Sweden-Number/include/d3d.h

429 lines
14 KiB
C

#ifndef _WINE_D3D_H
#define _WINE_D3D_H
#include "ddraw.h"
typedef LPVOID LPDIRECT3DMATERIAL,LPDIRECT3DVIEWPORT;
typedef LPVOID LPDIRECT3DMATERIAL2,LPDIRECT3DVIEWPORT2;
typedef LPVOID LPDIRECT3DDEVICE2;
DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 );
DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ;
typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
typedef struct {
DWORD dwSize;
DWORD dwCaps;
} D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
#define D3DTRANSFORMCAPS_CLIP 0x00000001
typedef struct {
DWORD dwSize;
DWORD dwCaps;
DWORD dwLightingModel;
DWORD dwNumLights;
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
#define D3DLIGHTINGMODEL_RGB 0x00000001
#define D3DLIGHTINGMODEL_MONO 0x00000002
#define D3DLIGHTCAPS_POINT 0x00000001
#define D3DLIGHTCAPS_SPOT 0x00000002
#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
#define D3DCOLOR_MONO 1
#define D3DCOLOR_RGB 2
typedef DWORD D3DCOLORMODEL;
typedef struct {
DWORD dwSize;
DWORD dwMiscCaps; /* Capability flags */
DWORD dwRasterCaps;
DWORD dwZCmpCaps;
DWORD dwSrcBlendCaps;
DWORD dwDestBlendCaps;
DWORD dwAlphaCmpCaps;
DWORD dwShadeCaps;
DWORD dwTextureCaps;
DWORD dwTextureFilterCaps;
DWORD dwTextureBlendCaps;
DWORD dwTextureAddressCaps;
DWORD dwStippleWidth; /* maximum width and height of */
DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
} D3DPRIMCAPS, *LPD3DPRIMCAPS;
/* D3DPRIMCAPS.dwMiscCaps */
#define D3DPMISCCAPS_MASKPLANES 0x00000001
#define D3DPMISCCAPS_MASKZ 0x00000002
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
#define D3DPMISCCAPS_CONFORMANT 0x00000008
#define D3DPMISCCAPS_CULLNONE 0x00000010
#define D3DPMISCCAPS_CULLCW 0x00000020
#define D3DPMISCCAPS_CULLCCW 0x00000040
/* D3DPRIMCAPS.dwRasterCaps */
#define D3DPRASTERCAPS_DITHER 0x00000001
#define D3DPRASTERCAPS_ROP2 0x00000002
#define D3DPRASTERCAPS_XOR 0x00000004
#define D3DPRASTERCAPS_PAT 0x00000008
#define D3DPRASTERCAPS_ZTEST 0x00000010
#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
#define D3DPRASTERCAPS_FOGTABLE 0x00000100
#define D3DPRASTERCAPS_STIPPLE 0x00000200
#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#define D3DPRASTERCAPS_ZBIAS 0x00004000
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#define D3DPRASTERCAPS_FOGRANGE 0x00010000
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
/* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
#define D3DPCMPCAPS_NEVER 0x00000001
#define D3DPCMPCAPS_LESS 0x00000002
#define D3DPCMPCAPS_EQUAL 0x00000004
#define D3DPCMPCAPS_LESSEQUAL 0x00000008
#define D3DPCMPCAPS_GREATER 0x00000010
#define D3DPCMPCAPS_NOTEQUAL 0x00000020
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
#define D3DPCMPCAPS_ALWAYS 0x00000080
/* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
#define D3DPBLENDCAPS_ZERO 0x00000001
#define D3DPBLENDCAPS_ONE 0x00000002
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define D3DPBLENDCAPS_SRCALPHA 0x00000010
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define D3DPBLENDCAPS_DESTALPHA 0x00000040
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
/* D3DPRIMCAPS.dwShadeCaps */
#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
