Sweden-Number/dlls/d3d9/tests/d3d9ex.c

3168 lines
132 KiB
C

/*
* Copyright (C) 2008 Stefan Dösinger(for CodeWeavers)
* Copyright (C) 2010 Louis Lenders
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* This file contains tests specific to IDirect3D9Ex and IDirect3DDevice9Ex, like
* how to obtain them. For testing rendering with extended functions use visual.c
*/
#define COBJMACROS
#include "wine/test.h"
#include <initguid.h>
#include <d3d9.h>
static HMODULE d3d9_handle = 0;
static DEVMODEW registry_mode;
static HRESULT (WINAPI *pDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **d3d9ex);
#define CREATE_DEVICE_FULLSCREEN 0x01
#define CREATE_DEVICE_NOWINDOWCHANGES 0x02
struct device_desc
{
HWND device_window;
unsigned int width;
unsigned int height;
DWORD flags;
};
static BOOL adapter_is_warp(const D3DADAPTER_IDENTIFIER9 *identifier)
{
return !strcmp(identifier->Driver, "d3d10warp.dll");
}
static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
{
unsigned int i;
for (i = 0; i < 4; ++i)
{
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
return FALSE;
c1 >>= 8;
c2 >>= 8;
}
return TRUE;
}
static DWORD get_pixel_color(IDirect3DDevice9Ex *device, unsigned int x, unsigned int y)
{
DWORD ret;
IDirect3DSurface9 *surf = NULL, *target = NULL;
HRESULT hr;
D3DLOCKED_RECT locked_rect;
RECT rect = {x, y, x + 1, y + 1};
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 640, 480,
D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL);
if (FAILED(hr) || !surf)
{
trace("Can't create an offscreen plain surface to read the render target data, hr %#x.\n", hr);
return 0xdeadbeef;
}
hr = IDirect3DDevice9Ex_GetRenderTarget(device, 0, &target);
if (FAILED(hr))
{
trace("Can't get the render target, hr %#x.\n", hr);
ret = 0xdeadbeed;
goto out;
}
hr = IDirect3DDevice9Ex_GetRenderTargetData(device, target, surf);
if (FAILED(hr))
{
trace("Can't read the render target data, hr %#x.\n", hr);
ret = 0xdeadbeec;
goto out;
}
hr = IDirect3DSurface9_LockRect(surf, &locked_rect, &rect, D3DLOCK_READONLY);
if (FAILED(hr))
{
trace("Can't lock the offscreen surface, hr %#x.\n", hr);
ret = 0xdeadbeeb;
goto out;
}
/* Remove the X channel for now. DirectX and OpenGL have different
* ideas how to treat it apparently, and it isn't really important
* for these tests. */
ret = ((DWORD *)locked_rect.pBits)[0] & 0x00ffffff;
hr = IDirect3DSurface9_UnlockRect(surf);
if (FAILED(hr))
trace("Can't unlock the offscreen surface, hr %#x.\n", hr);
out:
if (target)
IDirect3DSurface9_Release(target);
if (surf)
IDirect3DSurface9_Release(surf);
return ret;
}
static HWND create_window(void)
{
WNDCLASSA wc = {0};
wc.lpfnWndProc = DefWindowProcA;
wc.lpszClassName = "d3d9_test_wc";
RegisterClassA(&wc);
return CreateWindowA("d3d9_test_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION,
0, 0, 640, 480, 0, 0, 0, 0);
}
/* try to make sure pending X events have been processed before continuing */
static void flush_events(void)
{
MSG msg;
int diff = 200;
int min_timeout = 100;
DWORD time = GetTickCount() + diff;
while (diff > 0)
{
if (MsgWaitForMultipleObjects(0, NULL, FALSE, min_timeout, QS_ALLINPUT) == WAIT_TIMEOUT)
break;
while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE))
DispatchMessageA(&msg);
diff = time - GetTickCount();
}
}
static IDirect3DDevice9Ex *create_device(HWND focus_window, const struct device_desc *desc)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
IDirect3DDevice9Ex *device;
D3DDISPLAYMODEEX mode, *m;
IDirect3D9Ex *d3d9;
DWORD behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
if (FAILED(pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9)))
return NULL;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.hDeviceWindow = focus_window;
present_parameters.Windowed = TRUE;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
if (desc)
{
present_parameters.BackBufferWidth = desc->width;
present_parameters.BackBufferHeight = desc->height;
present_parameters.hDeviceWindow = desc->device_window;
present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
if (desc->flags & CREATE_DEVICE_NOWINDOWCHANGES)
behavior_flags |= D3DCREATE_NOWINDOWCHANGES;
}
mode.Size = sizeof(mode);
mode.Width = present_parameters.BackBufferWidth;
mode.Height = present_parameters.BackBufferHeight;
mode.RefreshRate = 0;
mode.Format = D3DFMT_A8R8G8B8;
mode.ScanLineOrdering = 0;
m = present_parameters.Windowed ? NULL : &mode;
if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
behavior_flags, &present_parameters, m, &device)))
goto done;
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
behavior_flags, &present_parameters, m, &device)))
goto done;
behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING);
if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
behavior_flags, &present_parameters, m, &device)))
goto done;
device = NULL;
done:
IDirect3D9Ex_Release(d3d9);
return device;
}
static HRESULT reset_device(IDirect3DDevice9Ex *device, const struct device_desc *desc)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.hDeviceWindow = NULL;
present_parameters.Windowed = TRUE;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
if (desc)
{
present_parameters.BackBufferWidth = desc->width;
present_parameters.BackBufferHeight = desc->height;
present_parameters.hDeviceWindow = desc->device_window;
present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
}
return IDirect3DDevice9_Reset(device, &present_parameters);
}
static ULONG getref(IUnknown *obj) {
IUnknown_AddRef(obj);
return IUnknown_Release(obj);
}
static void test_qi_base_to_ex(void)
{
IDirect3D9 *d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
IDirect3D9Ex *d3d9ex = (void *) 0xdeadbeef;
IDirect3DDevice9 *device;
IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef;
IDirect3DSwapChain9 *swapchain = NULL;
IDirect3DSwapChain9Ex *swapchainEx = (void *)0xdeadbeef;
HRESULT hr;
HWND window = create_window();
D3DPRESENT_PARAMETERS present_parameters;
if (!d3d9)
{
skip("Direct3D9 is not available\n");
return;
}
hr = IDirect3D9_QueryInterface(d3d9, &IID_IDirect3D9Ex, (void **) &d3d9ex);
ok(hr == E_NOINTERFACE,
"IDirect3D9::QueryInterface for IID_IDirect3D9Ex returned %08x, expected E_NOINTERFACE\n",
hr);
ok(d3d9ex == NULL, "QueryInterface returned interface %p, expected NULL\n", d3d9ex);
if(d3d9ex) IDirect3D9Ex_Release(d3d9ex);
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = window;
present_parameters.SwapEffect = D3DSWAPEFFECT_COPY;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.EnableAutoDepthStencil = FALSE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
if(FAILED(hr)) {
skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
goto out;
}
hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
ok(hr == E_NOINTERFACE,
"IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected E_NOINTERFACE\n",
hr);
ok(deviceEx == NULL, "QueryInterface returned interface %p, expected NULL\n", deviceEx);
if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
/* Get the implicit swapchain */
hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x).\n", hr);
if (SUCCEEDED(hr))
{
hr = IDirect3DSwapChain9_QueryInterface(swapchain, &IID_IDirect3DSwapChain9Ex, (void **)&swapchainEx);
ok(hr == E_NOINTERFACE,
"IDirect3DSwapChain9::QueryInterface for IID_IDirect3DSwapChain9Ex returned %08x, expected E_NOINTERFACE.\n",
hr);
ok(swapchainEx == NULL, "QueryInterface returned interface %p, expected NULL.\n", swapchainEx);
if (swapchainEx)
IDirect3DSwapChain9Ex_Release(swapchainEx);
}
if (swapchain)
IDirect3DSwapChain9_Release(swapchain);
IDirect3DDevice9_Release(device);
out:
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_qi_ex_to_base(void)
{
IDirect3D9 *d3d9 = (void *) 0xdeadbeef;
IDirect3D9Ex *d3d9ex;
IDirect3DDevice9 *device;
IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef;
IDirect3DSwapChain9 *swapchain = NULL;
IDirect3DSwapChain9Ex *swapchainEx = (void *)0xdeadbeef;
HRESULT hr;
HWND window = create_window();
D3DPRESENT_PARAMETERS present_parameters;
ULONG ref;
hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Direct3DCreate9Ex returned %08x\n", hr);
if(FAILED(hr)) {
skip("Direct3D9Ex is not available\n");
goto out;
}
hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9);
ok(hr == D3D_OK,
"IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n",
hr);
ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef,
"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9);
ref = getref((IUnknown *) d3d9ex);
ok(ref == 2, "IDirect3D9Ex refcount is %d, expected 2\n", ref);
ref = getref((IUnknown *) d3d9);
ok(ref == 2, "IDirect3D9 refcount is %d, expected 2\n", ref);
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = window;
present_parameters.SwapEffect = D3DSWAPEFFECT_COPY;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.EnableAutoDepthStencil = FALSE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
/* First, try to create a normal device with IDirect3D9Ex::CreateDevice and QI it for IDirect3DDevice9Ex */
hr = IDirect3D9Ex_CreateDevice(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
if(FAILED(hr)) {
skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
goto out;
}
hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
ok(hr == D3D_OK,
"IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n",
hr);
ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef,
"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx);
ref = getref((IUnknown *) device);
ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref);
ref = getref((IUnknown *) deviceEx);
ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref);
if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
IDirect3DDevice9_Release(device);
/* Next, try to create a normal device with IDirect3D9::CreateDevice(non-ex) and QI it */
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
if(FAILED(hr)) {
skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
goto out;
}
hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
ok(hr == D3D_OK,
"IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n",
hr);
ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef,
"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx);
ref = getref((IUnknown *) device);
ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref);
ref = getref((IUnknown *) deviceEx);
ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref);
/* Get the implicit swapchain */
hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x).\n", hr);
if (SUCCEEDED(hr))
{
hr = IDirect3DSwapChain9_QueryInterface(swapchain, &IID_IDirect3DSwapChain9Ex, (void **)&swapchainEx);
ok(hr == D3D_OK,
"IDirect3DSwapChain9::QueryInterface for IID_IDirect3DSwapChain9Ex returned %08x, expected D3D_OK.\n",
hr);
ok(swapchainEx != NULL && swapchainEx != (void *)0xdeadbeef,
"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef.\n", swapchainEx);
if (swapchainEx)
IDirect3DSwapChain9Ex_Release(swapchainEx);
}
if (swapchain)
IDirect3DSwapChain9_Release(swapchain);
if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d9);
IDirect3D9Ex_Release(d3d9ex);
out:
DestroyWindow(window);
}
static void test_get_adapter_luid(void)
{
HWND window = create_window();
IDirect3D9Ex *d3d9ex;
UINT count;
HRESULT hr;
LUID luid;
hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr))
{
skip("Direct3D9Ex is not available.\n");
DestroyWindow(window);
return;
}
count = IDirect3D9Ex_GetAdapterCount(d3d9ex);
if (!count)
{
skip("No adapters available.\n");
IDirect3D9Ex_Release(d3d9ex);
DestroyWindow(window);
return;
}
hr = IDirect3D9Ex_GetAdapterLUID(d3d9ex, D3DADAPTER_DEFAULT, &luid);
ok(SUCCEEDED(hr), "GetAdapterLUID failed, hr %#x.\n", hr);
trace("adapter luid: %08x:%08x.\n", luid.HighPart, luid.LowPart);
IDirect3D9Ex_Release(d3d9ex);
}
static void test_swapchain_get_displaymode_ex(void)
{
IDirect3DSwapChain9 *swapchain = NULL;
IDirect3DSwapChain9Ex *swapchainEx = NULL;
IDirect3DDevice9Ex *device;
D3DDISPLAYMODE mode;
D3DDISPLAYMODEEX mode_ex;
D3DDISPLAYROTATION rotation;
HWND window;
HRESULT hr;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(window, NULL)))
{
skip("Failed to create a D3D device, skipping swapchain GetDisplayModeEx tests.\n");
goto out;
}
/* Get the implicit swapchain */
hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
if (FAILED(hr))
{
skip("Failed to get the implicit swapchain, skipping swapchain GetDisplayModeEx tests.\n");
goto out;
}
hr = IDirect3DSwapChain9_QueryInterface(swapchain, &IID_IDirect3DSwapChain9Ex, (void **)&swapchainEx);
IDirect3DSwapChain9_Release(swapchain);
if (FAILED(hr))
{
skip("Failed to QI for IID_IDirect3DSwapChain9Ex, skipping swapchain GetDisplayModeEx tests.\n");
goto out;
}
/* invalid size */
memset(&mode_ex, 0, sizeof(mode_ex));
hr = IDirect3DSwapChain9Ex_GetDisplayModeEx(swapchainEx, &mode_ex, &rotation);
ok(hr == D3DERR_INVALIDCALL, "GetDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL.\n", hr);
mode_ex.Size = sizeof(D3DDISPLAYMODEEX);
rotation = (D3DDISPLAYROTATION)0xdeadbeef;
/* valid count and valid size */
hr = IDirect3DSwapChain9Ex_GetDisplayModeEx(swapchainEx, &mode_ex, &rotation);
ok(SUCCEEDED(hr), "GetDisplayModeEx failed, hr %#x.\n", hr);
/* compare what GetDisplayMode returns with what GetDisplayModeEx returns */
hr = IDirect3DSwapChain9Ex_GetDisplayMode(swapchainEx, &mode);
ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr);
ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "Size is %d.\n", mode_ex.Size);
ok(mode_ex.Width == mode.Width, "Width is %d instead of %d.\n", mode_ex.Width, mode.Width);
ok(mode_ex.Height == mode.Height, "Height is %d instead of %d.\n", mode_ex.Height, mode.Height);
ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d.\n",
mode_ex.RefreshRate, mode.RefreshRate);
ok(mode_ex.Format == mode.Format, "Format is %x instead of %x.\n", mode_ex.Format, mode.Format);
/* Don't know yet how to test for ScanLineOrdering, just testing that it
* is set to a value by GetDisplayModeEx(). */
ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0.\n");
/* Don't know how to compare the rotation in this case, test that it is set */
ok(rotation != (D3DDISPLAYROTATION)0xdeadbeef, "rotation is %d, expected != 0xdeadbeef.\n", rotation);
trace("GetDisplayModeEx returned Width = %d, Height = %d, RefreshRate = %d, Format = %x, ScanLineOrdering = %x, rotation = %d.\n",
mode_ex.Width, mode_ex.Height, mode_ex.RefreshRate, mode_ex.Format, mode_ex.ScanLineOrdering, rotation);
/* test GetDisplayModeEx with null pointer for D3DDISPLAYROTATION */
memset(&mode_ex, 0, sizeof(mode_ex));
mode_ex.Size = sizeof(D3DDISPLAYMODEEX);
hr = IDirect3DSwapChain9Ex_GetDisplayModeEx(swapchainEx, &mode_ex, NULL);
ok(SUCCEEDED(hr), "GetDisplayModeEx failed, hr %#x.\n", hr);
ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "Size is %d.\n", mode_ex.Size);
ok(mode_ex.Width == mode.Width, "Width is %d instead of %d.\n", mode_ex.Width, mode.Width);
ok(mode_ex.Height == mode.Height, "Height is %d instead of %d.\n", mode_ex.Height, mode.Height);
ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d.\n",
mode_ex.RefreshRate, mode.RefreshRate);
ok(mode_ex.Format == mode.Format, "Format is %x instead of %x.\n", mode_ex.Format, mode.Format);
/* Don't know yet how to test for ScanLineOrdering, just testing that it
* is set to a value by GetDisplayModeEx(). */
ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0.\n");
IDirect3DSwapChain9Ex_Release(swapchainEx);
out:
if (device)
IDirect3DDevice9Ex_Release(device);
DestroyWindow(window);
}
static void test_get_adapter_displaymode_ex(void)
{
HWND window = create_window();
IDirect3D9 *d3d9 = (void *) 0xdeadbeef;
IDirect3D9Ex *d3d9ex;
UINT count;
HRESULT hr;
D3DDISPLAYMODE mode;
D3DDISPLAYMODEEX mode_ex;
D3DDISPLAYROTATION rotation;
DEVMODEW startmode;
LONG retval;
hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr))
{
skip("Direct3D9Ex is not available (%#x)\n", hr);
DestroyWindow(window);
return;
}
count = IDirect3D9Ex_GetAdapterCount(d3d9ex);
if (!count)
{
skip("No adapters available.\n");
IDirect3D9Ex_Release(d3d9ex);
DestroyWindow(window);
return;
}
hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9);
ok(hr == D3D_OK,
"IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n",
hr);
ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef,
"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9);
memset(&startmode, 0, sizeof(startmode));
startmode.dmSize = sizeof(startmode);
retval = EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &startmode, 0);
ok(retval, "Failed to retrieve current display mode, retval %d.\n", retval);
if (!retval) goto out;
startmode.dmFields = DM_DISPLAYORIENTATION | DM_PELSWIDTH | DM_PELSHEIGHT;
S2(U1(startmode)).dmDisplayOrientation = DMDO_180;
retval = ChangeDisplaySettingsExW(NULL, &startmode, NULL, 0, NULL);
if(retval == DISP_CHANGE_BADMODE)
{
trace(" Test skipped: graphics mode is not supported\n");
goto out;
}
ok(retval == DISP_CHANGE_SUCCESSFUL,"ChangeDisplaySettingsEx failed with %d\n", retval);
/* try retrieve orientation info with EnumDisplaySettingsEx*/
startmode.dmFields = 0;
S2(U1(startmode)).dmDisplayOrientation = 0;
ok(EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &startmode, EDS_ROTATEDMODE), "EnumDisplaySettingsEx failed\n");
/*now that orientation has changed start tests for GetAdapterDisplayModeEx: invalid Size*/
memset(&mode_ex, 0, sizeof(mode_ex));
hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation);
ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr);
mode_ex.Size = sizeof(D3DDISPLAYMODEEX);
/* invalid count*/
hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, count + 1, &mode_ex, &rotation);
ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr);
/*valid count and valid Size*/
hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation);
ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr);
/* Compare what GetAdapterDisplayMode returns with what GetAdapterDisplayModeEx returns*/
hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &mode);
ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size);
ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width);
ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height);
ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n",
mode_ex.RefreshRate, mode.RefreshRate);
ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format);
/* Don't know yet how to test for ScanLineOrdering, just testing that it
* is set to a value by GetAdapterDisplayModeEx(). */
ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n");
/* Check that orientation is returned correctly by GetAdapterDisplayModeEx
* and EnumDisplaySettingsEx(). */
todo_wine ok(S2(U1(startmode)).dmDisplayOrientation == DMDO_180 && rotation == D3DDISPLAYROTATION_180,
"rotation is %d instead of %d\n", rotation, S2(U1(startmode)).dmDisplayOrientation);
trace("GetAdapterDisplayModeEx returned Width = %d, Height = %d, RefreshRate = %d, Format = %x, ScanLineOrdering = %x, rotation = %d\n",
mode_ex.Width, mode_ex.Height, mode_ex.RefreshRate, mode_ex.Format, mode_ex.ScanLineOrdering, rotation);
/* test GetAdapterDisplayModeEx with null pointer for D3DDISPLAYROTATION */
memset(&mode_ex, 0, sizeof(mode_ex));
mode_ex.Size = sizeof(D3DDISPLAYMODEEX);
hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, NULL);
ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr);
ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size);
ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width);
ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height);
ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n",
mode_ex.RefreshRate, mode.RefreshRate);
ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format);
/* Don't know yet how to test for ScanLineOrdering, just testing that it
* is set to a value by GetAdapterDisplayModeEx(). */
ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n");
/* return to the default mode */
ChangeDisplaySettingsExW(NULL, NULL, NULL, 0, NULL);
out:
IDirect3D9_Release(d3d9);
IDirect3D9Ex_Release(d3d9ex);
}
static void test_create_depth_stencil_surface_ex(void)
{
static const struct
{
DWORD usage;
HRESULT hr;
