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Makefile.in
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arb_program_shader.c
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wined3d: Fully initialize partially written varyings in SM3 shaders.
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2015-10-13 22:23:59 +09:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
context.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
cs.c
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ddraw: Return the right error if range color keys are used.
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2015-08-24 20:42:40 +09:00 |
device.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
directx.c
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wined3d: Store supported varyings count in d3d_limits.
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2015-10-07 21:28:53 +09:00 |
drawprim.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Fully initialize partially written varyings in SM3 shaders.
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2015-10-13 22:23:59 +09:00 |
nvidia_texture_shader.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
palette.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
query.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
resource.c
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…
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sampler.c
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…
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shader.c
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wined3d: Fully initialize partially written varyings in SM3 shaders.
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2015-10-13 22:23:59 +09:00 |
shader_sm1.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
shader_sm4.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
state.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
stateblock.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
surface.c
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wined3d: Pass a context to surface_load_sysmem.
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2015-10-13 22:23:46 +09:00 |
swapchain.c
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wined3d: Remove old surface flipping hacks.
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2015-09-08 21:59:16 +09:00 |
texture.c
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wined3d: Introduce new wined3d_texture_(un)map functions.
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2015-10-07 21:28:52 +09:00 |
utils.c
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wined3d: Output all the texture coordinates in the FFP replacement VS when there are enough varyings.
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2015-10-07 21:28:54 +09:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
volume.c
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wined3d: Merge wined3d_volume_{inc, dec}ref in their respective caller.
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2015-10-08 21:00:17 +09:00 |
wined3d.spec
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d3d9: Don't use a wined3d_volume in d3d9_volume_GetDesc.
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2015-10-08 20:59:58 +09:00 |
wined3d_gl.h
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wined3d: Use GL_RGB565 if available.
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2015-08-20 20:16:15 +09:00 |
wined3d_main.c
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…
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wined3d_private.h
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wined3d: Fully initialize partially written varyings in SM3 shaders.
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2015-10-13 22:23:59 +09:00 |