Sweden-Number/dlls/ddraw/tests/d3d.c

3009 lines
122 KiB
C

/*
* Some unit tests for d3d functions
*
* Copyright (C) 2005 Antoine Chavasse
* Copyright (C) 2006 Stefan Dösinger for CodeWeavers
* Copyright (C) 2008 Alexander Dorofeyev
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <assert.h>
#include "wine/test.h"
#include "initguid.h"
#include "ddraw.h"
#include "d3d.h"
#include "unknwn.h"
static LPDIRECTDRAW7 lpDD = NULL;
static LPDIRECT3D7 lpD3D = NULL;
static LPDIRECTDRAWSURFACE7 lpDDS = NULL;
static LPDIRECTDRAWSURFACE7 lpDDSdepth = NULL;
static LPDIRECT3DDEVICE7 lpD3DDevice = NULL;
static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL;
static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL;
static LPDIRECT3DVERTEXBUFFER7 lpVBufDest2 = NULL;
static IDirectDraw *DirectDraw1 = NULL;
static IDirectDrawSurface *Surface1 = NULL;
static IDirect3D *Direct3D1 = NULL;
static IDirect3DDevice *Direct3DDevice1 = NULL;
static IDirect3DExecuteBuffer *ExecuteBuffer = NULL;
static IDirect3DViewport *Viewport = NULL;
static IDirect3DLight *Light = NULL;
typedef struct {
int total;
int rgb;
int hal;
int tnlhal;
int unk;
} D3D7ETest;
/* To compare bad floating point numbers. Not the ideal way to do it,
* but it should be enough for here */
#define comparefloat(a, b) ( (((a) - (b)) < 0.0001) && (((a) - (b)) > -0.0001) )
static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
typedef struct _VERTEX
{
float x, y, z; /* position */
} VERTEX, *LPVERTEX;
typedef struct _TVERTEX
{
float x, y, z; /* position */
float rhw;
} TVERTEX, *LPTVERTEX;
static void init_function_pointers(void)
{
HMODULE hmod = GetModuleHandleA("ddraw.dll");
pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
}
static ULONG getRefcount(IUnknown *iface)
{
IUnknown_AddRef(iface);
return IUnknown_Release(iface);
}
static BOOL CreateDirect3D(void)
{
HRESULT rc;
DDSURFACEDESC2 ddsd;
rc = pDirectDrawCreateEx(NULL, (void**)&lpDD,
&IID_IDirectDraw7, NULL);
ok(rc==DD_OK || rc==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", rc);
if (!lpDD) {
trace("DirectDrawCreateEx() failed with an error %x\n", rc);
return FALSE;
}
rc = IDirectDraw_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL);
ok(rc==DD_OK, "SetCooperativeLevel returned: %x\n", rc);
rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D);
if (rc == E_NOINTERFACE) return FALSE;
ok(rc==DD_OK, "QueryInterface returned: %x\n", rc);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
ddsd.dwWidth = 256;
ddsd.dwHeight = 256;
rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL);
if (FAILED(rc))
return FALSE;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 16;
U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x0000FFFF;
ddsd.dwWidth = 256;
ddsd.dwHeight = 256;
rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDSdepth, NULL);
ok(rc==DD_OK, "CreateSurface returned: %x\n", rc);
if (FAILED(rc)) {
lpDDSdepth = NULL;
} else {
rc = IDirectDrawSurface_AddAttachedSurface(lpDDS, lpDDSdepth);
ok(rc == DD_OK, "IDirectDrawSurface_AddAttachedSurface returned %x\n", rc);
if (FAILED(rc))
return FALSE;
}
rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS,
&lpD3DDevice);
ok(rc==D3D_OK || rc==DDERR_NOPALETTEATTACHED || rc==E_OUTOFMEMORY, "CreateDevice returned: %x\n", rc);
if (!lpD3DDevice) {
trace("IDirect3D7::CreateDevice() for a TnL Hal device failed with an error %x, trying HAL\n", rc);
rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DHALDevice, lpDDS,
&lpD3DDevice);
if (!lpD3DDevice) {
trace("IDirect3D7::CreateDevice() for a HAL device failed with an error %x, trying RGB\n", rc);
rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DRGBDevice, lpDDS,
&lpD3DDevice);
if (!lpD3DDevice) {
trace("IDirect3D7::CreateDevice() for a RGB device failed with an error %x, giving up\n", rc);
return FALSE;
}
}
}
return TRUE;
}
static void ReleaseDirect3D(void)
{
if (lpD3DDevice != NULL)
{
IDirect3DDevice7_Release(lpD3DDevice);
lpD3DDevice = NULL;
}
if (lpDDSdepth != NULL)
{
IDirectDrawSurface_Release(lpDDSdepth);
lpDDSdepth = NULL;
}
if (lpDDS != NULL)
{
IDirectDrawSurface_Release(lpDDS);
lpDDS = NULL;
}
if (lpD3D != NULL)
{
IDirect3D7_Release(lpD3D);
lpD3D = NULL;
}
if (lpDD != NULL)
{
IDirectDraw_Release(lpDD);
lpDD = NULL;
}
}
static void LightTest(void)
{
HRESULT rc;
D3DLIGHT7 light;
D3DLIGHT7 defaultlight;
BOOL bEnabled = FALSE;
float one = 1.0f;
float zero= 0.0f;
D3DMATERIAL7 mat;
BOOL enabled;
unsigned int i;
D3DDEVICEDESC7 caps;
/* Set a few lights with funky indices. */
memset(&light, 0, sizeof(light));
light.dltType = D3DLIGHT_DIRECTIONAL;
U1(light.dcvDiffuse).r = 0.5f;
U2(light.dcvDiffuse).g = 0.6f;
U3(light.dcvDiffuse).b = 0.7f;
U2(light.dvDirection).y = 1.f;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
/* Try to retrieve a light beyond the indices of the lights that have
been set. */
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc);
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light);
ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc);
/* Try to retrieve one of the lights that have been set */
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light);
ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
/* Enable a light that have been previously set. */
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE);
ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
/* Enable some lights that have not been previously set, and verify that
they have been initialized with proper default values. */
memset(&defaultlight, 0, sizeof(D3DLIGHT7));
defaultlight.dltType = D3DLIGHT_DIRECTIONAL;
U1(defaultlight.dcvDiffuse).r = 1.f;
U2(defaultlight.dcvDiffuse).g = 1.f;
U3(defaultlight.dcvDiffuse).b = 1.f;
U3(defaultlight.dvDirection).z = 1.f;
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE);
ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light);
ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
"light data doesn't match expected default values\n" );
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE);
ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
"light data doesn't match expected default values\n" );
/* Disable one of the light that have been previously enabled. */
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE);
ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
/* Try to retrieve the enable status of some lights */
/* Light 20 is supposed to be disabled */
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled );
ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc);
ok(!bEnabled, "GetLightEnable says the light is enabled\n");
/* Light 10 is supposed to be enabled */
bEnabled = FALSE;
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled );
ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc);
ok(bEnabled, "GetLightEnable says the light is disabled\n");
/* Light 80 has not been set */
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled );
ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc);
/* Light 23 has not been set */
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled );
ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc);
/* Set some lights with invalid parameters */
memset(&light, 0, sizeof(D3DLIGHT7));
light.dltType = 0;
U1(light.dcvDiffuse).r = 1.f;
U2(light.dcvDiffuse).g = 1.f;
U3(light.dcvDiffuse).b = 1.f;
U3(light.dvDirection).z = 1.f;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 100, &light);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
light.dltType = 12345;
U1(light.dcvDiffuse).r = 1.f;
U2(light.dcvDiffuse).g = 1.f;
U3(light.dcvDiffuse).b = 1.f;
U3(light.dvDirection).z = 1.f;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 101, &light);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 102, NULL);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
light.dltType = D3DLIGHT_SPOT;
U1(light.dcvDiffuse).r = 1.f;
U2(light.dcvDiffuse).g = 1.f;
U3(light.dcvDiffuse).b = 1.f;
U3(light.dvDirection).z = 1.f;
light.dvAttenuation0 = -one / zero; /* -INFINITY */
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = -1.0;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = 0.0;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = 1.0;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = one / zero; /* +INFINITY */
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = zero / zero; /* NaN */
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK ||
broken(rc==DDERR_INVALIDPARAMS), "SetLight returned: %x\n", rc);
/* Directional light ignores attenuation */
light.dltType = D3DLIGHT_DIRECTIONAL;
light.dvAttenuation0 = -1.0;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
memset(&mat, 0, sizeof(mat));
rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial returned: %x\n", rc);
U4(mat).power = 129.0;
rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial(power = 129.0) returned: %x\n", rc);
memset(&mat, 0, sizeof(mat));
rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_GetMaterial returned: %x\n", rc);
ok(U4(mat).power == 129, "Returned power is %f\n", U4(mat).power);
U4(mat).power = -1.0;
rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial(power = -1.0) returned: %x\n", rc);
memset(&mat, 0, sizeof(mat));
rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_GetMaterial returned: %x\n", rc);
ok(U4(mat).power == -1, "Returned power is %f\n", U4(mat).power);
memset(&caps, 0, sizeof(caps));
rc = IDirect3DDevice7_GetCaps(lpD3DDevice, &caps);
ok(rc == D3D_OK, "IDirect3DDevice7_GetCaps failed with %x\n", rc);
if ( caps.dwMaxActiveLights == (DWORD) -1) {
