838 lines
29 KiB
C
838 lines
29 KiB
C
/*
|
|
* vertex declaration implementation
|
|
*
|
|
* Copyright 2002-2005 Raphael Junqueira
|
|
* Copyright 2004 Jason Edmeades
|
|
* Copyright 2004 Christian Costa
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "wined3d_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
|
|
|
|
/**
|
|
* DirectX9 SDK download
|
|
* http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
|
|
*
|
|
* Exploring D3DX
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
|
|
*
|
|
* Using Vertex Shaders
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
|
|
*
|
|
* Dx9 New
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
|
|
*
|
|
* Dx9 Shaders
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
|
|
*
|
|
* Dx9 D3DX
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
|
|
*
|
|
* FVF
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
|
|
*
|
|
* NVIDIA: DX8 Vertex Shader to NV Vertex Program
|
|
* http://developer.nvidia.com/view.asp?IO=vstovp
|
|
*
|
|
* NVIDIA: Memory Management with VAR
|
|
* http://developer.nvidia.com/view.asp?IO=var_memory_management
|
|
*/
|
|
|
|
/** Vertex Shader Declaration 8 data types tokens */
|
|
#define MAX_VSHADER_DECL_TYPES 8
|
|
|
|
static CONST char* VertexDecl8_DataTypes[] = {
|
|
"D3DVSDT_FLOAT1",
|
|
"D3DVSDT_FLOAT2",
|
|
"D3DVSDT_FLOAT3",
|
|
"D3DVSDT_FLOAT4",
|
|
"D3DVSDT_D3DCOLOR",
|
|
"D3DVSDT_UBYTE4",
|
|
"D3DVSDT_SHORT2",
|
|
"D3DVSDT_SHORT4",
|
|
NULL
|
|
};
|
|
|
|
static CONST char* VertexDecl8_Registers[] = {
|
|
"D3DVSDE_POSITION",
|
|
"D3DVSDE_BLENDWEIGHT",
|
|
"D3DVSDE_BLENDINDICES",
|
|
"D3DVSDE_NORMAL",
|
|
"D3DVSDE_PSIZE",
|
|
"D3DVSDE_DIFFUSE",
|
|
"D3DVSDE_SPECULAR",
|
|
"D3DVSDE_TEXCOORD0",
|
|
"D3DVSDE_TEXCOORD1",
|
|
"D3DVSDE_TEXCOORD2",
|
|
"D3DVSDE_TEXCOORD3",
|
|
"D3DVSDE_TEXCOORD4",
|
|
"D3DVSDE_TEXCOORD5",
|
|
"D3DVSDE_TEXCOORD6",
|
|
"D3DVSDE_TEXCOORD7",
|
|
"D3DVSDE_POSITION2",
|
|
"D3DVSDE_NORMAL2",
|
|
NULL
|
|
};
|
|
|
|
typedef enum _D3DVSD_TOKENTYPE {
|
|
D3DVSD_TOKEN_NOP = 0,
|
|
D3DVSD_TOKEN_STREAM = 1,
|
|
D3DVSD_TOKEN_STREAMDATA = 2,
|
|
D3DVSD_TOKEN_TESSELLATOR = 3,
|
|
D3DVSD_TOKEN_CONSTMEM = 4,
|
|
D3DVSD_TOKEN_EXT = 5,
|
|
/* RESERVED = 6 */
|
|
D3DVSD_TOKEN_END = 7,
|
|
D3DVSD_FORCE_DWORD = 0x7FFFFFFF
|
|
} D3DVSD_TOKENTYPE;
|
|
|
|
typedef enum _D3DVSDE_REGISTER {
|
|
D3DVSDE_POSITION = 0,
|
|
D3DVSDE_BLENDWEIGHT = 1,
|
|
D3DVSDE_BLENDINDICES = 2,
|
|
D3DVSDE_NORMAL = 3,
|
|
D3DVSDE_PSIZE = 4,
|
|
D3DVSDE_DIFFUSE = 5,
|
|
D3DVSDE_SPECULAR = 6,
|
|
D3DVSDE_TEXCOORD0 = 7,
|
|
D3DVSDE_TEXCOORD1 = 8,
|
|
D3DVSDE_TEXCOORD2 = 9,
|
|
D3DVSDE_TEXCOORD3 = 10,
|
|
D3DVSDE_TEXCOORD4 = 11,
|
|
D3DVSDE_TEXCOORD5 = 12,
|
|
D3DVSDE_TEXCOORD6 = 13,
|
|
D3DVSDE_TEXCOORD7 = 14,
|
|
D3DVSDE_POSITION2 = 15,
|
|
D3DVSDE_NORMAL2 = 16
|
|
} D3DVSDE_REGISTER;
|
|
|
|
typedef enum _D3DVSDT_TYPE {
|
|
D3DVSDT_FLOAT1 = 0x00,
|
|
D3DVSDT_FLOAT2 = 0x01,
|
|
D3DVSDT_FLOAT3 = 0x02,
|
|
D3DVSDT_FLOAT4 = 0x03,
|
|
D3DVSDT_D3DCOLOR = 0x04,
|
|
