(&q->timers))
|
|
/* When the last timer is removed, it will signal the timer thread to
|
|
exit... */
|
|
LIST_FOR_EACH_ENTRY_SAFE(t, temp, &q->timers, struct queue_timer, entry)
|
|
queue_destroy_timer(t);
|
|
else
|
|
/* However if we have none, we must do it ourselves. */
|
|
NtSetEvent(q->event, NULL);
|
|
RtlLeaveCriticalSection(&q->cs);
|
|
|
|
if (CompletionEvent == INVALID_HANDLE_VALUE)
|
|
{
|
|
NtWaitForSingleObject(thread, FALSE, NULL);
|
|
status = STATUS_SUCCESS;
|
|
}
|
|
else
|
|
{
|
|
if (CompletionEvent)
|
|
{
|
|
FIXME("asynchronous return on completion event unimplemented\n");
|
|
NtWaitForSingleObject(thread, FALSE, NULL);
|
|
NtSetEvent(CompletionEvent, NULL);
|
|
}
|
|
status = STATUS_PENDING;
|
|
}
|
|
|
|
NtClose(thread);
|
|
return status;
|
|
}
|
|
|
|
static struct timer_queue *get_timer_queue(HANDLE TimerQueue)
|
|
{
|
|
static struct timer_queue *default_timer_queue;
|
|
|
|
if (TimerQueue)
|
|
return TimerQueue;
|
|
else
|
|
{
|
|
if (!default_timer_queue)
|
|
{
|
|
HANDLE q;
|
|
NTSTATUS status = RtlCreateTimerQueue(&q);
|
|
if (status == STATUS_SUCCESS)
|
|
{
|
|
PVOID p = interlocked_cmpxchg_ptr(
|
|
(void **) &default_timer_queue, q, NULL);
|
|
if (p)
|
|
/* Got beat to the punch. */
|
|
RtlDeleteTimerQueueEx(q, NULL);
|
|
}
|
|
}
|
|
return default_timer_queue;
|
|
}
|
|
}
|
|
|
|
/***********************************************************************
|
|
* RtlCreateTimer (NTDLL.@)
|
|
*
|
|
* Creates a new timer associated with the given queue.
|
|
*
|
|
* PARAMS
|
|
* NewTimer [O] The newly created timer.
|
|
* TimerQueue [I] The queue to hold the timer.
|
|
* Callback [I] The callback to fire.
|
|
* Parameter [I] The argument for the callback.
|
|
* DueTime [I] The delay, in milliseconds, before first firing the
|
|
* timer.
|
|
* Period [I] The period, in milliseconds, at which to fire the timer
|
|
* after the first callback. If zero, the timer will only
|
|
* fire once. It still needs to be deleted with
|
|
* RtlDeleteTimer.
|
|
* Flags [I] Flags controlling the execution of the callback. In
|
|
* addition to the WT_* thread pool flags (see
|
|
* RtlQueueWorkItem), WT_EXECUTEINTIMERTHREAD and
|
|
* WT_EXECUTEONLYONCE are supported.
|
|
*
|
|
* RETURNS
|
|
* Success: STATUS_SUCCESS.
|
|
* Failure: Any NTSTATUS code.
|
|
*/
|
|
NTSTATUS WINAPI RtlCreateTimer(PHANDLE NewTimer, HANDLE TimerQueue,
|
|
RTL_WAITORTIMERCALLBACKFUNC Callback,
|
|
PVOID Parameter, DWORD DueTime, DWORD Period,
|
|
ULONG Flags)
|
|
{
|
|
NTSTATUS status;
|
|
struct queue_timer *t;
|
|
struct timer_queue *q = get_timer_queue(TimerQueue);
|
|
|
|
if (!q) return STATUS_NO_MEMORY;
|
|
if (q->magic != TIMER_QUEUE_MAGIC) return STATUS_INVALID_HANDLE;
|
|
|
|
t = RtlAllocateHeap(GetProcessHeap(), 0, sizeof *t);
|
|
if (!t)
|
|
return STATUS_NO_MEMORY;
|
|
|
|
t->q = q;
|
|
t->runcount = 0;
|
|
t->callback = Callback;
|
|
t->param = Parameter;
|
|
t->period = Period;
|
|
t->flags = Flags;
|
|
t->destroy = FALSE;
|
|
t->event = NULL;
|
|
|
|
status = STATUS_SUCCESS;
|
|
RtlEnterCriticalSection(&q->cs);
|
|
if (q->quit)
|
|
status = STATUS_INVALID_HANDLE;
|
|
else
|
|
queue_add_timer(t, queue_current_time() + DueTime, TRUE);
|
|
RtlLeaveCriticalSection(&q->cs);
|
|
|
|
if (status == STATUS_SUCCESS)
|
|
*NewTimer = t;
|
|
else
|
|
RtlFreeHeap(GetProcessHeap(), 0, t);
|
|
|
|
return status;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* RtlUpdateTimer (NTDLL.@)
|
|
*
|
|
* Changes the time at which a timer expires.
|
|
*
|
|
* PARAMS
|
|
* TimerQueue [I] The queue that holds the timer.
|
|
* Timer [I] The timer to update.
|
|
* DueTime [I] The delay, in milliseconds, before next firing the timer.
|
|
* Period [I] The period, in milliseconds, at which to fire the timer
|
|
* after the first callback. If zero, the timer will not
|
|
* refire once. It still needs to be deleted with
|
|
* RtlDeleteTimer.
|
|
*
|
|
* RETURNS
|
|
* Success: STATUS_SUCCESS.
|
|
* Failure: Any NTSTATUS code.
|
|
*/
|
|
NTSTATUS WINAPI RtlUpdateTimer(HANDLE TimerQueue, HANDLE Timer,
|
|
DWORD DueTime, DWORD Period)
|
|
{
|
|
struct queue_timer *t = Timer;
|
|
struct timer_queue *q = t->q;
|
|
|
|
RtlEnterCriticalSection(&q->cs);
|
|
/* Can't change a timer if it was once-only or destroyed. */
|
|
if (t->expire != EXPIRE_NEVER)
|
|
{
|
|
t->period = Period;
|
|
queue_move_timer(t, queue_current_time() + DueTime, TRUE);
|
|
}
|
|
RtlLeaveCriticalSection(&q->cs);
|
|
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* RtlDeleteTimer (NTDLL.@)
|
|
*
|
|
* Cancels a timer-queue timer.
|
|
*
|
|
* PARAMS
|
|
* TimerQueue [I] The queue that holds the timer.
|
|
* Timer [I] The timer to update.
|
|
* CompletionEvent [I] If NULL, return immediately. If INVALID_HANDLE_VALUE,
|
|
* wait until the timer is finished firing all pending
|
|
* callbacks before returning. Otherwise, return
|
|
* immediately and set the timer is done.
|
|
*
|
|
* RETURNS
|
|
* Success: STATUS_SUCCESS if the timer is done, STATUS_PENDING if not,
|
|
or if the completion event is NULL.
|
|
* Failure: Any NTSTATUS code.
