Sweden-Number/dlls/wined3d
Józef Kucia b51bc84338 wined3d: Move wined3d_bit_scan() to public header.
wine/port.h is required for ffs().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 23:09:07 +01:00
..
Makefile.in
adapter_gl.c wined3d: Recognise virgl. 2019-01-04 17:03:41 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c wined3d: Do not limit draw rect to intersection of all render target views. 2019-01-10 12:33:13 -06:00
device.c wined3d: Remove stateblock handling from wined3d_device_set_predication(). 2019-01-25 18:55:18 +01:00
directx.c wined3d: Recognise virgl. 2019-01-04 17:03:41 +01:00
gl_compat.c
glsl_shader.c wined3d: Allow multisample destination textures in the GLSL blitter. 2019-01-15 15:26:15 +01:00
nvidia_texture_shader.c
palette.c wined3d: Execute all CS commands before setting palette entries. 2019-01-14 17:25:49 +01:00
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Get rid of the "colRGBA" variable in light(). 2018-12-04 16:13:45 +01:00
stateblock.c wined3d: Use wined3d_state_get_light() in wined3d_state_record_lights(). 2018-12-03 22:27:05 +01:00
surface.c wined3d: Avoid potential out-of-bounds memory access in surface_cpu_blt_colour_fill(). 2019-01-17 16:14:05 +01:00
swapchain.c wined3d: Execute all CS commands before changing swapchain palette. 2019-01-14 17:25:49 +01:00
texture.c wined3d: Introduce wined3d_cs_finish() helper. 2018-11-29 17:48:34 +01:00
utils.c wined3d: Set proper GL internal format for sRGB formats. 2019-01-14 15:32:23 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00