BOOL broken_warp;
}
tests[] =
{
{0, D3D_OK, FALSE},
{D3DUSAGE_DEPTHSTENCIL, D3DERR_INVALIDCALL, FALSE},
{D3DUSAGE_RESTRICTED_CONTENT, D3D_OK, TRUE},
};
D3DADAPTER_IDENTIFIER9 identifier;
D3DSURFACE_DESC surface_desc;
IDirect3DDevice9Ex *device;
IDirect3DSurface9 *surface;
IDirect3D9 *d3d;
unsigned int i;
HWND window;
HRESULT hr;
ULONG ref;
BOOL warp;
window = create_window();
if (!(device = create_device(window, NULL)))
{
skip("Failed to create a D3D device.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D9, hr %#x.\n", hr);
hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
warp = adapter_is_warp(&identifier);
IDirect3D9_Release(d3d);
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
surface = (IDirect3DSurface9 *)0xdeadbeef;
hr = IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(device, 64, 64, D3DFMT_D24S8,
D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL, tests[i].usage);
ok(hr == tests[i].hr || broken(warp && tests[i].broken_warp),
"Test %u: Got unexpected hr %#x.\n", i, hr);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_GetDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Test %u: GetDesc failed, hr %#x.\n", i, hr);
ok(surface_desc.Type == D3DRTYPE_SURFACE, "Test %u: Got unexpected type %#x.\n",
i, surface_desc.Type);
ok(surface_desc.Pool == D3DPOOL_DEFAULT, "Test %u: Got unexpected pool %#x.\n",
i, surface_desc.Pool);
ok(surface_desc.Usage == (tests[i].usage | D3DUSAGE_DEPTHSTENCIL),
"Test %u: Got unexpected usage %#x.\n", i, surface_desc.Usage);
ref = IDirect3DSurface9_Release(surface);
ok(!ref, "Test %u: Surface has %u references left.\n", i, ref);
}
else
{
ok(surface == (IDirect3DSurface9 *)0xdeadbeef || broken(warp && tests[i].broken_warp),
"Test %u: Got unexpected surface pointer %p.\n", i, surface);
}
}
ref = IDirect3DDevice9Ex_Release(device);
ok(!ref, "Device has %u references left.\n", ref);
DestroyWindow(window);
}
static void test_user_memory(void)
{
static const struct
{
float x, y, z;
float u, v;
}
quad[] =
{
{-1.0f, -1.0f, 0.0f, 0.0f, 1.0f},
{-1.0f, 1.0f, 0.0f, 0.0f, 0.0f},
{ 1.0f, -1.0f, 0.0f, 1.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f, 1.0f, 0.0f},
};
IDirect3DDevice9Ex *device;
IDirect3DTexture9 *texture, *texture2;
IDirect3DCubeTexture9 *cube_texture;
IDirect3DVolumeTexture9 *volume_texture;
IDirect3DVertexBuffer9 *vertex_buffer;
IDirect3DIndexBuffer9 *index_buffer;
IDirect3DSurface9 *surface;
D3DLOCKED_RECT locked_rect;
UINT refcount;
HWND window;
HRESULT hr;
void *mem;
char *ptr;
D3DCAPS9 caps;
unsigned int x, y;
D3DCOLOR color;
window = create_window();
if (!(device = create_device(window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * 128 * 4);
hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &texture, &mem);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateTexture(device, 1, 1, 0, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &texture, &mem);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 2, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &texture, &mem);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SCRATCH, &texture, &mem);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &texture, &mem);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch);
ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
hr = IDirect3DTexture9_UnlockRect(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
{
hr = IDirect3DDevice9Ex_CreateCubeTexture(device, 2, 1, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &cube_texture, &mem);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
}
if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
{
hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 2, 2, 2, 1, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &volume_texture, &mem);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
}
hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, 16, 0, D3DFMT_INDEX32, D3DPOOL_SYSTEMMEM,
&index_buffer, &mem);
ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, 16, 0, 0, D3DPOOL_SYSTEMMEM,
&vertex_buffer, &mem);
ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &surface, &mem);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch);
ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 128, 128, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &surface, &mem, 0);
todo_wine ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch);
ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
}
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8,
D3DPOOL_SCRATCH, &surface, &mem);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 128, 128, D3DFMT_A8R8G8B8,
D3DPOOL_SCRATCH, &surface, &mem, 0);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
ptr = mem;
for (y = 0; y < 33; ++y)
for (x = 0; x < 33; ++x)
*ptr++ = x * 255 / 32;
hr = IDirect3DDevice9Ex_CreateTexture(device, 33, 33, 1, 0, D3DFMT_L8,
D3DPOOL_SYSTEMMEM, &texture, &mem);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
ok(locked_rect.Pitch == 33, "Got unexpected pitch %d.\n", locked_rect.Pitch);
ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
hr = IDirect3DTexture9_UnlockRect(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateTexture(device, 33, 33, 1, 0, D3DFMT_L8,
D3DPOOL_DEFAULT, &texture2, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture,
(IDirect3DBaseTexture9 *)texture2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture2);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_pixel_color(device, 320, 240);
ok(color_match(color, 0x007f7f7f, 2), "Got unexpected color %#x.\n", color);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DTexture9_Release(texture2);
IDirect3DTexture9_Release(texture);
HeapFree(GetProcessHeap(), 0, mem);
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
DestroyWindow(window);
}
static void test_reset(void)
{
static const DWORD simple_vs[] =
{
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
0x0000ffff, /* end */
};
DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
IDirect3DVertexShader9 *shader;
IDirect3DSwapChain9 *swapchain;
D3DDISPLAYMODE d3ddm, d3ddm2;
D3DPRESENT_PARAMETERS d3dpp;
IDirect3DDevice9Ex *device;
IDirect3DSurface9 *surface;
UINT i, adapter_mode_count;
IDirect3D9 *d3d9;
D3DVIEWPORT9 vp;
D3DCAPS9 caps;
UINT refcount;
DWORD value;
HWND window;
HRESULT hr;
RECT rect;
struct
{
UINT w;
UINT h;
} *modes = NULL;
UINT mode_count = 0;
window = create_window();
if (!(device = create_device(window, NULL)))
{
skip("Failed to create a D3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d9);
ok(SUCCEEDED(hr), "Failed to get d3d9, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm);
adapter_mode_count = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format);
modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
for (i = 0; i < adapter_mode_count; ++i)
{
UINT j;
hr = IDirect3D9_EnumAdapterModes(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
for (j = 0; j < mode_count; ++j)
{
if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
break;
}
if (j == mode_count)
{
modes[j].w = d3ddm2.Width;
modes[j].h = d3ddm2.Height;
++mode_count;
}
/* We use them as invalid modes. */
if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
|| (d3ddm2.Width == 32 && d3ddm2.Height == 32))
{
skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
d3ddm2.Width, d3ddm2.Height);
goto cleanup;
}
}
if (mode_count < 2)
{
skip("Less than 2 modes supported, skipping mode tests.\n");
goto cleanup;
}
i = 0;
if (modes[i].w == orig_width && modes[i].h == orig_height)
++i;
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Windowed = FALSE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = modes[i].w;
d3dpp.BackBufferHeight = modes[i].h;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w);
ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h);
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w);
ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h);
ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 1.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
i = 1;
vp.X = 10;
vp.Y = 20;
vp.MinZ = 2.0f;
vp.MaxZ = 3.0f;
hr = IDirect3DDevice9Ex_SetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
SetRect(&rect, 10, 20, 30, 40);
hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
d3dpp.BackBufferWidth = modes[i].w;
d3dpp.BackBufferHeight = modes[i].h;
d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
/* Render states are preserved in d3d9ex. */
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w);
ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h);
ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w);
ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h);
hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
ok(d3dpp.BackBufferWidth == modes[i].w, "Got backbuffer width %u, expected %u.\n",
d3dpp.BackBufferWidth, modes[i].w);
ok(d3dpp.BackBufferHeight == modes[i].h, "Got backbuffer height %u, expected %u.\n",
d3dpp.BackBufferHeight, modes[i].h);
IDirect3DSwapChain9_Release(swapchain);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 400;
d3dpp.BackBufferHeight = 300;
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width);
ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height);
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == 400, "Got unexpected vp.Width %u.\n", vp.Width);
ok(vp.Height == 300, "Got unexpected vp.Height %u.\n", vp.Height);
ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
ok(d3dpp.BackBufferWidth == 400, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 300, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
IDirect3DSwapChain9_Release(swapchain);
SetRect(&rect, 0, 0, 200, 150);
ok(AdjustWindowRect(&rect, GetWindowLongW(window, GWL_STYLE), FALSE), "Failed to adjust window rect.\n");
ok(SetWindowPos(window, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top,
SWP_NOMOVE | SWP_NOZORDER), "Failed to set window position.\n");
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
ok(d3dpp.BackBufferWidth == 200, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 150, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