|
|
*/
|
|
NTSTATUS WINAPI RtlDeleteTimer(HANDLE TimerQueue, HANDLE Timer,
|
|
HANDLE CompletionEvent)
|
|
{
|
|
struct queue_timer *t = Timer;
|
|
struct timer_queue *q;
|
|
NTSTATUS status = STATUS_PENDING;
|
|
HANDLE event = NULL;
|
|
|
|
if (!Timer)
|
|
return STATUS_INVALID_PARAMETER_1;
|
|
q = t->q;
|
|
if (CompletionEvent == INVALID_HANDLE_VALUE)
|
|
{
|
|
status = NtCreateEvent(&event, EVENT_ALL_ACCESS, NULL, SynchronizationEvent, FALSE);
|
|
if (status == STATUS_SUCCESS)
|
|
status = STATUS_PENDING;
|
|
}
|
|
else if (CompletionEvent)
|
|
event = CompletionEvent;
|
|
|
|
RtlEnterCriticalSection(&q->cs);
|
|
t->event = event;
|
|
if (t->runcount == 0 && event)
|
|
status = STATUS_SUCCESS;
|
|
queue_destroy_timer(t);
|
|
RtlLeaveCriticalSection(&q->cs);
|
|
|
|
if (CompletionEvent == INVALID_HANDLE_VALUE && event)
|
|
{
|
|
if (status == STATUS_PENDING)
|
|
{
|
|
NtWaitForSingleObject(event, FALSE, NULL);
|
|
status = STATUS_SUCCESS;
|
|
}
|
|
NtClose(event);
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* timerqueue_thread_proc (internal)
|
|
*/
|
|
static void CALLBACK timerqueue_thread_proc( void *param )
|
|
{
|
|
ULONGLONG timeout_lower, timeout_upper, new_timeout;
|
|
struct threadpool_object *other_timer;
|
|
LARGE_INTEGER now, timeout;
|
|
struct list *ptr;
|
|
|
|
TRACE( "starting timer queue thread\n" );
|
|
|
|
RtlEnterCriticalSection( &timerqueue.cs );
|
|
for (;;)
|
|
{
|
|
NtQuerySystemTime( &now );
|
|
|
|
/* Check for expired timers. */
|
|
while ((ptr = list_head( &timerqueue.pending_timers )))
|
|
{
|
|
struct threadpool_object *timer = LIST_ENTRY( ptr, struct threadpool_object, u.timer.timer_entry );
|
|
assert( timer->type == TP_OBJECT_TYPE_TIMER );
|
|
assert( timer->u.timer.timer_pending );
|
|
if (timer->u.timer.timeout > now.QuadPart)
|
|
break;
|
|
|
|
/* Queue a new callback in one of the worker threads. */
|
|
list_remove( &timer->u.timer.timer_entry );
|
|
timer->u.timer.timer_pending = FALSE;
|
|
tp_object_submit( timer, FALSE );
|
|
|
|
/* Insert the timer back into the queue, except it's marked for shutdown. */
|
|
if (timer->u.timer.period && !timer->shutdown)
|
|
{
|
|
timer->u.timer.timeout += (ULONGLONG)timer->u.timer.period * 10000;
|
|
if (timer->u.timer.timeout <= now.QuadPart)
|
|
timer->u.timer.timeout = now.QuadPart + 1;
|
|
|
|
LIST_FOR_EACH_ENTRY( other_timer, &timerqueue.pending_timers,
|
|
struct threadpool_object, u.timer.timer_entry )
|
|
{
|
|
assert( other_timer->type == TP_OBJECT_TYPE_TIMER );
|
|
if (timer->u.timer.timeout < other_timer->u.timer.timeout)
|
|
break;
|
|
}
|
|
list_add_before( &other_timer->u.timer.timer_entry, &timer->u.timer.timer_entry );
|
|
timer->u.timer.timer_pending = TRUE;
|
|
}
|
|
}
|
|
|
|
timeout_lower = TIMEOUT_INFINITE;
|
|
timeout_upper = TIMEOUT_INFINITE;
|
|
|
|
/* Determine next timeout and use the window length to optimize wakeup times. */
|
|
LIST_FOR_EACH_ENTRY( other_timer, &timerqueue.pending_timers,
|
|
struct threadpool_object, u.timer.timer_entry )
|
|
{
|
|
assert( other_timer->type == TP_OBJECT_TYPE_TIMER );
|
|
if (other_timer->u.timer.timeout >= timeout_upper)
|
|
break;
|
|
|
|
timeout_lower = other_timer->u.timer.timeout;
|
|
new_timeout = timeout_lower + (ULONGLONG)other_timer->u.timer.window_length * 10000;
|
|
if (new_timeout < timeout_upper)
|
|
timeout_upper = new_timeout;
|
|
}
|
|
|
|
/* Wait for timer update events or until the next timer expires. */
|
|
if (timerqueue.objcount)
|
|
{
|
|
timeout.QuadPart = timeout_lower;
|
|
RtlSleepConditionVariableCS( &timerqueue.update_event, &timerqueue.cs, &timeout );
|
|
continue;
|
|
}
|
|
|
|
/* All timers have been destroyed, if no new timers are created
|
|
* within some amount of time, then we can shutdown this thread. */
|
|
timeout.QuadPart = (ULONGLONG)THREADPOOL_WORKER_TIMEOUT * -10000;
|
|
if (RtlSleepConditionVariableCS( &timerqueue.update_event, &timerqueue.cs,
|
|
&timeout ) == STATUS_TIMEOUT && !timerqueue.objcount)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
timerqueue.thread_running = FALSE;
|
|
RtlLeaveCriticalSection( &timerqueue.cs );
|
|
|
|
TRACE( "terminating timer queue thread\n" );
|
|
RtlExitUserThread( 0 );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_new_worker_thread (internal)
|
|
*
|
|
* Create and account a new worker thread for the desired pool.
|
|
*/
|
|
static NTSTATUS tp_new_worker_thread( struct threadpool *pool )
|
|
{
|
|
HANDLE thread;
|
|
NTSTATUS status;
|
|
|
|
status = RtlCreateUserThread( GetCurrentProcess(), NULL, FALSE, NULL, 0, 0,
|
|
threadpool_worker_proc, pool, &thread, NULL );
|
|
if (status == STATUS_SUCCESS)
|
|
{
|
|
interlocked_inc( &pool->refcount );
|
|
pool->num_workers++;
|
|
pool->num_busy_workers++;
|
|
NtClose( thread );
|
|
}
|
|
return status;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_timerqueue_lock (internal)
|
|
*
|
|
* Acquires a lock on the global timerqueue. When the lock is acquired
|
|
* successfully, it is guaranteed that the timer thread is running.
|
|
*/
|
|
static NTSTATUS tp_timerqueue_lock( struct threadpool_object *timer )
|
|
{
|
|
NTSTATUS status = STATUS_SUCCESS;
|
|
assert( timer->type == TP_OBJECT_TYPE_TIMER );
|
|
|
|
timer->u.timer.timer_initialized = FALSE;
|
|
timer->u.timer.timer_pending = FALSE;
|
|
timer->u.timer.timer_set = FALSE;
|
|
timer->u.timer.timeout = 0;
|
|
timer->u.timer.period = 0;
|
|
timer->u.timer.window_length = 0;
|
|
|
|
RtlEnterCriticalSection( &timerqueue.cs );
|
|
|
|
/* Make sure that the timerqueue thread is running. */
|
|
if (!timerqueue.thread_running)
|
|
{
|
|
HANDLE thread;
|
|
status = RtlCreateUserThread( GetCurrentProcess(), NULL, FALSE, NULL, 0, 0,
|
|
timerqueue_thread_proc, NULL, &thread, NULL );
|
|
if (status == STATUS_SUCCESS)
|
|
{
|
|
timerqueue.thread_running = TRUE;
|
|
NtClose( thread );
|
|
}
|
|
}
|
|
|
|
if (status == STATUS_SUCCESS)
|
|
{
|
|
timer->u.timer.timer_initialized = TRUE;
|
|
timerqueue.objcount++;
|
|
}
|
|
|
|
RtlLeaveCriticalSection( &timerqueue.cs );
|
|
return status;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_timerqueue_unlock (internal)
|
|
*
|
|
* Releases a lock on the global timerqueue.
|
|
*/
|
|
static void tp_timerqueue_unlock( struct threadpool_object *timer )
|
|
{
|
|
assert( timer->type == TP_OBJECT_TYPE_TIMER );
|
|
|
|
RtlEnterCriticalSection( &timerqueue.cs );
|
|
if (timer->u.timer.timer_initialized)
|
|
{
|
|
/* If timer was pending, remove it. */
|
|
if (timer->u.timer.timer_pending)
|
|
{
|
|
list_remove( &timer->u.timer.timer_entry );
|
|
timer->u.timer.timer_pending = FALSE;
|
|
}
|
|
|
|
/* If the last timer object was destroyed, then wake up the thread. */
|
|
if (!--timerqueue.objcount)
|
|
{
|
|
assert( list_empty( &timerqueue.pending_timers ) );
|
|
RtlWakeAllConditionVariable( &timerqueue.update_event );
|
|
}
|
|
|
|
timer->u.timer.timer_initialized = FALSE;
|
|
}
|
|
RtlLeaveCriticalSection( &timerqueue.cs );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* waitqueue_thread_proc (internal)
|
|
*/
|
|
static void CALLBACK waitqueue_thread_proc( void *param )
|
|
{
|
|
struct threadpool_object *objects[MAXIMUM_WAITQUEUE_OBJECTS];
|
|
HANDLE handles[MAXIMUM_WAITQUEUE_OBJECTS + 1];
|
|
struct waitqueue_bucket *bucket = param;
|
|
struct threadpool_object *wait, *next;
|
|
LARGE_INTEGER now, timeout;
|
|