D3DVSDT_UBYTE4 = 0x05,
|
|
D3DVSDT_SHORT2 = 0x06,
|
|
D3DVSDT_SHORT4 = 0x07
|
|
} D3DVSDT_TYPE;
|
|
|
|
|
|
#define D3DVSD_CONSTADDRESSSHIFT 0
|
|
#define D3DVSD_EXTINFOSHIFT 0
|
|
#define D3DVSD_STREAMNUMBERSHIFT 0
|
|
#define D3DVSD_VERTEXREGSHIFT 0
|
|
#define D3DVSD_CONSTRSSHIFT 16
|
|
#define D3DVSD_DATATYPESHIFT 16
|
|
#define D3DVSD_SKIPCOUNTSHIFT 16
|
|
#define D3DVSD_VERTEXREGINSHIFT 20
|
|
#define D3DVSD_EXTCOUNTSHIFT 24
|
|
#define D3DVSD_CONSTCOUNTSHIFT 25
|
|
#define D3DVSD_DATALOADTYPESHIFT 28
|
|
#define D3DVSD_STREAMTESSSHIFT 28
|
|
#define D3DVSD_TOKENTYPESHIFT 29
|
|
|
|
#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
|
|
#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
|
|
#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
|
|
#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
|
|
#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
|
|
#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
|
|
#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
|
|
#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
|
|
#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
|
|
#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
|
|
#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
|
|
#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
|
|
#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
|
|
|
|
#define D3DVSD_END() 0xFFFFFFFF
|
|
#define D3DVSD_NOP() 0x00000000
|
|
|
|
DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) {
|
|
const DWORD token = *pToken;
|
|
DWORD tokenlen = 1;
|
|
|
|
switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
|
|
case D3DVSD_TOKEN_NOP:
|
|
TRACE(" 0x%08lx NOP()\n", token);
|
|
break;
|
|
case D3DVSD_TOKEN_STREAM:
|
|
if (token & D3DVSD_STREAMTESSMASK) {
|
|
TRACE(" 0x%08lx STREAM_TESS()\n", token);
|
|
} else {
|
|
TRACE(" 0x%08lx STREAM(%lu)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
|
|
}
|
|
break;
|
|
case D3DVSD_TOKEN_STREAMDATA:
|
|
if (token & 0x10000000) {
|
|
TRACE(" 0x%08lx SKIP(%lu)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
|
|
} else {
|
|
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
|
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
|
TRACE(" 0x%08lx REG(%s, %s)\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
|
|
}
|
|
break;
|
|
case D3DVSD_TOKEN_TESSELLATOR:
|
|
if (token & 0x10000000) {
|
|
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
|
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
|
TRACE(" 0x%08lx TESSUV(%s) as %s\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
|
|
} else {
|
|
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
|
DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
|
DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
|
|
TRACE(" 0x%08lx TESSNORMAL(%s, %s) as %s\n", token, VertexDecl8_Registers[regin], VertexDecl8_Registers[regout], VertexDecl8_DataTypes[type]);
|
|
}
|
|
break;
|
|
case D3DVSD_TOKEN_CONSTMEM:
|
|
{
|
|
DWORD i;
|
|