#define D3DPSHADECAPS_FOGFLAT 0x00040000
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
#define D3DPSHADECAPS_FOGPHONG 0x00100000
/* D3DPRIMCAPS.dwTextureCaps */
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
#define D3DPTEXTURECAPS_POW2 0x00000002
#define D3DPTEXTURECAPS_ALPHA 0x00000004
#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
#define D3DPTEXTURECAPS_BORDER 0x00000010
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
/* D3DPRIMCAPS.dwTextureFilterCaps */
#define D3DPTFILTERCAPS_NEAREST 0x00000001
#define D3DPTFILTERCAPS_LINEAR 0x00000002
#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
/* D3DPRIMCAPS.dwTextureBlendCaps */
#define D3DPTBLENDCAPS_DECAL 0x00000001
#define D3DPTBLENDCAPS_MODULATE 0x00000002
#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
#define D3DPTBLENDCAPS_DECALMASK 0x00000010
#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
#define D3DPTBLENDCAPS_COPY 0x00000040
#define D3DPTBLENDCAPS_ADD 0x00000080
/* D3DPRIMCAPS.dwTextureAddressCaps */
#define D3DPTADDRESSCAPS_WRAP 0x00000001
#define D3DPTADDRESSCAPS_MIRROR 0x00000002
#define D3DPTADDRESSCAPS_CLAMP 0x00000004
#define D3DPTADDRESSCAPS_BORDER 0x00000008
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
/* D3DDEVICEDESC.dwFlags */
#define D3DDD_COLORMODEL 0x00000001
#define D3DDD_DEVCAPS 0x00000002
#define D3DDD_TRANSFORMCAPS 0x00000004
#define D3DDD_LIGHTINGCAPS 0x00000008
#define D3DDD_BCLIPPING 0x00000010
#define D3DDD_LINECAPS 0x00000020
#define D3DDD_TRICAPS 0x00000040
#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
#define D3DDD_MAXBUFFERSIZE 0x00000200
#define D3DDD_MAXVERTEXCOUNT 0x00000400
/* D3DDEVICEDESC.dwDevCaps */
#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
#define D3DDEVCAPS_SORTEXACT 0x00000008
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
typedef struct _D3DDeviceDesc {
DWORD dwSize;
DWORD dwFlags;
D3DCOLORMODEL dcmColorModel;
DWORD dwDevCaps;
D3DTRANSFORMCAPS dtcTransformCaps;
BOOL32 bClipping;
D3DLIGHTINGCAPS dlcLightingCaps;
D3DPRIMCAPS dpcLineCaps;
D3DPRIMCAPS dpcTriCaps;
DWORD dwDeviceRenderBitDepth;
DWORD dwDeviceZBufferBitDepth;
DWORD dwMaxBufferSize;
DWORD dwMaxVertexCount;
/* *** New fields for DX5 *** */
DWORD dwMinTextureWidth,dwMinTextureHeight;
DWORD dwMaxTextureWidth,dwMaxTextureHeight;
DWORD dwMinStippleWidth,dwMaxStippleWidth;
DWORD dwMinStippleHeight,dwMaxStippleHeight;
} D3DDEVICEDESC,*LPD3DDEVICEDESC;
typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
/* dwflags for FindDevice */
#define D3DFDS_COLORMODEL 0x00000001
#define D3DFDS_GUID 0x00000002
#define D3DFDS_HARDWARE 0x00000004
#define D3DFDS_TRIANGLES 0x00000008
#define D3DFDS_LINES 0x00000010
#define D3DFDS_MISCCAPS 0x00000020
#define D3DFDS_RASTERCAPS 0x00000040
#define D3DFDS_ZCMPCAPS 0x00000080
#define D3DFDS_ALPHACMPCAPS 0x00000100
#define D3DFDS_DSTBLENDCAPS 0x00000400
#define D3DFDS_SHADECAPS 0x00000800
#define D3DFDS_TEXTURECAPS 0x00001000
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
typedef struct {
DWORD dwSize;
DWORD dwFlags;
BOOL32 bHardware;
D3DCOLORMODEL dcmColorModel;
GUID guid;
DWORD dwCaps;
D3DPRIMCAPS dpcPrimCaps;
} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