DWORD num_handles;
|
|
NTSTATUS status;
|
|
|
|
TRACE( "starting wait queue thread\n" );
|
|
|
|
RtlEnterCriticalSection( &waitqueue.cs );
|
|
|
|
for (;;)
|
|
{
|
|
NtQuerySystemTime( &now );
|
|
timeout.QuadPart = TIMEOUT_INFINITE;
|
|
num_handles = 0;
|
|
|
|
LIST_FOR_EACH_ENTRY_SAFE( wait, next, &bucket->waiting, struct threadpool_object,
|
|
u.wait.wait_entry )
|
|
{
|
|
assert( wait->type == TP_OBJECT_TYPE_WAIT );
|
|
if (wait->u.wait.timeout <= now.QuadPart)
|
|
{
|
|
/* Wait object timed out. */
|
|
list_remove( &wait->u.wait.wait_entry );
|
|
list_add_tail( &bucket->reserved, &wait->u.wait.wait_entry );
|
|
tp_object_submit( wait, FALSE );
|
|
}
|
|
else
|
|
{
|
|
if (wait->u.wait.timeout < timeout.QuadPart)
|
|
timeout.QuadPart = wait->u.wait.timeout;
|
|
|
|
assert( num_handles < MAXIMUM_WAITQUEUE_OBJECTS );
|
|
interlocked_inc( &wait->refcount );
|
|
objects[num_handles] = wait;
|
|
handles[num_handles] = wait->u.wait.handle;
|
|
num_handles++;
|
|
}
|
|
}
|
|
|
|
if (!bucket->objcount)
|
|
{
|
|
/* All wait objects have been destroyed, if no new wait objects are created
|
|
* within some amount of time, then we can shutdown this thread. */
|
|
assert( num_handles == 0 );
|
|
RtlLeaveCriticalSection( &waitqueue.cs );
|
|
timeout.QuadPart = (ULONGLONG)THREADPOOL_WORKER_TIMEOUT * -10000;
|
|
status = NtWaitForMultipleObjects( 1, &bucket->update_event, TRUE, FALSE, &timeout );
|
|
RtlEnterCriticalSection( &waitqueue.cs );
|
|
|
|
if (status == STATUS_TIMEOUT && !bucket->objcount)
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
handles[num_handles] = bucket->update_event;
|
|
RtlLeaveCriticalSection( &waitqueue.cs );
|
|
status = NtWaitForMultipleObjects( num_handles + 1, handles, TRUE, FALSE, &timeout );
|
|
RtlEnterCriticalSection( &waitqueue.cs );
|
|
|
|
if (status >= STATUS_WAIT_0 && status < STATUS_WAIT_0 + num_handles)
|
|
{
|
|
wait = objects[status - STATUS_WAIT_0];
|
|
assert( wait->type == TP_OBJECT_TYPE_WAIT );
|
|
if (wait->u.wait.bucket)
|
|
{
|
|
/* Wait object signaled. */
|
|
assert( wait->u.wait.bucket == bucket );
|
|
list_remove( &wait->u.wait.wait_entry );
|
|
list_add_tail( &bucket->reserved, &wait->u.wait.wait_entry );
|
|
tp_object_submit( wait, TRUE );
|
|
}
|
|
else
|
|
WARN("wait object %p triggered while object was destroyed\n", wait);
|
|
}
|
|
|
|
/* Release temporary references to wait objects. */
|
|
while (num_handles)
|
|
{
|
|
wait = objects[--num_handles];
|
|
assert( wait->type == TP_OBJECT_TYPE_WAIT );
|
|
tp_object_release( wait );
|
|
}
|
|
}
|
|
|
|
/* Try to merge bucket with other threads. */
|
|
if (waitqueue.num_buckets > 1 && bucket->objcount &&
|
|
bucket->objcount <= MAXIMUM_WAITQUEUE_OBJECTS * 1 / 3)
|
|
{
|
|
struct waitqueue_bucket *other_bucket;
|
|
LIST_FOR_EACH_ENTRY( other_bucket, &waitqueue.buckets, struct waitqueue_bucket, bucket_entry )
|
|
{
|
|
if (other_bucket != bucket && other_bucket->objcount &&
|
|
other_bucket->objcount + bucket->objcount <= MAXIMUM_WAITQUEUE_OBJECTS * 2 / 3)
|
|
{
|
|
other_bucket->objcount += bucket->objcount;
|
|
bucket->objcount = 0;
|
|
|
|
/* Update reserved list. */
|
|
LIST_FOR_EACH_ENTRY( wait, &bucket->reserved, struct threadpool_object, u.wait.wait_entry )
|
|
{
|
|
assert( wait->type == TP_OBJECT_TYPE_WAIT );
|
|
wait->u.wait.bucket = other_bucket;
|
|
}
|
|
list_move_tail( &other_bucket->reserved, &bucket->reserved );
|
|
|
|
/* Update waiting list. */
|
|
LIST_FOR_EACH_ENTRY( wait, &bucket->waiting, struct threadpool_object, u.wait.wait_entry )
|
|
{
|
|
assert( wait->type == TP_OBJECT_TYPE_WAIT );
|
|
wait->u.wait.bucket = other_bucket;
|
|
}
|
|
list_move_tail( &other_bucket->waiting, &bucket->waiting );
|
|
|
|
/* Move bucket to the end, to keep the probability of
|
|
* newly added wait objects as small as possible. */
|
|
list_remove( &bucket->bucket_entry );
|
|
list_add_tail( &waitqueue.buckets, &bucket->bucket_entry );
|
|
|
|
NtSetEvent( other_bucket->update_event, NULL );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Remove this bucket from the list. */
|
|
list_remove( &bucket->bucket_entry );
|
|
if (!--waitqueue.num_buckets)
|
|
assert( list_empty( &waitqueue.buckets ) );
|
|
|
|
RtlLeaveCriticalSection( &waitqueue.cs );
|
|
|
|
TRACE( "terminating wait queue thread\n" );
|
|
|
|
assert( bucket->objcount == 0 );
|
|
assert( list_empty( &bucket->reserved ) );
|
|
assert( list_empty( &bucket->waiting ) );
|
|
NtClose( bucket->update_event );
|
|
|
|
RtlFreeHeap( GetProcessHeap(), 0, bucket );
|
|
RtlExitUserThread( 0 );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_waitqueue_lock (internal)
|
|
*/
|
|
static NTSTATUS tp_waitqueue_lock( struct threadpool_object *wait )
|
|
{
|
|
struct waitqueue_bucket *bucket;
|
|
NTSTATUS status;
|
|
HANDLE thread;
|
|
assert( wait->type == TP_OBJECT_TYPE_WAIT );
|
|
|
|
wait->u.wait.signaled = 0;
|
|
wait->u.wait.bucket = NULL;
|
|
wait->u.wait.wait_pending = FALSE;
|
|
wait->u.wait.timeout = 0;
|
|
wait->u.wait.handle = INVALID_HANDLE_VALUE;
|
|
|
|
RtlEnterCriticalSection( &waitqueue.cs );
|
|
|
|
/* Try to assign to existing bucket if possible. */
|
|
LIST_FOR_EACH_ENTRY( bucket, &waitqueue.buckets, struct waitqueue_bucket, bucket_entry )
|
|
{
|
|
if (bucket->objcount < MAXIMUM_WAITQUEUE_OBJECTS)
|
|
{
|
|
list_add_tail( &bucket->reserved, &wait->u.wait.wait_entry );
|
|
wait->u.wait.bucket = bucket;
|
|
bucket->objcount++;
|
|
|
|
status = STATUS_SUCCESS;
|
|
goto out;
|
|
}
|
|
}
|
|
|
|
/* Create a new bucket and corresponding worker thread. */
|
|
bucket = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*bucket) );
|
|
if (!bucket)
|
|
{
|
|
status = STATUS_NO_MEMORY;
|
|
goto out;
|
|
}
|
|
|
|
bucket->objcount = 0;
|
|
list_init( &bucket->reserved );
|
|
list_init( &bucket->waiting );
|
|
|
|
status = NtCreateEvent( &bucket->update_event, EVENT_ALL_ACCESS,
|
|
NULL, SynchronizationEvent, FALSE );
|
|
if (status)
|
|
{
|
|
RtlFreeHeap( GetProcessHeap(), 0, bucket );
|
|
goto out;
|
|
}
|
|
|
|
status = RtlCreateUserThread( GetCurrentProcess(), NULL, FALSE, NULL, 0, 0,
|
|
waitqueue_thread_proc, bucket, &thread, NULL );
|
|
if (status == STATUS_SUCCESS)
|
|
{
|
|
list_add_tail( &waitqueue.buckets, &bucket->bucket_entry );
|
|
waitqueue.num_buckets++;
|
|
|
|
list_add_tail( &bucket->reserved, &wait->u.wait.wait_entry );
|
|
wait->u.wait.bucket = bucket;
|
|
bucket->objcount++;
|
|
|
|
NtClose( thread );
|
|
}
|
|
else
|
|
{
|
|
NtClose( bucket->update_event );
|
|
RtlFreeHeap( GetProcessHeap(), 0, bucket );
|
|
}
|
|
|
|
out:
|
|
RtlLeaveCriticalSection( &waitqueue.cs );
|
|
return status;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_waitqueue_unlock (internal)
|
|
*/
|
|
static void tp_waitqueue_unlock( struct threadpool_object *wait )
|
|
{
|
|
assert( wait->type == TP_OBJECT_TYPE_WAIT );
|
|
|
|
RtlEnterCriticalSection( &waitqueue.cs );
|
|
if (wait->u.wait.bucket)
|
|
{
|
|
struct waitqueue_bucket *bucket = wait->u.wait.bucket;
|
|
assert( bucket->objcount > 0 );
|
|
|
|
list_remove( &wait->u.wait.wait_entry );
|
|
wait->u.wait.bucket = NULL;
|
|
bucket->objcount--;
|
|
|
|
NtSetEvent( bucket->update_event, NULL );
|
|
}
|
|
RtlLeaveCriticalSection( &waitqueue.cs );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_threadpool_alloc (internal)
|
|
*
|
|
* Allocates a new threadpool object.
