543 lines
22 KiB
C
543 lines
22 KiB
C
/* Direct3D Viewport
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* Copyright (c) 2002 Lionel ULMER
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*
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* This file contains the implementation of Direct3DVertexBuffer COM object
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "windef.h"
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#include "winerror.h"
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#include "objbase.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "wine/debug.h"
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#include "d3d_private.h"
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#include "mesa_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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HRESULT WINAPI
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Main_IDirect3DVertexBufferImpl_7_1T_QueryInterface(LPDIRECT3DVERTEXBUFFER7 iface,
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REFIID riid,
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LPVOID* obp)
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
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TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp);
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/* By default, set the object pointer to NULL */
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*obp = NULL;
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if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
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IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
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*obp = iface;
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TRACE(" Creating IUnknown interface at %p.\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) ) {
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IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
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*obp = ICOM_INTERFACE(This, IDirect3DVertexBuffer);
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TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) ) {
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IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
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*obp = ICOM_INTERFACE(This, IDirect3DVertexBuffer7);
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TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obp);
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return S_OK;
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}
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FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
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return OLE_E_ENUM_NOMORE;
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}
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ULONG WINAPI
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Main_IDirect3DVertexBufferImpl_7_1T_AddRef(LPDIRECT3DVERTEXBUFFER7 iface)
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
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TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref);
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return ++(This->ref);
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}
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ULONG WINAPI
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Main_IDirect3DVertexBufferImpl_7_1T_Release(LPDIRECT3DVERTEXBUFFER7 iface)
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
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TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
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if (--(This->ref) == 0) {
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HeapFree(GetProcessHeap(), 0, This->vertices);
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HeapFree(GetProcessHeap(), 0, This);
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return 0;
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}
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return This->ref;
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}
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HRESULT WINAPI
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Main_IDirect3DVertexBufferImpl_7_1T_Lock(LPDIRECT3DVERTEXBUFFER7 iface,
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DWORD dwFlags,
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LPVOID* lplpData,
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LPDWORD lpdwSize)
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
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TRACE("(%p/%p)->(%08lx,%p,%p)\n", This, iface, dwFlags, lplpData, lpdwSize);
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if (TRACE_ON(ddraw)) {
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TRACE(" lock flags : ");
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DDRAW_dump_lockflag(dwFlags);
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}
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if (This->processed == TRUE) {
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WARN(" application does a Lock on a vertex buffer resulting from a ProcessVertices call. Expect problems !\n");
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}
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if (This->desc.dwCaps & D3DVBCAPS_OPTIMIZED) return D3DERR_VERTEXBUFFEROPTIMIZED;
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if (lpdwSize != NULL) *lpdwSize = This->vertex_buffer_size;
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*lplpData = This->vertices;
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DVertexBufferImpl_7_1T_Unlock(LPDIRECT3DVERTEXBUFFER7 iface)
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
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TRACE("(%p/%p)->()\n", This, iface);
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/* Nothing to do here for now. Maybe some optimizations if ever we want to do some :-) */
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DVertexBufferImpl_7_1T_ProcessVertices(LPDIRECT3DVERTEXBUFFER7 iface,
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DWORD dwVertexOp,
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DWORD dwDestIndex,
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DWORD dwCount,
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LPDIRECT3DVERTEXBUFFER7 lpSrcBuffer,
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DWORD dwSrcIndex,
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LPDIRECT3DDEVICE7 lpD3DDevice,
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DWORD dwFlags)
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
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FIXME("(%p/%p)->(%08lx,%08lx,%08lx,%p,%08lx,%p,%08lx): stub!\n", This, iface, dwVertexOp, dwDestIndex, dwCount, lpSrcBuffer, dwSrcIndex, lpD3DDevice, dwFlags);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DVertexBufferImpl_7_1T_GetVertexBufferDesc(LPDIRECT3DVERTEXBUFFER7 iface,
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LPD3DVERTEXBUFFERDESC lpD3DVertexBufferDesc)
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{
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DWORD size;
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
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TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DVertexBufferDesc);
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size = lpD3DVertexBufferDesc->dwSize;
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memset(lpD3DVertexBufferDesc, 0, size);
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memcpy(lpD3DVertexBufferDesc, &This->desc,
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(size < This->desc.dwSize) ? size : This->desc.dwSize);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DVertexBufferImpl_7_1T_Optimize(LPDIRECT3DVERTEXBUFFER7 iface,
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LPDIRECT3DDEVICE7 lpD3DDevice,
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DWORD dwFlags)
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
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FIXME("(%p/%p)->(%p,%08lx): stub!\n", This, iface, lpD3DDevice, dwFlags);
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This->desc.dwCaps |= D3DVBCAPS_OPTIMIZED;
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DVertexBufferImpl_7_ProcessVerticesStrided(LPDIRECT3DVERTEXBUFFER7 iface,
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DWORD dwVertexOp,
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DWORD dwDestIndex,
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DWORD dwCount,
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LPD3DDRAWPRIMITIVESTRIDEDDATA lpStrideData,
