429 lines
14 KiB
C
429 lines
14 KiB
C
#ifndef _WINE_D3D_H
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#define _WINE_D3D_H
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#include "ddraw.h"
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typedef LPVOID LPDIRECT3DMATERIAL,LPDIRECT3DVIEWPORT;
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typedef LPVOID LPDIRECT3DMATERIAL2,LPDIRECT3DVIEWPORT2;
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typedef LPVOID LPDIRECT3DDEVICE2;
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DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
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DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
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DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
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DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 );
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DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
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DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
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DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
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DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
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DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
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DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
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DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
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DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
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DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
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typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ;
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typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
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typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
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typedef struct {
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DWORD dwSize;
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DWORD dwCaps;
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} D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
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#define D3DTRANSFORMCAPS_CLIP 0x00000001
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typedef struct {
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DWORD dwSize;
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DWORD dwCaps;
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DWORD dwLightingModel;
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DWORD dwNumLights;
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} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
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#define D3DLIGHTINGMODEL_RGB 0x00000001
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#define D3DLIGHTINGMODEL_MONO 0x00000002
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#define D3DLIGHTCAPS_POINT 0x00000001
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#define D3DLIGHTCAPS_SPOT 0x00000002
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#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
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#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
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#define D3DCOLOR_MONO 1
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#define D3DCOLOR_RGB 2
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typedef DWORD D3DCOLORMODEL;
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typedef struct {
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DWORD dwSize;
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DWORD dwMiscCaps; /* Capability flags */
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DWORD dwRasterCaps;
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DWORD dwZCmpCaps;
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DWORD dwSrcBlendCaps;
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DWORD dwDestBlendCaps;
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DWORD dwAlphaCmpCaps;
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DWORD dwShadeCaps;
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DWORD dwTextureCaps;
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DWORD dwTextureFilterCaps;
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DWORD dwTextureBlendCaps;
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DWORD dwTextureAddressCaps;
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DWORD dwStippleWidth; /* maximum width and height of */
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DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
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} D3DPRIMCAPS, *LPD3DPRIMCAPS;
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/* D3DPRIMCAPS.dwMiscCaps */
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#define D3DPMISCCAPS_MASKPLANES 0x00000001
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#define D3DPMISCCAPS_MASKZ 0x00000002
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#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
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#define D3DPMISCCAPS_CONFORMANT 0x00000008
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#define D3DPMISCCAPS_CULLNONE 0x00000010
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#define D3DPMISCCAPS_CULLCW 0x00000020
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#define D3DPMISCCAPS_CULLCCW 0x00000040
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/* D3DPRIMCAPS.dwRasterCaps */
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#define D3DPRASTERCAPS_DITHER 0x00000001
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#define D3DPRASTERCAPS_ROP2 0x00000002
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#define D3DPRASTERCAPS_XOR 0x00000004
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#define D3DPRASTERCAPS_PAT 0x00000008
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#define D3DPRASTERCAPS_ZTEST 0x00000010
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#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
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#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
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#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
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#define D3DPRASTERCAPS_FOGTABLE 0x00000100
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#define D3DPRASTERCAPS_STIPPLE 0x00000200
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#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
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#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
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#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
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#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
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#define D3DPRASTERCAPS_ZBIAS 0x00004000
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
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#define D3DPRASTERCAPS_FOGRANGE 0x00010000
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#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
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/* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
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#define D3DPCMPCAPS_NEVER 0x00000001
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#define D3DPCMPCAPS_LESS 0x00000002
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#define D3DPCMPCAPS_EQUAL 0x00000004
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#define D3DPCMPCAPS_LESSEQUAL 0x00000008
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#define D3DPCMPCAPS_GREATER 0x00000010
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#define D3DPCMPCAPS_NOTEQUAL 0x00000020
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#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
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#define D3DPCMPCAPS_ALWAYS 0x00000080
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/* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
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#define D3DPBLENDCAPS_ZERO 0x00000001
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#define D3DPBLENDCAPS_ONE 0x00000002
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#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
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#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
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#define D3DPBLENDCAPS_SRCALPHA 0x00000010
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#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
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#define D3DPBLENDCAPS_DESTALPHA 0x00000040
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#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
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#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