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
|
|
DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
|
|
TRACE(" 0x%08lx CONST(%lu, %lu)\n", token, constaddress, count);
|
|
++pToken;
|
|
for (i = 0; i < count; ++i) {
|
|
#if 0
|
|
TRACE(" c[%lu] = (0x%08lx, 0x%08lx, 0x%08lx, 0x%08lx)\n",
|
|
constaddress,
|
|
*pToken,
|
|
*(pToken + 1),
|
|
*(pToken + 2),
|
|
*(pToken + 3));
|
|
#endif
|
|
TRACE(" c[%lu] = (%8f, %8f, %8f, %8f)\n",
|
|
constaddress,
|
|
*(const float*) pToken,
|
|
*(const float*) (pToken + 1),
|
|
*(const float*) (pToken + 2),
|
|
*(const float*) (pToken + 3));
|
|
pToken += 4;
|
|
++constaddress;
|
|
}
|
|
tokenlen = (4 * count) + 1;
|
|
}
|
|
break;
|
|
case D3DVSD_TOKEN_EXT:
|
|
{
|
|
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
|
|
DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
|
|
TRACE(" 0x%08lx EXT(%lu, %lu)\n", token, count, extinfo);
|
|
/* todo ... print extension */
|
|
tokenlen = count + 1;
|
|
}
|
|
break;
|
|
case D3DVSD_TOKEN_END:
|
|
TRACE(" 0x%08lx END()\n", token);
|
|
break;
|
|
default:
|
|
TRACE(" 0x%08lx UNKNOWN\n", token);
|
|
/* argg error */
|
|
}
|
|
return tokenlen;
|
|
}
|
|
|
|
DWORD IWineD3DVertexDeclarationImpl_ParseToken9(const D3DVERTEXELEMENT9* pToken);
|
|
|
|
HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DDeviceImpl* This, const DWORD* pDecl, IWineD3DVertexDeclarationImpl* object) {
|
|
const DWORD* pToken = pDecl;
|
|
DWORD fvf = 0;
|
|
BOOL invalid_fvf = FALSE;
|
|
DWORD tex = D3DFVF_TEX0;
|
|
DWORD len = 0;
|
|
DWORD stream = 0;
|
|
DWORD token;
|
|
DWORD tokenlen;
|
|
DWORD tokentype;
|
|
DWORD nTokens = 0;
|
|
D3DVERTEXELEMENT9 convTo9[128];
|
|
|
|
TRACE("(%p) : pDecl(%p)\n", This, pDecl);
|
|
|
|
while (D3DVSD_END() != *pToken) {
|
|
token = *pToken;
|
|
tokenlen = IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
|
|
tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
|
|
|
|
/** FVF generation block */
|
|
if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) {
|
|
/**
|
|
* how really works streams,
|
|
* in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
|
|
*/
|
|
DWORD oldStream = stream;
|
|
stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
|
|
|
|
/* copy fvf if valid */
|
|
if (FALSE == invalid_fvf) {
|
|
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
|
|
tex = 0;
|
|
object->fvf[oldStream] = fvf;
|
|
object->allFVF |= fvf;
|
|
} else {
|
|
object->fvf[oldStream] = 0;
|
|
tex = 0;
|
|
}
|
|
|
|
/* reset valid/invalid fvf */
|
|
fvf = 0;
|
|
invalid_fvf = FALSE;
|
|
|
|
} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) {
|
|
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
|
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
|
|
|
convTo9[nTokens].Stream = stream;
|
|
convTo9[nTokens].Method = D3DDECLMETHOD_DEFAULT;
|
|
convTo9[nTokens].UsageIndex = 0;
|
|
convTo9[nTokens].Type = D3DDECLTYPE_UNUSED;
|
|
|
|
switch (reg) {
|
|
case D3DVSDE_POSITION:
|
|
convTo9[nTokens].Usage = D3DDECLUSAGE_POSITION;
|
|