d3dpp.BackBufferFormat, d3ddm.Format);
ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality);
ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow);
ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
d3dpp.FullScreen_RefreshRateInHz);
ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval);
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 200 && rect.bottom == 150,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == 200, "Got unexpected vp.Width %u.\n", vp.Width);
ok(vp.Height == 150, "Got unexpected vp.Height %u.\n", vp.Height);
ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
ok(d3dpp.BackBufferWidth == 200, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 150, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
d3dpp.BackBufferFormat, d3ddm.Format);
ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality);
ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
ok(d3dpp.hDeviceWindow == window, "Got unexpected hDeviceWindow %p, expected %p.\n", d3dpp.hDeviceWindow, window);
ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
d3dpp.FullScreen_RefreshRateInHz);
ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval);
IDirect3DSwapChain9_Release(swapchain);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 400;
d3dpp.BackBufferHeight = 300;
/* Reset with resources in the default pool succeeds in d3d9ex. */
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
IDirect3DSurface9_Release(surface);
if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
{
IDirect3DVolumeTexture9 *volume_texture;
hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 16, 16, 4, 1, 0,
D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
IDirect3DVolumeTexture9_Release(volume_texture);
}
else
{
skip("Volume textures not supported.\n");
}
/* Scratch and sysmem pools are fine too. */
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
IDirect3DSurface9_Release(surface);
/* The depth stencil should get reset to the auto depth stencil when present. */
hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, NULL);
ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface);
ok(SUCCEEDED(hr), "Failed to get depth/stencil surface, hr %#x.\n", hr);
ok(!!surface, "Depth/stencil surface should not be NULL.\n");
IDirect3DSurface9_Release(surface);
d3dpp.EnableAutoDepthStencil = FALSE;
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface);
ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
ok(!surface, "Depth/stencil surface should be NULL.\n");
/* References to implicit surfaces are allowed in d3d9ex. */
hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
IDirect3DSurface9_Release(surface);
/* Shaders are fine. */
hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_vs, &shader);
ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
IDirect3DVertexShader9_Release(shader);
/* Try setting invalid modes. */
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
d3dpp.BackBufferWidth = 32;
d3dpp.BackBufferHeight = 32;
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
d3dpp.BackBufferWidth = 801;
d3dpp.BackBufferHeight = 600;
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm);
ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = FALSE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
cleanup:
HeapFree(GetProcessHeap(), 0, modes);
IDirect3D9_Release(d3d9);
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_reset_resources(void)
{
IDirect3DSurface9 *surface, *rt;
IDirect3DTexture9 *texture;
IDirect3DDevice9Ex *device;
unsigned int i;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
ULONG ref;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
for (i = 0; i < caps.NumSimultaneousRTs; ++i)
{
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr);
IDirect3DTexture9_Release(texture);
hr = IDirect3DDevice9_SetRenderTarget(device, i, surface);
ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr);
IDirect3DSurface9_Release(surface);
}
hr = reset_device(device, NULL);
ok(SUCCEEDED(hr), "Failed to reset device.\n");
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
IDirect3DSurface9_Release(surface);
IDirect3DSurface9_Release(rt);
for (i = 1; i < caps.NumSimultaneousRTs; ++i)
{
hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface);
ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
}
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
done:
DestroyWindow(window);
}
static void test_vidmem_accounting(void)
{
IDirect3DDevice9Ex *device;
unsigned int i;
HWND window;
HRESULT hr = D3D_OK;
ULONG ref;
UINT vidmem_start, vidmem_end;
INT diff;
IDirect3DTexture9 *textures[20];
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
vidmem_start = IDirect3DDevice9_GetAvailableTextureMem(device);
memset(textures, 0, sizeof(textures));
for (i = 0; i < 20 && SUCCEEDED(hr); i++)
{
hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, D3DUSAGE_RENDERTARGET,
D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &textures[i], NULL);
/* No D3DERR_OUTOFVIDEOMEMORY in d3d9ex */
ok(SUCCEEDED(hr) || hr == E_OUTOFMEMORY, "Failed to create texture, hr %#x.\n", hr);
}
vidmem_end = IDirect3DDevice9_GetAvailableTextureMem(device);
diff = vidmem_start - vidmem_end;
diff = abs(diff);
ok(diff < 1024 * 1024, "Expected a video memory difference of less than 1 MB, got %u MB.\n",
diff / 1024 / 1024);
for (i = 0; i < 20; i++)
{
if (textures[i])
IDirect3DTexture9_Release(textures[i]);
}
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
done:
DestroyWindow(window);
}
static void test_user_memory_getdc(void)
{
IDirect3DDevice9Ex *device;
HWND window;
HRESULT hr;
ULONG ref;
IDirect3DSurface9 *surface;
DWORD *data;
HDC dc;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
data = HeapAlloc(GetProcessHeap(), 0, sizeof(*data) * 16 * 16);
memset(data, 0xaa, sizeof(*data) * 16 * 16);
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, (HANDLE *)&data);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get dc, hr %#x.\n", hr);
BitBlt(dc, 0, 0, 16, 8, NULL, 0, 0, WHITENESS);
BitBlt(dc, 0, 8, 16, 8, NULL, 0, 0, BLACKNESS);
hr = IDirect3DSurface9_ReleaseDC(surface, dc);
ok(SUCCEEDED(hr), "Failed to release dc, hr %#x.\n", hr);
ok(data[0] == 0xffffffff, "Expected color 0xffffffff, got %#x.\n", data[0]);
ok(data[8 * 16] == 0x00000000, "Expected color 0x00000000, got %#x.\n", data[8 * 16]);
IDirect3DSurface9_Release(surface);
HeapFree(GetProcessHeap(), 0, data);
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
done:
DestroyWindow(window);
}
static void test_lost_device(void)
{
IDirect3DDevice9Ex *device;
ULONG refcount;
HWND window;
HRESULT hr;
BOOL ret;
struct device_desc desc;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
desc.device_window = window;
desc.width = 640;
desc.height = 480;
desc.flags = CREATE_DEVICE_FULLSCREEN;
if (!(device = create_device(window, &desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(window);
ok(ret, "Failed to set foreground window.\n");
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
desc.width = 1024;
desc.height = 768;
hr = reset_device(device, &desc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
desc.flags = 0;
hr = reset_device(device, &desc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
todo_wine ok(hr == S_PRESENT_MODE_CHANGED, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
todo_wine ok(hr == S_PRESENT_MODE_CHANGED, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
todo_wine ok(hr == S_PRESENT_MODE_CHANGED, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
todo_wine ok(hr == S_PRESENT_MODE_CHANGED, "Got unexpected hr %#x.\n", hr);
hr = reset_device(device, &desc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(window);
ok(ret, "Failed to set foreground window.\n");
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
desc.flags = CREATE_DEVICE_FULLSCREEN;
hr = reset_device(device, &desc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
hr = reset_device(device, &desc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
DestroyWindow(window);
}
static void test_unsupported_shaders(void)
{
static const DWORD simple_vs[] =
{
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
0x0000ffff, /* end */
};
static const DWORD simple_ps[] =
{
0xffff0101, /* ps_1_1 */
0x00000001, 0x800f0000, 0x90e40000, /* mul r0, t0, r0 */
0x0000ffff, /* end */
};
static const DWORD vs_3_0[] =
{
0xfffe0300, /* vs_3_0 */
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
0x0000ffff, /* end */
};
#if 0
float4 main(const float4 color : COLOR) : SV_TARGET
{
float4 o;
o = color;
return o;
}
#endif
static const DWORD ps_4_0[] =
{
0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, 0x00000005,
0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, 0x00000050, 0x00000000,
0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2,
0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000,
0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000,
};
#if 0
vs_1_1
dcl_position v0
def c255, 1.0, 1.0, 1.0, 1.0
add r0, v0, c255
mov oPos, r0
#endif
static const DWORD vs_1_255[] =
{
0xfffe0101,
0x0000001f, 0x80000000, 0x900f0000,
0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff,
0x00000001, 0xc00f0000, 0x80e40000,
0x0000ffff
};
#if 0
vs_1_1
dcl_position v0
def c256, 1.0, 1.0, 1.0, 1.0
add r0, v0, c256
mov oPos, r0
#endif
static const DWORD vs_1_256[] =
{
0xfffe0101,
0x0000001f, 0x80000000, 0x900f0000,
0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100,
0x00000001, 0xc00f0000, 0x80e40000,
0x0000ffff
};
#if 0
vs_3_0
dcl_position v0
dcl_position o0
def c256, 1.0, 1.0, 1.0, 1.0
add r0, v0, c256
mov o0, r0
#endif
static const DWORD vs_3_256[] =
{
0xfffe0300,
0x0200001f, 0x80000000, 0x900f0000,
0x0200001f, 0x80000000, 0xe00f0000,
0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x03000002, 0x800f0000, 0x90e40000, 0xa0e40100,
0x02000001, 0xe00f0000, 0x80e40000,
0x0000ffff
};
#if 0
/* This shader source generates syntax errors with the native shader assembler
* due to the constant register index values.
