Sweden-Number/dlls/wined3d
Riccardo Bortolato 3b02ae89a8 d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 19:19:17 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Pass a context to surface_load_fb_texture. 2015-10-16 19:56:39 +09:00
ati_fragment_shader.c
buffer.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
context.c wined3d: Use the core version of the debug messages functions. 2015-10-22 17:32:23 +09:00
cs.c
device.c wined3d: Make wined3d_device_set_cursor_properties work with wined3d_texture and sub_resource_index. 2015-10-20 00:30:38 +09:00
directx.c wined3d: Use the core version of the debug messages functions. 2015-10-22 17:32:23 +09:00
drawprim.c wined3d: Pass a context to surface_load_location. 2015-10-16 19:56:42 +09:00
gl_compat.c
glsl_shader.c wined3d: Use non-deprecated texture sample builtins also in the fragment pipeline replacement shaders. 2015-10-21 22:41:48 +09:00
nvidia_texture_shader.c
palette.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
query.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
resource.c
sampler.c
shader.c wined3d: Fully initialize partially written varyings in SM3 shaders. 2015-10-13 22:23:59 +09:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData. 2015-10-23 19:19:17 +09:00
swapchain.c wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx. 2015-10-20 00:30:38 +09:00
texture.c wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported. 2015-10-23 19:19:00 +09:00
utils.c wined3d: Add a format fixup for INTZ on core profile. 2015-10-22 17:32:12 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
volume.c wined3d: Merge wined3d_volume_{inc, dec}ref in their respective caller. 2015-10-08 21:00:17 +09:00
wined3d.spec d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData. 2015-10-23 19:19:17 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Allow FBO blits for depth formats with swizzle fixups. 2015-10-22 17:32:07 +09:00