typedef struct {
DWORD dwSize;
GUID guid;
D3DDEVICEDESC ddHwDesc;
D3DDEVICEDESC ddSwDesc;
} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
#define D3DVALP(val, prec) ((float)(val))
#define D3DVAL(val) ((float)(val))
typedef float D3DVALUE,*LPD3DVALUE;
#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
#define D3DMultiply(a, b) ((a) * (b))
#if 0
// This causes lots o' problems
typedef struct {
union {
D3DVALUE x;
D3DVALUE dvX;
} x;
union {
D3DVALUE y;
D3DVALUE dvY;
} y;
union {
D3DVALUE z;
D3DVALUE dvZ;
} z;
/* the c++ variant has operator overloads etc. too */
} D3DVECTOR,*LPD3DVECTOR;
#endif
typedef struct _D3DVECTOR {
D3DVALUE x;
D3DVALUE y;
D3DVALUE z;
} D3DVECTOR,*LPD3DVECTOR;
typedef enum {
D3DLIGHT_POINT = 1,
D3DLIGHT_SPOT = 2,
D3DLIGHT_DIRECTIONAL = 3,
D3DLIGHT_PARALLELPOINT = 4,
D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DLIGHTTYPE;
typedef struct _D3DCOLORVALUE {
union {
D3DVALUE r;
D3DVALUE dvR;
} r;
union {
D3DVALUE g;
D3DVALUE dvG;
} g;
union {
D3DVALUE b;
D3DVALUE dvB;
} b;
union {
D3DVALUE a;
D3DVALUE dvA;
} a;
} D3DCOLORVALUE,*LPD3DCOLORVALUE;
typedef struct {
DWORD dwSize;
D3DLIGHTTYPE dltType;
D3DCOLORVALUE dcvColor;
D3DVECTOR dvPosition; /* Position in world space */
D3DVECTOR dvDirection; /* Direction in world space */
D3DVALUE dvRange; /* Cutoff range */
D3DVALUE dvFalloff; /* Falloff */
D3DVALUE dvAttenuation0; /* Constant attenuation */
D3DVALUE dvAttenuation1; /* Linear attenuation */
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
} D3DLIGHT,*LPD3DLIGHT;
/* flags bits */
#define D3DLIGHT_ACTIVE 0x00000001
#define D3DLIGHT_NO_SPECULAR 0x00000002
#define STDMETHOD(xfn) HRESULT (CALLBACK *fn##xfn)
#define STDMETHOD_(ret,xfn) ret (CALLBACK *fn##xfn)
#define PURE
#define FAR
#define THIS_ THIS ,
#define THIS LPDIRECT3D this
typedef struct IDirect3D_VTable {
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
STDMETHOD_(ULONG, Release) (THIS) PURE;
/*** IDirect3D methods ***/
STDMETHOD(Initialize) (THIS_ REFIID) PURE;
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
} *LPDIRECT3D_VTABLE,IDirect3D_VTable;
struct IDirect3D {
LPDIRECT3D_VTABLE lpvtbl;
DWORD ref;
LPDIRECTDRAW ddraw;
};
#undef THIS
#define THIS LPDIRECT3D2 this
typedef struct IDirect3D2_VTable {
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
STDMETHOD_(ULONG, Release) (THIS) PURE;
/*** IDirect3D2 methods ***/
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL2*, IUnknown*) PURE;
STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT2*, IUnknown*) PURE;
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *) PURE;
} *LPDIRECT3D2_VTABLE,IDirect3D2_VTable;
struct IDirect3D2 {
LPDIRECT3D2_VTABLE lpvtbl;
DWORD ref;
LPDIRECTDRAW ddraw;
};
#undef THIS
#define THIS LPDIRECT3DLIGHT this
typedef struct IDirect3DLight_VTable {
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
STDMETHOD_(ULONG, Release) (THIS) PURE;
/*** IDirect3DLight methods ***/
STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
} IDirect3DLight_VTable,*LPDIRECT3DLIGHT_VTABLE;
struct IDirect3DLight {
LPDIRECT3DLIGHT_VTABLE lpvtbl;
DWORD ref;
};
#undef THIS
#undef THIS_
#undef STDMETHOD
#undef STDMETHOD_
#undef PURE
#undef FAR
#endif