Sweden-Number/dlls/wined3d
Stefan Dösinger 4d4164a80e wined3d: Don't explicitly clear the draw location before starting a renderpass.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 20:32:28 +02:00
..
Makefile.in
adapter_gl.c wined3d: Add GPU information for NVIDIA Tesla T4. 2022-03-30 18:32:32 +02:00
adapter_vk.c
arb_program_shader.c wined3d: Factor out context_gl_apply_texture_draw_state(). 2022-04-20 17:49:27 +02:00
ati_fragment_shader.c
buffer.c
context.c
context_gl.c wined3d: Make wined3d_context_gl_set_draw_buffer() static. 2022-04-20 17:49:30 +02:00
context_vk.c wined3d: Don't explicitly clear the draw location before starting a renderpass. 2022-04-25 20:32:28 +02:00
cs.c
device.c
directx.c wined3d: Add GPU information for NVIDIA Tesla T4. 2022-03-30 18:32:32 +02:00
gl_compat.c
glsl_shader.c wined3d: Factor out context_gl_apply_texture_draw_state(). 2022-04-20 17:49:27 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Spawn a separate thread to adjust the window state of windows belonging to other threads. 2022-04-04 19:52:45 +02:00
texture.c wined3d: Factor out context_gl_apply_texture_draw_state(). 2022-04-20 17:49:27 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Tell Vulkan about discarded and cleared framebuffer attachments. 2022-04-25 20:32:25 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Tell Vulkan about discarded and cleared framebuffer attachments. 2022-04-25 20:32:25 +02:00
wined3d_shaders.h
wined3d_vk.h