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DWORD dwVertexTypeDesc,
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LPDIRECT3DDEVICE7 lpD3DDevice,
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DWORD dwFlags)
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
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FIXME("(%p/%p)->(%08lx,%08lx,%08lx,%p,%08lx,%p,%08lx): stub!\n", This, iface, dwVertexOp, dwDestIndex, dwCount, lpStrideData, dwVertexTypeDesc, lpD3DDevice, dwFlags);
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return DD_OK;
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}
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HRESULT WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(LPDIRECT3DVERTEXBUFFER iface,
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DWORD dwVertexOp,
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DWORD dwDestIndex,
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DWORD dwCount,
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LPDIRECT3DVERTEXBUFFER lpSrcBuffer,
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DWORD dwSrcIndex,
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LPDIRECT3DDEVICE3 lpD3DDevice,
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DWORD dwFlags)
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{
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TRACE("(%p)->(%08lx,%08lx,%08lx,%p,%08lx,%p,%08lx) thunking to IDirect3DVertexBuffer7 interface.\n", iface,
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dwVertexOp, dwDestIndex, dwCount, lpSrcBuffer, dwSrcIndex, lpD3DDevice, dwFlags);
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return IDirect3DVertexBuffer7_ProcessVertices(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface),
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dwVertexOp,
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dwDestIndex,
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dwCount,
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COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, lpSrcBuffer),
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dwSrcIndex,
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COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, lpD3DDevice),
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dwFlags);
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}
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HRESULT WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_Optimize(LPDIRECT3DVERTEXBUFFER iface,
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LPDIRECT3DDEVICE3 lpD3DDevice,
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DWORD dwFlags)
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{
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TRACE("(%p)->(%p,%08lx) thunking to IDirect3DVertexBuffer7 interface.\n", iface, lpD3DDevice, dwFlags);
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return IDirect3DVertexBuffer7_Optimize(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface),
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COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, lpD3DDevice),
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dwFlags);
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}
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HRESULT WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(LPDIRECT3DVERTEXBUFFER iface,
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REFIID riid,
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LPVOID* obp)
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{
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TRACE("(%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface.\n", iface, debugstr_guid(riid), obp);
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return IDirect3DVertexBuffer7_QueryInterface(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface),
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riid,
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obp);
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}
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ULONG WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_AddRef(LPDIRECT3DVERTEXBUFFER iface)
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{
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TRACE("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", iface);
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return IDirect3DVertexBuffer7_AddRef(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface));
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}
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ULONG WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_Release(LPDIRECT3DVERTEXBUFFER iface)
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{
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TRACE("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", iface);
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return IDirect3DVertexBuffer7_Release(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface));
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}
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HRESULT WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_Lock(LPDIRECT3DVERTEXBUFFER iface,
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DWORD dwFlags,
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LPVOID* lplpData,
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LPDWORD lpdwSize)
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{
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TRACE("(%p)->(%08lx,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", iface, dwFlags, lplpData, lpdwSize);
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return IDirect3DVertexBuffer7_Lock(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface),
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dwFlags,
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lplpData,
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lpdwSize);
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}
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HRESULT WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_Unlock(LPDIRECT3DVERTEXBUFFER iface)
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{
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TRACE("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", iface);
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return IDirect3DVertexBuffer7_Unlock(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface));
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}
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HRESULT WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(LPDIRECT3DVERTEXBUFFER iface,
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LPD3DVERTEXBUFFERDESC lpD3DVertexBufferDesc)
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{
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TRACE("(%p)->(%p) thunking to IDirect3DVertexBuffer7 interface.\n", iface, lpD3DVertexBufferDesc);
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return IDirect3DVertexBuffer7_GetVertexBufferDesc(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface),
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lpD3DVertexBufferDesc);
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}
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#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
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static HRESULT
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process_vertices_strided(IDirect3DVertexBufferImpl *This,
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DWORD dwVertexOp,
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DWORD dwDestIndex,
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DWORD dwCount,
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LPD3DDRAWPRIMITIVESTRIDEDDATA lpStrideData,
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DWORD dwVertexTypeDesc,
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IDirect3DDeviceImpl *device_impl,
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DWORD dwFlags)
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{
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IDirect3DVertexBufferGLImpl *glThis = (IDirect3DVertexBufferGLImpl *) This;
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DWORD size = get_flexible_vertex_size(dwVertexTypeDesc);
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char *dest_ptr;
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int i;
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This->processed = TRUE;
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/* For the moment, the trick is to save the transform and lighting state at process
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time to restore them at drawing time.
