Sweden-Number/dlls/d3d8
Jason Edmeades 41427857b1 Add render target support, and ensure there is a front and back buffer
created during device creation.
2005-01-09 17:37:02 +00:00
..
.cvsignore
Makefile.in
basetexture.c
cubetexture.c Removed excessive statement (break after return or goto, not useful 2005-01-09 16:42:53 +00:00
d3d8.spec
d3d8_main.c - Implement SetStreamSource 2004-11-23 13:52:46 +00:00
d3d8_private.h Add render target support, and ensure there is a front and back buffer 2005-01-09 17:37:02 +00:00
d3dcore_gl.h
device.c Do not check for non NULL pointer before HeapFree'ing it. It's 2004-12-23 17:06:43 +00:00
directx.c Add render target support, and ensure there is a front and back buffer 2005-01-09 17:37:02 +00:00
drawprim.c Janitorial: C booleans must not be compared against TRUE. 2004-12-09 14:07:59 +00:00
indexbuffer.c
resource.c
shader.c S/W vshader fixes (spotted by Eric Pouech). 2004-12-06 16:11:38 +00:00
stateblock.c Do not check for non NULL pointer before HeapFree'ing it. It's 2004-12-23 17:06:43 +00:00
surface.c Add render target support, and ensure there is a front and back buffer 2005-01-09 17:37:02 +00:00
swapchain.c
texture.c Removed excessive statement (break after return or goto, not useful 2005-01-09 16:42:53 +00:00
utils.c Removed excessive statement (break after return or goto, not useful 2005-01-09 16:42:53 +00:00
version.rc Version resources cleanup. 2004-11-23 13:59:34 +00:00
vertexbuffer.c Do not check for non NULL pointer before HeapFree'ing it. It's 2004-12-23 17:06:43 +00:00
volume.c Don't define COBJMACROS in objbase.h. 2004-10-07 03:06:48 +00:00
volumetexture.c
vshaderdeclaration.c Janitorial: C booleans must not be compared against TRUE. 2004-12-09 14:07:59 +00:00