342 lines
14 KiB
C
342 lines
14 KiB
C
/*
|
|
* IWineD3DVolumeTexture implementation
|
|
*
|
|
* Copyright 2002-2005 Jason Edmeades
|
|
* Copyright 2002-2005 Raphael Junqueira
|
|
* Copyright 2005 Oliver Stieber
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "wined3d_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
|
|
|
|
/* *******************************************
|
|
IWineD3DTexture IUnknown parts follow
|
|
******************************************* */
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DResource)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return S_OK;
|
|
}
|
|
*ppobj = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
|
|
return InterlockedIncrement(&This->resource.ref);
|
|
}
|
|
|
|
static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
ULONG ref;
|
|
TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
|
|
ref = InterlockedDecrement(&This->resource.ref);
|
|
if (ref == 0) {
|
|
IWineD3DVolumeTexture_Destroy(iface, D3DCB_DefaultDestroyVolume);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* ****************************************************
|
|
IWineD3DVolumeTexture IWineD3DResource parts follow
|
|
**************************************************** */
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) {
|
|
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
|
|
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
|
|
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) {
|
|
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
|
|
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
|
|
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
|
|
}
|
|
|
|
static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
|
|
/* Overrider the IWineD3DResource Preload method */
|
|
int i;
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
|
|
BOOL srgb_mode = This->baseTexture.is_srgb;
|
|
BOOL srgb_was_toggled = FALSE;
|
|
|
|
TRACE("(%p) : About to load texture\n", This);
|
|
|
|
IWineD3DVolumeTexture_BindTexture(iface);
|
|
|
|
if(!device->isInDraw) {
|
|
ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
|
|
} else if (GL_SUPPORT(EXT_TEXTURE_SRGB) && This->baseTexture.bindCount > 0) {
|
|
srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
|
|
srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
|
|
This->baseTexture.is_srgb = srgb_mode;
|
|
}
|
|
ENTER_GL();
|
|
/* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
|
|
if (This->baseTexture.dirty) {
|
|
for (i = 0; i < This->baseTexture.levels; i++)
|
|
IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
|
|
} else if (srgb_was_toggled) {
|
|
if (This->baseTexture.srgb_mode_change_count < 20)
|
|
++This->baseTexture.srgb_mode_change_count;
|
|
else
|
|
FIXME("Volumetexture (%p) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it\'s sampler\n", This);
|
|
|
|
for (i = 0; i < This->baseTexture.levels; i++) {
|
|
IWineD3DVolume_AddDirtyBox(This->volumes[i], NULL);
|
|
IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
|
|
}
|
|
} else {
|
|
TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
|
|
}
|
|
LEAVE_GL();
|
|
|
|
/* No longer dirty */
|
|
This->baseTexture.dirty = FALSE;
|
|
|
|
return ;
|
|
}
|
|
|
|
static void WINAPI IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture *iface) {
|
|
unsigned int i;
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
TRACE("(%p)\n", This);
|
|
|
|
/* Unload all the surfaces and reset the texture name. If UnLoad was called on the
|
|
* surface before, this one will be a NOP and vice versa. Unloading an unloaded
|
|
* surface is fine
|
|
*/
|
|
for (i = 0; i < This->baseTexture.levels; i++) {
|
|
IWineD3DVolume_UnLoad(This->volumes[i]);
|
|
}
|
|
|
|
IWineD3DBaseTextureImpl_UnLoad((IWineD3DBaseTexture *) iface);
|
|
}
|
|
|
|
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
|
|
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) {
|
|
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
|
|
}
|
|
|
|
/* ******************************************************
|
|
IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
|
|
****************************************************** */
|
|
static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
|
|
return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
|
|
return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
|
|
return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
|
|
return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
|
|
}
|
|
|
|
static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
|
|
return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
|
|
}
|
|
|
|
static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
|
|
IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
|
|
}
|
|
|
|
/* Internal function, No d3d mapping */
|
|
static BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
|
|
return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, dirty);
|
