394 lines
15 KiB
C
394 lines
15 KiB
C
/*
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* D3DX10 main file
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*
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* Copyright (c) 2010 Owen Rudge for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "wine/debug.h"
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#include <stdarg.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "objbase.h"
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#include "d3d10_1.h"
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#include "d3dx10.h"
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#include "wincodec.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI WICCreateImagingFactory_Proxy(UINT sdk_version, IWICImagingFactory **imaging_factory);
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static const struct
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{
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const GUID *wic_container_guid;
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D3DX10_IMAGE_FILE_FORMAT d3dx_file_format;
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}
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file_formats[] =
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{
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{ &GUID_ContainerFormatBmp, D3DX10_IFF_BMP },
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{ &GUID_ContainerFormatJpeg, D3DX10_IFF_JPG },
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{ &GUID_ContainerFormatPng, D3DX10_IFF_PNG },
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{ &GUID_ContainerFormatDds, D3DX10_IFF_DDS },
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{ &GUID_ContainerFormatTiff, D3DX10_IFF_TIFF },
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{ &GUID_ContainerFormatGif, D3DX10_IFF_GIF },
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{ &GUID_ContainerFormatWmp, D3DX10_IFF_WMP },
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};
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static D3DX10_IMAGE_FILE_FORMAT wic_container_guid_to_file_format(GUID *container_format)
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{
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(file_formats); ++i)
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{
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if (IsEqualGUID(file_formats[i].wic_container_guid, container_format))
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return file_formats[i].d3dx_file_format;
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}
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return D3DX10_IFF_FORCE_DWORD;
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}
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static D3D10_RESOURCE_DIMENSION wic_dimension_to_d3dx10_dimension(WICDdsDimension wic_dimension)
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{
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switch (wic_dimension)
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{
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case WICDdsTexture1D:
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return D3D10_RESOURCE_DIMENSION_TEXTURE1D;
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case WICDdsTexture2D:
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case WICDdsTextureCube:
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return D3D10_RESOURCE_DIMENSION_TEXTURE2D;
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case WICDdsTexture3D:
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return D3D10_RESOURCE_DIMENSION_TEXTURE3D;
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default:
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return D3D10_RESOURCE_DIMENSION_UNKNOWN;
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}
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}
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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{
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switch (fdwReason)
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{
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case DLL_WINE_PREATTACH:
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return FALSE; /* prefer native version */
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(hinstDLL);
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break;
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}
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return TRUE;
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}
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/***********************************************************************
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* D3DX10CheckVersion
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*
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DX10CheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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if ((d3dsdkvers == D3D10_SDK_VERSION) && (d3dxsdkvers == 43))
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return TRUE;
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return FALSE;
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}
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HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
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ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
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ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
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HRESULT *hresult)
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{
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FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
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"device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n",
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debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags,
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device, effectpool, pump, effect, errors, hresult);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
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ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
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ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
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HRESULT *hresult)
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{
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FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
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"device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n",
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debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
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effectpool, pump, effect, errors, hresult);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
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UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump,
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ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
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{
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FIXME("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
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"device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n",
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data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
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effectpool, pump, effect, errors, hresult);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
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UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool,
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ID3D10Blob **errors, HRESULT *hresult)
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{
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FIXME("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
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"device %p, pump %p, effectpool %p, errors %p, hresult %p.\n",
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data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
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pump, effectpool, errors, hresult);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *device)
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{