/* Some cards without T&L Support return -1 (Examples: Voodoo Banshee, RivaTNT / NV4) */
skip("T&L not supported\n");
return;
}
for(i = 1; i <= caps.dwMaxActiveLights; i++) {
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, TRUE);
ok(rc == D3D_OK, "Enabling light %u failed with %x\n", i, rc);
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, i, &enabled);
ok(rc == D3D_OK, "GetLightEnable on light %u failed with %x\n", i, rc);
ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
}
/* TODO: Test the rendering results in this situation */
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i + 1, TRUE);
ok(rc == D3D_OK, "Enabling one light more than supported returned %x\n", rc);
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, i + 1, &enabled);
ok(rc == D3D_OK, "GetLightEnable on light %u failed with %x\n", i + 1, rc);
ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i + 1, FALSE);
ok(rc == D3D_OK, "Disabling the additional returned %x\n", rc);
for(i = 1; i <= caps.dwMaxActiveLights; i++) {
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, FALSE);
ok(rc == D3D_OK, "Disabling light %u failed with %x\n", i, rc);
}
}
static void ProcessVerticesTest(void)
{
D3DVERTEXBUFFERDESC desc;
HRESULT rc;
VERTEX *in;
TVERTEX *out;
VERTEX *out2;
D3DVIEWPORT7 vp;
D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0,
0.0, -1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 3.0 };
D3DMATRIX world = { 0.0, 1.0, 0.0, 0.0,
1.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0,
0.0, 1.0, 1.0, 1.0 };
D3DMATRIX proj = { 1.0, 0.0, 0.0, 1.0,
0.0, 1.0, 1.0, 0.0,
0.0, 1.0, 1.0, 0.0,
1.0, 0.0, 0.0, 1.0 };
/* Create some vertex buffers */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = 0;
desc.dwFVF = D3DFVF_XYZ;
desc.dwNumVertices = 16;
rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0);
ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
if (!lpVBufSrc)
{
trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
goto out;
}
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = 0;
desc.dwFVF = D3DFVF_XYZRHW;
desc.dwNumVertices = 16;
/* Msdn says that the last parameter must be 0 - check that */
rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4);
ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
if (!lpVBufDest1)
{
trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
goto out;
}
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = 0;
desc.dwFVF = D3DFVF_XYZ;
desc.dwNumVertices = 16;
/* Msdn says that the last parameter must be 0 - check that */
rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678);
ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
if (!lpVBufDest2)
{
trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
goto out;
}
rc = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **) &in, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!in) goto out;
/* Check basic transformation */
in[0].x = 0.0;
in[0].y = 0.0;
in[0].z = 0.0;
in[1].x = 1.0;
in[1].y = 1.0;
in[1].z = 1.0;
in[2].x = -1.0;
in[2].y = -1.0;
in[2].z = 0.5;
in[3].x = 0.5;
in[3].y = -0.5;
in[3].z = 0.25;
rc = IDirect3DVertexBuffer7_Unlock(lpVBufSrc);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out) goto out;
/* Check the results */
ok( comparefloat(out[0].x, 128.0 ) &&
comparefloat(out[0].y, 128.0 ) &&
comparefloat(out[0].z, 0.0 ) &&
comparefloat(out[0].rhw, 1.0 ),
"Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
ok( comparefloat(out[1].x, 256.0 ) &&
comparefloat(out[1].y, 0.0 ) &&
comparefloat(out[1].z, 1.0 ) &&
comparefloat(out[1].rhw, 1.0 ),
"Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
ok( comparefloat(out[2].x, 0.0 ) &&
comparefloat(out[2].y, 256.0 ) &&
comparefloat(out[2].z, 0.5 ) &&
comparefloat(out[2].rhw, 1.0 ),
"Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
ok( comparefloat(out[3].x, 192.0 ) &&
comparefloat(out[3].y, 192.0 ) &&
comparefloat(out[3].z, 0.25 ) &&
comparefloat(out[3].rhw, 1.0 ),
"Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
out = NULL;
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out2) goto out;
/* Small thing without much practical meaning, but I stumbled upon it,
* so let's check for it: If the output vertex buffer has to RHW value,
* The RHW value of the last vertex is written into the next vertex
*/
ok( comparefloat(out2[4].x, 1.0 ) &&
comparefloat(out2[4].y, 0.0 ) &&
comparefloat(out2[4].z, 0.0 ),
"Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z);
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
out = NULL;
/* Try a more complicated viewport, same vertices */
memset(&vp, 0, sizeof(vp));
vp.dwX = 10;
vp.dwY = 5;
vp.dwWidth = 246;
vp.dwHeight = 130;
vp.dvMinZ = -2.0;
vp.dvMaxZ = 4.0;
rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed with rc=%x\n", rc);
/* Process again */
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out) goto out;
/* Check the results */
ok( comparefloat(out[0].x, 133.0 ) &&
comparefloat(out[0].y, 70.0 ) &&
comparefloat(out[0].z, -2.0 ) &&
comparefloat(out[0].rhw, 1.0 ),
"Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
ok( comparefloat(out[1].x, 256.0 ) &&
comparefloat(out[1].y, 5.0 ) &&
comparefloat(out[1].z, 4.0 ) &&
comparefloat(out[1].rhw, 1.0 ),
"Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
ok( comparefloat(out[2].x, 10.0 ) &&
comparefloat(out[2].y, 135.0 ) &&
comparefloat(out[2].z, 1.0 ) &&
comparefloat(out[2].rhw, 1.0 ),
"Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
ok( comparefloat(out[3].x, 194.5 ) &&
comparefloat(out[3].y, 102.5 ) &&
comparefloat(out[3].z, -0.5 ) &&
comparefloat(out[3].rhw, 1.0 ),
"Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
out = NULL;
/* Play with some matrices. */
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view);
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world);
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out) goto out;
/* Keep the viewport simpler, otherwise we get bad numbers to compare */
vp.dwX = 0;
vp.dwY = 0;
vp.dwWidth = 100;
vp.dwHeight = 100;
vp.dvMinZ = 1.0;
vp.dvMaxZ = 0.0;
rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n");
/* Check the results */
ok( comparefloat(out[0].x, 256.0 ) && /* X coordinate is cut at the surface edges */
comparefloat(out[0].y, 70.0 ) &&
comparefloat(out[0].z, -2.0 ) &&
comparefloat(out[0].rhw, (1.0 / 3.0)),
"Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
ok( comparefloat(out[1].x, 256.0 ) &&
comparefloat(out[1].y, 78.125000 ) &&
comparefloat(out[1].z, -2.750000 ) &&
comparefloat(out[1].rhw, 0.125000 ),
"Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
ok( comparefloat(out[2].x, 256.0 ) &&
comparefloat(out[2].y, 44.000000 ) &&
comparefloat(out[2].z, 0.400000 ) &&
comparefloat(out[2].rhw, 0.400000 ),
"Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
ok( comparefloat(out[3].x, 256.0 ) &&
comparefloat(out[3].y, 81.818184 ) &&
comparefloat(out[3].z, -3.090909 ) &&
comparefloat(out[3].rhw, 0.363636 ),
"Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
out = NULL;
out:
IDirect3DVertexBuffer7_Release(lpVBufSrc);
IDirect3DVertexBuffer7_Release(lpVBufDest1);
IDirect3DVertexBuffer7_Release(lpVBufDest2);
}
static void StateTest( void )
{
HRESULT rc;
/* The msdn says its undocumented, does it return an error too? */
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE);
ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc);
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE);
ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, FALSE) returned %08x\n", rc);
}
static void SceneTest(void)
{
HRESULT hr;
/* Test an EndScene without beginscene. Should return an error */
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
/* Test a normal BeginScene / EndScene pair, this should work */
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
if(SUCCEEDED(hr))
{
DDBLTFX fx;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
if(lpDDSdepth) {
hr = IDirectDrawSurface7_Blt(lpDDSdepth, NULL, NULL, NULL, DDBLT_DEPTHFILL, &fx);
ok(hr == D3D_OK, "Depthfill failed in a BeginScene / EndScene pair\n");
} else {
skip("Depth stencil creation failed at startup, skipping\n");
}
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
}
/* Test another EndScene without having begun a new scene. Should return an error */
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
/* Two nested BeginScene and EndScene calls */
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
ok(hr == D3DERR_SCENE_IN_SCENE, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
/* TODO: Verify that blitting works in the same way as in d3d9 */
}
static void LimitTest(void)
{
IDirectDrawSurface7 *pTexture = NULL;
HRESULT hr;
int i;
DDSURFACEDESC2 ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.dwWidth = 16;
ddsd.dwHeight = 16;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &pTexture, NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if(!pTexture) return;
for(i = 0; i < 8; i++) {
hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, pTexture);
ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr);
hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, NULL);
ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr);
hr = IDirect3DDevice7_SetTextureStageState(lpD3DDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %08x\n", i, hr);
}
IDirectDrawSurface7_Release(pTexture);
}
static HRESULT WINAPI enumDevicesCallback(GUID *Guid,LPSTR DeviceDescription,LPSTR DeviceName, D3DDEVICEDESC *hal, D3DDEVICEDESC *hel, VOID *ctx)
{
UINT ver = *((UINT *) ctx);