|
}
|
|
|
|
static BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) {
|
|
return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface) {
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
TRACE("(%p) : relay to BaseTexture\n", This);
|
|
return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture *)iface);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture *iface) {
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
TRACE("(%p) : relay to BaseTexture\n", This);
|
|
return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
|
|
}
|
|
|
|
static UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) {
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
TRACE("(%p)\n", This);
|
|
return GL_TEXTURE_3D;
|
|
}
|
|
|
|
static void WINAPI IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTexture *iface,
|
|
const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
|
|
const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) {
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
TRACE("(%p) : nothing to do, passing to base texture\n", This);
|
|
IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture *)iface, textureStates, samplerStates);
|
|
}
|
|
|
|
|
|
/* *******************************************
|
|
IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
|
|
******************************************* */
|
|
static void WINAPI IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture *iface, D3DCB_DESTROYVOLUMEFN D3DCB_DestroyVolume) {
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
int i;
|
|
TRACE("(%p) : Cleaning up\n",This);
|
|
for (i = 0; i < This->baseTexture.levels; i++) {
|
|
if (This->volumes[i] != NULL) {
|
|
/* Cleanup the container */
|
|
IWineD3DVolume_SetContainer(This->volumes[i], 0);
|
|
D3DCB_DestroyVolume(This->volumes[i]);
|
|
}
|
|
}
|
|
IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
if (Level < This->baseTexture.levels) {
|
|
TRACE("(%p) Level (%d)\n", This, Level);
|
|
return IWineD3DVolume_GetDesc(This->volumes[Level], pDesc);
|
|
} else {
|
|
FIXME("(%p) Level (%d)\n", This, Level);
|
|
}
|
|
return WINED3D_OK;
|
|
}
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
if (Level < This->baseTexture.levels) {
|
|
*ppVolumeLevel = This->volumes[Level];
|
|
IWineD3DVolume_AddRef(*ppVolumeLevel);
|
|
TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
|
|
} else {
|
|
FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
return WINED3D_OK;
|
|
|
|
}
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
|
|
HRESULT hr;
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
|
|
if (Level < This->baseTexture.levels) {
|
|
hr = IWineD3DVolume_LockBox(This->volumes[Level], pLockedVolume, pBox, Flags);
|
|
TRACE("(%p) Level (%d) success(%u)\n", This, Level, hr);
|
|
|
|
} else {
|
|
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) {
|
|
HRESULT hr;
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
|
|
if (Level < This->baseTexture.levels) {
|
|
hr = IWineD3DVolume_UnlockBox(This->volumes[Level]);
|
|
TRACE("(%p) -> level(%d) success(%u)\n", This, Level, hr);
|
|
|
|
} else {
|
|
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST WINED3DBOX* pDirtyBox) {
|
|
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
|
This->baseTexture.dirty = TRUE;
|
|
TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
|
|
return IWineD3DVolume_AddDirtyBox(This->volumes[0], pDirtyBox);
|
|
}
|
|
|
|
const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IWineD3DVolumeTextureImpl_QueryInterface,
|
|
IWineD3DVolumeTextureImpl_AddRef,
|
|
IWineD3DVolumeTextureImpl_Release,
|
|
/* resource */
|
|
IWineD3DVolumeTextureImpl_GetParent,
|
|
IWineD3DVolumeTextureImpl_GetDevice,
|
|
IWineD3DVolumeTextureImpl_SetPrivateData,
|
|
IWineD3DVolumeTextureImpl_GetPrivateData,
|
|
IWineD3DVolumeTextureImpl_FreePrivateData,
|
|
IWineD3DVolumeTextureImpl_SetPriority,
|
|
IWineD3DVolumeTextureImpl_GetPriority,
|
|
IWineD3DVolumeTextureImpl_PreLoad,
|
|
IWineD3DVolumeTextureImpl_UnLoad,
|
|
IWineD3DVolumeTextureImpl_GetType,
|
|
/* BaseTexture */
|
|
IWineD3DVolumeTextureImpl_SetLOD,
|
|
IWineD3DVolumeTextureImpl_GetLOD,
|
|
IWineD3DVolumeTextureImpl_GetLevelCount,
|
|
IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
|
|
IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
|
|
IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
|
|
IWineD3DVolumeTextureImpl_SetDirty,
|
|
IWineD3DVolumeTextureImpl_GetDirty,
|
|
/* not in d3d */
|
|
IWineD3DVolumeTextureImpl_BindTexture,
|
|
IWineD3DVolumeTextureImpl_UnBindTexture,
|
|
IWineD3DVolumeTextureImpl_GetTextureDimensions,
|
|
IWineD3DVolumeTextureImpl_ApplyStateChanges,
|
|
/* volume texture */
|
|
IWineD3DVolumeTextureImpl_Destroy,
|
|
IWineD3DVolumeTextureImpl_GetLevelDesc,
|
|
IWineD3DVolumeTextureImpl_GetVolumeLevel,
|
|
IWineD3DVolumeTextureImpl_LockBox,
|
|
IWineD3DVolumeTextureImpl_UnlockBox,
|
|
IWineD3DVolumeTextureImpl_AddDirtyBox
|
|
};
|