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static ID3D10ShaderResourceView * const views[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
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static ID3D10RenderTargetView * const target_views[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
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static ID3D10SamplerState * const sampler_states[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
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static ID3D10Buffer * const buffers[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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static const unsigned int so_offsets[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] =
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{~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u, ~0u};
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static const unsigned int strides[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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static const unsigned int offsets[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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static const float blend_factors[4];
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TRACE("device %p.\n", device);
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if (!device)
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return E_INVALIDARG;
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ID3D10Device_VSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, buffers);
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ID3D10Device_PSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, buffers);
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ID3D10Device_GSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, buffers);
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ID3D10Device_VSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler_states);
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ID3D10Device_PSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler_states);
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ID3D10Device_GSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler_states);
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ID3D10Device_VSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, views);
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ID3D10Device_PSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, views);
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ID3D10Device_GSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, views);
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ID3D10Device_VSSetShader(device, NULL);
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ID3D10Device_PSSetShader(device, NULL);
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ID3D10Device_GSSetShader(device, NULL);
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ID3D10Device_OMSetRenderTargets(device, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, target_views, NULL);
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ID3D10Device_IASetIndexBuffer(device, NULL, DXGI_FORMAT_R32_UINT, 0);
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ID3D10Device_IASetInputLayout(device, NULL);
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ID3D10Device_IASetVertexBuffers(device, 0, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, buffers, strides, offsets);
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ID3D10Device_SOSetTargets(device, D3D10_SO_BUFFER_SLOT_COUNT, buffers, so_offsets);
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ID3D10Device_OMSetBlendState(device, NULL, blend_factors, 0);
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ID3D10Device_OMSetDepthStencilState(device, NULL, 0);
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ID3D10Device_RSSetState(device, NULL);
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ID3D10Device_SetPredication(device, NULL, FALSE);
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return S_OK;
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}
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HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
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HMODULE swrast, unsigned int flags, ID3D10Device **device)
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{
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HRESULT hr;
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TRACE("adapter %p, driver_type %d, swrast %p, flags %#x, device %p.\n", adapter, driver_type,
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swrast, flags, device);
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if (SUCCEEDED(hr = D3D10CreateDevice1(adapter, driver_type, swrast, flags, D3D10_FEATURE_LEVEL_10_1,
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D3D10_SDK_VERSION, (ID3D10Device1 **)device)))
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return hr;
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if (SUCCEEDED(hr = D3D10CreateDevice1(adapter, driver_type, swrast, flags, D3D10_FEATURE_LEVEL_10_0,
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D3D10_SDK_VERSION, (ID3D10Device1 **)device)))
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return hr;
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return hr;
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}
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HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
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HMODULE swrast, unsigned int flags, DXGI_SWAP_CHAIN_DESC *desc, IDXGISwapChain **swapchain,
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ID3D10Device **device)
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{
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HRESULT hr;
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TRACE("adapter %p, driver_type %d, swrast %p, flags %#x, desc %p, swapchain %p, device %p.\n",
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adapter, driver_type, swrast, flags, desc, swapchain, device);
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if (SUCCEEDED(hr = D3D10CreateDeviceAndSwapChain1(adapter, driver_type, swrast, flags, D3D10_FEATURE_LEVEL_10_1,
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D3D10_1_SDK_VERSION, desc, swapchain, (ID3D10Device1 **)device)))
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return hr;
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return D3D10CreateDeviceAndSwapChain1(adapter, driver_type, swrast, flags, D3D10_FEATURE_LEVEL_10_0,
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D3D10_1_SDK_VERSION, desc, swapchain, (ID3D10Device1 **)device);
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}
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HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data,
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SIZE_T src_data_size, D3DX10_IMAGE_LOAD_INFO *loadinfo, ID3DX10ThreadPump *pump,
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ID3D10Resource **texture, HRESULT *hresult)
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{
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FIXME("device %p, src_data %p, src_data_size %lu, loadinfo %p, pump %p, texture %p, "
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"hresult %p, stub!\n",
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device, src_data, src_data_size, loadinfo, pump, texture, hresult);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10FilterTexture(ID3D10Resource *texture, UINT src_level, UINT filter)
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{
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FIXME("texture %p, src_level %u, filter %#x stub!\n", texture, src_level, filter);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *device, ID3D10Device1 **device1)
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{
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TRACE("device %p, device1 %p.\n", device, device1);
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return ID3D10Device_QueryInterface(device, &IID_ID3D10Device1, (void **)device1);
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}
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HRESULT WINAPI D3DX10GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX10ThreadPump *pump,
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D3DX10_IMAGE_INFO *img_info, HRESULT *hresult)
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{