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The BIG problem with this method is nothing prevents D3D to do dirty tricks like
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processing two different sets of vertices with two different rendering parameters
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and then to display them using the same DrawPrimitive call.
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It would be nice to check for such code here (but well, even this is not trivial
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to do).
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This is exactly what the TWIST.EXE demo does but using the same kind of ugly stuff
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in the D3DExecuteBuffer code. I really wonder why Microsoft went back in time when
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implementing this mostly useless (IMHO) API.
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*/
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glThis->dwVertexTypeDesc = dwVertexTypeDesc;
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if (dwVertexTypeDesc & D3DFVF_NORMAL) {
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WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
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}
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if (glThis->vertices == NULL) {
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glThis->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size * This->desc.dwNumVertices);
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}
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dest_ptr = ((char *) glThis->vertices) + dwDestIndex * size;
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memcpy(&(glThis->world_mat), device_impl->world_mat, sizeof(D3DMATRIX));
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memcpy(&(glThis->view_mat), device_impl->view_mat, sizeof(D3DMATRIX));
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memcpy(&(glThis->proj_mat), device_impl->proj_mat, sizeof(D3DMATRIX));
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for (i = 0; i < dwCount; i++) {
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int tex_index;
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if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
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D3DVALUE *position =
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(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
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copy_and_next(dest_ptr, position, 3 * sizeof(D3DVALUE));
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} else if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW) {
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D3DVALUE *position =
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(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
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copy_and_next(dest_ptr, position, 4 * sizeof(D3DVALUE));
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}
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if (dwVertexTypeDesc & D3DFVF_RESERVED1) {
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dest_ptr += sizeof(DWORD);
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}
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if (dwVertexTypeDesc & D3DFVF_NORMAL) {
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D3DVALUE *normal =
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(D3DVALUE *) (((char *) lpStrideData->normal.lpvData) + i * lpStrideData->normal.dwStride);
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copy_and_next(dest_ptr, normal, 3 * sizeof(D3DVALUE));
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}
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if (dwVertexTypeDesc & D3DFVF_DIFFUSE) {
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DWORD *color_d =
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(DWORD *) (((char *) lpStrideData->diffuse.lpvData) + i * lpStrideData->diffuse.dwStride);
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copy_and_next(dest_ptr, color_d, sizeof(DWORD));
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}
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if (dwVertexTypeDesc & D3DFVF_SPECULAR) {
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DWORD *color_s =
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(DWORD *) (((char *) lpStrideData->specular.lpvData) + i * lpStrideData->specular.dwStride);
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copy_and_next(dest_ptr, color_s, sizeof(DWORD));
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}
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for (tex_index = 0; tex_index < ((dwVertexTypeDesc & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
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D3DVALUE *tex_coord =
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(D3DVALUE *) (((char *) lpStrideData->textureCoords[tex_index].lpvData) +