|
|
*/
|
|
static NTSTATUS tp_threadpool_alloc( struct threadpool **out )
|
|
{
|
|
struct threadpool *pool;
|
|
|
|
pool = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*pool) );
|
|
if (!pool)
|
|
return STATUS_NO_MEMORY;
|
|
|
|
pool->refcount = 1;
|
|
pool->objcount = 0;
|
|
pool->shutdown = FALSE;
|
|
|
|
RtlInitializeCriticalSection( &pool->cs );
|
|
pool->cs.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": threadpool.cs");
|
|
|
|
list_init( &pool->pool );
|
|
RtlInitializeConditionVariable( &pool->update_event );
|
|
|
|
pool->max_workers = 500;
|
|
pool->min_workers = 0;
|
|
pool->num_workers = 0;
|
|
pool->num_busy_workers = 0;
|
|
|
|
TRACE( "allocated threadpool %p\n", pool );
|
|
|
|
*out = pool;
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_threadpool_shutdown (internal)
|
|
*
|
|
* Prepares the shutdown of a threadpool object and notifies all worker
|
|
* threads to terminate (after all remaining work items have been
|
|
* processed).
|
|
*/
|
|
static void tp_threadpool_shutdown( struct threadpool *pool )
|
|
{
|
|
assert( pool != default_threadpool );
|
|
|
|
pool->shutdown = TRUE;
|
|
RtlWakeAllConditionVariable( &pool->update_event );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_threadpool_release (internal)
|
|
*
|
|
* Releases a reference to a threadpool object.
|
|
*/
|
|
static BOOL tp_threadpool_release( struct threadpool *pool )
|
|
{
|
|
if (interlocked_dec( &pool->refcount ))
|
|
return FALSE;
|
|
|
|
TRACE( "destroying threadpool %p\n", pool );
|
|
|
|
assert( pool->shutdown );
|
|
assert( !pool->objcount );
|
|
assert( list_empty( &pool->pool ) );
|
|
|
|
pool->cs.DebugInfo->Spare[0] = 0;
|
|
RtlDeleteCriticalSection( &pool->cs );
|
|
|
|
RtlFreeHeap( GetProcessHeap(), 0, pool );
|
|
return TRUE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_threadpool_lock (internal)
|
|
*
|
|
* Acquires a lock on a threadpool, specified with an TP_CALLBACK_ENVIRON
|
|
* block. When the lock is acquired successfully, it is guaranteed that
|
|
* there is at least one worker thread to process tasks.
|
|
*/
|
|
static NTSTATUS tp_threadpool_lock( struct threadpool **out, TP_CALLBACK_ENVIRON *environment )
|
|
{
|
|
struct threadpool *pool = NULL;
|
|
NTSTATUS status = STATUS_SUCCESS;
|
|
|
|
if (environment)
|
|
pool = (struct threadpool *)environment->Pool;
|
|
|
|
if (!pool)
|
|
{
|
|
if (!default_threadpool)
|
|
{
|
|
status = tp_threadpool_alloc( &pool );
|
|
if (status != STATUS_SUCCESS)
|
|
return status;
|
|
|
|
if (interlocked_cmpxchg_ptr( (void *)&default_threadpool, pool, NULL ) != NULL)
|
|
{
|
|
tp_threadpool_shutdown( pool );
|
|
tp_threadpool_release( pool );
|
|
}
|
|
}
|
|
|
|
pool = default_threadpool;
|
|
}
|
|
|
|
RtlEnterCriticalSection( &pool->cs );
|
|
|
|
/* Make sure that the threadpool has at least one thread. */
|
|
if (!pool->num_workers)
|
|
status = tp_new_worker_thread( pool );
|
|
|
|
/* Keep a reference, and increment objcount to ensure that the
|
|
* last thread doesn't terminate. */
|
|
if (status == STATUS_SUCCESS)
|
|
{
|
|
interlocked_inc( &pool->refcount );
|
|
pool->objcount++;
|
|
}
|
|
|
|
RtlLeaveCriticalSection( &pool->cs );
|
|
|
|
if (status != STATUS_SUCCESS)
|
|
return status;
|
|
|
|
*out = pool;
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_threadpool_unlock (internal)
|
|
*
|
|
* Releases a lock on a threadpool.
|
|
*/
|
|
static void tp_threadpool_unlock( struct threadpool *pool )
|
|
{
|
|
RtlEnterCriticalSection( &pool->cs );
|
|
pool->objcount--;
|
|
RtlLeaveCriticalSection( &pool->cs );
|
|
tp_threadpool_release( pool );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_group_alloc (internal)
|
|
*
|
|
* Allocates a new threadpool group object.
|
|
*/
|
|
static NTSTATUS tp_group_alloc( struct threadpool_group **out )
|
|
{
|
|
struct threadpool_group *group;
|
|
|
|
group = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*group) );
|
|
if (!group)
|
|
return STATUS_NO_MEMORY;
|
|
|
|
group->refcount = 1;
|
|
group->shutdown = FALSE;
|
|
|
|
RtlInitializeCriticalSection( &group->cs );
|
|
group->cs.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": threadpool_group.cs");
|
|
|
|
list_init( &group->members );
|
|
|
|
TRACE( "allocated group %p\n", group );
|
|
|
|
*out = group;
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_group_shutdown (internal)
|
|
*
|
|
* Marks the group object for shutdown.
|
|
*/
|
|
static void tp_group_shutdown( struct threadpool_group *group )
|
|
{
|
|
group->shutdown = TRUE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_group_release (internal)
|
|
*
|
|
* Releases a reference to a group object.
|
|
*/
|
|
static BOOL tp_group_release( struct threadpool_group *group )
|
|
{
|
|
if (interlocked_dec( &group->refcount ))
|
|
return FALSE;
|
|
|
|
TRACE( "destroying group %p\n", group );
|
|
|
|
assert( group->shutdown );
|
|
assert( list_empty( &group->members ) );
|
|
|
|
group->cs.DebugInfo->Spare[0] = 0;
|
|
RtlDeleteCriticalSection( &group->cs );
|
|
|
|
RtlFreeHeap( GetProcessHeap(), 0, group );
|
|
return TRUE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_object_initialize (internal)
|
|
*
|
|
* Initializes members of a threadpool object.
|
|
*/
|
|
static void tp_object_initialize( struct threadpool_object *object, struct threadpool *pool,
|
|
PVOID userdata, TP_CALLBACK_ENVIRON *environment )
|
|
{
|
|
BOOL is_simple_callback = (object->type == TP_OBJECT_TYPE_SIMPLE);
|
|
|
|
object->refcount = 1;
|
|
object->shutdown = FALSE;
|
|
|
|
object->pool = pool;
|
|
object->group = NULL;
|
|
object->userdata = userdata;
|
|
object->group_cancel_callback = NULL;
|
|
object->finalization_callback = NULL;
|
|
object->may_run_long = 0;
|
|
object->race_dll = NULL;
|
|
|
|
memset( &object->group_entry, 0, sizeof(object->group_entry) );
|
|
object->is_group_member = FALSE;
|
|
|
|
memset( &object->pool_entry, 0, sizeof(object->pool_entry) );
|
|
RtlInitializeConditionVariable( &object->finished_event );
|
|
RtlInitializeConditionVariable( &object->group_finished_event );
|
|
object->num_pending_callbacks = 0;
|
|
object->num_running_callbacks = 0;
|
|
object->num_associated_callbacks = 0;
|
|
|
|
if (environment)
|
|
{
|
|
if (environment->Version != 1 && environment->Version != 3)
|
|
FIXME( "unsupported environment version %u\n", environment->Version );
|
|
|
|
object->group = impl_from_TP_CLEANUP_GROUP( environment->CleanupGroup );
|
|
object->group_cancel_callback = environment->CleanupGroupCancelCallback;
|
|
object->finalization_callback = environment->FinalizationCallback;
|
|
object->may_run_long = environment->u.s.LongFunction != 0;
|
|
object->race_dll = environment->RaceDll;
|
|
|
|
if (environment->ActivationContext)
|
|
FIXME( "activation context not supported yet\n" );
|
|
|
|
if (environment->u.s.Persistent)
|
|
FIXME( "persistent threads not supported yet\n" );
|
|
}
|
|
|
|
if (object->race_dll)
|
|
LdrAddRefDll( 0, object->race_dll );
|
|
|
|
TRACE( "allocated object %p of type %u\n", object, object->type );
|
|
|
|
/* For simple callbacks we have to run tp_object_submit before adding this object
|
|
* to the cleanup group. As soon as the cleanup group members are released ->shutdown
|
|
* will be set, and tp_object_submit would fail with an assertion. */
|
|
|
|
if (is_simple_callback)
|
|
tp_object_submit( object, FALSE );
|
|
|
|
if (object->group)
|
|
{
|
|
struct threadpool_group *group = object->group;
|
|
interlocked_inc( &group->refcount );
|
|
|
|
RtlEnterCriticalSection( &group->cs );
|
|
list_add_tail( &group->members, &object->group_entry );
|
|
object->is_group_member = TRUE;
|
|
RtlLeaveCriticalSection( &group->cs );
|
|
}
|
|
|
|
if (is_simple_callback)
|
|
tp_object_release( object );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_object_submit (internal)
|
|
*
|
|
* Submits a threadpool object to the associated threadpool. This
|
|
* function has to be VOID because TpPostWork can never fail on Windows.
