Sweden-Number/dlls/wined3d
Henri Verbeet de43de510a wined3d: Move the resource bind_count field up to wined3d_resource. 2012-04-26 19:26:14 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Move the resource bind_count field up to wined3d_resource. 2012-04-26 19:26:14 +02:00
context.c
device.c wined3d: Move the resource bind_count field up to wined3d_resource. 2012-04-26 19:26:14 +02:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: device_clear_render_targets() never fails. 2012-04-16 12:05:15 +02:00
swapchain.c wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code. 2012-04-16 12:05:09 +02:00
texture.c wined3d: Move the resource bind_count field up to wined3d_resource. 2012-04-26 19:26:14 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures. 2012-04-13 10:48:51 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Move the resource bind_count field up to wined3d_resource. 2012-04-26 19:26:14 +02:00