if(IsEqualGUID(&IID_IDirect3DRGBDevice, Guid))
{
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"RGB Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"RGB Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"RGB Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"RGB Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"RGB Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
}
else if(IsEqualGUID(&IID_IDirect3DHALDevice, Guid))
{
/* pow2 is hardware dependent */
ok(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"HAL Device %d hal line caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"HAL Device %d hal tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"HAL Device %d hel line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"HAL Device %d hel tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
}
else if(IsEqualGUID(&IID_IDirect3DRefDevice, Guid))
{
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"REF Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"REF Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"REF Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"REF Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"REF Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"REF Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
}
else if(IsEqualGUID(&IID_IDirect3DRampDevice, Guid))
{
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"Ramp Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"Ramp Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"Ramp Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"Ramp Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"Ramp Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
}
else if(IsEqualGUID(&IID_IDirect3DMMXDevice, Guid))
{
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"MMX Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"MMX Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"MMX Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"MMX Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"MMX Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
}
else
{
ok(FALSE, "Unexpected device enumerated: \"%s\" \"%s\"\n", DeviceDescription, DeviceName);
if(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal line has pow2 set\n");
else trace("hal line does NOT have pow2 set\n");
if(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal tri has pow2 set\n");
else trace("hal tri does NOT have pow2 set\n");
if(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel line has pow2 set\n");
else trace("hel line does NOT have pow2 set\n");
if(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel tri has pow2 set\n");
else trace("hel tri does NOT have pow2 set\n");
}
return DDENUMRET_OK;
}
static HRESULT WINAPI enumDevicesCallbackTest7(LPSTR DeviceDescription, LPSTR DeviceName, LPD3DDEVICEDESC7 lpdd7, LPVOID Context)
{
D3D7ETest *d3d7et = Context;
if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DRGBDevice))
d3d7et->rgb++;
else if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DHALDevice))
d3d7et->hal++;
else if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DTnLHalDevice))
d3d7et->tnlhal++;
else
d3d7et->unk++;
d3d7et->total++;
return DDENUMRET_OK;
}
/* Check the deviceGUID of devices enumerated by
IDirect3D7_EnumDevices. */
static void D3D7EnumTest(void)
{
D3D7ETest d3d7et;
if (!lpD3D) {
skip("No Direct3D7 interface.\n");
return;
}
memset(&d3d7et, 0, sizeof(d3d7et));
IDirect3D7_EnumDevices(lpD3D, enumDevicesCallbackTest7, &d3d7et);
/* A couple of games (Delta Force LW and TFD) rely on this behaviour */
ok(d3d7et.tnlhal < d3d7et.total, "TnLHal device enumerated as only device.\n");
/* We make two additional assumptions. */
ok(d3d7et.rgb, "No RGB Device enumerated.\n");
if(d3d7et.tnlhal)
ok(d3d7et.hal, "TnLHal device enumerated, but no Hal device found.\n");
return;
}
static void CapsTest(void)
{
IDirect3D3 *d3d3;
IDirect3D3 *d3d2;
IDirectDraw *dd1;
HRESULT hr;
UINT ver;
hr = DirectDrawCreate(NULL, &dd1, NULL);
ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr);
hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D3, (void **) &d3d3);
ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr);
ver = 3;
IDirect3D3_EnumDevices(d3d3, enumDevicesCallback, &ver);
IDirect3D3_Release(d3d3);
IDirectDraw_Release(dd1);
hr = DirectDrawCreate(NULL, &dd1, NULL);
ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr);
hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D2, (void **) &d3d2);
ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr);
ver = 2;
IDirect3D2_EnumDevices(d3d2, enumDevicesCallback, &ver);
IDirect3D2_Release(d3d2);
IDirectDraw_Release(dd1);
}
struct v_in {
float x, y, z;
};
struct v_out {
float x, y, z, rhw;
};
static BOOL D3D1_createObjects(void)
{
HRESULT hr;
DDSURFACEDESC ddsd;
D3DEXECUTEBUFFERDESC desc;
D3DVIEWPORT vp_data;
/* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
if (!DirectDraw1) {
return FALSE;
}
hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, NULL, DDSCL_NORMAL);
ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
if (!Direct3D1) {
return FALSE;
}
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
ddsd.dwWidth = 256;
ddsd.dwHeight = 256;
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
if (!Surface1) {
skip("DDSCAPS_3DDEVICE surface not available\n");
return FALSE;
}
hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRGBDevice, (void **) &Direct3DDevice1);
ok(hr==D3D_OK || hr==DDERR_NOPALETTEATTACHED || hr==E_OUTOFMEMORY, "CreateDevice returned: %x\n", hr);
if(!Direct3DDevice1) {
return FALSE;
}
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
desc.dwCaps = D3DDEBCAPS_VIDEOMEMORY;
desc.dwBufferSize = 128;
desc.lpData = NULL;
hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &desc, &ExecuteBuffer, NULL);
ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed: %08x\n", hr);
if(!ExecuteBuffer) {
return FALSE;
}
hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
if(!Viewport) {
return FALSE;
}
hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
ok(hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
vp_data.dwSize = sizeof(vp_data);
vp_data.dwX = 0;
vp_data.dwY = 0;
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
vp_data.dvMaxX = 256;
vp_data.dvMaxY = 256;
vp_data.dvMinZ = 0;
vp_data.dvMaxZ = 1;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3D_CreateLight(Direct3D1, &Light, NULL);
ok(hr == D3D_OK, "IDirect3D_CreateLight failed: %08x\n", hr);
if (!Light)
return FALSE;
return TRUE;
}
static void D3D1_releaseObjects(void)
{
if (Light) IDirect3DLight_Release(Light);
if (Viewport) IDirect3DViewport_Release(Viewport);
if (ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
if (Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
if (Surface1) IDirectDrawSurface_Release(Surface1);
if (Direct3D1) IDirect3D_Release(Direct3D1);
if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
}
#define SET_VP_DATA(vp_data) \
vp_data.dwSize = sizeof(vp_data); \
vp_data.dwX = 0; \
vp_data.dwY = 0; \
vp_data.dwWidth = 256; \
vp_data.dwHeight = 256; \
vp_data.dvMaxX = 256; \
vp_data.dvMaxY = 256; \
vp_data.dvScaleX = 5; \
vp_data.dvScaleY = 5; \
vp_data.dvMinZ = -25; \
vp_data.dvMaxZ = 60;
static void Direct3D1Test(void)
{
HRESULT hr;
D3DEXECUTEBUFFERDESC desc;
D3DVIEWPORT vp_data;
D3DINSTRUCTION *instr;
D3DBRANCH *branch;
IDirect3D *Direct3D_alt;
IDirect3DLight *d3dlight;
ULONG refcount;
unsigned int idx = 0;
static struct v_in testverts[] = {
{0.0, 0.0, 0.0}, { 1.0, 1.0, 1.0}, {-1.0, -1.0, -1.0},
{0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5}, {-0.5, -0.5, 0.0},
};
static struct v_in cliptest[] = {
{25.59, 25.59, 1.0}, {-25.59, -25.59, 0.0},
{25.61, 25.61, 1.01}, {-25.61, -25.61, -0.01},
};
static struct v_in offscreentest[] = {
{128.1, 0.0, 0.0},
};
struct v_out out[sizeof(testverts) / sizeof(testverts[0])];
D3DHVERTEX outH[sizeof(testverts) / sizeof(testverts[0])];
D3DTRANSFORMDATA transformdata;
DWORD i = FALSE;
/* Interface consistency check. */
hr = IDirect3DDevice_GetDirect3D(Direct3DDevice1, &Direct3D_alt);
ok(hr == D3D_OK, "IDirect3DDevice_GetDirect3D failed: %08x\n", hr);
if (hr == D3D_OK)
ok(Direct3D_alt == Direct3D1, "Direct3D1 struct pointer missmatch: %p != %p\n", Direct3D_alt, Direct3D1);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr);
memset(desc.lpData, 0, 128);
instr = desc.lpData;
instr[idx].bOpcode = D3DOP_BRANCHFORWARD;
instr[idx].bSize = sizeof(*branch);
instr[idx].wCount = 1;
idx++;
branch = (D3DBRANCH *) &instr[idx];
branch->dwMask = 0x0;
branch->dwValue = 1;
branch->bNegate = TRUE;
branch->dwOffset = 0;
idx += (sizeof(*branch) / sizeof(*instr));
instr[idx].bOpcode = D3DOP_EXIT;
instr[idx].bSize = 0;
instr[idx].wCount = 0;
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr);
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr);
memset(desc.lpData, 0, 128);
instr = desc.lpData;
idx = 0;
instr[idx].bOpcode = D3DOP_BRANCHFORWARD;
instr[idx].bSize = sizeof(*branch);
instr[idx].wCount = 1;
idx++;
branch = (D3DBRANCH *) &instr[idx];
branch->dwMask = 0x0;
branch->dwValue = 1;
branch->bNegate = TRUE;
branch->dwOffset = 64;
instr = (D3DINSTRUCTION*)((char*)desc.lpData + 64);
instr[0].bOpcode = D3DOP_EXIT;
instr[0].bSize = 0;
instr[0].wCount = 0;
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr);
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr);
/* Test rendering 0 triangles */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr);
memset(desc.lpData, 0, 128);
instr = desc.lpData;
idx = 0;
instr->bOpcode = D3DOP_TRIANGLE;
