101 lines
2.5 KiB
C
101 lines
2.5 KiB
C
/*
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* Direct3D wine types include file
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_WINED3D_TYPES_H
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#define __WINE_WINED3D_TYPES_H
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typedef struct _D3DVECTOR_3 {
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float x;
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float y;
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float z;
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} D3DVECTOR_3;
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typedef struct _D3DVECTOR_4 {
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float x;
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float y;
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float z;
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float w;
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} D3DVECTOR_4;
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typedef struct D3DSHADERVECTOR {
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float x;
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float y;
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float z;
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float w;
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} D3DSHADERVECTOR;
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typedef struct D3DSHADERSCALAR {
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float x;
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} D3DSHADERSCALAR;
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typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D_VSHADER_MAX_CONSTANTS];
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typedef struct VSHADERDATA {
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/** Run Time Shader Function Constants */
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/*D3DXBUFFER* constants;*/
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VSHADERCONSTANTS8 C;
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/** Shader Code as char ... */
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CONST DWORD* code;
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UINT codeLength;
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} VSHADERDATA;
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/** temporary here waiting for buffer code */
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typedef struct VSHADERINPUTDATA {
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D3DSHADERVECTOR V[17];
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} VSHADERINPUTDATA;
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/** temporary here waiting for buffer code */
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typedef struct VSHADEROUTPUTDATA {
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D3DSHADERVECTOR oPos;
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D3DSHADERVECTOR oD[2];
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D3DSHADERVECTOR oT[8];
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D3DSHADERVECTOR oFog;
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D3DSHADERVECTOR oPts;
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} VSHADEROUTPUTDATA;
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typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D_PSHADER_MAX_CONSTANTS];
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typedef struct PSHADERDATA {
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/** Run Time Shader Function Constants */
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/*D3DXBUFFER* constants;*/
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PSHADERCONSTANTS8 C;
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/** Shader Code as char ... */
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CONST DWORD* code;
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UINT codeLength;
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} PSHADERDATA;
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/** temporary here waiting for buffer code */
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typedef struct PSHADERINPUTDATA {
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D3DSHADERVECTOR V[2];
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D3DSHADERVECTOR T[8];
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D3DSHADERVECTOR S[16];
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/*D3DSHADERVECTOR R[12];*/
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} PSHADERINPUTDATA;
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/** temporary here waiting for buffer code */
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typedef struct PSHADEROUTPUTDATA {
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D3DSHADERVECTOR oC[4];
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D3DSHADERVECTOR oDepth;
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} PSHADEROUTPUTDATA;
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#endif
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