124 lines
4.8 KiB
C
124 lines
4.8 KiB
C
/*
|
|
* Copyright (C) 2006 Henri Verbeet
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
#define COBJMACROS
|
|
#include <d3d8.h>
|
|
#include "wine/test.h"
|
|
|
|
static HWND create_window(void)
|
|
{
|
|
WNDCLASS wc = {0};
|
|
wc.lpfnWndProc = &DefWindowProc;
|
|
wc.lpszClassName = "d3d8_test_wc";
|
|
RegisterClass(&wc);
|
|
|
|
return CreateWindow("d3d8_test_wc", "d3d8_test",
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
|
|
static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
|
|
{
|
|
IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
|
|
IDirect3D8 *d3d8_ptr = 0;
|
|
IDirect3DDevice8 *device_ptr = 0;
|
|
D3DPRESENT_PARAMETERS present_parameters;
|
|
D3DDISPLAYMODE d3ddm;
|
|
HRESULT hr;
|
|
|
|
d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
|
|
ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
|
|
if (!d3d8_create) return NULL;
|
|
|
|
d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
|
|
ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n");
|
|
if (!d3d8_ptr) return NULL;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory(&present_parameters, sizeof(present_parameters));
|
|
present_parameters.Windowed = TRUE;
|
|
present_parameters.hDeviceWindow = create_window();
|
|
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
present_parameters.BackBufferFormat = d3ddm.Format;
|
|
|
|
hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
|
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
|
|
return NULL;
|
|
}
|
|
|
|
return device_ptr;
|
|
}
|
|
|
|
static void test_texture_stage_state(IDirect3DDevice8 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
|
|
{
|
|
DWORD value;
|
|
|
|
HRESULT hr = IDirect3DDevice8_GetTextureStageState(device_ptr, stage, type, &value);
|
|
ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
|
|
"Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
|
|
}
|
|
|
|
/* Test the default texture stage state values */
|
|
static void test_texture_stage_states(IDirect3DDevice8 *device_ptr, int num_stages)
|
|
{
|
|
int i;
|
|
for (i = 0; i < num_stages; ++i)
|
|
{
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
|
|
test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
|
|
}
|
|
}
|
|
|
|
START_TEST(texture)
|
|
{
|
|
D3DCAPS8 caps;
|
|
HMODULE d3d8_handle;
|
|
IDirect3DDevice8 *device_ptr;
|
|
|
|
d3d8_handle = LoadLibraryA("d3d8.dll");
|
|
if (!d3d8_handle)
|
|
{
|
|
skip("Could not load d3d8.dll\n");
|
|
return;
|
|
}
|
|
|
|
device_ptr = init_d3d8(d3d8_handle);
|
|
if (!device_ptr) return;
|
|
|
|
IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
|
|
|
|
test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
|
|
}
|