instr->bSize = sizeof(D3DOP_TRIANGLE);
instr->wCount = 0;
instr++;
instr->bOpcode = D3DOP_EXIT;
instr->bSize = 0;
instr->wCount = 0;
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr);
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr);
memset(&transformdata, 0, sizeof(transformdata));
transformdata.dwSize = sizeof(transformdata);
transformdata.lpIn = testverts;
transformdata.dwInSize = sizeof(testverts[0]);
transformdata.lpOut = out;
transformdata.dwOutSize = sizeof(out[0]);
transformdata.lpHOut = NULL;
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
transformdata.lpHOut = outH;
memset(outH, 0xcc, sizeof(outH));
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const struct v_out cmp[] = {
{128.0, 128.0, 0.0, 1}, {129.0, 127.0, 1.0, 1}, {127.0, 129.0, -1, 1},
{128.5, 127.5, 0.5, 1}, {127.5, 128.5, -0.5, 1}, {127.5, 128.5, 0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
for(i = 0; i < sizeof(outH); i++) {
if(((unsigned char *) outH)[i] != 0xcc) {
ok(FALSE, "Homogeneous output was generated despite UNCLIPPED flag\n");
break;
}
}
SET_VP_DATA(vp_data);
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const struct v_out cmp[] = {
{128.0, 128.0, 0.0, 1}, {133.0, 123.0, 1.0, 1}, {123.0, 133.0, -1, 1},
{130.5, 125.5, 0.5, 1}, {125.5, 130.5, -0.5, 1}, {125.5, 130.5, 0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
SET_VP_DATA(vp_data);
vp_data.dwX = 10;
vp_data.dwY = 20;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const struct v_out cmp[] = {
{138.0, 148.0, 0.0, 1}, {143.0, 143.0, 1.0, 1}, {133.0, 153.0, -1, 1},
{140.5, 145.5, 0.5, 1}, {135.5, 150.5, -0.5, 1}, {135.5, 150.5, 0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
memset(out, 0xcc, sizeof(out));
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const D3DHVERTEX cmpH[] = {
{0, { 0.0}, { 0.0}, { 0.0}}, {0, { 1.0}, { 1.0}, {1.0}},
{D3DCLIP_FRONT, {-1.0}, {-1.0}, {-1.0}}, {0, { 0.5}, { 0.5}, {0.5}},
{D3DCLIP_FRONT, {-0.5}, {-0.5}, {-0.5}}, {0, {-0.5}, {-0.5}, {0.0}}
};
ok(U1(cmpH[i]).hx == U1(outH[i]).hx && U2(cmpH[i]).hy == U2(outH[i]).hy &&
U3(cmpH[i]).hz == U3(outH[i]).hz && cmpH[i].dwFlags == outH[i].dwFlags,
"HVertex %d differs. Got %08x %f %f %f, expexted %08x %f %f %f\n", i + 1,
outH[i].dwFlags, U1(outH[i]).hx, U2(outH[i]).hy, U3(outH[i]).hz,
cmpH[i].dwFlags, U1(cmpH[i]).hx, U2(cmpH[i]).hy, U3(cmpH[i]).hz);
/* No scheme has been found behind those return values. It seems to be
* whatever data windows has when throwing the vertex away. Modify the
* input test vertices to test this more. Depending on the input data
* it can happen that the z coord gets written into y, or similar things
*/
if(0)
{
static const struct v_out cmp[] = {
{138.0, 148.0, 0.0, 1}, {143.0, 143.0, 1.0, 1}, { -1.0, -1.0, 0.5, 1},
{140.5, 145.5, 0.5, 1}, { -0.5, -0.5, -0.5, 1}, {135.5, 150.5, 0.0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
}
for(i = 0; i < sizeof(out) / sizeof(DWORD); i++) {
ok(((DWORD *) out)[i] != 0xcccccccc,
"Regular output DWORD %d remained untouched\n", i);
}
transformdata.lpIn = cliptest;
transformdata.dwInSize = sizeof(cliptest[0]);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(cliptest) / sizeof(cliptest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
{
0,
0,
D3DCLIP_RIGHT | D3DCLIP_BACK | D3DCLIP_TOP,
D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT,
};
ok(Flags[i] == outH[i].dwFlags,
"Cliptest %d differs. Got %08x expexted %08x\n", i + 1,
outH[i].dwFlags, Flags[i]);
}
SET_VP_DATA(vp_data);
vp_data.dwWidth = 10;
vp_data.dwHeight = 1000;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
i = 10;
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(cliptest) / sizeof(cliptest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
{
D3DCLIP_RIGHT,
D3DCLIP_LEFT,
D3DCLIP_RIGHT | D3DCLIP_BACK,
D3DCLIP_LEFT | D3DCLIP_FRONT,
};
ok(Flags[i] == outH[i].dwFlags,
"Cliptest %d differs. Got %08x expexted %08x\n", i + 1,
outH[i].dwFlags, Flags[i]);
}
SET_VP_DATA(vp_data);
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(cliptest) / sizeof(cliptest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %s\n", i ? "TRUE" : "FALSE");
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
{
0,
0,
D3DCLIP_BACK,
D3DCLIP_FRONT,
};
ok(Flags[i] == outH[i].dwFlags,
"Cliptest %d differs. Got %08x expexted %08x\n", i + 1,
outH[i].dwFlags, Flags[i]);
}
/* Finally try to figure out how the DWORD dwOffscreen works.
* Apparently no vertex is offscreen with clipping off,
* and with clipping on the offscreen flag is set if only one vertex
* is transformed, and this vertex is offscreen.
*/
SET_VP_DATA(vp_data);
vp_data.dwWidth = 5;
vp_data.dwHeight = 5;
vp_data.dvScaleX = 10000;
vp_data.dvScaleY = 10000;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
transformdata.lpIn = cliptest;
hr = IDirect3DViewport_TransformVertices(Viewport, 1,
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
hr = IDirect3DViewport_TransformVertices(Viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %d\n", i);
hr = IDirect3DViewport_TransformVertices(Viewport, 2,
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
transformdata.lpIn = cliptest + 1;
hr = IDirect3DViewport_TransformVertices(Viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %d\n", i);
transformdata.lpIn = offscreentest;
transformdata.dwInSize = sizeof(offscreentest[0]);
SET_VP_DATA(vp_data);
vp_data.dwWidth = 257;
vp_data.dwHeight = 257;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
i = 12345;
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(offscreentest) / sizeof(offscreentest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
i = 12345;
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(offscreentest) / sizeof(offscreentest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == D3DCLIP_RIGHT, "Offscreen is %d\n", i);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, 0,
&i);
ok(hr == DDERR_INVALIDPARAMS, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
hr = IDirect3DDevice_DeleteViewport(Direct3DDevice1, Viewport);
ok(hr == D3D_OK, "IDirect3DDevice_DeleteViewport returned %08x\n", hr);
hr = IDirect3DViewport_AddLight(Viewport, Light);
ok(hr == D3D_OK, "IDirect3DViewport_AddLight returned %08x\n", hr);
refcount = getRefcount((IUnknown*) Light);
ok(refcount == 2, "Refcount should be 2, returned is %d\n", refcount);
hr = IDirect3DViewport_NextLight(Viewport, NULL, &d3dlight, D3DNEXT_HEAD);
ok(hr == D3D_OK, "IDirect3DViewport_AddLight returned %08x\n", hr);
ok(d3dlight == Light, "Got different light returned %p, expected %p\n", d3dlight, Light);
refcount = getRefcount((IUnknown*) Light);
ok(refcount == 3, "Refcount should be 2, returned is %d\n", refcount);
hr = IDirect3DViewport_DeleteLight(Viewport, Light);
ok(hr == D3D_OK, "IDirect3DViewport_DeleteLight returned %08x\n", hr);
refcount = getRefcount((IUnknown*) Light);
ok(refcount == 2, "Refcount should be 2, returned is %d\n", refcount);
IDirect3DLight_Release(Light);
}
static BOOL colortables_check_equality(PALETTEENTRY table1[256], PALETTEENTRY table2[256])
{
int i;
for (i = 0; i < 256; i++) {
if (table1[i].peRed != table2[i].peRed || table1[i].peGreen != table2[i].peGreen ||
table1[i].peBlue != table2[i].peBlue) return FALSE;
}
return TRUE;
}
/* test palette handling in IDirect3DTexture_Load */
static void TextureLoadTest(void)
{
IDirectDrawSurface *TexSurface = NULL;
IDirect3DTexture *Texture = NULL;
IDirectDrawSurface *TexSurface2 = NULL;
IDirect3DTexture *Texture2 = NULL;
IDirectDrawPalette *palette = NULL;
IDirectDrawPalette *palette2 = NULL;
IDirectDrawPalette *palette_tmp = NULL;
PALETTEENTRY table1[256], table2[256], table_tmp[256];
HRESULT hr;
DDSURFACEDESC ddsd;
int i;
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwHeight = 128;
ddsd.dwWidth = 128;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
if (FAILED(hr)) {
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
goto cleanup;
}
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
(void *)&Texture);
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
if (FAILED(hr)) {
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
goto cleanup;
}
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface2, NULL);
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
if (FAILED(hr)) {
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
goto cleanup;
}
hr = IDirectDrawSurface_QueryInterface(TexSurface2, &IID_IDirect3DTexture,
(void *)&Texture2);
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
if (FAILED(hr)) {
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
goto cleanup;
}
/* test load of Texture to Texture */
hr = IDirect3DTexture_Load(Texture, Texture);
ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr);
/* test Load when both textures have no palette */
hr = IDirect3DTexture_Load(Texture2, Texture);
ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr);
for (i = 0; i < 256; i++) {
table1[i].peRed = i;
table1[i].peGreen = i;
table1[i].peBlue = i;
table1[i].peFlags = 0;
}
hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &palette, NULL);
ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
if (FAILED(hr)) {
skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
goto cleanup;
}
/* test Load when source texture has palette and destination has no palette */
hr = IDirectDrawSurface_SetPalette(TexSurface, palette);
ok(hr == DD_OK, "IDirectDrawSurface_SetPalette returned %08x\n", hr);
hr = IDirect3DTexture_Load(Texture2, Texture);
ok(hr == DDERR_NOPALETTEATTACHED, "IDirect3DTexture_Load returned %08x\n", hr);