convTo9[nTokens].Type = type;
|
|
switch (type) {
|
|
case D3DVSDT_FLOAT3: fvf |= D3DFVF_XYZ; break;
|
|
case D3DVSDT_FLOAT4: fvf |= D3DFVF_XYZRHW; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
if (type >= MAX_VSHADER_DECL_TYPES) {
|
|
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported and unrecognized type %08lx\n", type);
|
|
} else {
|
|
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case D3DVSDE_BLENDWEIGHT:
|
|
convTo9[nTokens].Usage = D3DDECLUSAGE_BLENDWEIGHT;
|
|
convTo9[nTokens].Type = type;
|
|
switch (type) {
|
|
case D3DVSDT_FLOAT1: fvf |= D3DFVF_XYZB1; break;
|
|
case D3DVSDT_FLOAT2: fvf |= D3DFVF_XYZB2; break;
|
|
case D3DVSDT_FLOAT3: fvf |= D3DFVF_XYZB3; break;
|
|
case D3DVSDT_FLOAT4: fvf |= D3DFVF_XYZB4; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDWEIGHT register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DVSDE_BLENDINDICES: /* seem to be B5 as said in MSDN Dx9SDK ?? */
|
|
convTo9[nTokens].Usage = D3DDECLUSAGE_BLENDINDICES;
|
|
convTo9[nTokens].Type = type;
|
|
switch (type) {
|
|
case D3DVSDT_UBYTE4: fvf |= D3DFVF_LASTBETA_UBYTE4; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDINDINCES register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DVSDE_NORMAL: /* TODO: only FLOAT3 supported ... another choice possible ? */
|
|
convTo9[nTokens].Usage = D3DDECLUSAGE_NORMAL;
|
|
convTo9[nTokens].Type = type;
|
|
switch (type) {
|
|
case D3DVSDT_FLOAT3: fvf |= D3DFVF_NORMAL; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_NORMAL register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DVSDE_PSIZE: /* TODO: only FLOAT1 supported ... another choice possible ? */
|
|
convTo9[nTokens].Usage = D3DDECLUSAGE_PSIZE;
|
|
convTo9[nTokens].Type = type;
|
|
switch (type) {
|
|
case D3DVSDT_FLOAT1: fvf |= D3DFVF_PSIZE; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_PSIZE register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DVSDE_DIFFUSE: /* TODO: only D3DCOLOR supported */
|
|
convTo9[nTokens].Usage = D3DDECLUSAGE_COLOR;
|
|
convTo9[nTokens].UsageIndex = 0;
|
|
convTo9[nTokens].Type = type;
|
|
switch (type) {
|
|
case D3DVSDT_D3DCOLOR: fvf |= D3DFVF_DIFFUSE; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_DIFFUSE register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DVSDE_SPECULAR: /* TODO: only D3DCOLOR supported */
|
|
convTo9[nTokens].Usage = D3DDECLUSAGE_COLOR;
|
|
convTo9[nTokens].UsageIndex = 1;
|
|
convTo9[nTokens].Type = type;
|
|
switch (type) {
|
|
case D3DVSDT_D3DCOLOR: fvf |= D3DFVF_SPECULAR; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_SPECULAR register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DVSDE_TEXCOORD0:
|
|
case D3DVSDE_TEXCOORD1:
|
|
case D3DVSDE_TEXCOORD2:
|
|
case D3DVSDE_TEXCOORD3:
|
|
case D3DVSDE_TEXCOORD4:
|
|
case D3DVSDE_TEXCOORD5:
|
|
case D3DVSDE_TEXCOORD6:
|
|
case D3DVSDE_TEXCOORD7:
|
|
/* Fixme? - assume all tex coords in same stream */
|
|
{
|
|
int texNo = 1 + (reg - D3DVSDE_TEXCOORD0);
|
|
convTo9[nTokens].Usage = D3DDECLUSAGE_TEXCOORD;