* The bytecode was modified by hand to use the intended values. */
vs_3_0
dcl_position v0
dcl_position o0
defi i16, 1, 1, 1, 1
rep i16
add r0, r0, v0
endrep
mov o0, r0
#endif
static const DWORD vs_3_i16[] =
{
0xfffe0300,
0x0200001f, 0x80000000, 0x900f0000,
0x0200001f, 0x80000000, 0xe00f0000,
0x05000030, 0xf00f0010, 0x00000001, 0x00000001, 0x00000001, 0x00000001,
0x01000026, 0xf0e40010,
0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
0x00000027,
0x02000001, 0xe00f0000, 0x80e40000,
0x0000ffff
};
#if 0
/* This shader source generates syntax errors with the native shader assembler
* due to the constant register index values.
* The bytecode was modified by hand to use the intended values. */
vs_3_0
dcl_position v0
dcl_position o0
defb b16, true
mov r0, v0
if b16
add r0, r0, v0
endif
mov o0, r0
#endif
static const DWORD vs_3_b16[] =
{
0xfffe0300,
0x0200001f, 0x80000000, 0x900f0000,
0x0200001f, 0x80000000, 0xe00f0000,
0x0200002f, 0xe00f0810, 0x00000001,
0x02000001, 0x800f0000, 0x90e40000,
0x01000028, 0xe0e40810,
0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
0x0000002b,
0x02000001, 0xe00f0000, 0x80e40000,
0x0000ffff
};
#if 0
/* This shader source generates syntax errors with the native shader assembler
* due to the constant register index values.
* The bytecode was modified by hand to use the intended values. */
ps_1_1
def c8, 1.0, 1.0, 1.0, 1.0
add r0, v0, c8
#endif
static const DWORD ps_1_8[] =
{
0xffff0101,
0x00000051, 0xa00f0008, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x00000002, 0x800f0000, 0x90e40000, 0xa0e40008,
0x0000ffff
};
#if 0
/* This shader source generates syntax errors with the native shader assembler
* due to the constant register index values.
* The bytecode was modified by hand to use the intended values. */
ps_2_0
def c32, 1.0, 1.0, 1.0, 1.0
add oC0, v0, c32
#endif
static const DWORD ps_2_32[] =
{
0xffff0200,
0x05000051, 0xa00f0020, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x03000002, 0x800f0000, 0x90e40000, 0xa0e40020,
0x0000ffff
};
#if 0
/* This shader source generates syntax errors with the native shader assembler
* due to the constant register index values.
* The bytecode was modified by hand to use the intended values. */
ps_3_0
dcl_color0 v0
def c224, 1.0, 1.0, 1.0, 1.0
add oC0, v0, c224
#endif
static const DWORD ps_3_224[] =
{
0xffff0300,
0x0200001f, 0x8000000a, 0x900f0000,
0x05000051, 0xa00f00e0, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
0x03000002, 0x800f0800, 0x90e40000, 0xa0e400e0,
0x0000ffff
};
#if 0
/* This shader source generates syntax errors with the native shader assembler
* due to the constant register index values.
* The bytecode was modified by hand to use the intended values. */
ps_2_0
defb b0, true
defi i0, 1, 1, 1, 1
rep i0
if b0
add r0, r0, v0
endif
endrep
mov oC0, r0
#endif
static const DWORD ps_2_0_boolint[] =
{
0xffff0200,
0x0200002f, 0xe00f0800, 0x00000001,
0x05000030, 0xf00f0000, 0x00000001, 0x00000001, 0x00000001, 0x00000001,
0x01000026, 0xf0e40000,
0x01000028, 0xe0e40800,
0x03000002, 0x800f0000, 0x80e40000, 0x90e40000,
0x0000002b,
0x00000027,
0x02000001, 0x800f0800, 0x80e40000,
0x0000ffff
};
IDirect3DVertexShader9 *vs = NULL;
IDirect3DPixelShader9 *ps = NULL;
IDirect3DDevice9Ex *device;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_ps, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreatePixelShader(device, simple_vs, &ps);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_4_0, &ps);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
{
hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_0, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
if (caps.VertexShaderVersion <= D3DVS_VERSION(1, 1) && caps.MaxVertexShaderConst < 256)
{
hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_255, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
}
else
{
skip("GPU supports SM2+, skipping SM1 test.\n");
}
skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n");
}
else
{
skip("This GPU supports SM3, skipping unsupported shader test.\n");
hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_255, &vs);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DVertexShader9_Release(vs);
hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_256, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_256, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_i16, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_b16, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
}
if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0))
{
skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n");
goto cleanup;
}
hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_1_8, &ps);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_2_32, &ps);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_3_224, &ps);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_2_0_boolint, &ps);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
if (ps)
IDirect3DPixelShader9_Release(ps);
cleanup:
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static HWND filter_messages;
enum message_window
{
DEVICE_WINDOW,
FOCUS_WINDOW,
};
struct message
{
UINT message;
enum message_window window;
BOOL check_wparam;
WPARAM expect_wparam;
};
static const struct message *expect_messages;
static HWND device_window, focus_window;
static LONG windowposchanged_received, syscommand_received;
struct wndproc_thread_param
{
HWND dummy_window;
HANDLE window_created;
HANDLE test_finished;
BOOL running_in_foreground;
};
static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (filter_messages && filter_messages == hwnd)
{
if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd);
}
if (expect_messages)
{
HWND w;
switch (expect_messages->window)
{
case DEVICE_WINDOW:
w = device_window;
break;
case FOCUS_WINDOW:
w = focus_window;
break;
default:
w = NULL;
break;
};
if (hwnd == w && expect_messages->message == message)
{
if (expect_messages->check_wparam)
ok(wparam == expect_messages->expect_wparam,
"Got unexpected wparam %lx for message %x, expected %lx.\n",
wparam, message, expect_messages->expect_wparam);
++expect_messages;
}
}
/* KDE randomly does something with the hidden window during the
* mode change that sometimes generates a WM_WINDOWPOSCHANGING
* message. A WM_WINDOWPOSCHANGED message is not generated, so
* just flag WM_WINDOWPOSCHANGED as bad. */
if (message == WM_WINDOWPOSCHANGED)
InterlockedIncrement(&windowposchanged_received);
else if (message == WM_SYSCOMMAND)
InterlockedIncrement(&syscommand_received);
return DefWindowProcA(hwnd, message, wparam, lparam);
}
static DWORD WINAPI wndproc_thread(void *param)
{
struct wndproc_thread_param *p = param;
DWORD res;
BOOL ret;
p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
registry_mode.dmPelsHeight, 0, 0, 0, 0);
p->running_in_foreground = SetForegroundWindow(p->dummy_window);
ret = SetEvent(p->window_created);
ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
for (;;)
{
MSG msg;
while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE))
DispatchMessageA(&msg);
res = WaitForSingleObject(p->test_finished, 100);
if (res == WAIT_OBJECT_0)
break;
if (res != WAIT_TIMEOUT)
{
ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
break;
}
}
DestroyWindow(p->dummy_window);
return 0;
}
static void test_wndproc(void)
{
struct wndproc_thread_param thread_params;
struct device_desc device_desc;
IDirect3DDevice9Ex *device;
WNDCLASSA wc = {0};
HANDLE thread;
LONG_PTR proc;
ULONG ref;
DWORD res, tid;
HWND tmp;
UINT i, adapter_mode_count;
HRESULT hr;
D3DDISPLAYMODE d3ddm;
DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0;
DEVMODEW devmode;
LONG change_ret;
BOOL ret;
IDirect3D9Ex *d3d9ex;
static const struct message create_messages[] =
{
{WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
/* Do not test wparam here. If device creation succeeds,
* wparam is WA_ACTIVE. If device creation fails (testbot)
* wparam is set to WA_INACTIVE on some Windows versions. */
{WM_ACTIVATE, FOCUS_WINDOW, FALSE, 0},
{WM_SETFOCUS, FOCUS_WINDOW, FALSE, 0},
{0, 0, FALSE, 0},
};
static const struct message focus_loss_messages[] =
{
/* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
* not reliable on X11 WMs. When the window focus follows the
* mouse pointer the message is not sent.