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IWICBitmapFrameDecode *frame = NULL;
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IWICImagingFactory *factory = NULL;
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IWICDdsDecoder *dds_decoder = NULL;
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IWICBitmapDecoder *decoder = NULL;
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WICDdsParameters dds_params;
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IWICStream *stream = NULL;
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unsigned int frame_count;
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GUID container_format;
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HRESULT hr;
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TRACE("src_data %p, src_data_size %lu, pump %p, img_info %p, hresult %p.\n",
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src_data, src_data_size, pump, img_info, hresult);
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if (!src_data || !src_data_size || !img_info)
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return E_FAIL;
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if (pump)
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FIXME("Thread pump is not supported yet.\n");
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WICCreateImagingFactory_Proxy(WINCODEC_SDK_VERSION, &factory);
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IWICImagingFactory_CreateStream(factory, &stream);
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hr = IWICStream_InitializeFromMemory(stream, (BYTE *)src_data, src_data_size);
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if (FAILED(hr))
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{
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WARN("Failed to initialize stream.\n");
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goto end;
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}
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hr = IWICImagingFactory_CreateDecoderFromStream(factory, (IStream *)stream, NULL, 0, &decoder);
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if (FAILED(hr))
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goto end;
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hr = IWICBitmapDecoder_GetContainerFormat(decoder, &container_format);
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if (FAILED(hr))
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goto end;
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img_info->ImageFileFormat = wic_container_guid_to_file_format(&container_format);
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if (img_info->ImageFileFormat == D3DX10_IFF_FORCE_DWORD)
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{
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hr = E_FAIL;
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WARN("Unsupported image file format %s.\n", debugstr_guid(&container_format));
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goto end;
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}
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hr = IWICBitmapDecoder_GetFrameCount(decoder, &frame_count);
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if (FAILED(hr) || !frame_count)
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goto end;
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hr = IWICBitmapDecoder_GetFrame(decoder, 0, &frame);
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if (FAILED(hr))
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goto end;
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hr = IWICBitmapFrameDecode_GetSize(frame, &img_info->Width, &img_info->Height);
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if (FAILED(hr))
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goto end;
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if (img_info->ImageFileFormat == D3DX10_IFF_DDS)
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{
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hr = IWICBitmapDecoder_QueryInterface(decoder, &IID_IWICDdsDecoder, (void **)&dds_decoder);
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if (FAILED(hr))
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goto end;
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hr = IWICDdsDecoder_GetParameters(dds_decoder, &dds_params);
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if (FAILED(hr))
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goto end;
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img_info->ArraySize = dds_params.ArraySize;
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img_info->Depth = dds_params.Depth;
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img_info->MipLevels = dds_params.MipLevels;
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img_info->ResourceDimension = wic_dimension_to_d3dx10_dimension(dds_params.Dimension);
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img_info->Format = dds_params.DxgiFormat;
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img_info->MiscFlags = 0;
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if (dds_params.Dimension == WICDdsTextureCube)
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{
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img_info->MiscFlags = D3D10_RESOURCE_MISC_TEXTURECUBE;
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img_info->ArraySize *= 6;
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}
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}
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else
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{
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img_info->ArraySize = 1;
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img_info->Depth = 1;
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img_info->MipLevels = 1;
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img_info->ResourceDimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
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img_info->Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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img_info->MiscFlags = 0;
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}
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end:
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if (dds_decoder)
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IWICDdsDecoder_Release(dds_decoder);
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if (frame)
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IWICBitmapFrameDecode_Release(frame);
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if (decoder)
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IWICBitmapDecoder_Release(decoder);
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if (stream)
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IWICStream_Release(stream);
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if (factory)
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IWICImagingFactory_Release(factory);
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if (hr != S_OK)
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{
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WARN("Invalid or unsupported image file.\n");
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return E_FAIL;
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}
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return S_OK;
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}
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D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable)
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{
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FIXME("enable %#x stub.\n", enable);
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return D3DX_NOT_OPTIMIZED;
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}
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HRESULT WINAPI D3DX10LoadTextureFromTexture(ID3D10Resource *src_texture, D3DX10_TEXTURE_LOAD_INFO *load_info,
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ID3D10Resource *dst_texture)
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{
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FIXME("src_texture %p, load_info %p, dst_texture %p stub!\n", src_texture, load_info, dst_texture);
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return E_NOTIMPL;
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}
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