Sweden-Number/dlls/ddraw
Antoine Chavasse 9593c4ea16 Added traces in GetPrivateData and SetPrivateData.
Made SetPrivateData actually store the data from the buffer as well as
its size.
2005-05-23 11:42:40 +00:00
..
d3ddevice Create the GL texture id at texture-binding time. 2005-04-11 12:51:22 +00:00
dclipper Removed wrong FIXMEs. 2005-03-21 10:28:49 +00:00
ddraw '0' means 'default refresh rate' and not a real refresh rate of '0'. 2005-05-07 12:17:45 +00:00
direct3d Handle more properly versions for Direct3D and Direct3DDevice 2005-02-14 11:09:46 +00:00
dpalette - use Interlocked* functions in AddRef and Release. 2005-01-09 17:29:21 +00:00
dsurface Added traces in GetPrivateData and SetPrivateData. 2005-05-23 11:42:40 +00:00
tests SetDisplayMode can return DDERR_UNSUPPORTED. If it does, we shouldn't 2005-03-16 19:49:25 +00:00
.cvsignore Added rules to build import libraries in the individual dll makefiles. 2005-05-07 12:39:52 +00:00
Makefile.in Added rules for building import libraries in the individual dll 2005-05-09 14:42:30 +00:00
convert.c Fix signed/unsigned comparison warnings. 2004-09-08 01:23:57 +00:00
d3d_private.h Handle more properly versions for Direct3D and Direct3DDevice 2005-02-14 11:09:46 +00:00
d3dcommon.c Fix signed/unsigned comparison warnings. 2004-09-08 01:23:57 +00:00
d3dexecutebuffer.c - use Interlocked* functions in AddRef and Release. 2005-01-09 17:29:21 +00:00
d3dlight.c - use Interlocked* functions in AddRef and Release. 2005-01-09 17:29:21 +00:00
d3dmaterial.c - use Interlocked* functions in AddRef and Release. 2005-01-09 17:29:21 +00:00
d3dtexture.c Create the GL texture id at texture-binding time. 2005-04-11 12:51:22 +00:00
d3dvertexbuffer.c - use Interlocked* functions in AddRef and Release. 2005-01-09 17:29:21 +00:00
d3dviewport.c Assorted spelling fixes. 2005-01-10 13:29:24 +00:00
ddcomimpl.h - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
ddraw.spec Get rid of the ThunkData stubs, these are not functions. 2005-01-03 20:47:48 +00:00
ddraw_private.h Added surface locking. 2005-03-07 12:23:34 +00:00
gl_api.h Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
gl_private.h Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
helper.c Const correctness fixes. 2004-11-30 21:38:57 +00:00
main.c Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively 2005-05-06 19:38:50 +00:00
mesa.c Handle more properly versions for Direct3D and Direct3DDevice 2005-02-14 11:09:46 +00:00
mesa_private.h Create the GL texture id at texture-binding time. 2005-04-11 12:51:22 +00:00
regsvr.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
struct_convert.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
version.rc Version resources cleanup. 2004-11-23 13:59:34 +00:00