* {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
{WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
/* WM_DISPLAYCHANGE is sent to the focus window too, but the order is
* not deterministic. */
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
/* Windows sends WM_ACTIVATE to the device window, indicating that
* SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
* the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
* leaves the device window active, breaking re-activation in the
* lost device test.
* {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */
{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
{WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED},
{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
/* WM_ACTIVATEAPP is sent to the device window too, but the order is
* not deterministic. It may be sent after the focus window handling
* or before. */
{0, 0, FALSE, 0},
};
static const struct message focus_loss_messages_nowc[] =
{
/* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
* not reliable on X11 WMs. When the window focus follows the
* mouse pointer the message is not sent.
* {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
{WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
{0, 0, FALSE, 0},
};
static const struct message focus_loss_messages_hidden[] =
{
{WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
{0, 0, FALSE, 0},
};
static const struct message focus_loss_messages_filtered[] =
{
/* WM_ACTIVATE is delivered to the window proc because it is
* generated by SetForegroundWindow before the d3d routine
* starts it work. Don't check for it due to focus-follows-mouse
* WMs though. */
{WM_DISPLAYCHANGE, FOCUS_WINDOW, FALSE, 0},
{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
{0, 0, FALSE, 0},
};
static const struct message sc_restore_messages[] =
{
/* WM_SYSCOMMAND is delivered only once, after d3d has already
* processed it. Our wndproc has no way to prevent d3d from
* handling the message. The second DefWindowProc call done by
* our wndproc doesn't do any changes to the window because it
* is already restored due to d3d's handling. */
{WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
{WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0},
{WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_RESTORED},
{WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_RESTORE},
{0, 0, FALSE, 0},
};
static const struct message sc_minimize_messages[] =
{
{WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MINIMIZE},
{WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
{WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0},
{WM_MOVE, FOCUS_WINDOW, FALSE, 0},
{WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MINIMIZED},
{0, 0, FALSE, 0},
};
static const struct message sc_maximize_messages[] =
{
{WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MAXIMIZE},
{WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
{WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0},
{WM_MOVE, FOCUS_WINDOW, FALSE, 0},
/* WM_SIZE(SIZE_MAXIMIZED) is unreliable on native. */
{0, 0, FALSE, 0},
};
static const struct
{
DWORD create_flags;
const struct message *focus_loss_messages;
BOOL iconic;
}
tests[] =
{
{0, focus_loss_messages, TRUE},
{CREATE_DEVICE_NOWINDOWCHANGES, focus_loss_messages_nowc, FALSE},
};
hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr))
{
skip("Direct3D9Ex is not available (%#x)\n", hr);
return;
}
adapter_mode_count = IDirect3D9Ex_GetAdapterModeCount(d3d9ex, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
for (i = 0; i < adapter_mode_count; ++i)
{
hr = IDirect3D9Ex_EnumAdapterModes(d3d9ex, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, i, &d3ddm);
ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight)
continue;
/* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
* refuses to create a device at these sizes. */
if (d3ddm.Width < 640 || d3ddm.Height < 480)
continue;
if (!user32_width)
{
user32_width = d3ddm.Width;
user32_height = d3ddm.Height;
continue;
}
/* Make sure the d3d mode is smaller in width or height and at most
* equal in the other dimension than the mode passed to
* ChangeDisplaySettings. Otherwise Windows shrinks the window to
* the ChangeDisplaySettings parameters + 12. */
if (d3ddm.Width == user32_width && d3ddm.Height == user32_height)
continue;
if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height)
{
d3d_width = d3ddm.Width;
d3d_height = d3ddm.Height;
break;
}
if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height)
{
d3d_width = user32_width;
d3d_height = user32_height;
user32_width = d3ddm.Width;
user32_height = d3ddm.Height;
break;
}
}
IDirect3D9Ex_Release(d3d9ex);
if (!d3d_width)
{
skip("Could not find adequate modes, skipping mode tests.\n");
return;
}
wc.lpfnWndProc = test_proc;
wc.lpszClassName = "d3d9_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
memset(&devmode, 0, sizeof(devmode));
devmode.dmSize = sizeof(devmode);
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
devmode.dmPelsWidth = user32_width;
devmode.dmPelsHeight = user32_height;
change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, user32_width, user32_height, 0, 0, 0, 0);
device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, user32_width, user32_height, 0, 0, 0, 0);
thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
res = WaitForSingleObject(thread_params.window_created, INFINITE);
ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
trace("device_window %p, focus_window %p, dummy_window %p.\n",
device_window, focus_window, thread_params.dummy_window);
tmp = GetFocus();
ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
if (thread_params.running_in_foreground)
{
tmp = GetForegroundWindow();
ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
thread_params.dummy_window, tmp);
}
else
skip("Not running in foreground, skip foreground window test\n");
flush_events();
expect_messages = create_messages;
device_desc.device_window = device_window;
device_desc.width = d3d_width;
device_desc.height = d3d_height;
device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].create_flags;
if (!(device = create_device(focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
expect_messages->message, expect_messages->window, i);
expect_messages = NULL;
if (0) /* Disabled until we can make this work in a reliable way on Wine. */
{
tmp = GetFocus();
ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
tmp = GetForegroundWindow();
ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
}
SetForegroundWindow(focus_window);
flush_events();
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n",
(LONG_PTR)test_proc);
/* Change the mode while the device is in use and then drop focus. */
devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
devmode.dmPelsWidth = user32_width;
devmode.dmPelsHeight = user32_height;
change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x, i=%u.\n", change_ret, i);
/* Native needs a present call to pick up the mode change. */
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
todo_wine ok(hr == S_PRESENT_MODE_CHANGED, "Got unexpected hr %#x, i=%u.\n", hr, i);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, device_window);
todo_wine ok(hr == S_PRESENT_MODE_CHANGED, "Got unexpected hr %#x, i=%u.\n", hr, i);
expect_messages = tests[i].focus_loss_messages;
/* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
* manually changing the focus. It generates the same messages, but the task
* bar still shows the previous foreground window as active, and the window has
* an inactive titlebar if reactivated with SetForegroundWindow. Reactivating
* the device is difficult, see below. */
SetForegroundWindow(GetDesktopWindow());
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
expect_messages->message, expect_messages->window, i);
expect_messages = NULL;
tmp = GetFocus();
ok(tmp != device_window, "The device window is active, i=%u.\n", i);
ok(tmp != focus_window, "The focus window is active, i=%u.\n", i);
hr = IDirect3DDevice9Ex_CheckDeviceState(device, device_window);
ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x, i=%u.\n", hr, i);
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
&& devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n",
devmode.dmPelsWidth, devmode.dmPelsHeight);
/* In d3d9ex the device and focus windows have to be minimized and restored,
* otherwise native does not notice that focus has been restored. This is
* independent of D3DCREATE_NOWINDOWCHANGES. */
ShowWindow(device_window, SW_MINIMIZE);
ShowWindow(device_window, SW_RESTORE);
/* Reactivation messages like in d3d8/9 are random in native d3d9ex.
