Sweden-Number/dlls/wined3d
Rico Schüller c223e73bbb wined3d: Improve fglrx glsl spam filter. 2010-06-15 19:58:30 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
ati_fragment_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
basetexture.c wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
buffer.c wined3d: Release the context on an error path in buffer_PreLoad(). 2010-06-07 12:22:44 +02:00
clipper.c
context.c wined3d: Also flip the point sprite coordinate origin when rendering offscreen. 2010-06-11 16:22:25 +02:00
cubetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
device.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
directx.c wined3d: Also flip the point sprite coordinate origin when rendering offscreen. 2010-06-11 16:22:25 +02:00
drawprim.c wined3d: Also flip the point sprite coordinate origin when rendering offscreen. 2010-06-11 16:22:25 +02:00
gl_compat.c
glsl_shader.c wined3d: Improve fglrx glsl spam filter. 2010-06-15 19:58:30 +02:00
nvidia_texture_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
palette.c
query.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
resource.c
shader.c wined3d: Catch RCP 0.0 in ARB. 2010-05-21 18:58:04 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
stateblock.c wined3d: Sampler states are 1-based. 2010-06-02 11:53:39 +02:00
surface.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
surface_base.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
surface_gdi.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
swapchain.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
swapchain_base.c
swapchain_gdi.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
texture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
utils.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
volumetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
wined3d.spec
wined3d_gl.h wined3d: Also flip the point sprite coordinate origin when rendering offscreen. 2010-06-11 16:22:25 +02:00
wined3d_main.c
wined3d_private.h wined3d: Clarify some comments about Intel cards. 2010-06-01 13:37:18 +02:00