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i * lpStrideData->textureCoords[tex_index].dwStride);
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copy_and_next(dest_ptr, tex_coord, 2 * sizeof(D3DVALUE));
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}
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if (TRACE_ON(ddraw)) {
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if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
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D3DVALUE *position =
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(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
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TRACE(" %f %f %f", position[0], position[1], position[2]);
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} else if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW) {
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D3DVALUE *position =
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(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
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TRACE(" %f %f %f %f", position[0], position[1], position[2], position[3]);
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}
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if (dwVertexTypeDesc & D3DFVF_NORMAL) {
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D3DVALUE *normal =
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(D3DVALUE *) (((char *) lpStrideData->normal.lpvData) + i * lpStrideData->normal.dwStride);
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DPRINTF(" / %f %f %f", normal[0], normal[1], normal[2]);
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}
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if (dwVertexTypeDesc & D3DFVF_DIFFUSE) {
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DWORD *color_d =
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(DWORD *) (((char *) lpStrideData->diffuse.lpvData) + i * lpStrideData->diffuse.dwStride);
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DPRINTF(" / %02lx %02lx %02lx %02lx",
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(*color_d >> 16) & 0xFF,
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(*color_d >> 8) & 0xFF,
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(*color_d >> 0) & 0xFF,
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(*color_d >> 24) & 0xFF);
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}
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if (dwVertexTypeDesc & D3DFVF_SPECULAR) {
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DWORD *color_s =
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(DWORD *) (((char *) lpStrideData->specular.lpvData) + i * lpStrideData->specular.dwStride);
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DPRINTF(" / %02lx %02lx %02lx %02lx",
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(*color_s >> 16) & 0xFF,
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(*color_s >> 8) & 0xFF,
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(*color_s >> 0) & 0xFF,
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(*color_s >> 24) & 0xFF);
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}
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for (tex_index = 0; tex_index < ((dwVertexTypeDesc & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
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D3DVALUE *tex_coord =
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(D3DVALUE *) (((char *) lpStrideData->textureCoords[tex_index].lpvData) +
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i * lpStrideData->textureCoords[tex_index].dwStride);
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DPRINTF(" / %f %f", tex_coord[0], tex_coord[1]);
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}
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DPRINTF("\n");
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}
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}
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return DD_OK;
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}
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#undef copy_and_next
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HRESULT WINAPI
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GL_IDirect3DVertexBufferImpl_7_1T_ProcessVertices(LPDIRECT3DVERTEXBUFFER7 iface,
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DWORD dwVertexOp,
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DWORD dwDestIndex,
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DWORD dwCount,
|
|
LPDIRECT3DVERTEXBUFFER7 lpSrcBuffer,
|
|
DWORD dwSrcIndex,
|
|
LPDIRECT3DDEVICE7 lpD3DDevice,
|
|
DWORD dwFlags)
|
|
{
|
|
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
|
|
IDirect3DVertexBufferImpl *src_impl = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, lpSrcBuffer);
|
|
IDirect3DDeviceImpl *device_impl = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, lpD3DDevice);
|
|
D3DDRAWPRIMITIVESTRIDEDDATA strided;
|
|
DWORD size;
