Sweden-Number/dlls/d3dx9_36/d3dx9_private.h

209 lines
7.1 KiB
C

/*
* Copyright (C) 2002 Raphael Junqueira
* Copyright (C) 2008 David Adam
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef __WINE_D3DX9_PRIVATE_H
#define __WINE_D3DX9_PRIVATE_H
#define NONAMELESSUNION
#include "wine/debug.h"
#define COBJMACROS
#include "d3dx9.h"
#define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array))
struct vec4
{
float x, y, z, w;
};
struct volume
{
UINT width;
UINT height;
UINT depth;
};
/* for internal use */
enum format_type {
FORMAT_ARGB, /* unsigned */
FORMAT_ARGBF16,/* float 16 */
FORMAT_ARGBF, /* float */
FORMAT_DXT,
FORMAT_INDEX,
FORMAT_UNKNOWN
};
struct pixel_format_desc {
D3DFORMAT format;
BYTE bits[4];
BYTE shift[4];
UINT bytes_per_pixel;
UINT block_width;
UINT block_height;
UINT block_byte_count;
enum format_type type;
void (*from_rgba)(const struct vec4 *src, struct vec4 *dst);
void (*to_rgba)(const struct vec4 *src, struct vec4 *dst, const PALETTEENTRY *palette);
};
HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length) DECLSPEC_HIDDEN;
HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length) DECLSPEC_HIDDEN;
HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPEC_HIDDEN;
const struct pixel_format_desc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
const struct pixel_format_desc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
void copy_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *size,
const struct pixel_format_desc *format) DECLSPEC_HIDDEN;
void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
const struct volume *src_size, const struct pixel_format_desc *src_format,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN;
void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
const struct volume *src_size, const struct pixel_format_desc *src_format,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN;
HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info, unsigned int skip_levels,
unsigned int *loaded_miplevels) DECLSPEC_HIDDEN;
HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,
const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key,
const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data,
const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
unsigned short float_32_to_16(const float in) DECLSPEC_HIDDEN;
float float_16_to_32(const unsigned short in) DECLSPEC_HIDDEN;
/* debug helpers */
const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN;
const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN;
const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) DECLSPEC_HIDDEN;
/* parameter type conversion helpers */
void set_number(void *outdata, D3DXPARAMETER_TYPE outtype,
const void *indata, D3DXPARAMETER_TYPE intype) DECLSPEC_HIDDEN;
static inline BOOL is_param_type_sampler(D3DXPARAMETER_TYPE type)
{
return type == D3DXPT_SAMPLER
|| type == D3DXPT_SAMPLER1D || type == D3DXPT_SAMPLER2D
|| type == D3DXPT_SAMPLER3D || type == D3DXPT_SAMPLERCUBE;
}
struct d3dx_parameter;
enum pres_reg_tables
{
PRES_REGTAB_IMMED,
PRES_REGTAB_CONST,
PRES_REGTAB_OCONST,
PRES_REGTAB_OBCONST,
PRES_REGTAB_OICONST,
PRES_REGTAB_TEMP,
PRES_REGTAB_COUNT,
PRES_REGTAB_FIRST_SHADER = PRES_REGTAB_CONST,
};
struct d3dx_const_tab
{
unsigned int input_count;
D3DXCONSTANT_DESC *inputs;
struct d3dx_parameter **inputs_param;
ID3DXConstantTable *ctab;
/* TODO: do not keep input constant structure
(use it only at the parse stage) */
const enum pres_reg_tables *regset2table;
};
struct d3dx_regstore
{
void *tables[PRES_REGTAB_COUNT];
unsigned int table_sizes[PRES_REGTAB_COUNT]; /* registers count */
unsigned int *table_value_set[PRES_REGTAB_COUNT];
};
struct d3dx_pres_ins;
struct d3dx_preshader
{
struct d3dx_regstore regs;
unsigned int ins_count;
struct d3dx_pres_ins *ins;
struct d3dx_const_tab inputs;
};
struct d3dx_param_eval
{
D3DXPARAMETER_TYPE param_type;
struct d3dx_preshader pres;
struct d3dx_const_tab shader_inputs;
};
struct d3dx_parameter
{
char *name;
char *semantic;
void *data;
D3DXPARAMETER_CLASS class;
D3DXPARAMETER_TYPE type;
UINT rows;
UINT columns;
UINT element_count;
UINT annotation_count;
UINT member_count;
DWORD flags;
UINT bytes;
DWORD object_id;
D3DXHANDLE handle;
struct d3dx_parameter *annotations;
struct d3dx_parameter *members;
struct d3dx_parameter *referenced_param;
struct d3dx_param_eval *param_eval;
};
struct d3dx9_base_effect;
struct d3dx_parameter *get_parameter_by_name(struct d3dx9_base_effect *base,
struct d3dx_parameter *parameter, const char *name) DECLSPEC_HIDDEN;
void d3dx_create_param_eval(struct d3dx9_base_effect *base_effect, void *byte_code,
unsigned int byte_code_size, D3DXPARAMETER_TYPE type, struct d3dx_param_eval **peval) DECLSPEC_HIDDEN;
void d3dx_free_param_eval(struct d3dx_param_eval *peval) DECLSPEC_HIDDEN;
HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval,
const struct d3dx_parameter *param, void *param_value) DECLSPEC_HIDDEN;
HRESULT d3dx_param_eval_set_shader_constants(struct IDirect3DDevice9 *device,
struct d3dx_param_eval *peval) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DX9_PRIVATE_H */