for (i = 0; i < 256; i++) {
table2[i].peRed = 255 - i;
table2[i].peGreen = 255 - i;
table2[i].peBlue = 255 - i;
table2[i].peFlags = 0;
}
hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table2, &palette2, NULL);
ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
if (FAILED(hr)) {
skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
goto cleanup;
}
/* test Load when source has no palette and destination has a palette */
hr = IDirectDrawSurface_SetPalette(TexSurface, NULL);
ok(hr == DD_OK, "IDirectDrawSurface_SetPalette returned %08x\n", hr);
hr = IDirectDrawSurface_SetPalette(TexSurface2, palette2);
ok(hr == DD_OK, "IDirectDrawSurface_SetPalette returned %08x\n", hr);
hr = IDirect3DTexture_Load(Texture2, Texture);
ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr);
hr = IDirectDrawSurface_GetPalette(TexSurface2, &palette_tmp);
ok(hr == DD_OK, "IDirectDrawSurface_GetPalette returned %08x\n", hr);
if (!palette_tmp) {
skip("IDirectDrawSurface_GetPalette failed; skipping color table check\n");
goto cleanup;
} else {
hr = IDirectDrawPalette_GetEntries(palette_tmp, 0, 0, 256, table_tmp);
ok(hr == DD_OK, "IDirectDrawPalette_GetEntries returned %08x\n", hr);
ok(colortables_check_equality(table2, table_tmp), "Unexpected palettized texture color table\n");
IDirectDrawPalette_Release(palette_tmp);
}
/* test Load when both textures have palettes */
hr = IDirectDrawSurface_SetPalette(TexSurface, palette);
ok(hr == DD_OK, "IDirectDrawSurface_SetPalette returned %08x\n", hr);
hr = IDirect3DTexture_Load(Texture2, Texture);
ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr);
hr = IDirect3DTexture_Load(Texture2, Texture);
ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr);
hr = IDirectDrawSurface_GetPalette(TexSurface2, &palette_tmp);
ok(hr == DD_OK, "IDirectDrawSurface_GetPalette returned %08x\n", hr);
if (!palette_tmp) {
skip("IDirectDrawSurface_GetPalette failed; skipping color table check\n");
goto cleanup;
} else {
hr = IDirectDrawPalette_GetEntries(palette_tmp, 0, 0, 256, table_tmp);
ok(hr == DD_OK, "IDirectDrawPalette_GetEntries returned %08x\n", hr);
ok(colortables_check_equality(table1, table_tmp), "Unexpected palettized texture color table\n");
IDirectDrawPalette_Release(palette_tmp);
}
cleanup:
if (palette) IDirectDrawPalette_Release(palette);
if (palette2) IDirectDrawPalette_Release(palette2);
if (TexSurface) IDirectDrawSurface_Release(TexSurface);
if (Texture) IDirect3DTexture_Release(Texture);
if (TexSurface2) IDirectDrawSurface_Release(TexSurface2);
if (Texture2) IDirect3DTexture_Release(Texture2);
}
static void VertexBufferDescTest(void)
{
HRESULT rc;
D3DVERTEXBUFFERDESC desc;
union mem_t
{
D3DVERTEXBUFFERDESC desc2;
unsigned char buffer[512];
} mem;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = 0;
desc.dwFVF = D3DFVF_XYZ;
desc.dwNumVertices = 1;
rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0);
ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
if (!lpVBufSrc)
{
trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
goto out;
}
memset(mem.buffer, 0x12, sizeof(mem.buffer));
mem.desc2.dwSize = sizeof(D3DVERTEXBUFFERDESC)*2;
rc = IDirect3DVertexBuffer7_GetVertexBufferDesc(lpVBufSrc, &mem.desc2);
if(rc != D3D_OK)
skip("GetVertexBuffer Failed!\n");
ok( mem.desc2.dwSize == sizeof(D3DVERTEXBUFFERDESC)*2, "Size returned from GetVertexBufferDesc does not match the value put in\n" );
ok( mem.buffer[sizeof(D3DVERTEXBUFFERDESC)] == 0x12, "GetVertexBufferDesc cleared outside of the struct! (dwSize was double the size of the struct)\n");
ok( mem.desc2.dwCaps == desc.dwCaps, "dwCaps returned differs. Got %x, expected %x\n", mem.desc2.dwCaps, desc.dwCaps);
ok( mem.desc2.dwFVF == desc.dwFVF, "dwFVF returned differs. Got %x, expected %x\n", mem.desc2.dwFVF, desc.dwFVF);
ok (mem.desc2.dwNumVertices == desc.dwNumVertices, "dwNumVertices returned differs. Got %x, expected %x\n", mem.desc2.dwNumVertices, desc.dwNumVertices);
memset(mem.buffer, 0x12, sizeof(mem.buffer));
mem.desc2.dwSize = 0;
rc = IDirect3DVertexBuffer7_GetVertexBufferDesc(lpVBufSrc, &mem.desc2);
if(rc != D3D_OK)
skip("GetVertexBuffer Failed!\n");
ok( mem.desc2.dwSize == 0, "Size returned from GetVertexBufferDesc does not match the value put in\n" );
ok( mem.buffer[sizeof(D3DVERTEXBUFFERDESC)] == 0x12, "GetVertexBufferDesc cleared outside of the struct! (dwSize was 0)\n");
ok( mem.desc2.dwCaps == desc.dwCaps, "dwCaps returned differs. Got %x, expected %x\n", mem.desc2.dwCaps, desc.dwCaps);
ok( mem.desc2.dwFVF == desc.dwFVF, "dwFVF returned differs. Got %x, expected %x\n", mem.desc2.dwFVF, desc.dwFVF);
ok (mem.desc2.dwNumVertices == desc.dwNumVertices, "dwNumVertices returned differs. Got %x, expected %x\n", mem.desc2.dwNumVertices, desc.dwNumVertices);
memset(mem.buffer, 0x12, sizeof(mem.buffer));
mem.desc2.dwSize = sizeof(D3DVERTEXBUFFERDESC);
rc = IDirect3DVertexBuffer7_GetVertexBufferDesc(lpVBufSrc, &mem.desc2);
if(rc != D3D_OK)
skip("GetVertexBuffer Failed!\n");
ok( mem.desc2.dwSize == sizeof(D3DVERTEXBUFFERDESC), "Size returned from GetVertexBufferDesc does not match the value put in\n" );
ok( mem.buffer[sizeof(D3DVERTEXBUFFERDESC)] == 0x12, "GetVertexBufferDesc cleared outside of the struct! (dwSize was the size of the struct)\n");
ok( mem.desc2.dwCaps == desc.dwCaps, "dwCaps returned differs. Got %x, expected %x\n", mem.desc2.dwCaps, desc.dwCaps);
ok( mem.desc2.dwFVF == desc.dwFVF, "dwFVF returned differs. Got %x, expected %x\n", mem.desc2.dwFVF, desc.dwFVF);
ok (mem.desc2.dwNumVertices == desc.dwNumVertices, "dwNumVertices returned differs. Got %x, expected %x\n", mem.desc2.dwNumVertices, desc.dwNumVertices);
out:
IDirect3DVertexBuffer7_Release(lpVBufSrc);
}
static void D3D7_OldRenderStateTest(void)
{
HRESULT rc;
DWORD val;
/* Test reaction to some deprecated states in D3D7.
* IDirect3DDevice7 in Wine currently relays such states to wined3d where they are do-nothing and return 0, instead
* of INVALIDPARAMS. Unless an app is found which cares this is probably ok. What this test shows is that these states
* need not to be handled in D3D7.
*/
todo_wine {
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_TEXTUREHANDLE, 0);
ok(rc == DDERR_INVALIDPARAMS, "IDirect3DDevice7_SetRenderState returned %08x\n", rc);
rc = IDirect3DDevice7_GetRenderState(lpD3DDevice, D3DRENDERSTATE_TEXTUREHANDLE, &val);
ok(rc == DDERR_INVALIDPARAMS, "IDirect3DDevice7_GetRenderState returned %08x\n", rc);
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
ok(rc == DDERR_INVALIDPARAMS, "IDirect3DDevice7_SetRenderState returned %08x\n", rc);
rc = IDirect3DDevice7_GetRenderState(lpD3DDevice, D3DRENDERSTATE_TEXTUREMAPBLEND, &val);
ok(rc == DDERR_INVALIDPARAMS, "IDirect3DDevice7_GetRenderState returned %08x\n", rc);
}
}
#define IS_VALUE_NEAR(a, b) ( ((a) == (b)) || ((a) == (b) - 1) || ((a) == (b) + 1) )
#define MIN(a, b) ((a) < (b) ? (a) : (b))
static void DeviceLoadTest(void)
{
DDSURFACEDESC2 ddsd;
IDirectDrawSurface7 *texture_levels[2][8];
IDirectDrawSurface7 *cube_face_levels[2][6][8];
DWORD flags;
HRESULT hr;
DDBLTFX ddbltfx;
RECT loadrect;
POINT loadpoint;
int i, i1, i2;
unsigned diff_count = 0, diff_count2 = 0;
unsigned x, y;
BOOL load_mip_subset_broken = FALSE;
IDirectDrawPalette *palettes[5];
PALETTEENTRY table1[256];
DDCOLORKEY ddckey;
D3DDEVICEDESC7 d3dcaps;
/* Test loading of texture subrectangle with a mipmap surface. */
memset(texture_levels, 0, sizeof(texture_levels));
memset(cube_face_levels, 0, sizeof(cube_face_levels));
memset(palettes, 0, sizeof(palettes));
for (i = 0; i < 2; i++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[i][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
/* Check the number of created mipmaps */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(texture_levels[i][0], &ddsd);
ok(hr==DD_OK,"IDirectDrawSurface7_GetSurfaceDesc returned: %x\n",hr);
ok(U2(ddsd).dwMipMapCount == 8, "unexpected mip count %u\n", U2(ddsd).dwMipMapCount);
if (U2(ddsd).dwMipMapCount != 8) goto out;
for (i1 = 1; i1 < 8; i1++)
{
hr = IDirectDrawSurface7_GetAttachedSurface(texture_levels[i][i1 - 1], &ddsd.ddsCaps, &texture_levels[i][i1]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
}
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[0][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
/* x stored in green component, y in blue. */
DWORD color = 0xff0000 | (x << 8) | y;
*textureRow++ = color;
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[0][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
}
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
U5(ddbltfx).dwFillColor = 0;
hr = IDirectDrawSurface7_Blt(texture_levels[1][i1], NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt failed with %08x\n", hr);
}
/* First test some broken coordinates. */
loadpoint.x = loadpoint.y = 0;
loadrect.left = 0;
loadrect.top = 0;
loadrect.right = 0;
loadrect.bottom = 0;
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], &loadpoint, texture_levels[0][0], &loadrect, 0);
ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
loadpoint.x = loadpoint.y = 50;
loadrect.left = 0;
loadrect.top = 0;
loadrect.right = 100;
loadrect.bottom = 100;
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], &loadpoint, texture_levels[0][0], &loadrect, 0);
ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
/* Test actual loading. */
loadpoint.x = loadpoint.y = 31;
loadrect.left = 30;
loadrect.top = 20;
loadrect.right = 93;
loadrect.bottom = 52;
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], &loadpoint, texture_levels[0][0], &loadrect, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
