Sweden-Number/dlls/d3d9
Henri Verbeet d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
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tests d3d9/tests: Add tests for device resets in d3d9ex. 2012-11-20 11:44:36 +01:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
device.c d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
directx.c d3d9: Implement d3d9_EnumAdapterModesEx(). 2012-07-02 19:17:59 +02:00
query.c d3d9: Get rid of IDirect3DQuery9Impl. 2012-06-12 17:27:34 +02:00
shader.c d3d9: Get rid of IDirect3DPixelShader9Impl. 2012-06-12 17:27:29 +02:00
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
swapchain.c wined3d: wined3d_swapchain_get_desc() never fails. 2012-10-04 14:09:55 +02:00
texture.c
version.rc
vertexdeclaration.c d3d9: Get rid of IDirect3DVertexDeclaration9Impl. 2012-06-01 17:46:45 +02:00
volume.c