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#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
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#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
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/* D3DPRIMCAPS.dwShadeCaps */
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#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
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#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
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#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
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#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
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#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
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#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
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#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
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#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
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#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
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#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
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#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
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#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
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#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
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#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
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#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
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#define D3DPSHADECAPS_FOGFLAT 0x00040000
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#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
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#define D3DPSHADECAPS_FOGPHONG 0x00100000
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/* D3DPRIMCAPS.dwTextureCaps */
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#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
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#define D3DPTEXTURECAPS_POW2 0x00000002
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#define D3DPTEXTURECAPS_ALPHA 0x00000004
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#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
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#define D3DPTEXTURECAPS_BORDER 0x00000010
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#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
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/* D3DPRIMCAPS.dwTextureFilterCaps */
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#define D3DPTFILTERCAPS_NEAREST 0x00000001
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#define D3DPTFILTERCAPS_LINEAR 0x00000002
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#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
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#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
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#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
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#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
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/* D3DPRIMCAPS.dwTextureBlendCaps */
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#define D3DPTBLENDCAPS_DECAL 0x00000001
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#define D3DPTBLENDCAPS_MODULATE 0x00000002
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#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
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#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
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#define D3DPTBLENDCAPS_DECALMASK 0x00000010
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#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
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#define D3DPTBLENDCAPS_COPY 0x00000040
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#define D3DPTBLENDCAPS_ADD 0x00000080
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/* D3DPRIMCAPS.dwTextureAddressCaps */
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#define D3DPTADDRESSCAPS_WRAP 0x00000001
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#define D3DPTADDRESSCAPS_MIRROR 0x00000002
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#define D3DPTADDRESSCAPS_CLAMP 0x00000004
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#define D3DPTADDRESSCAPS_BORDER 0x00000008
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
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/* D3DDEVICEDESC.dwFlags */
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#define D3DDD_COLORMODEL 0x00000001
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#define D3DDD_DEVCAPS 0x00000002
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#define D3DDD_TRANSFORMCAPS 0x00000004
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#define D3DDD_LIGHTINGCAPS 0x00000008
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#define D3DDD_BCLIPPING 0x00000010
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#define D3DDD_LINECAPS 0x00000020
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#define D3DDD_TRICAPS 0x00000040
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#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
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#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
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#define D3DDD_MAXBUFFERSIZE 0x00000200
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#define D3DDD_MAXVERTEXCOUNT 0x00000400
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/* D3DDEVICEDESC.dwDevCaps */
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#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
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#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
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#define D3DDEVCAPS_SORTEXACT 0x00000008
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
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#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
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#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
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typedef struct _D3DDeviceDesc {
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DWORD dwSize;
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DWORD dwFlags;
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D3DCOLORMODEL dcmColorModel;
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DWORD dwDevCaps;
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D3DTRANSFORMCAPS dtcTransformCaps;
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BOOL32 bClipping;
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D3DLIGHTINGCAPS dlcLightingCaps;
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D3DPRIMCAPS dpcLineCaps;
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D3DPRIMCAPS dpcTriCaps;
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DWORD dwDeviceRenderBitDepth;
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DWORD dwDeviceZBufferBitDepth;
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DWORD dwMaxBufferSize;
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DWORD dwMaxVertexCount;
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/* *** New fields for DX5 *** */
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DWORD dwMinTextureWidth,dwMinTextureHeight;
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DWORD dwMaxTextureWidth,dwMaxTextureHeight;
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DWORD dwMinStippleWidth,dwMaxStippleWidth;
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DWORD dwMinStippleHeight,dwMaxStippleHeight;
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} D3DDEVICEDESC,*LPD3DDEVICEDESC;
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typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
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/* dwflags for FindDevice */
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#define D3DFDS_COLORMODEL 0x00000001
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#define D3DFDS_GUID 0x00000002
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#define D3DFDS_HARDWARE 0x00000004
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#define D3DFDS_TRIANGLES 0x00000008
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#define D3DFDS_LINES 0x00000010
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#define D3DFDS_MISCCAPS 0x00000020
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#define D3DFDS_RASTERCAPS 0x00000040
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#define D3DFDS_ZCMPCAPS 0x00000080
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#define D3DFDS_ALPHACMPCAPS 0x00000100
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#define D3DFDS_DSTBLENDCAPS 0x00000400
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#define D3DFDS_SHADECAPS 0x00000800
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#define D3DFDS_TEXTURECAPS 0x00001000