|
|
*/
|
|
static void tp_object_submit( struct threadpool_object *object, BOOL signaled )
|
|
{
|
|
struct threadpool *pool = object->pool;
|
|
NTSTATUS status = STATUS_UNSUCCESSFUL;
|
|
|
|
assert( !object->shutdown );
|
|
assert( !pool->shutdown );
|
|
|
|
RtlEnterCriticalSection( &pool->cs );
|
|
|
|
/* Start new worker threads if required. */
|
|
if (pool->num_busy_workers >= pool->num_workers &&
|
|
pool->num_workers < pool->max_workers)
|
|
status = tp_new_worker_thread( pool );
|
|
|
|
/* Queue work item and increment refcount. */
|
|
interlocked_inc( &object->refcount );
|
|
if (!object->num_pending_callbacks++)
|
|
list_add_tail( &pool->pool, &object->pool_entry );
|
|
|
|
/* Count how often the object was signaled. */
|
|
if (object->type == TP_OBJECT_TYPE_WAIT && signaled)
|
|
object->u.wait.signaled++;
|
|
|
|
/* No new thread started - wake up one existing thread. */
|
|
if (status != STATUS_SUCCESS)
|
|
{
|
|
assert( pool->num_workers > 0 );
|
|
RtlWakeConditionVariable( &pool->update_event );
|
|
}
|
|
|
|
RtlLeaveCriticalSection( &pool->cs );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_object_cancel (internal)
|
|
*
|
|
* Cancels all currently pending callbacks for a specific object.
|
|
*/
|
|
static void tp_object_cancel( struct threadpool_object *object )
|
|
{
|
|
struct threadpool *pool = object->pool;
|
|
LONG pending_callbacks = 0;
|
|
|
|
RtlEnterCriticalSection( &pool->cs );
|
|
if (object->num_pending_callbacks)
|
|
{
|
|
pending_callbacks = object->num_pending_callbacks;
|
|
object->num_pending_callbacks = 0;
|
|
list_remove( &object->pool_entry );
|
|
|
|
if (object->type == TP_OBJECT_TYPE_WAIT)
|
|
object->u.wait.signaled = 0;
|
|
}
|
|
RtlLeaveCriticalSection( &pool->cs );
|
|
|
|
while (pending_callbacks--)
|
|
tp_object_release( object );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_object_wait (internal)
|
|
*
|
|
* Waits until all pending and running callbacks of a specific object
|
|
* have been processed.
|
|
*/
|
|
static void tp_object_wait( struct threadpool_object *object, BOOL group_wait )
|
|
{
|
|
struct threadpool *pool = object->pool;
|
|
|
|
RtlEnterCriticalSection( &pool->cs );
|
|
if (group_wait)
|
|
{
|
|
while (object->num_pending_callbacks || object->num_running_callbacks)
|
|
RtlSleepConditionVariableCS( &object->group_finished_event, &pool->cs, NULL );
|
|
}
|
|
else
|
|
{
|
|
while (object->num_pending_callbacks || object->num_associated_callbacks)
|
|
RtlSleepConditionVariableCS( &object->finished_event, &pool->cs, NULL );
|
|
}
|
|
RtlLeaveCriticalSection( &pool->cs );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_object_prepare_shutdown (internal)
|
|
*
|
|
* Prepares a threadpool object for shutdown.
|
|
*/
|
|
static void tp_object_prepare_shutdown( struct threadpool_object *object )
|
|
{
|
|
if (object->type == TP_OBJECT_TYPE_TIMER)
|
|
tp_timerqueue_unlock( object );
|
|
else if (object->type == TP_OBJECT_TYPE_WAIT)
|
|
tp_waitqueue_unlock( object );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* tp_object_release (internal)
|
|
*
|
|
* Releases a reference to a threadpool object.
|
|
*/
|
|
static BOOL tp_object_release( struct threadpool_object *object )
|
|
{
|
|
if (interlocked_dec( &object->refcount ))
|
|
return FALSE;
|
|
|
|
TRACE( "destroying object %p of type %u\n", object, object->type );
|
|
|
|
assert( object->shutdown );
|
|
assert( !object->num_pending_callbacks );
|
|
assert( !object->num_running_callbacks );
|
|
assert( !object->num_associated_callbacks );
|
|
|
|
/* release reference to the group */
|
|
if (object->group)
|
|
{
|
|
struct threadpool_group *group = object->group;
|
|
|
|
RtlEnterCriticalSection( &group->cs );
|
|
if (object->is_group_member)
|
|
{
|
|
list_remove( &object->group_entry );
|
|
object->is_group_member = FALSE;
|
|
}
|
|
RtlLeaveCriticalSection( &group->cs );
|
|
|
|
tp_group_release( group );
|
|
}
|
|
|
|
tp_threadpool_unlock( object->pool );
|
|
|
|
if (object->race_dll)
|
|
LdrUnloadDll( object->race_dll );
|
|
|
|
RtlFreeHeap( GetProcessHeap(), 0, object );
|
|
return TRUE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* threadpool_worker_proc (internal)
|
|
*/
|
|
static void CALLBACK threadpool_worker_proc( void *param )
|
|
{
|
|
TP_CALLBACK_INSTANCE *callback_instance;
|
|
struct threadpool_instance instance;
|
|
struct threadpool *pool = param;
|
|
TP_WAIT_RESULT wait_result = 0;
|
|
LARGE_INTEGER timeout;
|
|
struct list *ptr;
|
|
NTSTATUS status;
|
|
|
|
TRACE( "starting worker thread for pool %p\n", pool );
|
|
|
|
RtlEnterCriticalSection( &pool->cs );
|
|
pool->num_busy_workers--;
|
|
for (;;)
|
|
{
|
|
while ((ptr = list_head( &pool->pool )))
|
|
{
|
|
struct threadpool_object *object = LIST_ENTRY( ptr, struct threadpool_object, pool_entry );
|
|
assert( object->num_pending_callbacks > 0 );
|
|
|
|
/* If further pending callbacks are queued, move the work item to
|
|
* the end of the pool list. Otherwise remove it from the pool. */
|
|
list_remove( &object->pool_entry );
|
|
if (--object->num_pending_callbacks)
|
|
list_add_tail( &pool->pool, &object->pool_entry );
|
|
|
|
/* For wait objects check if they were signaled or have timed out. */
|
|
if (object->type == TP_OBJECT_TYPE_WAIT)
|
|
{
|
|
wait_result = object->u.wait.signaled ? WAIT_OBJECT_0 : WAIT_TIMEOUT;
|
|
if (wait_result == WAIT_OBJECT_0) object->u.wait.signaled--;
|
|
}
|
|
|
|
/* Leave critical section and do the actual callback. */
|
|
object->num_associated_callbacks++;
|
|
object->num_running_callbacks++;
|
|
pool->num_busy_workers++;
|
|
RtlLeaveCriticalSection( &pool->cs );
|
|
|
|
/* Initialize threadpool instance struct. */
|
|
callback_instance = (TP_CALLBACK_INSTANCE *)&instance;
|
|
instance.object = object;
|
|
instance.threadid = GetCurrentThreadId();
|
|
instance.associated = TRUE;
|
|
instance.may_run_long = object->may_run_long;
|
|
instance.cleanup.critical_section = NULL;
|
|
instance.cleanup.mutex = NULL;
|
|
instance.cleanup.semaphore = NULL;
|
|
instance.cleanup.semaphore_count = 0;
|
|
instance.cleanup.event = NULL;
|
|
instance.cleanup.library = NULL;
|
|
|
|
switch (object->type)
|
|
{
|
|
case TP_OBJECT_TYPE_SIMPLE:
|
|
{
|
|
TRACE( "executing simple callback %p(%p, %p)\n",
|
|
object->u.simple.callback, callback_instance, object->userdata );
|
|
object->u.simple.callback( callback_instance, object->userdata );
|
|
TRACE( "callback %p returned\n", object->u.simple.callback );
|
|
break;
|
|
}
|
|
|
|
case TP_OBJECT_TYPE_WORK:
|
|
{
|
|
TRACE( "executing work callback %p(%p, %p, %p)\n",
|
|
object->u.work.callback, callback_instance, object->userdata, object );
|
|
object->u.work.callback( callback_instance, object->userdata, (TP_WORK *)object );
|
|
TRACE( "callback %p returned\n", object->u.work.callback );
|
|
break;
|
|
}
|
|
|
|
case TP_OBJECT_TYPE_TIMER:
|
|
{
|
|
TRACE( "executing timer callback %p(%p, %p, %p)\n",
|
|
object->u.timer.callback, callback_instance, object->userdata, object );
|
|
object->u.timer.callback( callback_instance, object->userdata, (TP_TIMER *)object );
|
|
TRACE( "callback %p returned\n", object->u.timer.callback );
|
|
break;
|
|
}
|
|
|
|
case TP_OBJECT_TYPE_WAIT:
|
|
{
|
|
TRACE( "executing wait callback %p(%p, %p, %p, %u)\n",
|
|
object->u.wait.callback, callback_instance, object->userdata, object, wait_result );
|
|
object->u.wait.callback( callback_instance, object->userdata, (TP_WAIT *)object, wait_result );
|
|
