Sweden-Number/dlls/wined3d
Oliver Stieber f8079b6947 Correct a problem with the way that FVF vertex arrays containing
blends or orthographic is calculated.
2005-07-21 11:01:19 +00:00
..
.cvsignore Added rules to build import libraries in the individual dll makefiles. 2005-05-07 12:39:52 +00:00
Makefile.in Implement swapchains. 2005-06-23 11:05:24 +00:00
basetexture.c Set mipmap levels correctly (even with ATI's buggy drivers). 2005-07-18 09:07:17 +00:00
cubetexture.c Fixed a bug in Preload caused be a missing brace around a for loop, 2005-07-14 12:31:05 +00:00
device.c Implement the use of PBuffers for offscreen textures. 2005-07-19 11:39:24 +00:00
directx.c Correct a few formats that were incorrect. 2005-07-13 19:38:39 +00:00
drawprim.c Correct a problem with the way that FVF vertex arrays containing 2005-07-21 11:01:19 +00:00
indexbuffer.c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
query.c Make remaining OLE interface vtables const. 2005-06-06 19:50:35 +00:00
resource.c Implemented Get/Set/Free private data in resource. 2005-07-15 09:54:57 +00:00
stateblock.c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
surface.c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
swapchain.c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
texture.c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
utils.c Correct a few formats that were incorrect. 2005-07-13 19:38:39 +00:00
vertexbuffer.c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
vertexdeclaration.c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
vertexshader.c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
volume.c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
volumetexture.c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00
wined3d_main.c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
wined3d_private.h Implement the use of PBuffers for offscreen textures. 2005-07-19 11:39:24 +00:00