470 lines
14 KiB
C
470 lines
14 KiB
C
/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3d10core_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D10BlendState)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface)
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{
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struct d3d10_blend_state *This = (struct d3d10_blend_state *)iface;
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface)
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{
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struct d3d10_blend_state *This = (struct d3d10_blend_state *)iface;
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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if (!refcount)
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{
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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}
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *iface, ID3D10Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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return E_NOTIMPL;
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}
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/* ID3D10BlendState methods */
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static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface,
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D3D10_BLEND_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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}
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static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
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{
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/* IUnknown methods */
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d3d10_blend_state_QueryInterface,
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d3d10_blend_state_AddRef,
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d3d10_blend_state_Release,
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/* ID3D10DeviceChild methods */
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d3d10_blend_state_GetDevice,
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d3d10_blend_state_GetPrivateData,
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d3d10_blend_state_SetPrivateData,
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d3d10_blend_state_SetPrivateDataInterface,
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/* ID3D10BlendState methods */
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d3d10_blend_state_GetDesc,
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};
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HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state)
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{
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state->vtbl = &d3d10_blend_state_vtbl;
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state->refcount = 1;
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return S_OK;
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
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{
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struct d3d10_depthstencil_state *This = (struct d3d10_depthstencil_state *)iface;
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
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{
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struct d3d10_depthstencil_state *This = (struct d3d10_depthstencil_state *)iface;
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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if (!refcount)
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{
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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}
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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return E_NOTIMPL;
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}
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/* ID3D10DepthStencilState methods */
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static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStencilState *iface,
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D3D10_DEPTH_STENCIL_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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}
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static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
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{
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/* IUnknown methods */
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d3d10_depthstencil_state_QueryInterface,
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d3d10_depthstencil_state_AddRef,
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d3d10_depthstencil_state_Release,
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/* ID3D10DeviceChild methods */
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d3d10_depthstencil_state_GetDevice,
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d3d10_depthstencil_state_GetPrivateData,
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d3d10_depthstencil_state_SetPrivateData,
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d3d10_depthstencil_state_SetPrivateDataInterface,
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/* ID3D10DepthStencilState methods */
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d3d10_depthstencil_state_GetDesc,
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};
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HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state)
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{
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state->vtbl = &d3d10_depthstencil_state_vtbl;
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state->refcount = 1;
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return S_OK;
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_QueryInterface(ID3D10RasterizerState *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D10RasterizerState)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_AddRef(ID3D10RasterizerState *iface)
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{
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struct d3d10_rasterizer_state *This = (struct d3d10_rasterizer_state *)iface;
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_Release(ID3D10RasterizerState *iface)
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{
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struct d3d10_rasterizer_state *This = (struct d3d10_rasterizer_state *)iface;
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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if (!refcount)
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{
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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}
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDevice(ID3D10RasterizerState *iface, ID3D10Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_GetPrivateData(ID3D10RasterizerState *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateData(ID3D10RasterizerState *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateDataInterface(ID3D10RasterizerState *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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return E_NOTIMPL;
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}
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/* ID3D10RasterizerState methods */
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static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDesc(ID3D10RasterizerState *iface,
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D3D10_RASTERIZER_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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}
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static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl =
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{
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/* IUnknown methods */
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d3d10_rasterizer_state_QueryInterface,
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d3d10_rasterizer_state_AddRef,
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d3d10_rasterizer_state_Release,
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/* ID3D10DeviceChild methods */
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d3d10_rasterizer_state_GetDevice,
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d3d10_rasterizer_state_GetPrivateData,
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d3d10_rasterizer_state_SetPrivateData,
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d3d10_rasterizer_state_SetPrivateDataInterface,
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/* ID3D10RasterizerState methods */
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d3d10_rasterizer_state_GetDesc,
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};
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HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state)
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{
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state->vtbl = &d3d10_rasterizer_state_vtbl;
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state->refcount = 1;
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return S_OK;
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_QueryInterface(ID3D10SamplerState *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D10SamplerState)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *iface)
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{
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struct d3d10_sampler_state *This = (struct d3d10_sampler_state *)iface;
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface)
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{
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struct d3d10_sampler_state *This = (struct d3d10_sampler_state *)iface;
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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if (!refcount)
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{
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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}
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *iface, ID3D10Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateData(ID3D10SamplerState *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateDataInterface(ID3D10SamplerState *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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return E_NOTIMPL;
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}
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/* ID3D10SamplerState methods */
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static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *iface,
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D3D10_SAMPLER_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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}
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static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
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{
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/* IUnknown methods */
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d3d10_sampler_state_QueryInterface,
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d3d10_sampler_state_AddRef,
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d3d10_sampler_state_Release,
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/* ID3D10DeviceChild methods */
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d3d10_sampler_state_GetDevice,
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d3d10_sampler_state_GetPrivateData,
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d3d10_sampler_state_SetPrivateData,
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d3d10_sampler_state_SetPrivateDataInterface,
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/* ID3D10SamplerState methods */
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d3d10_sampler_state_GetDesc,
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};
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HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state)
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{
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state->vtbl = &d3d10_sampler_state_vtbl;
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state->refcount = 1;
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return S_OK;
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}
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