322 lines
11 KiB
C
322 lines
11 KiB
C
/*
|
|
* Direct3D 8 private include file
|
|
*
|
|
* Copyright 2002-2004 Jason Edmeades
|
|
* Copyright 2003-2004 Raphael Junqueira
|
|
* Copyright 2004 Christian Costa
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#ifndef __WINE_D3D8_PRIVATE_H
|
|
#define __WINE_D3D8_PRIVATE_H
|
|
|
|
#include <assert.h>
|
|
#include <stdarg.h>
|
|
|
|
#define NONAMELESSUNION
|
|
#define NONAMELESSSTRUCT
|
|
#define COBJMACROS
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "wingdi.h"
|
|
#include "wine/debug.h"
|
|
#include "wine/heap.h"
|
|
#include "d3d8.h"
|
|
#include "wine/wined3d.h"
|
|
|
|
#define D3DPRESENTFLAGS_MASK 0x00000fffu
|
|
|
|
/* CreateVertexShader can return > 0xFFFF */
|
|
#define VS_HIGHESTFIXEDFXF 0xF0000000
|
|
|
|
void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d8
|
|
{
|
|
IDirect3D8 IDirect3D8_iface;
|
|
LONG refcount;
|
|
struct wined3d *wined3d;
|
|
};
|
|
|
|
BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice8 implementation structure
|
|
*/
|
|
|
|
#define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
|
|
#define D3D8_INVALID_HANDLE ~0U
|
|
|
|
enum d3d8_handle_type
|
|
{
|
|
D3D8_HANDLE_FREE,
|
|
D3D8_HANDLE_VS,
|
|
D3D8_HANDLE_PS,
|
|
D3D8_HANDLE_SB,
|
|
};
|
|
|
|
struct d3d8_handle_entry
|
|
{
|
|
void *object;
|
|
enum d3d8_handle_type type;
|
|
};
|
|
|
|
struct d3d8_handle_table
|
|
{
|
|
struct d3d8_handle_entry *entries;
|
|
struct d3d8_handle_entry *free_entries;
|
|
UINT table_size;
|
|
UINT entry_count;
|
|
};
|
|
|
|
struct FvfToDecl
|
|
{
|
|
DWORD fvf;
|
|
struct d3d8_vertex_declaration *declaration;
|
|
};
|
|
|
|
enum d3d8_device_state
|
|
{
|
|
D3D8_DEVICE_STATE_OK,
|
|
D3D8_DEVICE_STATE_LOST,
|
|
D3D8_DEVICE_STATE_NOT_RESET,
|
|
};
|
|
|
|
struct d3d8_device
|
|
{
|
|
/* IUnknown fields */
|
|
IDirect3DDevice8 IDirect3DDevice8_iface;
|
|
struct wined3d_device_parent device_parent;
|
|
LONG ref;
|
|
struct wined3d_device *wined3d_device;
|
|
IDirect3D8 *d3d_parent;
|
|
struct d3d8_handle_table handle_table;
|
|
|
|
/* FVF management */
|
|
struct FvfToDecl *decls;
|
|
UINT numConvertedDecls, declArraySize;
|
|
|
|
/* User data draws */
|
|
struct wined3d_buffer *vertex_buffer;
|
|
UINT vertex_buffer_size;
|
|
UINT vertex_buffer_pos;
|
|
struct wined3d_buffer *index_buffer;
|
|
UINT index_buffer_size;
|
|
UINT index_buffer_pos;
|
|
|
|
LONG device_state;
|
|
/* Avoids recursion with nested ReleaseRef to 0 */
|
|
BOOL inDestruction;
|
|
|
|
/* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
|
|
* no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
|
|
struct d3d8_swapchain *implicit_swapchain;
|
|
};
|
|
|
|
HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
|
|
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
|
|
|
|
static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
|
|
}
|
|
|
|
struct d3d8_resource
|
|
{
|
|
LONG refcount;
|
|
struct wined3d_private_store private_store;
|
|
};
|
|
|
|
void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
|
|
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
|
|
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
|
|
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
|
|
void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
|
|
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
|
|
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d8_volume
|
|
{
|
|
IDirect3DVolume8 IDirect3DVolume8_iface;
|
|
struct d3d8_resource resource;
|
|
struct wined3d_texture *wined3d_texture;
|
|
unsigned int sub_resource_idx;
|
|
struct d3d8_texture *texture;
|
|
};
|
|
|
|
void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
|
|
unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d8_swapchain
|
|
{
|
|
IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
|
|
LONG refcount;
|
|
struct wined3d_swapchain *wined3d_swapchain;
|
|
IDirect3DDevice8 *parent_device;
|
|
unsigned int swap_interval;
|
|
};
|
|
|
|
HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
|
|
unsigned int swap_interval, struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d8_surface
|
|
{
|
|
IDirect3DSurface8 IDirect3DSurface8_iface;
|
|
struct d3d8_resource resource;
|
|
struct wined3d_texture *wined3d_texture;
|
|
unsigned int sub_resource_idx;
|
|
struct list rtv_entry;
|
|
struct wined3d_rendertarget_view *wined3d_rtv;
|
|
IDirect3DDevice8 *parent_device;
|
|
IUnknown *container;
|
|
struct d3d8_texture *texture;
|
|
};
|
|
|
|
struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
