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Makefile.in
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arb_program_shader.c
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wined3d: Introduce a blitter based on ARB_copy_image.
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2017-11-15 23:35:04 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of unneeded includes.
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2017-10-19 16:53:49 +02:00 |
buffer.c
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…
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context.c
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wined3d: Use ARRAY_SIZE().
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2017-10-19 16:53:49 +02:00 |
cs.c
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wined3d: Implement indirect draws.
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2017-11-02 12:08:17 +01:00 |
device.c
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wined3d: Introduce a blitter based on ARB_copy_image.
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2017-11-15 23:35:04 +01:00 |
directx.c
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wined3d: Introduce a blitter based on ARB_copy_image.
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2017-11-15 23:35:04 +01:00 |
drawprim.c
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wined3d: Invalidate pixel shader only when rasterization is toggled.
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2017-11-07 21:24:45 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Invalidate pixel shader only when rasterization is toggled.
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2017-11-07 21:24:45 +01:00 |
nvidia_texture_shader.c
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wined3d: Get rid of unneeded includes.
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2017-10-19 16:53:49 +02:00 |
palette.c
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query.c
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wined3d: Get rid of most of the redundant query flushes.
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2017-09-11 18:42:35 +02:00 |
resource.c
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sampler.c
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wined3d: Add ARB_texture_filter_anisotropic extension.
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2017-09-18 09:22:49 +02:00 |
shader.c
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wined3d: Get rid of hull_shader_init().
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2017-11-06 19:38:18 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Use ARRAY_SIZE().
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2017-10-19 16:53:49 +02:00 |
state.c
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wined3d: Use ARRAY_SIZE().
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2017-10-19 16:53:49 +02:00 |
stateblock.c
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wined3d: Use ARRAY_SIZE().
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2017-10-19 16:53:49 +02:00 |
surface.c
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wined3d: Introduce a blitter based on ARB_copy_image.
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2017-11-15 23:35:04 +01:00 |
swapchain.c
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texture.c
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wined3d: Accept creation flags for 3D textures.
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2017-09-21 19:52:56 +02:00 |
utils.c
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wined3d: Create textures views for depth views.
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2017-11-06 19:37:12 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Create textures views for depth views.
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2017-11-06 19:37:12 +01:00 |
wined3d.spec
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wined3d: Implement indirect draws.
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2017-11-02 12:08:17 +01:00 |
wined3d_gl.h
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wined3d: Introduce a blitter based on ARB_copy_image.
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2017-11-15 23:35:04 +01:00 |
wined3d_main.c
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…
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wined3d_private.h
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wined3d: Introduce a blitter based on ARB_copy_image.
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2017-11-15 23:35:04 +01:00 |