for (i1 = 0; i1 < 8; i1++)
{
diff_count = 0;
diff_count2 = 0;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[1][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
DWORD color = *textureRow++;
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top)
{
if (color & 0xffffff) diff_count++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != 0xff || g != x + loadrect.left - loadpoint.x || b != y + loadrect.top - loadpoint.y) diff_count++;
}
/* This codepath is for software RGB device. It has what looks like some weird off by one errors, but may
technically be correct as it's not precisely defined by docs. */
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top + 1)
{
if (color & 0xffffff) diff_count2++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != 0xff || !IS_VALUE_NEAR(g, x + loadrect.left - loadpoint.x) ||
!IS_VALUE_NEAR(b, y + loadrect.top - loadpoint.y)) diff_count2++;
}
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[1][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
ok(diff_count == 0 || diff_count2 == 0, "Unexpected destination texture level pixels; %u differences at %d level\n",
MIN(diff_count, diff_count2), i1);
loadpoint.x /= 2;
loadpoint.y /= 2;
loadrect.top /= 2;
loadrect.left /= 2;
loadrect.right = (loadrect.right + 1) / 2;
loadrect.bottom = (loadrect.bottom + 1) / 2;
}
/* This crashes on native (tested on real windows XP / directx9 / nvidia and
* qemu Win98 / directx7 / RGB software rasterizer):
* passing non toplevel surfaces (sublevels) to Load (DX7 docs tell not to do this)
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][1], NULL, texture_levels[0][1], NULL, 0);
*/
/* Freed in reverse order as native seems to dislike and crash on freeing top level surface first. */
for (i = 0; i < 2; i++)
{
for (i1 = 7; i1 >= 0; i1--)
{
if (texture_levels[i][i1]) IDirectDrawSurface7_Release(texture_levels[i][i1]);
}
}
memset(texture_levels, 0, sizeof(texture_levels));
/* Test texture size mismatch. */
for (i = 0; i < 2; i++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.dwWidth = i ? 256 : 128;
ddsd.dwHeight = 128;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[i][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
}
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], NULL, texture_levels[0][0], NULL, 0);
ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[0][0], NULL, texture_levels[1][0], NULL, 0);
ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
IDirectDrawSurface7_Release(texture_levels[0][0]);
IDirectDrawSurface7_Release(texture_levels[1][0]);
memset(texture_levels, 0, sizeof(texture_levels));
memset(&d3dcaps, 0, sizeof(d3dcaps));
hr = IDirect3DDevice7_GetCaps(lpD3DDevice, &d3dcaps);
ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
if (!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
{
skip("No cubemap support\n");
}
else
{
/* Test loading mipmapped cubemap texture subrectangle from another similar texture. */
for (i = 0; i < 2; i++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &cube_face_levels[i][0][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
flags = DDSCAPS2_CUBEMAP_NEGATIVEX;
for (i1 = 1; i1 < 6; i1++, flags <<= 1)
{
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | flags;
hr = IDirectDrawSurface7_GetAttachedSurface(cube_face_levels[i][0][0], &ddsd.ddsCaps, &cube_face_levels[i][i1][0]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
for (i1 = 0; i1 < 6; i1++)
{
/* Check the number of created mipmaps */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(cube_face_levels[i][i1][0], &ddsd);
ok(hr==DD_OK,"IDirectDrawSurface7_GetSurfaceDesc returned: %x\n",hr);
ok(U2(ddsd).dwMipMapCount == 8, "unexpected mip count %u\n", U2(ddsd).dwMipMapCount);
if (U2(ddsd).dwMipMapCount != 8) goto out;
for (i2 = 1; i2 < 8; i2++)
{
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
hr = IDirectDrawSurface7_GetAttachedSurface(cube_face_levels[i][i1][i2 - 1], &ddsd.ddsCaps, &cube_face_levels[i][i1][i2]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
}
}
for (i = 0; i < 6; i++)
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(cube_face_levels[0][i][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
/* face number in low 4 bits of red, x stored in green component, y in blue. */
DWORD color = 0xf00000 | (i << 16) | (x << 8) | y;
*textureRow++ = color;
}
}
hr = IDirectDrawSurface7_Unlock(cube_face_levels[0][i][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
}
for (i = 0; i < 6; i++)
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
U5(ddbltfx).dwFillColor = 0;
hr = IDirectDrawSurface7_Blt(cube_face_levels[1][i][i1], NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt failed with %08x\n", hr);
}
loadpoint.x = loadpoint.y = 10;
loadrect.left = 30;
loadrect.top = 20;
loadrect.right = 93;
loadrect.bottom = 52;
hr = IDirect3DDevice7_Load(lpD3DDevice, cube_face_levels[1][0][0], &loadpoint, cube_face_levels[0][0][0], &loadrect,
DDSCAPS2_CUBEMAP_ALLFACES);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
for (i = 0; i < 6; i++)
{
loadpoint.x = loadpoint.y = 10;
loadrect.left = 30;
loadrect.top = 20;
loadrect.right = 93;
loadrect.bottom = 52;
for (i1 = 0; i1 < 8; i1++)
{
diff_count = 0;
diff_count2 = 0;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(cube_face_levels[1][i][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
DWORD color = *textureRow++;
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top)
{
if (color & 0xffffff) diff_count++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != (0xf0 | i) || g != x + loadrect.left - loadpoint.x ||
b != y + loadrect.top - loadpoint.y) diff_count++;
}
/* This codepath is for software RGB device. It has what looks like some weird off by one errors, but may
technically be correct as it's not precisely defined by docs. */
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top + 1)
{
if (color & 0xffffff) diff_count2++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != (0xf0 | i) || !IS_VALUE_NEAR(g, x + loadrect.left - loadpoint.x) ||
!IS_VALUE_NEAR(b, y + loadrect.top - loadpoint.y)) diff_count2++;
}
}
}
hr = IDirectDrawSurface7_Unlock(cube_face_levels[1][i][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
ok(diff_count == 0 || diff_count2 == 0,
"Unexpected destination texture level pixels; %u differences at face %x level %d\n",
MIN(diff_count, diff_count2), i, i1);
loadpoint.x /= 2;
loadpoint.y /= 2;
loadrect.top /= 2;
loadrect.left /= 2;
loadrect.right = (loadrect.right + 1) / 2;
loadrect.bottom = (loadrect.bottom + 1) / 2;
}
}
for (i = 0; i < 2; i++)
for (i1 = 5; i1 >= 0; i1--)
for (i2 = 7; i2 >= 0; i2--)
{
if (cube_face_levels[i][i1][i2]) IDirectDrawSurface7_Release(cube_face_levels[i][i1][i2]);
}
memset(cube_face_levels, 0, sizeof(cube_face_levels));
/* Test cubemap loading from regular texture. */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &cube_face_levels[0][0][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[0][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
hr = IDirect3DDevice7_Load(lpD3DDevice, cube_face_levels[0][0][0], NULL, texture_levels[0][0], NULL,
DDSCAPS2_CUBEMAP_ALLFACES);
ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
IDirectDrawSurface7_Release(cube_face_levels[0][0][0]);
memset(cube_face_levels, 0, sizeof(cube_face_levels));
IDirectDrawSurface7_Release(texture_levels[0][0]);
memset(texture_levels, 0, sizeof(texture_levels));
/* Test cubemap loading from cubemap with different number of faces. */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &cube_face_levels[0][0][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX | DDSCAPS2_CUBEMAP_POSITIVEY;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &cube_face_levels[1][0][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
/* INVALIDPARAMS tests currently would fail because wine doesn't support partial cube faces
(the above created cubemaps will have all faces. */
hr = IDirect3DDevice7_Load(lpD3DDevice, cube_face_levels[0][0][0], NULL, cube_face_levels[1][0][0], NULL,
DDSCAPS2_CUBEMAP_ALLFACES);
todo_wine ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, cube_face_levels[0][0][0], NULL, cube_face_levels[1][0][0], NULL,
DDSCAPS2_CUBEMAP_POSITIVEX | DDSCAPS2_CUBEMAP_POSITIVEY);
todo_wine ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, cube_face_levels[0][0][0], NULL, cube_face_levels[1][0][0], NULL,
DDSCAPS2_CUBEMAP_POSITIVEX);
todo_wine ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, cube_face_levels[1][0][0], NULL, cube_face_levels[0][0][0], NULL,
DDSCAPS2_CUBEMAP_ALLFACES);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, cube_face_levels[1][0][0], NULL, cube_face_levels[0][0][0], NULL,
DDSCAPS2_CUBEMAP_POSITIVEX);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, cube_face_levels[1][0][0], NULL, cube_face_levels[0][0][0], NULL,
DDSCAPS2_CUBEMAP_POSITIVEZ);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
IDirectDrawSurface7_Release(cube_face_levels[0][0][0]);
IDirectDrawSurface7_Release(cube_face_levels[1][0][0]);
memset(cube_face_levels, 0, sizeof(cube_face_levels));
}
/* Test texture loading with different mip level count (larger levels match, smaller levels missing in destination. */
for (i = 0; i < 2; i++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
U2(ddsd).dwMipMapCount = i ? 4 : 8;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[i][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