|
|
|
|
TRACE("(%p/%p)->(%08lx,%08lx,%08lx,%p,%08lx,%p,%08lx)\n", This, iface, dwVertexOp, dwDestIndex, dwCount, lpSrcBuffer, dwSrcIndex, lpD3DDevice, dwFlags);
|
|
|
|
if (TRACE_ON(ddraw)) {
|
|
DPRINTF(" - vertex operations : "); dump_D3DVOP(dwVertexOp);
|
|
DPRINTF(" - flags : "); dump_D3DPV(dwFlags);
|
|
}
|
|
|
|
if ((dwVertexOp & D3DVOP_TRANSFORM) == 0) return DDERR_INVALIDPARAMS;
|
|
|
|
size = get_flexible_vertex_size(src_impl->desc.dwFVF);
|
|
convert_FVF_to_strided_data(src_impl->desc.dwFVF, ((char *) src_impl->vertices) + dwSrcIndex * size, &strided, 0);
|
|
|
|
return process_vertices_strided(This, dwVertexOp, dwDestIndex, dwCount, &strided, src_impl->desc.dwFVF, device_impl, dwFlags);
|
|
}
|
|
|
|
HRESULT WINAPI
|
|
GL_IDirect3DVertexBufferImpl_7_ProcessVerticesStrided(LPDIRECT3DVERTEXBUFFER7 iface,
|
|
DWORD dwVertexOp,
|
|
DWORD dwDestIndex,
|
|
DWORD dwCount,
|
|
LPD3DDRAWPRIMITIVESTRIDEDDATA lpStrideData,
|
|
DWORD dwVertexTypeDesc,
|
|
LPDIRECT3DDEVICE7 lpD3DDevice,
|
|
DWORD dwFlags)
|
|
{
|
|
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
|
|
IDirect3DDeviceImpl *device_impl = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, lpD3DDevice);
|
|
|
|
TRACE("(%p/%p)->(%08lx,%08lx,%08lx,%p,%08lx,%p,%08lx)\n", This, iface, dwVertexOp, dwDestIndex, dwCount, lpStrideData, dwVertexTypeDesc, lpD3DDevice, dwFlags);
|
|
if (TRACE_ON(ddraw)) {
|
|
DPRINTF(" - vertex operations : "); dump_D3DVOP(dwVertexOp);
|
|
DPRINTF(" - flags : "); dump_D3DPV(dwFlags);
|
|
DPRINTF(" - vertex format : "); dump_flexible_vertex(dwVertexTypeDesc);
|
|
}
|
|
|
|
if ((dwVertexOp & D3DVOP_TRANSFORM) == 0) return DDERR_INVALIDPARAMS;
|
|
|
|
return process_vertices_strided(This, dwVertexOp, dwDestIndex, dwCount, lpStrideData, dwVertexTypeDesc, device_impl, dwFlags);
|
|
}
|
|
|
|
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
# define XCAST(fun) (typeof(VTABLE_IDirect3DVertexBuffer7.fun))
|
|
#else
|
|
# define XCAST(fun) (void*)
|
|
#endif
|
|
|
|
ICOM_VTABLE(IDirect3DVertexBuffer7) VTABLE_IDirect3DVertexBuffer7 =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
XCAST(QueryInterface) Main_IDirect3DVertexBufferImpl_7_1T_QueryInterface,
|
|
XCAST(AddRef) Main_IDirect3DVertexBufferImpl_7_1T_AddRef,
|
|
XCAST(Release) Main_IDirect3DVertexBufferImpl_7_1T_Release,
|
|
XCAST(Lock) Main_IDirect3DVertexBufferImpl_7_1T_Lock,
|
|
XCAST(Unlock) Main_IDirect3DVertexBufferImpl_7_1T_Unlock,
|
|
XCAST(ProcessVertices) GL_IDirect3DVertexBufferImpl_7_1T_ProcessVertices,
|
|
XCAST(GetVertexBufferDesc) Main_IDirect3DVertexBufferImpl_7_1T_GetVertexBufferDesc,
|
|
XCAST(Optimize) Main_IDirect3DVertexBufferImpl_7_1T_Optimize,
|
|
XCAST(ProcessVerticesStrided) GL_IDirect3DVertexBufferImpl_7_ProcessVerticesStrided
|
|
};
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
#undef XCAST
|
|
#endif
|
|
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
# define XCAST(fun) (typeof(VTABLE_IDirect3DVertexBuffer.fun))
|
|
#else
|
|
# define XCAST(fun) (void*)
|
|
#endif
|
|
|
|
ICOM_VTABLE(IDirect3DVertexBuffer) VTABLE_IDirect3DVertexBuffer =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
XCAST(QueryInterface) Thunk_IDirect3DVertexBufferImpl_1_QueryInterface,
|
|
XCAST(AddRef) Thunk_IDirect3DVertexBufferImpl_1_AddRef,
|
|
XCAST(Release) Thunk_IDirect3DVertexBufferImpl_1_Release,
|
|
XCAST(Lock) Thunk_IDirect3DVertexBufferImpl_1_Lock,
|
|
XCAST(Unlock) Thunk_IDirect3DVertexBufferImpl_1_Unlock,
|
|
XCAST(ProcessVertices) Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices,
|
|
XCAST(GetVertexBufferDesc) Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
|
|
XCAST(Optimize) Thunk_IDirect3DVertexBufferImpl_1_Optimize
|
|
};
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
#undef XCAST
|
|
#endif
|
|
|
|
HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirect3DImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags)
|
|
{
|
|
IDirect3DVertexBufferImpl *object;
|
|
static const flag_info flags[] = {
|
|
FE(D3DVBCAPS_DONOTCLIP),
|
|
FE(D3DVBCAPS_OPTIMIZED),
|
|
FE(D3DVBCAPS_SYSTEMMEMORY),
|
|
FE(D3DVBCAPS_WRITEONLY)
|
|
};
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBufferGLImpl));
|
|
if (object == NULL) return DDERR_OUTOFMEMORY;
|
|
|
|
object->ref = 1;
|
|
object->d3d = d3d;
|
|
object->desc = *lpD3DVertBufDesc;
|
|
object->vertex_buffer_size = get_flexible_vertex_size(lpD3DVertBufDesc->dwFVF) * lpD3DVertBufDesc->dwNumVertices;
|
|
object->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->vertex_buffer_size);
|
|
|
|
ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer, VTABLE_IDirect3DVertexBuffer);
|
|
ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer7, VTABLE_IDirect3DVertexBuffer7);
|
|
|
|
*obj = object;
|
|
|
|
if (TRACE_ON(ddraw)) {
|
|
TRACE(" creating implementation at %p with description : \n", *obj);
|
|
TRACE(" flags : "); DDRAW_dump_flags_(lpD3DVertBufDesc->dwCaps, flags, sizeof(flags)/sizeof(flags[0]), TRUE);
|
|
TRACE(" vertex type : "); dump_flexible_vertex(lpD3DVertBufDesc->dwFVF);
|
|
TRACE(" num vertices : %ld\n", lpD3DVertBufDesc->dwNumVertices);
|
|
}
|
|
|
|
|
|
return D3D_OK;
|
|
}
|