* Sometimes they are sent, sometimes they are not (tested on Vista
* and Windows 7). The minimizing and restoring of the device window
* may have something to do with this, but if the messages are sent,
* they are generated by the 3 calls below. */
ShowWindow(focus_window, SW_MINIMIZE);
ShowWindow(focus_window, SW_RESTORE);
/* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */
SetForegroundWindow(focus_window);
flush_events();
SetForegroundWindow(focus_window);
flush_events();
/* Calling Reset is not necessary in d3d9ex. */
hr = IDirect3DDevice9Ex_CheckDeviceState(device, device_window);
ok(hr == S_OK, "Got unexpected hr %#x, i=%u.\n", hr, i);
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == d3d_width
&& devmode.dmPelsHeight == d3d_height, "Got unexpect screen size %ux%u.\n",
devmode.dmPelsWidth, devmode.dmPelsHeight);
hr = reset_device(device, &device_desc);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
ShowWindow(device_window, SW_HIDE);
flush_events();
expect_messages = focus_loss_messages_hidden;
windowposchanged_received = 0;
SetForegroundWindow(GetDesktopWindow());
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
expect_messages->message, expect_messages->window, i);
ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it, i=%u.\n", i);
expect_messages = NULL;
flush_events();
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpect width %u.\n", devmode.dmPelsWidth);
ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect height %u.\n", devmode.dmPelsHeight);
/* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows
* send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */
ShowWindow(focus_window, SW_SHOWNOACTIVATE);
ShowWindow(focus_window, SW_SHOWMINNOACTIVE);
flush_events();
syscommand_received = 0;
expect_messages = sc_restore_messages;
SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0);
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
expect_messages->message, expect_messages->window, i);
ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received);
expect_messages = NULL;
flush_events();
expect_messages = sc_minimize_messages;
SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
expect_messages->message, expect_messages->window, i);
expect_messages = NULL;
flush_events();
expect_messages = sc_maximize_messages;
SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
expect_messages->message, expect_messages->window, i);
expect_messages = NULL;
flush_events();
SetForegroundWindow(GetDesktopWindow());
ShowWindow(device_window, SW_MINIMIZE);
ShowWindow(device_window, SW_RESTORE);
ShowWindow(focus_window, SW_MINIMIZE);
ShowWindow(focus_window, SW_RESTORE);
SetForegroundWindow(focus_window);
flush_events();
filter_messages = focus_window;
ref = IDirect3DDevice9Ex_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u, i=%u.\n", ref, i);
/* Fix up the mode until Wine's device release behavior is fixed. */
change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx, i=%u.\n",
(LONG_PTR)test_proc, proc, i);
/* Hide the device window. It prevents WM_ACTIVATEAPP messages from being sent
* on native in the test below. It isn't needed anyways. Creating the third
* device will show it again. */
filter_messages = NULL;
ShowWindow(device_window, SW_HIDE);
/* Remove the maximized state from the SYSCOMMAND test while we're not
* interfering with a device. */
ShowWindow(focus_window, SW_SHOWNORMAL);
filter_messages = focus_window;
device_desc.device_window = focus_window;
if (!(device = create_device(focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
filter_messages = NULL;
SetForegroundWindow(focus_window); /* For KDE. */
flush_events();
expect_messages = focus_loss_messages_filtered;
windowposchanged_received = 0;
SetForegroundWindow(GetDesktopWindow());
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
expect_messages->message, expect_messages->window, i);
ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it, i=%u.\n", i);
expect_messages = NULL;
/* The window is iconic even though no message was sent. */
ok(!IsIconic(focus_window) == !tests[i].iconic,
"Expected IsIconic %u, got %u, i=%u.\n", tests[i].iconic, IsIconic(focus_window), i);
ShowWindow(focus_window, SW_SHOWNOACTIVATE);
ShowWindow(focus_window, SW_SHOWMINNOACTIVE);
flush_events();
syscommand_received = 0;
expect_messages = sc_restore_messages;
SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0);
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
expect_messages->message, expect_messages->window, i);
ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received);
expect_messages = NULL;
flush_events();
/* For FVWM. */
ShowWindow(focus_window, SW_RESTORE);
flush_events();
expect_messages = sc_minimize_messages;
SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
expect_messages->message, expect_messages->window, i);
expect_messages = NULL;
flush_events();
expect_messages = sc_maximize_messages;
SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
expect_messages->message, expect_messages->window, i);
expect_messages = NULL;
flush_events();
/* This test can't activate, drop focus and restore focus like in plain d3d9 because d3d9ex
* immediately restores the device on activation. There are plenty of WM_WINDOWPOSCHANGED
* messages that are generated by ShowWindow, so testing for their absence is pointless. */
ShowWindow(focus_window, SW_MINIMIZE);
ShowWindow(focus_window, SW_RESTORE);
SetForegroundWindow(focus_window);
flush_events();
filter_messages = focus_window;
ref = IDirect3DDevice9Ex_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u, i=%u.\n", ref, i);
device_desc.device_window = device_window;
if (!(device = create_device(focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n",
(LONG_PTR)test_proc);
ref = IDirect3DDevice9Ex_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)DefWindowProcA, proc);
done:
filter_messages = NULL;
DestroyWindow(device_window);
DestroyWindow(focus_window);
SetEvent(thread_params.test_finished);
WaitForSingleObject(thread, INFINITE);
CloseHandle(thread);
}
CloseHandle(thread_params.test_finished);
CloseHandle(thread_params.window_created);
UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
}
static void test_wndproc_windowed(void)
{
struct wndproc_thread_param thread_params;
struct device_desc device_desc;
IDirect3DDevice9Ex *device;
WNDCLASSA wc = {0};
HANDLE thread;
LONG_PTR proc;
HRESULT hr;
ULONG ref;
DWORD res, tid;
HWND tmp;
wc.lpfnWndProc = test_proc;
wc.lpszClassName = "d3d9_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
registry_mode.dmPelsHeight, 0, 0, 0, 0);
device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
registry_mode.dmPelsHeight, 0, 0, 0, 0);
thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
res = WaitForSingleObject(thread_params.window_created, INFINITE);
ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
trace("device_window %p, focus_window %p, dummy_window %p.\n",
device_window, focus_window, thread_params.dummy_window);
tmp = GetFocus();
ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
if (thread_params.running_in_foreground)
{
tmp = GetForegroundWindow();
ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
thread_params.dummy_window, tmp);
}
else
skip("Not running in foreground, skip foreground window test\n");
filter_messages = focus_window;
device_desc.device_window = device_window;
device_desc.width = registry_mode.dmPelsWidth;
device_desc.height = registry_mode.dmPelsHeight;
device_desc.flags = 0;
if (!(device = create_device(focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
tmp = GetFocus();
ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
tmp = GetForegroundWindow();
ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
thread_params.dummy_window, tmp);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
filter_messages = NULL;
device_desc.flags = CREATE_DEVICE_FULLSCREEN;
hr = reset_device(device, &device_desc);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
device_desc.flags = 0;
hr = reset_device(device, &device_desc);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
filter_messages = focus_window;
ref = IDirect3DDevice9Ex_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
filter_messages = device_window;
device_desc.device_window = focus_window;
if (!(device = create_device(focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
filter_messages = NULL;
device_desc.flags = CREATE_DEVICE_FULLSCREEN;
hr = reset_device(device, &device_desc);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
device_desc.flags = 0;
hr = reset_device(device, &device_desc);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
filter_messages = device_window;
ref = IDirect3DDevice9Ex_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
device_desc.device_window = device_window;
if (!(device = create_device(focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
filter_messages = NULL;
device_desc.flags = CREATE_DEVICE_FULLSCREEN;
hr = reset_device(device, &device_desc);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
device_desc.flags = 0;
hr = reset_device(device, &device_desc);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
filter_messages = device_window;
ref = IDirect3DDevice9Ex_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
done:
filter_messages = NULL;
SetEvent(thread_params.test_finished);
WaitForSingleObject(thread, INFINITE);
CloseHandle(thread_params.test_finished);
CloseHandle(thread_params.window_created);
CloseHandle(thread);
DestroyWindow(device_window);
DestroyWindow(focus_window);
UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
}
static void test_window_style(void)
{
RECT focus_rect, device_rect, fullscreen_rect, r, r2;
LONG device_style, device_exstyle, expected_style;
LONG focus_style, focus_exstyle;
struct device_desc device_desc;
LONG style;
IDirect3DDevice9Ex *device;
HRESULT hr;
ULONG ref;
BOOL ret;
static const struct
{
LONG style_flags;
DWORD device_flags;
LONG focus_loss_style;
LONG create2_style, create2_exstyle;
}
tests[] =
{
{0, 0, 0, WS_VISIBLE, WS_EX_TOPMOST},
{WS_VISIBLE, 0, WS_MINIMIZE, WS_VISIBLE, WS_EX_TOPMOST},
{0, CREATE_DEVICE_NOWINDOWCHANGES, 0, 0, 0},
{WS_VISIBLE, CREATE_DEVICE_NOWINDOWCHANGES, 0, 0, 0},
};
unsigned int i;
SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags,
0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags,
0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
device_style = GetWindowLongA(device_window, GWL_STYLE);
device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
focus_style = GetWindowLongA(focus_window, GWL_STYLE);
focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
GetWindowRect(focus_window, &focus_rect);
GetWindowRect(device_window, &device_rect);
device_desc.device_window = device_window;
device_desc.width = registry_mode.dmPelsWidth;
device_desc.height = registry_mode.dmPelsHeight;
device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].device_flags;
if (!(device = create_device(focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
DestroyWindow(device_window);
DestroyWindow(focus_window);
return;
}
style = GetWindowLongA(device_window, GWL_STYLE);
