154 lines
4.7 KiB
C
154 lines
4.7 KiB
C
/*
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* DirectPlay8 ThreadPool
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*
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* Copyright 2004 Raphael Junqueira
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* Copyright 2008 Alexander N. Sørnes <alex@thehandofagony.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include <stdarg.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "objbase.h"
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#include "wine/debug.h"
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#include "dpnet_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dpnet);
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static inline IDirectPlay8ThreadPoolImpl *impl_from_IDirectPlay8ThreadPool(IDirectPlay8ThreadPool *iface)
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{
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return CONTAINING_RECORD(iface, IDirectPlay8ThreadPoolImpl, IDirectPlay8ThreadPool_iface);
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}
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/* IUnknown interface follows */
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static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_QueryInterface(IDirectPlay8ThreadPool *iface,
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REFIID riid, void **ppobj)
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{
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IDirectPlay8ThreadPoolImpl *This = impl_from_IDirectPlay8ThreadPool(iface);
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if(IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_IDirectPlay8ThreadPool))
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{
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IUnknown_AddRef(iface);
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*ppobj = This;
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return DPN_OK;
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}
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WARN("(%p)->(%s,%p): not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirectPlay8ThreadPoolImpl_AddRef(IDirectPlay8ThreadPool *iface)
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{
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IDirectPlay8ThreadPoolImpl* This = impl_from_IDirectPlay8ThreadPool(iface);
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ULONG RefCount = InterlockedIncrement(&This->ref);
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return RefCount;
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}
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static ULONG WINAPI IDirectPlay8ThreadPoolImpl_Release(IDirectPlay8ThreadPool *iface)
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{
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IDirectPlay8ThreadPoolImpl* This = impl_from_IDirectPlay8ThreadPool(iface);
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ULONG RefCount = InterlockedDecrement(&This->ref);
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if(!RefCount)
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HeapFree(GetProcessHeap(), 0, This);
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return RefCount;
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}
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/* IDirectPlay8ThreadPool interface follows */
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static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_Initialize(IDirectPlay8ThreadPool *iface,
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void * const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags)
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{
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FIXME("(%p)->(%p,%p,%x): stub\n", iface, pvUserContext, pfn, dwFlags);
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return DPN_OK;
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}
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static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_Close(IDirectPlay8ThreadPool *iface,
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const DWORD dwFlags)
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{
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return DPN_OK;
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}
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static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_GetThreadCount(IDirectPlay8ThreadPool *iface,
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const DWORD dwProcessorNum, DWORD * const pdwNumThreads, const DWORD dwFlags)
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{
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FIXME("(%p)->(%x,%p,%x): stub\n", iface, dwProcessorNum, pdwNumThreads, dwFlags);
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*pdwNumThreads = 0;
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return DPN_OK;
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}
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static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_SetThreadCount(IDirectPlay8ThreadPool *iface,
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const DWORD dwProcessorNum, const DWORD dwNumThreads, const DWORD dwFlags)
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{
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FIXME("(%p)->(%x,%x,%x): stub\n", iface, dwProcessorNum, dwNumThreads, dwFlags);
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return DPN_OK;
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}
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static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_DoWork(IDirectPlay8ThreadPool *iface,
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const DWORD dwAllowedTimeSlice, const DWORD dwFlags)
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{
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static BOOL Run = FALSE;
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if(!Run)
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FIXME("(%p)->(%x,%x): stub\n", iface, dwAllowedTimeSlice, dwFlags);
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Run = TRUE;
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return DPN_OK;
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}
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static const IDirectPlay8ThreadPoolVtbl DirectPlay8ThreadPool_Vtbl =
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{
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IDirectPlay8ThreadPoolImpl_QueryInterface,
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IDirectPlay8ThreadPoolImpl_AddRef,
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IDirectPlay8ThreadPoolImpl_Release,
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IDirectPlay8ThreadPoolImpl_Initialize,
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IDirectPlay8ThreadPoolImpl_Close,
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IDirectPlay8ThreadPoolImpl_GetThreadCount,
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IDirectPlay8ThreadPoolImpl_SetThreadCount,
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IDirectPlay8ThreadPoolImpl_DoWork
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};
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HRESULT DPNET_CreateDirectPlay8ThreadPool(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj)
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{
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IDirectPlay8ThreadPoolImpl* Client;
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Client = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectPlay8ThreadPoolImpl));
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if(Client == NULL)
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{
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*ppobj = NULL;
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WARN("Not enough memory\n");
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return E_OUTOFMEMORY;
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}
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Client->IDirectPlay8ThreadPool_iface.lpVtbl = &DirectPlay8ThreadPool_Vtbl;
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Client->ref = 0;
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return IDirectPlay8ThreadPoolImpl_QueryInterface(&Client->IDirectPlay8ThreadPool_iface, riid,
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ppobj);
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}
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