/* Check the number of created mipmaps */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(texture_levels[i][0], &ddsd);
ok(hr==DD_OK,"IDirectDrawSurface7_GetSurfaceDesc returned: %x\n",hr);
ok(U2(ddsd).dwMipMapCount == (i ? 4 : 8), "unexpected mip count %u\n", U2(ddsd).dwMipMapCount);
if (U2(ddsd).dwMipMapCount != (i ? 4 : 8)) goto out;
for (i1 = 1; i1 < (i ? 4 : 8); i1++)
{
hr = IDirectDrawSurface7_GetAttachedSurface(texture_levels[i][i1 - 1], &ddsd.ddsCaps, &texture_levels[i][i1]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
}
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[0][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
/* x stored in green component, y in blue. */
DWORD color = 0xf00000 | (i1 << 16) | (x << 8) | y;
*textureRow++ = color;
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[0][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
}
for (i1 = 0; i1 < 4; i1++)
{
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
U5(ddbltfx).dwFillColor = 0;
hr = IDirectDrawSurface7_Blt(texture_levels[1][i1], NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt failed with %08x\n", hr);
}
loadpoint.x = loadpoint.y = 31;
loadrect.left = 30;
loadrect.top = 20;
loadrect.right = 93;
loadrect.bottom = 52;
/* Destination mip levels are a subset of source mip levels. */
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], &loadpoint, texture_levels[0][0], &loadrect, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
for (i1 = 0; i1 < 4; i1++)
{
diff_count = 0;
diff_count2 = 0;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[1][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
DWORD color = *textureRow++;
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top)
{
if (color & 0xffffff) diff_count++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != (0xf0 | i1) || g != x + loadrect.left - loadpoint.x ||
b != y + loadrect.top - loadpoint.y) diff_count++;
}
/* This codepath is for software RGB device. It has what looks like some weird off by one errors, but may
technically be correct as it's not precisely defined by docs. */
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top + 1)
{
if (color & 0xffffff) diff_count2++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != (0xf0 | i1) || !IS_VALUE_NEAR(g, x + loadrect.left - loadpoint.x) ||
!IS_VALUE_NEAR(b, y + loadrect.top - loadpoint.y)) diff_count2++;
}
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[1][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
ok(diff_count == 0 || diff_count2 == 0, "Unexpected destination texture level pixels; %u differences at %d level\n",
MIN(diff_count, diff_count2), i1);
loadpoint.x /= 2;
loadpoint.y /= 2;
loadrect.top /= 2;
loadrect.left /= 2;
loadrect.right = (loadrect.right + 1) / 2;
loadrect.bottom = (loadrect.bottom + 1) / 2;
}
/* Destination mip levels are a superset of source mip levels (should fail). */
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[0][0], &loadpoint, texture_levels[1][0], &loadrect, 0);
ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
for (i = 0; i < 2; i++)
{
for (i1 = 7; i1 >= 0; i1--)
{
if (texture_levels[i][i1]) IDirectDrawSurface7_Release(texture_levels[i][i1]);
}
}
memset(texture_levels, 0, sizeof(texture_levels));
/* Test loading from mipmap texture to a regular texture that matches one sublevel in size. */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[0][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.dwWidth = 32;
ddsd.dwHeight = 32;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[1][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (i1 = 1; i1 < 8; i1++)
{
hr = IDirectDrawSurface7_GetAttachedSurface(texture_levels[0][i1 - 1], &ddsd.ddsCaps, &texture_levels[0][i1]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[0][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
/* x stored in green component, y in blue. */
DWORD color = 0xf00000 | (i1 << 16) | (x << 8) | y;
*textureRow++ = color;
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[0][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
}
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
U5(ddbltfx).dwFillColor = 0;
hr = IDirectDrawSurface7_Blt(texture_levels[1][0], NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt failed with %08x\n", hr);
loadpoint.x = loadpoint.y = 32;
loadrect.left = 32;
loadrect.top = 32;
loadrect.right = 96;
loadrect.bottom = 96;
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], &loadpoint, texture_levels[0][0], &loadrect, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
loadpoint.x /= 4;
loadpoint.y /= 4;
loadrect.top /= 4;
loadrect.left /= 4;
loadrect.right = (loadrect.right + 3) / 4;
loadrect.bottom = (loadrect.bottom + 3) / 4;
/* NOTE: something in either nvidia driver or directx9 on WinXP appears to be broken:
* this kind of Load calls (to subset with smaller surface(s)) produces wrong results with
* copied subrectangles divided more than needed, without apparent logic. But it works
* as expected on qemu / Win98 / directx7 / RGB device. Some things are broken on XP, e.g.
* some games don't work that worked in Win98, so it is assumed here XP results are wrong.
* The following code attempts to detect broken results, actual tests will then be skipped
*/
load_mip_subset_broken = TRUE;
diff_count = 0;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[1][0], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
DWORD color = *textureRow++;
if (x < 2 || x >= 2 + 4 ||
y < 2 || y >= 2 + 4)
{
if (color & 0xffffff) diff_count++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
if ((r & (0xf0)) != 0xf0) diff_count++;
}
}
}
if (diff_count) load_mip_subset_broken = FALSE;
if (load_mip_subset_broken) {
skip("IDirect3DDevice7_Load is broken (happens on some modern Windows installations like XP). Skipping affected tests.\n");
} else {
diff_count = 0;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
DWORD color = *textureRow++;
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top)
{
if (color & 0xffffff) diff_count++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != (0xf0 | 2) || g != x + loadrect.left - loadpoint.x ||
b != y + loadrect.top - loadpoint.y) diff_count++;
}
}
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[1][0], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
ok(diff_count == 0, "Unexpected destination texture level pixels; %u differences\n", diff_count);
for (i = 0; i < 2; i++)
{
for (i1 = 7; i1 >= 0; i1--)
{
if (texture_levels[i][i1]) IDirectDrawSurface7_Release(texture_levels[i][i1]);
}
}
memset(texture_levels, 0, sizeof(texture_levels));
if (!load_mip_subset_broken)
{
/* Test loading when destination mip levels are a subset of source mip levels and start from smaller
* surface (than first source mip level)
*/
for (i = 0; i < 2; i++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
if (i) ddsd.dwFlags |= DDSD_MIPMAPCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.dwWidth = i ? 32 : 128;
ddsd.dwHeight = i ? 32 : 128;
if (i) U2(ddsd).dwMipMapCount = 4;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[i][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
/* Check the number of created mipmaps */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(texture_levels[i][0], &ddsd);
ok(hr==DD_OK,"IDirectDrawSurface7_GetSurfaceDesc returned: %x\n",hr);
ok(U2(ddsd).dwMipMapCount == (i ? 4 : 8), "unexpected mip count %u\n", U2(ddsd).dwMipMapCount);
if (U2(ddsd).dwMipMapCount != (i ? 4 : 8)) goto out;
for (i1 = 1; i1 < (i ? 4 : 8); i1++)
{
hr = IDirectDrawSurface7_GetAttachedSurface(texture_levels[i][i1 - 1], &ddsd.ddsCaps, &texture_levels[i][i1]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
}
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[0][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
/* x stored in green component, y in blue. */
DWORD color = 0xf00000 | (i1 << 16) | (x << 8) | y;
*textureRow++ = color;
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[0][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
}
for (i1 = 0; i1 < 4; i1++)
{
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
U5(ddbltfx).dwFillColor = 0;
hr = IDirectDrawSurface7_Blt(texture_levels[1][i1], NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt failed with %08x\n", hr);
}
loadpoint.x = loadpoint.y = 0;
loadrect.left = 0;
loadrect.top = 0;
loadrect.right = 64;
loadrect.bottom = 64;
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], &loadpoint, texture_levels[0][0], &loadrect, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
i = 0;
for (i1 = 0; i1 < 8 && i < 4; i1++)
{
DDSURFACEDESC2 ddsd2;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(texture_levels[0][i1], &ddsd);
memset(&ddsd2, 0, sizeof(DDSURFACEDESC2));
ddsd2.dwSize = sizeof(ddsd2);
hr = IDirectDrawSurface7_GetSurfaceDesc(texture_levels[1][i], &ddsd2);
if (ddsd.dwWidth == ddsd2.dwWidth && ddsd.dwHeight == ddsd2.dwHeight)
{
diff_count = 0;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[1][i], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
DWORD color = *textureRow++;
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top)
{
if (color & 0xffffff) diff_count++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != (0xf0 | i1) || g != x + loadrect.left - loadpoint.x ||
b != y + loadrect.top - loadpoint.y) diff_count++;
}
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[1][i], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
ok(diff_count == 0, "Unexpected destination texture level pixels; %u differences at %d level\n", diff_count, i1);
