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tests
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dlls: Remove explicit imports of kernel32 and ntdll.
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2010-07-21 17:38:36 +02:00 |
Makefile.in
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d3d8: Merge vertex and index buffer implementations into a single file.
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2010-09-02 11:51:05 +02:00 |
buffer.c
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d3d8: Merge vertex and index buffer implementations into a single file.
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2010-09-02 11:51:05 +02:00 |
cubetexture.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
d3d8.spec
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…
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d3d8_main.c
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d3d8: An invalid shader version isn't an internal error.
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2010-09-06 16:14:30 +02:00 |
d3d8_private.h
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wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24 12:25:01 +02:00 |
device.c
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wined3d: Getting the current pixel shader should never fail.
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2010-09-07 11:23:31 +02:00 |
directx.c
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d3d8: Move D3D8CB_DestroySwapChain() to device.c.
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2009-11-17 15:14:54 +01:00 |
shader.c
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d3d8: Merge vertex and pixel shader implementations into a single file.
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2010-09-02 11:50:40 +02:00 |
surface.c
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wined3d: IWineD3DSurface_GetDesc() should never fail.
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2010-09-08 13:31:43 +02:00 |
swapchain.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
texture.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
volume.c
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wined3d: IWineD3DVolume_GetDesc() should never fail.
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2010-09-08 13:31:49 +02:00 |
volumetexture.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |