.. |
Makefile.in
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arb_program_shader.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
context.c
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…
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device.c
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |
directx.c
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wined3d: Use struct opengl_funcs for storing GL extension pointers.
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2012-07-24 13:36:29 +02:00 |
drawprim.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
gl_compat.c
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wined3d: Use struct opengl_funcs for storing GL extension pointers.
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2012-07-24 13:36:29 +02:00 |
glsl_shader.c
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…
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nvidia_texture_shader.c
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…
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palette.c
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query.c
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resource.c
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…
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shader.c
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…
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shader_sm1.c
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…
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shader_sm4.c
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…
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state.c
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |
stateblock.c
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |
surface.c
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |
swapchain.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
texture.c
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…
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utils.c
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…
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version.rc
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…
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vertexdeclaration.c
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |
view.c
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…
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volume.c
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wined3d.spec
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ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
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2012-07-19 15:43:11 +02:00 |
wined3d_gl.h
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wined3d: Use struct opengl_funcs for storing GL extension pointers.
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2012-07-24 13:36:29 +02:00 |
wined3d_main.c
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wined3d: Enable "AlwaysOffscreen" by default.
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2012-07-19 15:43:59 +02:00 |
wined3d_private.h
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wined3d: Use struct opengl_funcs for storing GL extension pointers.
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2012-07-24 13:36:29 +02:00 |