Sweden-Number/dlls/x3daudio1_7/main.c

69 lines
2.0 KiB
C

/*
* Copyright 2014 Alex Henrie
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "x3daudio.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(x3daudio);
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
switch (reason)
{
case DLL_WINE_PREATTACH:
return FALSE; /* prefer native version */
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(instance);
break;
}
return TRUE;
}
HRESULT CDECL X3DAudioInitialize(UINT32 chanmask, float speedofsound,
X3DAUDIO_HANDLE handle)
{
FIXME("0x%x, %f, %p: Stub!\n", chanmask, speedofsound, handle);
return S_OK;
}
void CDECL X3DAudioCalculate(const X3DAUDIO_HANDLE handle,
const X3DAUDIO_LISTENER *listener, const X3DAUDIO_EMITTER *emitter,
UINT32 flags, X3DAUDIO_DSP_SETTINGS *out)
{
static int once = 0;
if(!once){
FIXME("%p %p %p 0x%x %p: Stub!\n", handle, listener, emitter, flags, out);
++once;
}
out->LPFDirectCoefficient = 0;
out->LPFReverbCoefficient = 0;
out->ReverbLevel = 0;
out->DopplerFactor = 1;
out->EmitterToListenerAngle = 0;
out->EmitterToListenerDistance = 0;
out->EmitterVelocityComponent = 0;
out->ListenerVelocityComponent = 0;
}