i++;
}
loadpoint.x /= 2;
loadpoint.y /= 2;
loadrect.top /= 2;
loadrect.left /= 2;
loadrect.right = (loadrect.right + 1) / 2;
loadrect.bottom = (loadrect.bottom + 1) / 2;
}
for (i = 0; i < 2; i++)
{
for (i1 = 7; i1 >= 0; i1--)
{
if (texture_levels[i][i1]) IDirectDrawSurface7_Release(texture_levels[i][i1]);
}
}
memset(texture_levels, 0, sizeof(texture_levels));
}
/* Test palette copying. */
for (i = 0; i < 2; i++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 8;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[i][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
/* Check the number of created mipmaps */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(texture_levels[i][0], &ddsd);
ok(hr==DD_OK,"IDirectDrawSurface7_GetSurfaceDesc returned: %x\n",hr);
ok(U2(ddsd).dwMipMapCount == 8, "unexpected mip count %u\n", U2(ddsd).dwMipMapCount);
if (U2(ddsd).dwMipMapCount != 8) goto out;
for (i1 = 1; i1 < 8; i1++)
{
hr = IDirectDrawSurface7_GetAttachedSurface(texture_levels[i][i1 - 1], &ddsd.ddsCaps, &texture_levels[i][i1]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
}
memset(table1, 0, sizeof(table1));
for (i = 0; i < 3; i++)
{
table1[0].peBlue = i + 1;
hr = IDirectDraw7_CreatePalette(lpDD, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &palettes[i], NULL);
ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
if (FAILED(hr))
{
skip("IDirectDraw7_CreatePalette failed; skipping further tests\n");
goto out;
}
}
hr = IDirectDrawSurface7_SetPalette(texture_levels[0][0], palettes[0]);
ok(hr==DD_OK, "IDirectDrawSurface7_SetPalette returned: %x\n", hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], NULL, texture_levels[0][0], NULL, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
hr = IDirectDrawSurface7_GetPalette(texture_levels[1][0], &palettes[4]);
ok(hr==DDERR_NOPALETTEATTACHED, "IDirectDrawSurface7_GetPalette returned: %x\n", hr);
hr = IDirectDrawSurface7_SetPalette(texture_levels[0][1], palettes[1]);
todo_wine ok(hr==DDERR_NOTONMIPMAPSUBLEVEL, "IDirectDrawSurface7_SetPalette returned: %x\n", hr);
hr = IDirectDrawSurface7_SetPalette(texture_levels[1][0], palettes[2]);
ok(hr==DD_OK, "IDirectDrawSurface7_SetPalette returned: %x\n", hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], NULL, texture_levels[0][0], NULL, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
memset(table1, 0, sizeof(table1));
hr = IDirectDrawSurface7_GetPalette(texture_levels[1][0], &palettes[4]);
ok(hr==DD_OK, "IDirectDrawSurface7_GetPalette returned: %x\n", hr);
if (SUCCEEDED(hr))
{
hr = IDirectDrawPalette_GetEntries(palettes[4], 0, 0, 256, table1);
ok(hr == DD_OK, "IDirectDrawPalette_GetEntries returned %08x\n", hr);
ok(table1[0].peBlue == 1, "Unexpected palette color after load: %u\n", (unsigned)table1[0].peBlue);
}
/* Test colorkey copying. */
ddckey.dwColorSpaceLowValue = ddckey.dwColorSpaceHighValue = 64;
hr = IDirectDrawSurface7_SetColorKey(texture_levels[0][0], DDCKEY_SRCBLT, &ddckey);
ok(hr==DD_OK, "IDirectDrawSurface7_SetColorKey returned: %x\n", hr);
hr = IDirectDrawSurface7_SetColorKey(texture_levels[0][1], DDCKEY_SRCBLT, &ddckey);
todo_wine ok(hr==DDERR_NOTONMIPMAPSUBLEVEL, "IDirectDrawSurface7_SetColorKey returned: %x\n", hr);
hr = IDirectDrawSurface7_GetColorKey(texture_levels[1][0], DDCKEY_SRCBLT, &ddckey);
ok(hr==DDERR_NOCOLORKEY, "IDirectDrawSurface7_GetColorKey returned: %x\n", hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], NULL, texture_levels[0][0], NULL, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
hr = IDirectDrawSurface7_GetColorKey(texture_levels[1][0], DDCKEY_SRCBLT, &ddckey);
ok(hr==DD_OK, "IDirectDrawSurface7_GetColorKey returned: %x\n", hr);
ok(ddckey.dwColorSpaceLowValue == ddckey.dwColorSpaceHighValue && ddckey.dwColorSpaceLowValue == 64,
"Unexpected color key values: %u - %u\n", ddckey.dwColorSpaceLowValue, ddckey.dwColorSpaceHighValue);
out:
for (i = 0; i < 5; i++)
{
if (palettes[i]) IDirectDrawPalette_Release(palettes[i]);
}
for (i = 0; i < 2; i++)
{
for (i1 = 7; i1 >= 0; i1--)
{
if (texture_levels[i][i1]) IDirectDrawSurface7_Release(texture_levels[i][i1]);
}
}
for (i = 0; i < 2; i++)
for (i1 = 5; i1 >= 0; i1--)
for (i2 = 7; i2 >= 0; i2--)
{
if (cube_face_levels[i][i1][i2]) IDirectDrawSurface7_Release(cube_face_levels[i][i1][i2]);
}
}
static void SetMaterialTest(void)
{
HRESULT rc;
rc =IDirect3DDevice7_SetMaterial(lpD3DDevice, NULL);
ok(rc == DDERR_INVALIDPARAMS, "Expected DDERR_INVALIDPARAMS, got %x\n", rc);
}
static void ComputeSphereVisibility(void)
{
D3DMATRIX proj, view, world;
D3DVALUE radius[3];
D3DVECTOR center[3];
DWORD result[3];
HRESULT rc;
world._11=1.0; world._12=0.0; world._13=0.0; world._14=0.0;
world._21=0.0; world._22=1.0; world._23=0.0; world._24=0.0;
world._31=0.0; world._32=0.0; world._33=1.0; world._34=0.0;
world._41=0.0; world._42=0.0; world._43=0.0; world._44=1.0;
view._11=1.000000; view._12=0.000000; view._13=0.000000; view._14=0.000000;
view._21=0.000000; view._22=0.768221; view._23=-0.640185; view._24=0.000000;
view._31=-0.000000; view._32=0.640185; view._33=0.768221; view._34=0.000000;
view._41=-14.852037; view._42=9.857489; view._43=11.600972; view._44=1.000000;
proj._11=1.810660; proj._12=0.000000; proj._13=0.00000; proj._14=0.000000;
proj._21=0.000000; proj._22=2.414213; proj._23=0.000000, proj._24=0.000000;
proj._31=0.000000; proj._32=0.000000; proj._33=1.020408, proj._34=1.000000;
proj._41=0.000000; proj._42=0.000000; proj._43=-0.102041; proj._44=0.000000;
IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world);
IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW , &view);
IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
center[0].x=11.461533;
center[0].y=-4.761727;
center[0].z=-1.171646;
radius[0]=38.252632;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x3f, "Expected 0x3f, got %x\n", result[0]);
center[0].x=-3.515620; center[0].y=-1.560661; center[0].z=-12.464638;
radius[0]=4.354097;
center[1].x=14.290396; center[1].y=-2.981143; center[1].z=-24.311312;
radius[1]=12.500704;
center[2].x=1.461626; center[2].y=-6.093709, center[2].z=-13.901010;
radius[2]=17.251318;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 3, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x103d, "Expected 0x103d, got %x\n", result[0]);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[1] == 0x3f, "Expected 0x3f, got %x\n", result[1]);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[2] == 0x3f, "Expected 0x3f, got %x\n", result[2]);
view._11=1.0; view._12=0.0; view._13=0.0; view._14=0.0;
view._21=0.0; view._22=1.0; view._23=0.0; view._24=0.0;
view._31=0.0; view._32=0.0; view._33=1.0; view._34=0.0;
view._41=0.0; view._42=0.0; view._43=0.0; view._44=1.0;
proj._11=10.0; proj._12=0.0; proj._13=0.0; proj._14=0.0;
proj._21=0.0; proj._22=10.0; proj._23=0.0, proj._24=0.0;
proj._31=0.0; proj._32=0.0; proj._33=10.0, proj._34=0.0;
proj._41=0.0; proj._42=0.0; proj._43=0.0; proj._44=1.0;
center[0].x=0.0;
center[0].y=0.0;
center[0].z=0.05;
radius[0]=0.04;
IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW , &view);
IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x0, "Expected 0x0, got %x\n", result[0]);
proj._11=1.0; proj._12=0.0; proj._13=0.0; proj._14=0.0;
proj._21=0.0; proj._22=1.0; proj._23=0.0, proj._24=0.0;
proj._31=0.0; proj._32=0.0; proj._33=1.0, proj._34=0.0;
proj._41=0.0; proj._42=0.0; proj._43=0.0; proj._44=1.0;
IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
center[0].x=0.0;
center[0].y=0.0;
center[0].z=0.5;
radius[0]=0.5;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x0, "Expected 0x0, got %x\n", result[0]);
center[0].x=0.0;
center[0].y=0.0;
center[0].z=0.0;
radius[0]=0.0;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x0, "Expected 0x0, got %x\n", result[0]);
center[0].x=-1.0;
center[0].y=-1.0;
center[0].z=0.50;
radius[0]=0.25;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x9, "Expected 0x9, got %x\n", result[0]);
center[0].x=-20.0;
center[0].y=0.0;
center[0].z=0.50;
radius[0]=3.0;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x103d, "Expected 0x103d, got %x\n", result[0]);
center[0].x=20.0;
center[0].y=0.0;
center[0].z=0.50;
radius[0]=3.0f;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x203e, "Expected 0x203e, got %x\n", result[0]);
center[0].x=0.0;
center[0].y=-20.0;
center[0].z=0.50;
radius[0]=3.0;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x803b, "Expected 0x803b, got %x\n", result[0]);
center[0].x=0.0;
center[0].y=20.0;
center[0].z=0.5;
radius[0]=3.0;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x4037, "Expected 0x4037, got %x\n", result[0]);
center[0].x=0.0;
center[0].y=0.0;
center[0].z=-20;
radius[0]=3.0;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x1001f, "Expected 0x1001f, got %x\n", result[0]);
center[0].x=0.0;
center[0].y=0.0;
center[0].z=20.0;
radius[0]=3.0;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x2002f, "Expected 0x2002f, got %x\n", result[0]);
}
START_TEST(d3d)
{
init_function_pointers();
if(!pDirectDrawCreateEx) {
win_skip("function DirectDrawCreateEx not available\n");
return;
}
if(!CreateDirect3D()) {
skip("Skipping d3d7 tests\n");
} else {
LightTest();
ProcessVerticesTest();
StateTest();
SceneTest();
LimitTest();
D3D7EnumTest();
SetMaterialTest();
ComputeSphereVisibility();
CapsTest();
VertexBufferDescTest();
D3D7_OldRenderStateTest();
DeviceLoadTest();
ReleaseDirect3D();
}
if (!D3D1_createObjects()) {
skip("Skipping d3d1 tests\n");
} else {
Direct3D1Test();
TextureLoadTest();
D3D1_releaseObjects();
}
}