.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Migrate surfaces to the new location flags.
|
2014-01-17 18:10:10 +01:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Set buffer->map_ptr to NULL on unmap.
|
2014-01-27 17:39:47 +01:00 |
context.c
|
wined3d: Migrate surfaces to the new location flags.
|
2014-01-17 18:10:10 +01:00 |
cs.c
|
wined3d: Migrate surfaces to the new location flags.
|
2014-01-17 18:10:10 +01:00 |
device.c
|
wined3d: Migrate surfaces to the new location flags.
|
2014-01-17 18:10:10 +01:00 |
directx.c
|
…
|
|
drawprim.c
|
wined3d: Migrate surfaces to the new location flags.
|
2014-01-17 18:10:10 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Avoid wined3d_ftoa buffer overflow.
|
2014-01-14 12:31:37 +01:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
wined3d: Remove resource->allocatedMemory.
|
2014-01-16 21:04:19 +01:00 |
sampler.c
|
…
|
|
shader.c
|
…
|
|
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Store color keys in textures instead of in surfaces.
|
2014-01-09 15:50:39 +01:00 |
stateblock.c
|
…
|
|
surface.c
|
wined3d: Only set SFLAG_DYNLOCK when map_binding = sysmem.
|
2014-01-17 18:10:18 +01:00 |
swapchain.c
|
wined3d: Migrate surfaces to the new location flags.
|
2014-01-17 18:10:10 +01:00 |
texture.c
|
wined3d: Start to split up surface_prepare_system_memory.
|
2014-01-13 18:41:15 +01:00 |
utils.c
|
wined3d: Migrate surfaces to the new location flags.
|
2014-01-17 18:10:10 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
volume.c
|
…
|
|
wined3d.spec
|
wined3d: Store color keys in textures instead of in surfaces.
|
2014-01-09 15:50:39 +01:00 |
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Migrate surfaces to the new location flags.
|
2014-01-17 18:10:10 +01:00 |