Sweden-Number/dlls/wined3d
Henri Verbeet 1a93983bd4 wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
..
Makefile.in
arb_program_shader.c Assorted typo, spelling, wording and case fixes. 2012-05-15 16:26:43 +02:00
ati_fragment_shader.c
buffer.c wined3d: Avoid moving buffers while they're mapped. 2012-05-22 18:06:51 +02:00
context.c wined3d: Properly preload index buffers. 2012-05-29 10:44:50 +02:00
device.c wined3d: Properly preload index buffers. 2012-05-29 10:44:50 +02:00
directx.c wined3d: Add NVIDIA GeForce GTX 680. 2012-05-29 10:53:44 +02:00
drawprim.c wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Don't evict resources that are currently mapped in wined3d_device_evict_managed_resources(). 2012-05-21 21:31:02 +02:00
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
stateblock.c wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
surface.c wined3d: Get rid of SFLAG_LOCKED. 2012-05-21 21:30:56 +02:00
swapchain.c wined3d: Get rid of SFLAG_LOCKED. 2012-05-21 21:30:56 +02:00
texture.c wined3d: Move the resource bind_count field up to wined3d_resource. 2012-04-26 19:26:14 +02:00
utils.c wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
wined3d_gl.h
wined3d_main.c wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
wined3d_private.h wined3d: Use NAN. 2012-05-30 17:17:59 +02:00