Sweden-Number/dlls/wined3d
Riccardo Bortolato a96abff808 wined3d: Get rid of the surface refcounting functions.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:16 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize SM4 sample_b opcode. 2016-01-29 00:42:25 +09:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Don't leak the device context on failure in context_create(). 2016-01-27 23:35:32 +09:00
cs.c
device.c wined3d: Validate render state in wined3d_device_set_render_state(). 2016-01-29 00:42:26 +09:00
directx.c wined3d: Add a real implementation of wined3d_check_device_multisample_type(). 2016-01-29 00:42:25 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Recognize SM4 sample_b opcode. 2016-01-29 00:42:25 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D. 2016-01-27 12:38:50 +09:00
sampler.c
shader.c wined3d: Recognize SM4 sample_b opcode. 2016-01-29 00:42:25 +09:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM4 sample_b opcode. 2016-01-29 00:42:25 +09:00
state.c
stateblock.c
surface.c wined3d: Get rid of the surface refcounting functions. 2016-01-29 21:25:16 +09:00
swapchain.c wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE. 2016-01-27 12:38:46 +09:00
texture.c wined3d: Require non-NULL rectangles in wined3d_texture_blt(). 2016-01-29 21:25:14 +09:00
utils.c wined3d: Add a real implementation of wined3d_check_device_multisample_type(). 2016-01-29 00:42:25 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Get rid of the surface refcounting functions. 2016-01-29 21:25:16 +09:00
wined3d_gl.h wined3d: Add ARB_internalformat_query extension. 2016-01-27 23:35:32 +09:00
wined3d_main.c
wined3d_private.h wined3d: Add a real implementation of wined3d_check_device_multisample_type(). 2016-01-29 00:42:25 +09:00