Sweden-Number/dlls/wined3d
Henri Verbeet d878158675 wined3d: Properly compare integers in wined3d_so_desc_compare().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-20 18:18:41 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format. 2021-12-17 18:33:57 +01:00
adapter_vk.c win32u: Use user driver for wine_get_vulkan_driver. 2021-12-08 09:57:56 +01:00
arb_program_shader.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
ati_fragment_shader.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
buffer.c wined3d: Fix memory leak on error path in wined3d_buffer_vk_create_buffer_object (Coverity). 2022-01-03 14:50:29 +01:00
context.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
context_gl.c wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps. 2022-01-07 16:49:53 +01:00
context_vk.c wined3d: Properly compare integers in wined3d_pipeline_layout_vk_compare(). 2022-01-20 18:18:38 +01:00
cs.c wined3d: Do not bind buffers in state_cb() if the shader is not set. 2021-12-15 18:55:25 +01:00
device.c wined3d: Properly compare integers in wined3d_so_desc_compare(). 2022-01-20 18:18:41 +01:00
directx.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
gl_compat.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
glsl_shader.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
nvidia_texture_shader.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
palette.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
query.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
resource.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
sampler.c wined3d: Decrement reference count and take the lock atomically for cached objects. 2021-12-09 17:14:59 +01:00
shader.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
shader_sm1.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
shader_sm4.c wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param(). 2022-01-11 21:59:51 +01:00
shader_spirv.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
state.c wined3d: Do not bind buffers in state_cb() if the shader is not set. 2021-12-15 18:55:25 +01:00
stateblock.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
surface.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
swapchain.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
texture.c wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object(). 2022-01-20 18:18:29 +01:00
utils.c wined3d: Use wined3d_mask_from_size() in wined3d_ffp_get_fs_settings(). 2022-01-20 18:18:35 +01:00
version.rc
vertexdeclaration.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
view.c wined3d: Do not iterate over multiple layers when clearing 3D UAVs. 2022-01-13 17:05:00 +01:00
wined3d.spec
wined3d_gl.h wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format. 2021-12-17 18:33:57 +01:00
wined3d_main.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
wined3d_private.h wined3d: Properly compare integers in wined3d_pipeline_layout_vk_compare(). 2022-01-20 18:18:38 +01:00
wined3d_shaders.h
wined3d_vk.h