.. |
Makefile.in
|
wined3d: Dynamically load OpenGL.
|
2007-08-14 13:32:08 +02:00 |
arb_program_shader.c
|
wined3d: '0x' is redundant with the '#' format modifier.
|
2007-08-10 11:56:20 +02:00 |
baseshader.c
|
…
|
|
basetexture.c
|
wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges.
|
2007-08-17 12:01:38 +02:00 |
clipper.c
|
…
|
|
context.c
|
wined3d: Ask for enough RGB bits for pbuffers.
|
2007-08-29 11:58:28 +02:00 |
cubetexture.c
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
device.c
|
wined3d: CreateAdditionalSwapChain bugfix.
|
2007-08-29 11:58:22 +02:00 |
directx.c
|
Assorted spelling fixes.
|
2007-08-30 12:26:02 +02:00 |
drawprim.c
|
wined3d: Tidy up the vbo removal from the strided data.
|
2007-08-30 11:57:18 +02:00 |
glsl_shader.c
|
wined3d: Remove stateblock::set.*.
|
2007-08-13 11:36:43 +02:00 |
indexbuffer.c
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
palette.c
|
…
|
|
pixelshader.c
|
wined3d: Hold an internal reference on pixel and vertex shaders.
|
2007-08-28 11:55:53 +02:00 |
query.c
|
wined3d: Fake occlusion queries if the wrong context is active.
|
2007-08-23 13:34:52 +02:00 |
resource.c
|
…
|
|
state.c
|
wined3d: Use 0/0/0 as normal if no normal is supplied.
|
2007-08-30 11:57:18 +02:00 |
stateblock.c
|
wined3d: Hold an internal reference on pixel and vertex shaders.
|
2007-08-28 11:55:53 +02:00 |
surface.c
|
Assorted spelling fixes.
|
2007-08-30 12:26:02 +02:00 |
surface_gdi.c
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
swapchain.c
|
wined3d: Use the proper depth stencil format.
|
2007-08-13 12:36:55 +02:00 |
texture.c
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
utils.c
|
wined3d: Some texture transform fixes.
|
2007-08-27 18:28:43 +02:00 |
vertexbuffer.c
|
wined3d: Catch transformed position data that appears at offset 0.
|
2007-08-17 12:01:38 +02:00 |
vertexdeclaration.c
|
wined3d/vertexdeclaration: Return when out of memory (Coverity).
|
2007-08-21 21:38:52 +02:00 |
vertexshader.c
|
wined3d: Hold an internal reference on pixel and vertex shaders.
|
2007-08-28 11:55:53 +02:00 |
volume.c
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
volumetexture.c
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
wined3d.spec
|
…
|
|
wined3d_main.c
|
wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv.
|
2007-08-14 12:47:15 +02:00 |
wined3d_private.h
|
wined3d: Some texture transform fixes.
|
2007-08-27 18:28:43 +02:00 |
wined3d_private_types.h
|
…
|
|