todo_wine ok(style == device_style, "Expected device window style %#x, got %#x, i=%u.\n",
device_style, style, i);
style = GetWindowLongA(device_window, GWL_EXSTYLE);
todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n",
device_exstyle, style, i);
style = GetWindowLongA(focus_window, GWL_STYLE);
ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n",
focus_style, style, i);
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n",
focus_exstyle, style, i);
GetWindowRect(device_window, &r);
if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES)
todo_wine ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n",
device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
r.left, r.top, r.right, r.bottom, i);
else
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
r.left, r.top, r.right, r.bottom, i);
GetClientRect(device_window, &r2);
todo_wine ok(!EqualRect(&r, &r2), "Client rect and window rect are equal, i=%u.\n", i);
GetWindowRect(focus_window, &r);
ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}, i=%u.\n",
focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
r.left, r.top, r.right, r.bottom, i);
device_desc.flags = 0;
hr = reset_device(device, &device_desc);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
style = GetWindowLongA(device_window, GWL_STYLE);
todo_wine_if (!(tests[i].style_flags & WS_VISIBLE))
ok(style == device_style, "Expected device window style %#x, got %#x, i=%u.\n",
device_style, style, i);
style = GetWindowLongA(device_window, GWL_EXSTYLE);
todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n",
device_exstyle, style, i);
style = GetWindowLongA(focus_window, GWL_STYLE);
ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n",
focus_style, style, i);
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n",
focus_exstyle, style, i);
ref = IDirect3DDevice9Ex_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
style = GetWindowLongA(device_window, GWL_STYLE);
todo_wine_if (!(device_style & WS_VISIBLE))
ok(style == device_style, "Expected device window style %#x, got %#x, i=%u.\n",
device_style, style, i);
style = GetWindowLongA(device_window, GWL_EXSTYLE);
todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n",
device_exstyle, style, i);
style = GetWindowLongA(focus_window, GWL_STYLE);
ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n",
focus_style, style, i);
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n",
focus_exstyle, style, i);
/* The second time a device is created on the window the window becomes visible and
* topmost if D3DCREATE_NOWINDOWCHANGES is not set. */
device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].device_flags;
device = create_device(focus_window, &device_desc);
ok(!!device, "Failed to create a D3D device.\n");
style = GetWindowLongA(device_window, GWL_STYLE);
expected_style = device_style | tests[i].create2_style;
todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x, i=%u.\n",
expected_style, style, i);
expected_style = device_exstyle | tests[i].create2_exstyle;
style = GetWindowLongA(device_window, GWL_EXSTYLE);
todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x, i=%u.\n",
expected_style, style, i);
style = GetWindowLongA(focus_window, GWL_STYLE);
ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n",
focus_style, style, i);
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n",
focus_exstyle, style, i);
ref = IDirect3DDevice9Ex_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
DestroyWindow(device_window);
DestroyWindow(focus_window);
focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags,
0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags,
0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
device_desc.device_window = device_window;
device = create_device(focus_window, &device_desc);
ok(!!device, "Failed to create a D3D device.\n");
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
style = GetWindowLongA(device_window, GWL_STYLE);
expected_style = device_style | tests[i].focus_loss_style;
todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x, i=%u.\n",
expected_style, style, i);
style = GetWindowLongA(device_window, GWL_EXSTYLE);
todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n",
device_exstyle, style, i);
style = GetWindowLongA(focus_window, GWL_STYLE);
ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n",
focus_style, style, i);
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n",
focus_exstyle, style, i);
ref = IDirect3DDevice9Ex_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
DestroyWindow(device_window);
DestroyWindow(focus_window);
}
}
static void test_swapchain_parameters(void)
{
IDirect3DDevice9Ex *device;
IDirect3D9Ex *d3d9ex;
HWND window;
HRESULT hr;
unsigned int i;
D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0}, present_parameters2;
IDirect3DSwapChain9 *swapchain;
D3DDISPLAYMODEEX mode = {0};
static const struct
{
BOOL windowed;
UINT backbuffer_count;
D3DSWAPEFFECT swap_effect;
HRESULT hr;
}
tests[] =
{
/* Swap effect 0 is not allowed. */
{TRUE, 1, 0, D3DERR_INVALIDCALL},
{FALSE, 1, 0, D3DERR_INVALIDCALL},
/* All (non-ex) swap effects are allowed in
* windowed and fullscreen mode. */
{TRUE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
{TRUE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
{FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
{FALSE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
{FALSE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
/* Only one backbuffer in copy mode. */
{TRUE, 0, D3DSWAPEFFECT_COPY, D3D_OK},
{TRUE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
{TRUE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
{FALSE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
/* Ok with the others, in fullscreen and windowed mode. */
{TRUE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
{TRUE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
{FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
{FALSE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
/* D3D9Ex swap effects. Flipex works, Overlay is complicated
* and depends on HW features, pixel format, etc. */
{TRUE, 1, D3DSWAPEFFECT_FLIPEX, D3D_OK},
{TRUE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL},
{FALSE, 1, D3DSWAPEFFECT_FLIPEX, D3D_OK},
{FALSE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL},
/* 30 is the highest allowed backbuffer count. */
{TRUE, 30, D3DSWAPEFFECT_DISCARD, D3D_OK},
{TRUE, 31, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
{TRUE, 30, D3DSWAPEFFECT_FLIP, D3D_OK},
{TRUE, 31, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
{FALSE, 30, D3DSWAPEFFECT_DISCARD, D3D_OK},
{FALSE, 31, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
{FALSE, 30, D3DSWAPEFFECT_FLIP, D3D_OK},
{FALSE, 31, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr))
{
skip("Direct3D9Ex is not available (%#x)\n", hr);
return;
}
if (!(device = create_device(window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9Ex_Release(d3d9ex);
DestroyWindow(window);
return;
}
IDirect3DDevice9Ex_Release(device);
present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth;
present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight;
present_parameters_windowed.hDeviceWindow = window;
present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8;
present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY;
present_parameters_windowed.Windowed = TRUE;
present_parameters_windowed.BackBufferCount = 1;
mode.Size = sizeof(mode);
mode.Width = registry_mode.dmPelsWidth;
mode.Height = registry_mode.dmPelsHeight;
mode.RefreshRate = 0;
mode.Format = D3DFMT_X8R8G8B8;
mode.ScanLineOrdering = 0;
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
present_parameters.hDeviceWindow = window;
present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
present_parameters.SwapEffect = tests[i].swap_effect;
present_parameters.Windowed = tests[i].windowed;
present_parameters.BackBufferCount = tests[i].backbuffer_count;
hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters,
tests[i].windowed ? NULL : &mode, &device);
ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
if (SUCCEEDED(hr))
{
UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1;
hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x, test %u.\n", hr, i);
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters2);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x, test %u.\n", hr, i);
ok(present_parameters2.SwapEffect == tests[i].swap_effect, "Swap effect changed from %u to %u, test %u.\n",
tests[i].swap_effect, present_parameters2.SwapEffect, i);
ok(present_parameters2.BackBufferCount == bb_count, "Backbuffer count changed from %u to %u, test %u.\n",
bb_count, present_parameters2.BackBufferCount, i);
ok(present_parameters2.Windowed == tests[i].windowed, "Windowed changed from %u to %u, test %u.\n",
tests[i].windowed, present_parameters2.Windowed, i);
IDirect3DSwapChain9_Release(swapchain);
IDirect3DDevice9Ex_Release(device);
}
hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, NULL, &device);
ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i);
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
present_parameters.hDeviceWindow = window;
present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
present_parameters.SwapEffect = tests[i].swap_effect;
present_parameters.Windowed = tests[i].windowed;
present_parameters.BackBufferCount = tests[i].backbuffer_count;
hr = IDirect3DDevice9Ex_ResetEx(device, &present_parameters, tests[i].windowed ? NULL : &mode);
ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
if (FAILED(hr))
{
hr = IDirect3DDevice9Ex_ResetEx(device, &present_parameters_windowed, NULL);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i);
}
IDirect3DDevice9Ex_Release(device);
}
IDirect3D9Ex_Release(d3d9ex);
DestroyWindow(window);
}
START_TEST(d3d9ex)
{
DEVMODEW current_mode;
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
{
skip("Could not load d3d9.dll\n");
return;
}
pDirect3DCreate9Ex = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9Ex");
if (!pDirect3DCreate9Ex) {
win_skip("Failed to get address of Direct3DCreate9Ex\n");
return;
}
memset(&current_mode, 0, sizeof(current_mode));
current_mode.dmSize = sizeof(current_mode);
ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &current_mode), "Failed to get display mode.\n");
registry_mode.dmSize = sizeof(registry_mode);
ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, &registry_mode), "Failed to get display mode.\n");
if (current_mode.dmPelsWidth != registry_mode.dmPelsWidth
|| current_mode.dmPelsHeight != registry_mode.dmPelsHeight)
{
skip("Current mode does not match registry mode, skipping test.\n");
return;
}
test_qi_base_to_ex();
test_qi_ex_to_base();
test_swapchain_get_displaymode_ex();
test_get_adapter_luid();
test_get_adapter_displaymode_ex();
test_create_depth_stencil_surface_ex();
test_user_memory();
test_reset();
test_reset_resources();
test_vidmem_accounting();
test_user_memory_getdc();
test_lost_device();
test_unsupported_shaders();
test_wndproc();
test_wndproc_windowed();
test_window_style();
test_swapchain_parameters();
}