TRACE( "callback %p returned\n", object->u.wait.callback );
|
|
break;
|
|
}
|
|
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
|
|
/* Execute finalization callback. */
|
|
if (object->finalization_callback)
|
|
{
|
|
TRACE( "executing finalization callback %p(%p, %p)\n",
|
|
object->finalization_callback, callback_instance, object->userdata );
|
|
object->finalization_callback( callback_instance, object->userdata );
|
|
TRACE( "callback %p returned\n", object->finalization_callback );
|
|
}
|
|
|
|
/* Execute cleanup tasks. */
|
|
if (instance.cleanup.critical_section)
|
|
{
|
|
RtlLeaveCriticalSection( instance.cleanup.critical_section );
|
|
}
|
|
if (instance.cleanup.mutex)
|
|
{
|
|
status = NtReleaseMutant( instance.cleanup.mutex, NULL );
|
|
if (status != STATUS_SUCCESS) goto skip_cleanup;
|
|
}
|
|
if (instance.cleanup.semaphore)
|
|
{
|
|
status = NtReleaseSemaphore( instance.cleanup.semaphore, instance.cleanup.semaphore_count, NULL );
|
|
if (status != STATUS_SUCCESS) goto skip_cleanup;
|
|
}
|
|
if (instance.cleanup.event)
|
|
{
|
|
status = NtSetEvent( instance.cleanup.event, NULL );
|
|
if (status != STATUS_SUCCESS) goto skip_cleanup;
|
|
}
|
|
if (instance.cleanup.library)
|
|
{
|
|
LdrUnloadDll( instance.cleanup.library );
|
|
}
|
|
|
|
skip_cleanup:
|
|
RtlEnterCriticalSection( &pool->cs );
|
|
pool->num_busy_workers--;
|
|
|
|
/* Simple callbacks are automatically shutdown after execution. */
|
|
if (object->type == TP_OBJECT_TYPE_SIMPLE)
|
|
{
|
|
tp_object_prepare_shutdown( object );
|
|
object->shutdown = TRUE;
|
|
}
|
|
|
|
object->num_running_callbacks--;
|
|
if (!object->num_pending_callbacks && !object->num_running_callbacks)
|
|
RtlWakeAllConditionVariable( &object->group_finished_event );
|
|
|
|
if (instance.associated)
|
|
{
|
|
object->num_associated_callbacks--;
|
|
if (!object->num_pending_callbacks && !object->num_associated_callbacks)
|
|
RtlWakeAllConditionVariable( &object->finished_event );
|
|
}
|
|
|
|
tp_object_release( object );
|
|
}
|
|
|
|
/* Shutdown worker thread if requested. */
|
|
if (pool->shutdown)
|
|
break;
|
|
|
|
/* Wait for new tasks or until the timeout expires. A thread only terminates
|
|
* when no new tasks are available, and the number of threads can be
|
|
* decreased without violating the min_workers limit. An exception is when
|
|
* min_workers == 0, then objcount is used to detect if the last thread
|
|
* can be terminated. */
|
|
timeout.QuadPart = (ULONGLONG)THREADPOOL_WORKER_TIMEOUT * -10000;
|
|
if (RtlSleepConditionVariableCS( &pool->update_event, &pool->cs, &timeout ) == STATUS_TIMEOUT &&
|
|
!list_head( &pool->pool ) && (pool->num_workers > max( pool->min_workers, 1 ) ||
|
|
(!pool->min_workers && !pool->objcount)))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
pool->num_workers--;
|
|
RtlLeaveCriticalSection( &pool->cs );
|
|
|
|
TRACE( "terminating worker thread for pool %p\n", pool );
|
|
tp_threadpool_release( pool );
|
|
RtlExitUserThread( 0 );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpAllocCleanupGroup (NTDLL.@)
|
|
*/
|
|
NTSTATUS WINAPI TpAllocCleanupGroup( TP_CLEANUP_GROUP **out )
|
|
{
|
|
TRACE( "%p\n", out );
|
|
|
|
return tp_group_alloc( (struct threadpool_group **)out );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpAllocPool (NTDLL.@)
|
|
*/
|
|
NTSTATUS WINAPI TpAllocPool( TP_POOL **out, PVOID reserved )
|
|
{
|
|
TRACE( "%p %p\n", out, reserved );
|
|
|
|
if (reserved)
|
|
FIXME( "reserved argument is nonzero (%p)\n", reserved );
|
|
|
|
return tp_threadpool_alloc( (struct threadpool **)out );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpAllocTimer (NTDLL.@)
|
|
*/
|
|
NTSTATUS WINAPI TpAllocTimer( TP_TIMER **out, PTP_TIMER_CALLBACK callback, PVOID userdata,
|
|
TP_CALLBACK_ENVIRON *environment )
|
|
{
|
|
struct threadpool_object *object;
|
|
struct threadpool *pool;
|
|
NTSTATUS status;
|
|
|
|
TRACE( "%p %p %p %p\n", out, callback, userdata, environment );
|
|
|
|
object = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*object) );
|
|
if (!object)
|
|
return STATUS_NO_MEMORY;
|
|
|
|
status = tp_threadpool_lock( &pool, environment );
|
|
if (status)
|
|
{
|
|
RtlFreeHeap( GetProcessHeap(), 0, object );
|
|
return status;
|
|
}
|
|
|
|
object->type = TP_OBJECT_TYPE_TIMER;
|
|
object->u.timer.callback = callback;
|
|
|
|
status = tp_timerqueue_lock( object );
|
|
if (status)
|
|
{
|
|
tp_threadpool_unlock( pool );
|
|
RtlFreeHeap( GetProcessHeap(), 0, object );
|
|
return status;
|
|
}
|
|
|
|
tp_object_initialize( object, pool, userdata, environment );
|
|
|
|
*out = (TP_TIMER *)object;
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpAllocWait (NTDLL.@)
|
|
*/
|
|
NTSTATUS WINAPI TpAllocWait( TP_WAIT **out, PTP_WAIT_CALLBACK callback, PVOID userdata,
|
|
TP_CALLBACK_ENVIRON *environment )
|
|
{
|
|
struct threadpool_object *object;
|
|
struct threadpool *pool;
|
|
NTSTATUS status;
|
|
|
|
TRACE( "%p %p %p %p\n", out, callback, userdata, environment );
|
|
|
|
object = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*object) );
|
|
if (!object)
|
|
return STATUS_NO_MEMORY;
|
|
|
|
status = tp_threadpool_lock( &pool, environment );
|
|
if (status)
|
|
{
|
|
RtlFreeHeap( GetProcessHeap(), 0, object );
|
|
return status;
|
|
}
|
|
|
|
object->type = TP_OBJECT_TYPE_WAIT;
|
|
object->u.wait.callback = callback;
|
|
|
|
status = tp_waitqueue_lock( object );
|
|
if (status)
|
|
{
|
|
tp_threadpool_unlock( pool );
|
|
RtlFreeHeap( GetProcessHeap(), 0, object );
|
|
return status;
|
|
}
|
|
|
|
tp_object_initialize( object, pool, userdata, environment );
|
|
|
|
*out = (TP_WAIT *)object;
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpAllocWork (NTDLL.@)
|
|
*/
|
|
NTSTATUS WINAPI TpAllocWork( TP_WORK **out, PTP_WORK_CALLBACK callback, PVOID userdata,
|
|
TP_CALLBACK_ENVIRON *environment )
|
|
{
|
|
struct threadpool_object *object;
|
|
struct threadpool *pool;
|
|
NTSTATUS status;
|
|
|
|
TRACE( "%p %p %p %p\n", out, callback, userdata, environment );
|
|
|
|
object = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*object) );
|
|
if (!object)
|
|
return STATUS_NO_MEMORY;
|
|
|
|
status = tp_threadpool_lock( &pool, environment );
|
|
if (status)
|
|
{
|
|
RtlFreeHeap( GetProcessHeap(), 0, object );
|
|
return status;
|
|
}
|
|
|
|
object->type = TP_OBJECT_TYPE_WORK;
|
|
object->u.work.callback = callback;
|
|
tp_object_initialize( object, pool, userdata, environment );
|
|
|
|
*out = (TP_WORK *)object;
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpCallbackLeaveCriticalSectionOnCompletion (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpCallbackLeaveCriticalSectionOnCompletion( TP_CALLBACK_INSTANCE *instance, CRITICAL_SECTION *crit )
|
|
{
|
|
struct threadpool_instance *this = impl_from_TP_CALLBACK_INSTANCE( instance );
|
|
|
|
TRACE( "%p %p\n", instance, crit );
|
|
|
|
if (!this->cleanup.critical_section)
|
|
this->cleanup.critical_section = crit;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpCallbackMayRunLong (NTDLL.@)
|
|
*/
|
|
NTSTATUS WINAPI TpCallbackMayRunLong( TP_CALLBACK_INSTANCE *instance )
|
|
{
|
|
struct threadpool_instance *this = impl_from_TP_CALLBACK_INSTANCE( instance );
|
|
struct threadpool_object *object = this->object;
|
|
struct threadpool *pool;
|
|
NTSTATUS status = STATUS_SUCCESS;
|
|
|
|
TRACE( "%p\n", instance );
|
|
|
|
if (this->threadid != GetCurrentThreadId())
|
|
{
|
|
ERR("called from wrong thread, ignoring\n");
|
|