|
|
convTo9[nTokens].UsageIndex = texNo;
|
|
convTo9[nTokens].Type = type;
|
|
tex = max(tex, texNo);
|
|
switch (type) {
|
|
case D3DVSDT_FLOAT1: fvf |= D3DFVF_TEXCOORDSIZE1(texNo); break;
|
|
case D3DVSDT_FLOAT2: fvf |= D3DFVF_TEXCOORDSIZE2(texNo); break;
|
|
case D3DVSDT_FLOAT3: fvf |= D3DFVF_TEXCOORDSIZE3(texNo); break;
|
|
case D3DVSDT_FLOAT4: fvf |= D3DFVF_TEXCOORDSIZE4(texNo); break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_TEXCOORD? register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case D3DVSDE_POSITION2: /* maybe D3DFVF_XYZRHW instead D3DFVF_XYZ (of D3DVDE_POSITION) ... to see */
|
|
case D3DVSDE_NORMAL2: /* FIXME i don't know what to do here ;( */
|
|
FIXME("[%lu] registers in VertexShader declaration not supported yet (token:0x%08lx)\n", reg, token);
|
|
break;
|
|
}
|
|
TRACE("VertexShader declaration define %lx as current FVF\n", fvf);
|
|
}
|
|
++nTokens;
|
|
len += tokenlen;
|
|
pToken += tokenlen;
|
|
}
|
|
/* here D3DVSD_END() */
|
|
len += IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
|
|
|
|
convTo9[nTokens].Stream = 0xFF;
|
|
convTo9[nTokens].Type = D3DDECLTYPE_UNUSED;
|
|
|
|
/* copy fvf if valid */
|
|
if (FALSE == invalid_fvf) {
|
|
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
|
|
object->fvf[stream] = fvf;
|
|
object->allFVF |= fvf;
|
|
} else {
|
|
object->fvf[stream] = 0;
|
|
}
|
|
TRACE("Completed, allFVF = %lx\n", object->allFVF);
|
|
|
|
/* compute size */
|
|
object->declaration8Length = len * sizeof(DWORD);
|
|
/* copy the declaration */
|
|
object->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->declaration8Length);
|
|
memcpy(object->pDeclaration8, pDecl, object->declaration8Length);
|
|
|
|
/* compute convTo9 size */
|
|
object->declaration9NumElements = nTokens;
|
|
/* copy the convTo9 declaration */
|
|
object->pDeclaration9 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nTokens * sizeof(D3DVERTEXELEMENT9));
|
|
memcpy(object->pDeclaration9, convTo9, nTokens * sizeof(D3DVERTEXELEMENT9));
|
|
|
|
{
|
|
D3DVERTEXELEMENT9* pIt = object->pDeclaration9;
|
|
TRACE("dumping of D3D9 Convertion:\n");
|
|
while (0xFF != pIt->Stream) {
|
|
IWineD3DVertexDeclarationImpl_ParseToken9(pIt);
|
|
++pIt;
|
|
}
|
|
IWineD3DVertexDeclarationImpl_ParseToken9(pIt);
|
|
}
|
|
|
|
/* returns */
|
|
return D3D_OK;
|
|
}
|
|
|
|
static CONST char* VertexDecl9_DeclUsages[] = {
|
|
"D3DDECLUSAGE_POSITION",
|
|
"D3DDECLUSAGE_BLENDWEIGHT",
|
|
"D3DDECLUSAGE_BLENDINDICES",
|
|
"D3DDECLUSAGE_NORMAL",
|
|
"D3DDECLUSAGE_PSIZE",
|
|
"D3DDECLUSAGE_TEXCOORD",
|
|
"D3DDECLUSAGE_TANGENT",
|
|
"D3DDECLUSAGE_BINORMAL",
|
|
"D3DDECLUSAGE_TESSFACTOR",
|
|
"D3DDECLUSAGE_POSITIONT",
|
|
"D3DDECLUSAGE_COLOR",
|
|
"D3DDECLUSAGE_FOG",
|
|
"D3DDECLUSAGE_DEPTH",
|
|
"D3DDECLUSAGE_SAMPLE",
|
|
NULL
|
|
};
|
|
|
|
static CONST char* VertexDecl9_DeclMethods[] = {
|
|
"D3DDECLMETHOD_DEFAULT",
|
|
"D3DDECLMETHOD_PARTIALU",
|
|
"D3DDECLMETHOD_PARTIALV",
|
|
"D3DDECLMETHOD_CROSSUV",
|
|
