Sweden-Number/dlls/d3d9
Zebediah Figura b21ec9ffc2 wined3d: Store the blend factor in the stateblock as a render state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-03 21:27:14 +01:00
..
tests wined3d: Validate dirty regions in wined3d_texture_add_dirty_region(). 2019-12-02 22:02:57 +01:00
Makefile.in d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
buffer.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d9.spec
d3d9_main.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d9_private.h d3d9: Track the primary stateblock state locally. 2019-09-26 21:00:13 +02:00
device.c wined3d: Store the blend factor in the stateblock as a render state. 2019-12-03 21:27:14 +01:00
directx.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
query.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
shader.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
stateblock.c wined3d: Pass the client stateblock state to wined3d stateblock methods. 2019-11-27 22:03:19 +01:00
surface.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
swapchain.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
texture.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
version.rc
vertexdeclaration.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
volume.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00