return STATUS_UNSUCCESSFUL; /* FIXME */
|
|
}
|
|
|
|
if (this->may_run_long)
|
|
return STATUS_SUCCESS;
|
|
|
|
pool = object->pool;
|
|
RtlEnterCriticalSection( &pool->cs );
|
|
|
|
/* Start new worker threads if required. */
|
|
if (pool->num_busy_workers >= pool->num_workers)
|
|
{
|
|
if (pool->num_workers < pool->max_workers)
|
|
{
|
|
status = tp_new_worker_thread( pool );
|
|
}
|
|
else
|
|
{
|
|
status = STATUS_TOO_MANY_THREADS;
|
|
}
|
|
}
|
|
|
|
RtlLeaveCriticalSection( &pool->cs );
|
|
this->may_run_long = TRUE;
|
|
return status;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpCallbackReleaseMutexOnCompletion (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpCallbackReleaseMutexOnCompletion( TP_CALLBACK_INSTANCE *instance, HANDLE mutex )
|
|
{
|
|
struct threadpool_instance *this = impl_from_TP_CALLBACK_INSTANCE( instance );
|
|
|
|
TRACE( "%p %p\n", instance, mutex );
|
|
|
|
if (!this->cleanup.mutex)
|
|
this->cleanup.mutex = mutex;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpCallbackReleaseSemaphoreOnCompletion (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpCallbackReleaseSemaphoreOnCompletion( TP_CALLBACK_INSTANCE *instance, HANDLE semaphore, DWORD count )
|
|
{
|
|
struct threadpool_instance *this = impl_from_TP_CALLBACK_INSTANCE( instance );
|
|
|
|
TRACE( "%p %p %u\n", instance, semaphore, count );
|
|
|
|
if (!this->cleanup.semaphore)
|
|
{
|
|
this->cleanup.semaphore = semaphore;
|
|
this->cleanup.semaphore_count = count;
|
|
}
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpCallbackSetEventOnCompletion (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpCallbackSetEventOnCompletion( TP_CALLBACK_INSTANCE *instance, HANDLE event )
|
|
{
|
|
struct threadpool_instance *this = impl_from_TP_CALLBACK_INSTANCE( instance );
|
|
|
|
TRACE( "%p %p\n", instance, event );
|
|
|
|
if (!this->cleanup.event)
|
|
this->cleanup.event = event;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpCallbackUnloadDllOnCompletion (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpCallbackUnloadDllOnCompletion( TP_CALLBACK_INSTANCE *instance, HMODULE module )
|
|
{
|
|
struct threadpool_instance *this = impl_from_TP_CALLBACK_INSTANCE( instance );
|
|
|
|
TRACE( "%p %p\n", instance, module );
|
|
|
|
if (!this->cleanup.library)
|
|
this->cleanup.library = module;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpDisassociateCallback (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpDisassociateCallback( TP_CALLBACK_INSTANCE *instance )
|
|
{
|
|
struct threadpool_instance *this = impl_from_TP_CALLBACK_INSTANCE( instance );
|
|
struct threadpool_object *object = this->object;
|
|
struct threadpool *pool;
|
|
|
|
TRACE( "%p\n", instance );
|
|
|
|
if (this->threadid != GetCurrentThreadId())
|
|
{
|
|
ERR("called from wrong thread, ignoring\n");
|
|
return;
|
|
}
|
|
|
|
if (!this->associated)
|
|
return;
|
|
|
|
pool = object->pool;
|
|
RtlEnterCriticalSection( &pool->cs );
|
|
|
|
object->num_associated_callbacks--;
|
|
if (!object->num_pending_callbacks && !object->num_associated_callbacks)
|
|
RtlWakeAllConditionVariable( &object->finished_event );
|
|
|
|
RtlLeaveCriticalSection( &pool->cs );
|
|
this->associated = FALSE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpIsTimerSet (NTDLL.@)
|
|
*/
|
|
BOOL WINAPI TpIsTimerSet( TP_TIMER *timer )
|
|
{
|
|
struct threadpool_object *this = impl_from_TP_TIMER( timer );
|
|
|
|
TRACE( "%p\n", timer );
|
|
|
|
return this->u.timer.timer_set;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpPostWork (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpPostWork( TP_WORK *work )
|
|
{
|
|
struct threadpool_object *this = impl_from_TP_WORK( work );
|
|
|
|
TRACE( "%p\n", work );
|
|
|
|
tp_object_submit( this, FALSE );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpReleaseCleanupGroup (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpReleaseCleanupGroup( TP_CLEANUP_GROUP *group )
|
|
{
|
|
struct threadpool_group *this = impl_from_TP_CLEANUP_GROUP( group );
|
|
|
|
TRACE( "%p\n", group );
|
|
|
|
tp_group_shutdown( this );
|
|
tp_group_release( this );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpReleaseCleanupGroupMembers (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpReleaseCleanupGroupMembers( TP_CLEANUP_GROUP *group, BOOL cancel_pending, PVOID userdata )
|
|
{
|
|
struct threadpool_group *this = impl_from_TP_CLEANUP_GROUP( group );
|
|
struct threadpool_object *object, *next;
|
|
struct list members;
|
|
|
|
TRACE( "%p %u %p\n", group, cancel_pending, userdata );
|
|
|
|
RtlEnterCriticalSection( &this->cs );
|
|
|
|
/* Unset group, increase references, and mark objects for shutdown */
|
|
LIST_FOR_EACH_ENTRY_SAFE( object, next, &this->members, struct threadpool_object, group_entry )
|
|
{
|
|
assert( object->group == this );
|
|
assert( object->is_group_member );
|
|
|
|
if (interlocked_inc( &object->refcount ) == 1)
|
|
{
|
|
/* Object is basically already destroyed, but group reference
|
|
* was not deleted yet. We can safely ignore this object. */
|
|
interlocked_dec( &object->refcount );
|
|
list_remove( &object->group_entry );
|
|
object->is_group_member = FALSE;
|
|
continue;
|
|
}
|
|
|
|
object->is_group_member = FALSE;
|
|
tp_object_prepare_shutdown( object );
|
|
}
|
|
|
|
/* Move members to a new temporary list */
|
|
list_init( &members );
|
|
list_move_tail( &members, &this->members );
|
|
|
|
RtlLeaveCriticalSection( &this->cs );
|
|
|
|
/* Cancel pending callbacks if requested */
|
|
if (cancel_pending)
|
|
{
|
|
LIST_FOR_EACH_ENTRY( object, &members, struct threadpool_object, group_entry )
|
|
{
|
|
tp_object_cancel( object );
|
|
}
|
|
}
|
|
|
|
/* Wait for remaining callbacks to finish */
|
|
LIST_FOR_EACH_ENTRY_SAFE( object, next, &members, struct threadpool_object, group_entry )
|
|
{
|
|
tp_object_wait( object, TRUE );
|
|
|
|
if (!object->shutdown)
|
|
{
|
|
/* Execute group cancellation callback if defined, and if this was actually a group cancel. */
|
|
if (cancel_pending && object->group_cancel_callback)
|
|
{
|
|
TRACE( "executing group cancel callback %p(%p, %p)\n",
|
|
object->group_cancel_callback, object->userdata, userdata );
|
|
object->group_cancel_callback( object->userdata, userdata );
|
|
TRACE( "callback %p returned\n", object->group_cancel_callback );
|
|
}
|
|
|
|
if (object->type != TP_OBJECT_TYPE_SIMPLE)
|
|
tp_object_release( object );
|
|
}
|
|
|
|
object->shutdown = TRUE;
|
|
tp_object_release( object );
|
|
}
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpReleasePool (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpReleasePool( TP_POOL *pool )
|
|
{
|
|
struct threadpool *this = impl_from_TP_POOL( pool );
|
|
|
|
TRACE( "%p\n", pool );
|
|
|
|
tp_threadpool_shutdown( this );
|
|
tp_threadpool_release( this );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpReleaseTimer (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpReleaseTimer( TP_TIMER *timer )
|
|
{
|
|
struct threadpool_object *this = impl_from_TP_TIMER( timer );
|
|
|
|
TRACE( "%p\n", timer );
|
|
|
|
tp_object_prepare_shutdown( this );
|
|
this->shutdown = TRUE;
|
|
tp_object_release( this );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpReleaseWait (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpReleaseWait( TP_WAIT *wait )
|
|
{
|
|
struct threadpool_object *this = impl_from_TP_WAIT( wait );
|
|
|
|
TRACE( "%p\n", wait );
|
|
|
|
tp_object_prepare_shutdown( this );