|
|
struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
|
|
void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
|
|
struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
|
|
void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
|
|
const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
|
|
struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d8_vertexbuffer
|
|
{
|
|
IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
|
|
struct d3d8_resource resource;
|
|
struct wined3d_buffer *wined3d_buffer;
|
|
IDirect3DDevice8 *parent_device;
|
|
DWORD fvf;
|
|
};
|
|
|
|
HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
|
|
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
|
|
struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d8_indexbuffer
|
|
{
|
|
IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
|
|
struct d3d8_resource resource;
|
|
struct wined3d_buffer *wined3d_buffer;
|
|
IDirect3DDevice8 *parent_device;
|
|
enum wined3d_format_id format;
|
|
};
|
|
|
|
HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
|
|
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
|
|
struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d8_texture
|
|
{
|
|
IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
|
|
struct d3d8_resource resource;
|
|
struct wined3d_texture *wined3d_texture;
|
|
IDirect3DDevice8 *parent_device;
|
|
struct list rtv_list;
|
|
};
|
|
|
|
HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
|
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
|
|
HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
|
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
|
|
HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
|
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
|
|
struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d8_vertex_declaration
|
|
{
|
|
DWORD *elements;
|
|
DWORD elements_size; /* Size of elements, in bytes */
|
|
struct wined3d_vertex_declaration *wined3d_vertex_declaration;
|
|
DWORD shader_handle;
|
|
};
|
|
|
|
void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
|
|
HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
|
|
struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
|
|
HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
|
|
struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
|
|
|
|
struct d3d8_vertex_shader
|
|
{
|
|
struct d3d8_vertex_declaration *vertex_declaration;
|
|
struct wined3d_shader *wined3d_shader;
|
|
};
|
|
|
|
void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
|
|
HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
|
|
const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
|
|
|
|
#define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
|
|
|
|
struct d3d8_pixel_shader
|
|
{
|
|
DWORD handle;
|
|
struct wined3d_shader *wined3d_shader;
|
|
};
|
|
|
|
void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
|
|
HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
|
|
const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
|
|
|
|
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
|
|
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
|
|
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
|
|
void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
|
|
size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
|
|
|
|
static inline DWORD d3dusage_from_wined3dusage(unsigned int usage)
|
|
{
|
|
return usage & WINED3DUSAGE_MASK;
|
|
}
|
|
|
|
static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
|
|
{
|
|
switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
|
|
{
|
|
default:
|
|
case WINED3D_RESOURCE_ACCESS_GPU:
|
|
return D3DPOOL_DEFAULT;
|
|
case WINED3D_RESOURCE_ACCESS_CPU:
|
|
if (usage & WINED3DUSAGE_SCRATCH)
|
|
return D3DPOOL_SCRATCH;
|
|
return D3DPOOL_SYSTEMMEM;
|
|
case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
|
|
return D3DPOOL_MANAGED;
|
|
}
|
|
}
|
|
|
|
static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
|
|
{
|
|
switch (pool)
|
|
{
|
|
case D3DPOOL_DEFAULT:
|
|
if (usage & D3DUSAGE_DYNAMIC)
|
|
return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
|
|
return WINED3D_RESOURCE_ACCESS_GPU;
|
|
case D3DPOOL_MANAGED:
|
|
return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
|
|
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
|
|
case D3DPOOL_SYSTEMMEM:
|
|
case D3DPOOL_SCRATCH:
|
|
return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
#endif /* __WINE_D3DX8_PRIVATE_H */
|