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#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
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#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
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#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
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typedef struct {
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DWORD dwSize;
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DWORD dwFlags;
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BOOL32 bHardware;
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D3DCOLORMODEL dcmColorModel;
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GUID guid;
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DWORD dwCaps;
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D3DPRIMCAPS dpcPrimCaps;
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} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
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typedef struct {
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DWORD dwSize;
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GUID guid;
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D3DDEVICEDESC ddHwDesc;
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D3DDEVICEDESC ddSwDesc;
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} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
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#define D3DVALP(val, prec) ((float)(val))
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#define D3DVAL(val) ((float)(val))
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typedef float D3DVALUE,*LPD3DVALUE;
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#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
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#define D3DMultiply(a, b) ((a) * (b))
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#if 0
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/* This causes lots o' problems */
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typedef struct {
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union {
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D3DVALUE x;
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D3DVALUE dvX;
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} x;
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union {
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D3DVALUE y;
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D3DVALUE dvY;
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} y;
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union {
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D3DVALUE z;
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D3DVALUE dvZ;
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} z;
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/* the c++ variant has operator overloads etc. too */
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} D3DVECTOR,*LPD3DVECTOR;
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#endif
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typedef struct _D3DVECTOR {
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D3DVALUE x;
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D3DVALUE y;
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D3DVALUE z;
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} D3DVECTOR,*LPD3DVECTOR;
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typedef enum {
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D3DLIGHT_POINT = 1,
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D3DLIGHT_SPOT = 2,
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D3DLIGHT_DIRECTIONAL = 3,
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D3DLIGHT_PARALLELPOINT = 4,
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D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
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} D3DLIGHTTYPE;
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typedef struct _D3DCOLORVALUE {
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union {
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D3DVALUE r;
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D3DVALUE dvR;
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} r;
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union {
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D3DVALUE g;
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D3DVALUE dvG;
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} g;
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union {
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D3DVALUE b;
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D3DVALUE dvB;
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} b;
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union {
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D3DVALUE a;
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D3DVALUE dvA;
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} a;
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} D3DCOLORVALUE,*LPD3DCOLORVALUE;
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typedef struct {
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DWORD dwSize;
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D3DLIGHTTYPE dltType;
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D3DCOLORVALUE dcvColor;
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D3DVECTOR dvPosition; /* Position in world space */
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D3DVECTOR dvDirection; /* Direction in world space */
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D3DVALUE dvRange; /* Cutoff range */
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D3DVALUE dvFalloff; /* Falloff */
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D3DVALUE dvAttenuation0; /* Constant attenuation */
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D3DVALUE dvAttenuation1; /* Linear attenuation */
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D3DVALUE dvAttenuation2; /* Quadratic attenuation */
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D3DVALUE dvTheta; /* Inner angle of spotlight cone */
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D3DVALUE dvPhi; /* Outer angle of spotlight cone */
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} D3DLIGHT,*LPD3DLIGHT;
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/* flags bits */
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#define D3DLIGHT_ACTIVE 0x00000001
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#define D3DLIGHT_NO_SPECULAR 0x00000002
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#define STDMETHOD(xfn) HRESULT (CALLBACK *fn##xfn)
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#define STDMETHOD_(ret,xfn) ret (CALLBACK *fn##xfn)
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#define PURE
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#define FAR
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#define THIS_ THIS ,
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#define THIS LPDIRECT3D this
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typedef struct IDirect3D_VTable {
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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/*** IDirect3D methods ***/
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STDMETHOD(Initialize) (THIS_ REFIID) PURE;
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STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
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STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
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STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
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STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
|
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STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
|
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} *LPDIRECT3D_VTABLE,IDirect3D_VTable;
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|
|
|
struct IDirect3D {
|
|
LPDIRECT3D_VTABLE lpvtbl;
|
|
DWORD ref;
|
|
LPDIRECTDRAW ddraw;
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|
};
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#undef THIS
|
|
|
|
#define THIS LPDIRECT3D2 this
|
|
typedef struct IDirect3D2_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3D2 methods ***/
|
|
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
|
|
STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
|
|
STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL2*, IUnknown*) PURE;
|
|
STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT2*, IUnknown*) PURE;
|
|
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
|
|
STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *) PURE;
|
|
} *LPDIRECT3D2_VTABLE,IDirect3D2_VTable;
|
|
|
|
struct IDirect3D2 {
|
|
LPDIRECT3D2_VTABLE lpvtbl;
|
|
DWORD ref;
|
|
LPDIRECTDRAW ddraw;
|
|
};
|
|
#undef THIS
|
|
|
|
#define THIS LPDIRECT3DLIGHT this
|
|
typedef struct IDirect3DLight_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DLight methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
|
|
STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
|
|
} IDirect3DLight_VTable,*LPDIRECT3DLIGHT_VTABLE;
|
|
|
|
struct IDirect3DLight {
|
|
LPDIRECT3DLIGHT_VTABLE lpvtbl;
|
|
DWORD ref;
|
|
};
|
|
|
|
#undef THIS
|
|
|
|
#undef THIS_
|
|
#undef STDMETHOD
|
|
#undef STDMETHOD_
|
|
#undef PURE
|
|
#undef FAR
|
|
#endif
|