Sweden-Number/dlls/wined3d
Zhiyi Zhang 49bf4a8707 wined3d: Move cursor size check against display mode out of wined3d_device_set_cursor_properties().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:24:16 +02:00
..
Makefile.in wined3d: Introduce a Vulkan based adapter implementation. 2019-04-01 21:54:32 +02:00
adapter_gl.c wined3d: Fix ARB_TEXTURE_STORAGE_MULTISAMPLE core_extension[] entry. 2020-03-26 18:34:50 +01:00
adapter_vk.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
arb_program_shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
ati_fragment_shader.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
buffer.c wined3d: Only invalidate STATE_INDEXBUFFER if the buffer being destroyed is bound as index buffer. 2020-03-26 18:34:50 +01:00
context.c wined3d: Skip loading current index buffer if the draw is not indexed. 2020-03-26 18:34:50 +01:00
cs.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
device.c wined3d: Move cursor size check against display mode out of wined3d_device_set_cursor_properties(). 2020-03-31 17:24:16 +02:00
directx.c wined3d: Add GTX 1660 SUPER as a card. 2020-03-26 18:34:50 +01:00
gl_compat.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
glsl_shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
nvidia_texture_shader.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
palette.c wined3d: Execute all CS commands before setting palette entries. 2019-01-14 17:25:49 +01:00
query.c wined3d: Make the adapter responsible for query creation and destruction. 2019-08-15 20:17:01 +02:00
resource.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
sampler.c wined3d: Introduce a separate structure for OpenGL sampler information. 2019-08-15 20:16:58 +02:00
shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
shader_sm1.c
shader_sm4.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
state.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
stateblock.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
surface.c wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
swapchain.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
texture.c wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
utils.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
version.rc
vertexdeclaration.c wined3d: Fix the spelling of some comments. 2019-12-12 23:17:05 +01:00
view.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
wined3d.spec wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc(). 2020-03-19 20:24:56 +01:00
wined3d_gl.h wined3d: Implement independent blend. 2020-03-13 13:23:11 +01:00
wined3d_main.c wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode(). 2020-03-06 17:54:09 +01:00
wined3d_private.h wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00