Sweden-Number/dlls/wined3d
Józef Kucia 429e0c9130 wined3d: Implement SV_CullDistance.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Introduce a blitter based on ARB_copy_image. 2017-11-15 23:35:04 +01:00
ati_fragment_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
buffer.c
context.c wined3d: Unbind currently bound FBOs before dispatching compute shaders. 2017-12-04 15:04:02 +01:00
cs.c wined3d: Implement manual mipmap generation. 2017-12-05 20:30:05 +01:00
device.c wined3d: Allow setting all 32 user clip planes. 2017-12-04 11:52:02 +01:00
directx.c wined3d: Implement SV_CullDistance. 2017-12-05 20:30:06 +01:00
drawprim.c wined3d: Invalidate pixel shader only when rasterization is toggled. 2017-11-07 21:24:45 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement SV_CullDistance. 2017-12-05 20:30:06 +01:00
nvidia_texture_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Implement SV_CullDistance. 2017-12-05 20:30:06 +01:00
shader_sm1.c
shader_sm4.c wined3d: Fix SM4 discard_z instruction. 2017-12-01 15:56:54 +01:00
state.c wined3d: Keep track of enabled clip distances. 2017-12-04 11:52:12 +01:00
stateblock.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
surface.c wined3d: Use raw blits in wined3d_device_copy_resource(). 2017-11-15 23:35:04 +01:00
swapchain.c wined3d: Show the device window when changing fullscreen resolutions. 2017-12-01 15:56:54 +01:00
texture.c wined3d: Implement manual mipmap generation. 2017-12-05 20:30:05 +01:00
utils.c wined3d: Refuse to create texture views changing format from non-typeless. 2017-12-01 15:56:55 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Implement manual mipmap generation. 2017-12-05 20:30:05 +01:00
wined3d.spec wined3d: Implement manual mipmap generation. 2017-12-05 20:30:05 +01:00
wined3d_gl.h wined3d: Implement SV_CullDistance. 2017-12-05 20:30:06 +01:00
wined3d_main.c
wined3d_private.h wined3d: Implement SV_CullDistance. 2017-12-05 20:30:06 +01:00