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Sweden-Number/dlls/ddraw
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Stefan Dösinger d877dce7a2 ddraw/tests: Make test_depth_readback work on Nvidia GPUs on Windows.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-23 20:16:29 +01:00
..
tests
ddraw/tests: Make test_depth_readback work on Nvidia GPUs on Windows.
2018-01-23 20:16:29 +01:00
clipper.c
…
ddraw_classes.idl
…
ddraw_private.h
ddraw: Store all 32 user clip planes.
2017-12-05 20:30:06 +01:00
ddraw.c
ddraw: Validate the surface descriptor size in GetDisplayMode.
2017-12-21 16:06:02 +01:00
ddraw.spec
ddraw: Implement GetSurfaceFromDC().
2017-02-10 21:29:40 +01:00
device.c
ddraw: Fix typos in comments.
2018-01-08 19:26:44 +01:00
executebuffer.c
wined3d: Add support for patch list primitive type.
2017-05-19 14:01:35 +02:00
light.c
…
main.c
ddraw: Avoid destroying ddraw objects from DllMain().
2017-03-01 10:29:18 +01:00
Makefile.in
…
material.c
…
palette.c
ddraw: Remove references to IWineD3DDevice that doesn't exist anymore.
2017-02-27 09:56:31 +01:00
surface.c
ddraw: Set depth test state while resetting device.
2017-12-07 19:14:31 +01:00
utils.c
ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view().
2017-03-30 09:01:57 +02:00
version.rc
…
vertexbuffer.c
ddraw: Fix typos in comments.
2018-01-08 19:26:44 +01:00
viewport.c
…
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