"D3DDECLMETHOD_UV",
|
|
"D3DDECLMETHOD_LOOKUP",
|
|
"D3DDECLMETHOD_LOOKUPPRESAMPLED",
|
|
NULL
|
|
};
|
|
|
|
static CONST char* VertexDecl9_DeclTypes[] = {
|
|
"D3DDECLTYPE_FLOAT1",
|
|
"D3DDECLTYPE_FLOAT2",
|
|
"D3DDECLTYPE_FLOAT3",
|
|
"D3DDECLTYPE_FLOAT4",
|
|
"D3DDECLTYPE_D3DCOLOR",
|
|
"D3DDECLTYPE_UBYTE4",
|
|
"D3DDECLTYPE_SHORT2",
|
|
"D3DDECLTYPE_SHORT4",
|
|
/* VS 2.0 */
|
|
"D3DDECLTYPE_UBYTE4N",
|
|
"D3DDECLTYPE_SHORT2N",
|
|
"D3DDECLTYPE_SHORT4N",
|
|
"D3DDECLTYPE_USHORT2N",
|
|
"D3DDECLTYPE_USHORT4N",
|
|
"D3DDECLTYPE_UDEC3",
|
|
"D3DDECLTYPE_DEC3N",
|
|
"D3DDECLTYPE_FLOAT16_2",
|
|
"D3DDECLTYPE_FLOAT16_4",
|
|
"D3DDECLTYPE_UNUSED",
|
|
NULL
|
|
};
|
|
|
|
DWORD IWineD3DVertexDeclarationImpl_ParseToken9(const D3DVERTEXELEMENT9* pToken) {
|
|
DWORD tokenlen = 1;
|
|
|
|
if (0xFF != pToken->Stream) {
|
|
TRACE(" D3DDECL(%u, %u, %s, %s, %s, %u)\n",
|
|
pToken->Stream,
|
|
pToken->Offset,
|
|
VertexDecl9_DeclTypes[pToken->Type],
|
|
VertexDecl9_DeclMethods[pToken->Method],
|
|
VertexDecl9_DeclUsages[pToken->Usage],
|
|
pToken->UsageIndex
|
|
);
|
|
} else {
|
|
TRACE(" D3DDECL_END()\n" );
|
|
}
|
|
return tokenlen;
|
|
}
|
|
|
|
HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DDeviceImpl* This, const D3DVERTEXELEMENT9* pDecl, IWineD3DVertexDeclarationImpl* object) {
|
|
const D3DVERTEXELEMENT9* pToken = pDecl;
|
|
DWORD fvf = 0;
|
|
BOOL invalid_fvf = FALSE;
|
|
DWORD tex = D3DFVF_TEX0;
|
|
DWORD len = 0;
|
|
DWORD stream = 0;
|
|
|
|
TRACE("(%p) : pDecl(%p)\n", This, pDecl);
|
|
|
|
while (0xFF != pToken->Stream) {
|
|
DWORD type = pToken->Type;
|
|
DWORD oldStream = stream;
|
|
stream = pToken->Stream;
|
|
|
|
IWineD3DVertexDeclarationImpl_ParseToken9(pToken);
|
|
|
|
if (D3DDECLMETHOD_DEFAULT != pToken->Method) {
|
|
WARN(
|
|
"%s register: Unsupported Method of %s (only D3DDECLMETHOD_DEFAULT for now) for VertexDeclaration (type %s)\n",
|
|
VertexDecl9_DeclUsages[pToken->Usage],
|
|
VertexDecl9_DeclMethods[pToken->Method],
|
|
VertexDecl9_DeclTypes[pToken->Type]
|
|
);
|
|
}
|
|
|
|
if (oldStream != stream) {
|
|
|
|
if (FALSE == invalid_fvf) {
|
|
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
|
|
tex = 0;
|
|
object->fvf[oldStream] = fvf;
|
|
object->allFVF |= fvf;
|
|
} else {
|
|
object->fvf[oldStream] = 0;
|
|
tex = 0;
|
|
}
|
|
|
|
/* reset valid/invalid fvf */
|
|
fvf = 0;
|
|
invalid_fvf = FALSE;
|
|
}
|
|
|
|
switch (pToken->Usage) {
|
|
case D3DDECLUSAGE_POSITION:
|
|
if (0 < pToken->UsageIndex) {
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched UsageIndex (%u) in VertexDeclaration for D3DDECLUSAGE_POSITION register: unsupported type %s\n",
|
|
pToken->UsageIndex, VertexDecl9_DeclTypes[type]);
|
|
break;
|
|
}
|
|
switch (type) {
|
|
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_XYZ; break;
|
|
case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_XYZRHW; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_POSITION register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_BLENDWEIGHT:
|
|
switch (type) {
|
|
case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_XYZB1; break;
|
|
case D3DDECLTYPE_FLOAT2: fvf |= D3DFVF_XYZB2; break;
|
|
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_XYZB3; break;
|
|
case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_XYZB4; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_BLENDWEIGHT register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_BLENDINDICES:
|
|
switch (type) {
|
|
case D3DDECLTYPE_UBYTE4: fvf |= D3DFVF_LASTBETA_UBYTE4; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_BLENDINDINCES register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_NORMAL:
|
|
if (0 < pToken->UsageIndex) {
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched UsageIndex (%u) in VertexDeclaration for D3DDECLUSAGE_NORMAL register: unsupported type %s\n",
|
|
pToken->UsageIndex, VertexDecl9_DeclTypes[type]);
|
|
break;
|
|
}
|
|
switch (type) {
|
|
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_NORMAL; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_NORMAL register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_PSIZE:
|
|
switch (type) {
|
|
case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_PSIZE; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_PSIZE register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_TEXCOORD:
|
|
{
|
|
DWORD texNo = pToken->UsageIndex;
|
|
tex = max(tex, texNo);
|
|
switch (type) {
|
|
case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_TEXCOORDSIZE1(texNo); break;
|
|
case D3DDECLTYPE_FLOAT2: fvf |= D3DFVF_TEXCOORDSIZE2(texNo); break;
|
|
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_TEXCOORDSIZE3(texNo); break;
|
|
case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_TEXCOORDSIZE4(texNo); break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_TEXCOORD[%lu] register: unsupported type %s\n", texNo, VertexDecl9_DeclTypes[type]);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_COLOR:
|
|
{
|
|
DWORD colorNo = pToken->UsageIndex;
|
|
switch (type) {
|
|
case D3DDECLTYPE_D3DCOLOR:
|
|
switch (pToken->UsageIndex) {
|
|
case 0: fvf |= D3DFVF_DIFFUSE; break;
|
|
case 1: fvf |= D3DFVF_SPECULAR; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_COLOR[%lu] unsupported COLOR register\n", colorNo);
|
|
}
|
|
break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_COLOR[%lu] register: unsupported type %s\n", colorNo, VertexDecl9_DeclTypes[type]);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_TANGENT:
|
|
case D3DDECLUSAGE_BINORMAL:
|
|
case D3DDECLUSAGE_TESSFACTOR:
|
|
case D3DDECLUSAGE_POSITIONT:
|
|
case D3DDECLUSAGE_FOG:
|
|
case D3DDECLUSAGE_DEPTH:
|
|
case D3DDECLUSAGE_SAMPLE:
|
|
FIXME("%s Usage not supported yet by VertexDeclaration (type is %s)\n", VertexDecl9_DeclUsages[pToken->Usage], VertexDecl9_DeclTypes[type]);
|
|
break;
|
|
}
|
|
|
|
++len;
|
|
++pToken;
|
|
}
|
|
++len; /* D3DDECL_END() */
|
|
|
|
/* copy fvf if valid */
|
|
if (FALSE == invalid_fvf) {
|
|