|
|
this->shutdown = TRUE;
|
|
tp_object_release( this );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpReleaseWork (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpReleaseWork( TP_WORK *work )
|
|
{
|
|
struct threadpool_object *this = impl_from_TP_WORK( work );
|
|
|
|
TRACE( "%p\n", work );
|
|
|
|
tp_object_prepare_shutdown( this );
|
|
this->shutdown = TRUE;
|
|
tp_object_release( this );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpSetPoolMaxThreads (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpSetPoolMaxThreads( TP_POOL *pool, DWORD maximum )
|
|
{
|
|
struct threadpool *this = impl_from_TP_POOL( pool );
|
|
|
|
TRACE( "%p %u\n", pool, maximum );
|
|
|
|
RtlEnterCriticalSection( &this->cs );
|
|
this->max_workers = max( maximum, 1 );
|
|
this->min_workers = min( this->min_workers, this->max_workers );
|
|
RtlLeaveCriticalSection( &this->cs );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpSetPoolMinThreads (NTDLL.@)
|
|
*/
|
|
BOOL WINAPI TpSetPoolMinThreads( TP_POOL *pool, DWORD minimum )
|
|
{
|
|
struct threadpool *this = impl_from_TP_POOL( pool );
|
|
NTSTATUS status = STATUS_SUCCESS;
|
|
|
|
TRACE( "%p %u\n", pool, minimum );
|
|
|
|
RtlEnterCriticalSection( &this->cs );
|
|
|
|
while (this->num_workers < minimum)
|
|
{
|
|
status = tp_new_worker_thread( this );
|
|
if (status != STATUS_SUCCESS)
|
|
break;
|
|
}
|
|
|
|
if (status == STATUS_SUCCESS)
|
|
{
|
|
this->min_workers = minimum;
|
|
this->max_workers = max( this->min_workers, this->max_workers );
|
|
}
|
|
|
|
RtlLeaveCriticalSection( &this->cs );
|
|
return !status;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpSetTimer (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpSetTimer( TP_TIMER *timer, LARGE_INTEGER *timeout, LONG period, LONG window_length )
|
|
{
|
|
struct threadpool_object *this = impl_from_TP_TIMER( timer );
|
|
struct threadpool_object *other_timer;
|
|
BOOL submit_timer = FALSE;
|
|
ULONGLONG timestamp;
|
|
|
|
TRACE( "%p %p %u %u\n", timer, timeout, period, window_length );
|
|
|
|
RtlEnterCriticalSection( &timerqueue.cs );
|
|
|
|
assert( this->u.timer.timer_initialized );
|
|
this->u.timer.timer_set = timeout != NULL;
|
|
|
|
/* Convert relative timeout to absolute timestamp and handle a timeout
|
|
* of zero, which means that the timer is submitted immediately. */
|
|
if (timeout)
|
|
{
|
|
timestamp = timeout->QuadPart;
|
|
if ((LONGLONG)timestamp < 0)
|
|
{
|
|
LARGE_INTEGER now;
|
|
NtQuerySystemTime( &now );
|
|
timestamp = now.QuadPart - timestamp;
|
|
}
|
|
else if (!timestamp)
|
|
{
|
|
if (!period)
|
|
timeout = NULL;
|
|
else
|
|
{
|
|
LARGE_INTEGER now;
|
|
NtQuerySystemTime( &now );
|
|
timestamp = now.QuadPart + (ULONGLONG)period * 10000;
|
|
}
|
|
submit_timer = TRUE;
|
|
}
|
|
}
|
|
|
|
/* First remove existing timeout. */
|
|
if (this->u.timer.timer_pending)
|
|
{
|
|
list_remove( &this->u.timer.timer_entry );
|
|
this->u.timer.timer_pending = FALSE;
|
|
}
|
|
|
|
/* If the timer was enabled, then add it back to the queue. */
|
|
if (timeout)
|
|
{
|
|
this->u.timer.timeout = timestamp;
|
|
this->u.timer.period = period;
|
|
this->u.timer.window_length = window_length;
|
|
|
|
LIST_FOR_EACH_ENTRY( other_timer, &timerqueue.pending_timers,
|
|
struct threadpool_object, u.timer.timer_entry )
|
|
{
|
|
assert( other_timer->type == TP_OBJECT_TYPE_TIMER );
|
|
if (this->u.timer.timeout < other_timer->u.timer.timeout)
|
|
break;
|
|
}
|
|
list_add_before( &other_timer->u.timer.timer_entry, &this->u.timer.timer_entry );
|
|
|
|
/* Wake up the timer thread when the timeout has to be updated. */
|
|
if (list_head( &timerqueue.pending_timers ) == &this->u.timer.timer_entry )
|
|
RtlWakeAllConditionVariable( &timerqueue.update_event );
|
|
|
|
this->u.timer.timer_pending = TRUE;
|
|
}
|
|
|
|
RtlLeaveCriticalSection( &timerqueue.cs );
|
|
|
|
if (submit_timer)
|
|
tp_object_submit( this, FALSE );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpSetWait (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpSetWait( TP_WAIT *wait, HANDLE handle, LARGE_INTEGER *timeout )
|
|
{
|
|
struct threadpool_object *this = impl_from_TP_WAIT( wait );
|
|
ULONGLONG timestamp = TIMEOUT_INFINITE;
|
|
BOOL submit_wait = FALSE;
|
|
|
|
TRACE( "%p %p %p\n", wait, handle, timeout );
|
|
|
|
RtlEnterCriticalSection( &waitqueue.cs );
|
|
|
|
assert( this->u.wait.bucket );
|
|
this->u.wait.handle = handle;
|
|
|
|
if (handle || this->u.wait.wait_pending)
|
|
{
|
|
struct waitqueue_bucket *bucket = this->u.wait.bucket;
|
|
list_remove( &this->u.wait.wait_entry );
|
|
|
|
/* Convert relative timeout to absolute timestamp. */
|
|
if (handle && timeout)
|
|
{
|
|
timestamp = timeout->QuadPart;
|
|
if ((LONGLONG)timestamp < 0)
|
|
{
|
|
LARGE_INTEGER now;
|
|
NtQuerySystemTime( &now );
|
|
timestamp = now.QuadPart - timestamp;
|
|
}
|
|
else if (!timestamp)
|
|
{
|
|
submit_wait = TRUE;
|
|
handle = NULL;
|
|
}
|
|
}
|
|
|
|
/* Add wait object back into one of the queues. */
|
|
if (handle)
|
|
{
|
|
list_add_tail( &bucket->waiting, &this->u.wait.wait_entry );
|
|
this->u.wait.wait_pending = TRUE;
|
|
this->u.wait.timeout = timestamp;
|
|
}
|
|
else
|
|
{
|
|
list_add_tail( &bucket->reserved, &this->u.wait.wait_entry );
|
|
this->u.wait.wait_pending = FALSE;
|
|
}
|
|
|
|
/* Wake up the wait queue thread. */
|
|
NtSetEvent( bucket->update_event, NULL );
|
|
}
|
|
|
|
RtlLeaveCriticalSection( &waitqueue.cs );
|
|
|
|
if (submit_wait)
|
|
tp_object_submit( this, FALSE );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpSimpleTryPost (NTDLL.@)
|
|
*/
|
|
NTSTATUS WINAPI TpSimpleTryPost( PTP_SIMPLE_CALLBACK callback, PVOID userdata,
|
|
TP_CALLBACK_ENVIRON *environment )
|
|
{
|
|
struct threadpool_object *object;
|
|
struct threadpool *pool;
|
|
NTSTATUS status;
|
|
|
|
TRACE( "%p %p %p\n", callback, userdata, environment );
|
|
|
|
object = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*object) );
|
|
if (!object)
|
|
return STATUS_NO_MEMORY;
|
|
|
|
status = tp_threadpool_lock( &pool, environment );
|
|
if (status)
|
|
{
|
|
RtlFreeHeap( GetProcessHeap(), 0, object );
|
|
return status;
|
|
}
|
|
|
|
object->type = TP_OBJECT_TYPE_SIMPLE;
|
|
object->u.simple.callback = callback;
|
|
tp_object_initialize( object, pool, userdata, environment );
|
|
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpWaitForTimer (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpWaitForTimer( TP_TIMER *timer, BOOL cancel_pending )
|
|
{
|
|
struct threadpool_object *this = impl_from_TP_TIMER( timer );
|
|
|
|
TRACE( "%p %d\n", timer, cancel_pending );
|
|
|
|
if (cancel_pending)
|
|
tp_object_cancel( this );
|
|
tp_object_wait( this, FALSE );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpWaitForWait (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpWaitForWait( TP_WAIT *wait, BOOL cancel_pending )
|
|
{
|
|
struct threadpool_object *this = impl_from_TP_WAIT( wait );
|
|
|
|
TRACE( "%p %d\n", wait, cancel_pending );
|
|
|
|
if (cancel_pending)
|
|
tp_object_cancel( this );
|
|
tp_object_wait( this, FALSE );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* TpWaitForWork (NTDLL.@)
|
|
*/
|
|
VOID WINAPI TpWaitForWork( TP_WORK *work, BOOL cancel_pending )
|
|
{
|
|
struct threadpool_object *this = impl_from_TP_WORK( work );
|
|
|
|
TRACE( "%p %u\n", work, cancel_pending );
|
|
|
|
if (cancel_pending)
|
|
tp_object_cancel( this );
|
|
tp_object_wait( this, FALSE );
|
|
}
|