Sweden-Number/dlls/d3d9/query.c

190 lines
6.1 KiB
C

/*
* IDirect3DQuery9 implementation
*
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2002-2003 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DQuery9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
TRACE("(%p) Relay\n", This);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DQuery9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
IWineD3DQuery_Release(This->wineD3DQuery);
LeaveCriticalSection(&d3d9_cs);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DQuery9 Interface follow: */
static HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
IWineD3DDevice* pDevice;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DQuery_GetDevice(This->wineD3DQuery, &pDevice);
if(hr != D3D_OK){
*ppDevice = NULL;
}else{
hr = IWineD3DDevice_GetParent(pDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(pDevice);
}
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DQuery_GetType(This->wineD3DQuery);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DQuery_GetDataSize(This->wineD3DQuery);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DQuery_Issue(This->wineD3DQuery, dwIssueFlags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DQuery_GetData(This->wineD3DQuery, pData, dwSize, dwGetDataFlags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl =
{
IDirect3DQuery9Impl_QueryInterface,
IDirect3DQuery9Impl_AddRef,
IDirect3DQuery9Impl_Release,
IDirect3DQuery9Impl_GetDevice,
IDirect3DQuery9Impl_GetType,
IDirect3DQuery9Impl_GetDataSize,
IDirect3DQuery9Impl_Issue,
IDirect3DQuery9Impl_GetData
};
/* IDirect3DDevice9 IDirect3DQuery9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DQuery9Impl *object = NULL;
HRESULT hr = D3D_OK;
TRACE("(%p) Relay\n", This);
if (!ppQuery)
{
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, NULL, NULL);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DQuery9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DQuery9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, &object->wineD3DQuery, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
if (FAILED(hr)) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateQuery failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppQuery = (LPDIRECT3DQUERY9) object;
TRACE("(%p) : Created query %p\n", This , object);
}
TRACE("(%p) : returning %x\n", This, hr);
return hr;
}