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
|
|
object->fvf[stream] = fvf;
|
|
object->allFVF |= fvf;
|
|
} else {
|
|
object->fvf[stream] = 0;
|
|
}
|
|
|
|
|
|
TRACE("Completed, allFVF = %lx\n", object->allFVF);
|
|
|
|
/* compute size */
|
|
object->declaration9NumElements = len;
|
|
/* copy the declaration */
|
|
object->pDeclaration9 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(D3DVERTEXELEMENT9));
|
|
memcpy(object->pDeclaration9, pDecl, len * sizeof(D3DVERTEXELEMENT9));
|
|
/* returns */
|
|
|
|
TRACE("Returns allFVF = %lx\n", object->allFVF);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* *******************************************
|
|
IWineD3DVertexDeclaration IUnknown parts follow
|
|
******************************************* */
|
|
HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return D3D_OK;
|
|
}
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
ULONG ref;
|
|
TRACE("(%p) : Releasing from %ld\n", This, This->ref);
|
|
ref = InterlockedDecrement(&This->ref);
|
|
if (ref == 0) {
|
|
HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
|
|
HeapFree(GetProcessHeap(), 0, This->pDeclaration9);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* *******************************************
|
|
IWineD3DVertexDeclaration parts follow
|
|
******************************************* */
|
|
|
|
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
|
|
|
|
*ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
|
|
IWineD3DDevice_AddRef(*ppDevice);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
if (NULL == pData) {
|
|
*pSizeOfData = This->declaration8Length;
|
|
return D3D_OK;
|
|
}
|
|
if (*pSizeOfData < This->declaration8Length) {
|
|
*pSizeOfData = This->declaration8Length;
|
|
return D3DERR_MOREDATA;
|
|
}
|
|
TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
|
|
memcpy(pData, This->pDeclaration8, This->declaration8Length);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
if (NULL == pData) {
|
|
*pNumElements = This->declaration9NumElements;
|
|
return D3D_OK;
|
|
}
|
|
if (*pNumElements < This->declaration9NumElements) {
|
|
*pNumElements = This->declaration9NumElements;
|
|
return D3DERR_MOREDATA;
|
|
}
|
|
TRACE("(%p) : GetVertexDeclaration9 copying to %p\n", This, pData);
|
|
memcpy(pData, This->pDeclaration9, This->declaration9NumElements);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration* iface, UINT iDeclVersion, VOID* pData, DWORD* pSize) {
|
|
if (8 == iDeclVersion) {
|
|
return IWineD3DVertexDeclarationImpl_GetDeclaration8(iface, (DWORD*) pData, pSize);
|
|
}
|
|
return IWineD3DVertexDeclarationImpl_GetDeclaration9(iface, (D3DVERTEXELEMENT9*) pData, pSize);
|
|
}
|
|
|
|
IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
|
|
{
|
|
IWineD3DVertexDeclarationImpl_QueryInterface,
|
|
IWineD3DVertexDeclarationImpl_AddRef,
|
|
IWineD3DVertexDeclarationImpl_Release,
|
|
IWineD3DVertexDeclarationImpl_GetDevice,
|
|
IWineD3DVertexDeclarationImpl_GetDeclaration,
|
|
};
|