Sweden-Number/dlls/wined3d
Henri Verbeet a7c320d184 wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
Analogous to the Vulkan adapter. This is slightly awkward in OpenGL
because it doesn't have explicit command buffers like Vulkan, but
calling wined3d_context_gl_submit_command_fence() on swapchain present
works well enough in practice. The main advantage of this approach is that it
avoids using a separate fence for each usage of each bo.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-30 21:36:12 +01:00
..
Makefile.in
adapter_gl.c wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple(). 2020-11-30 21:36:12 +01:00
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple(). 2020-11-30 21:36:12 +01:00
context.c wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple(). 2020-11-30 21:36:12 +01:00
context_gl.c wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple(). 2020-11-30 21:36:12 +01:00
context_vk.c
cs.c
device.c
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple(). 2020-11-30 21:36:12 +01:00
resource.c wined3d: Use GL_ARB_buffer_storage if available. 2020-11-30 21:36:10 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple(). 2020-11-30 21:36:12 +01:00
texture.c wined3d: Use GL_ARB_buffer_storage if available. 2020-11-30 21:36:10 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Use GL_ARB_buffer_storage if available. 2020-11-30 21:36:10 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple(). 2020-11-30 21:36:12 +01:00
wined3d_vk.h