.. |
dibdrv
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gdi32: Build with msvcrt.
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2020-11-05 10:44:16 +01:00 |
enhmfdrv
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gdi32: Use wide-character string literals.
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2020-11-06 17:34:27 +01:00 |
mfdrv
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…
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tests
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gdi32/tests: Add some tests to show that GetGlyphIndices() should avoid best fit chars.
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2020-12-21 16:55:53 +01:00 |
uniscribe
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gdi32/uniscribe: Use wide-char string literals.
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2020-11-16 11:25:18 +01:00 |
Makefile.in
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gdi32: Introduce new opentype font parsing helpers.
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2020-12-03 20:18:38 +01:00 |
bidi.c
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gdi32: Build with msvcrt.
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2020-11-05 10:44:16 +01:00 |
bitblt.c
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gdi32: Build with msvcrt.
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2020-11-05 10:44:16 +01:00 |
bitmap.c
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…
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brush.c
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gdi32: Build with msvcrt.
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2020-11-05 10:44:16 +01:00 |
clipping.c
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…
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dc.c
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gdi32: Use wide-character string literals.
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2020-11-06 17:34:27 +01:00 |
dib.c
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gdi32: Avoid exceeding the actual bitmap height.
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2020-11-12 13:58:33 +01:00 |
driver.c
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gdi32: Use wide-character string literals.
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2020-11-06 17:34:27 +01:00 |
enhmetafile.c
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gdi32: Use wide-character string literals.
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2020-11-06 17:34:27 +01:00 |
font.c
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gdi32: Do not compare face file names in insert_face_in_family_list() if either is NULL.
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2021-05-18 00:24:25 +02:00 |
freetype.c
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gdi32: Don't try to get glyph index when default char is 0.
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2020-12-08 22:25:59 +01:00 |
gdi32.rc
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…
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gdi32.spec
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gdi32: Merge in Uniscribe functionality.
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2020-11-09 20:15:11 +01:00 |
gdi_private.h
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gdi32: Try to parse font props without FreeType.
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2020-12-03 20:18:38 +01:00 |
gdiobj.c
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gdi32: Implement GdiDllInitialize stub.
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2020-11-06 18:20:32 +01:00 |
icm.c
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gdi32: Build with msvcrt.
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2020-11-05 10:44:16 +01:00 |
mapping.c
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…
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metafile.c
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gdi32: Build with msvcrt.
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2020-11-05 10:44:16 +01:00 |
opengl.c
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gdi32: Use wide-character string literals.
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2020-11-06 17:34:27 +01:00 |
opentype.c
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gdi32: Try to parse font props without FreeType.
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2020-12-03 20:18:38 +01:00 |
painting.c
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gdi32: Build with msvcrt.
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2020-11-05 10:44:16 +01:00 |
palette.c
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…
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path.c
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gdi32: Build with msvcrt.
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2020-11-05 10:44:16 +01:00 |
pen.c
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gdi32: Build with msvcrt.
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2020-11-05 10:44:16 +01:00 |
printdrv.c
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…
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region.c
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gdi32: Use wide-character string literals.
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2020-11-06 17:34:27 +01:00 |
resource.h
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…
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vertical.c
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…
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vulkan.c
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gdi32: Build with msvcrt.
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2020-11-05 10:44:16 +01:00 |